Run: 2026-04-27-01KQ6ZRGH8Y8TAJKF79PAFR6XT

Run Details

Duration:
1m 34s
Cost:
$0.016758
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The cordons were up before the blood dried. I ducked under the yellow tape, military precision guiding my boots over the cracked concrete, and ignored the uniform sergeant blocking the platform stairs. This was not a London street. This was nowhere. An abandoned Tube station buried beneath Camden, its walls weeping damp plaster, its tiles slick with decades of grime. The Met usually avoided these places. Tonight, they had no choice. "Drugs gone wrong. Or a robbery." DS Evans stood by the body, his torch beam cutting through the stagnant air. He did not look up as I approached. His leather satchel rested on a rusted bench, half open. I recognised the worn leather immediately. It belonged to Eva Kowalski. "Look at the wrists." I knelt beside the chalk outline. The victim lay supine, arms outstretched, fingers curled inward. No defensive wounds. No blood spatter. Just three parallel gashes across each forearm, clean and precise. "Lacerations suggest a blade. Surgical grade." "Or a religious ceremony." Evans finally met my gaze. His eyes were bloodshot. He had been down here since midnight. "We pulled a ledger from his coat. References to alchemical suppliers. Camden market connections. I am calling it a syndicate hit." "A syndicate does not leave bodies posed like offerings." I traced the air above the gashes. The copper stung my nostrils. Recent. But the smell beneath it refused to leave. Ozone and crushed thyme. Wrong for a street deal. Correct for something older. I stood and reached into my coat. My fingers closed around the cool brass casing of the Veil Compass. I had acquired the device three years ago, the same week DS Morris vanished into the Thames without a ripple. The verdigris patina on the casing caught the beam of my own torch. I Held it level. The needle did not point north. It spun in tight, frantic circles before locking firmly toward the arched tunnel entrance at the far end of the platform. The needle trembled in a sharp tick tock rhythm. A faint hum vibrated through the soles of my boots. "You are playing with toys again, Harlow." "It is not a toy. It is a compass." I let the device hang from my leather watch strap. "Follow the reading. The rift lies past the ticket booth." Evans sighed and shouldered his radio. "Rift. Right. Let us go find the ghost." We crossed the platform. The air grew heavier with each step. Condensation dripped from the overhead cables, striking the puddles with a steady flip flop rhythm. The ticket booth sat in shadow, its glass panels shattered inward. Broken shards coated the linoleum floor like scattered teeth. Beyond the booth, a narrow service corridor opened into the dark. The compass needle swung harder, dragging my hand to the right. The transition pulled us away from the open platform into a narrower throat of brick and rusted iron pipes. The walls here bore decades of layered advertising posters, their edges peeling back to reveal raw concrete underneath. A flickering emergency lantern cast long, fractured shadows across a series of rusted maintenance trolleys and stacks of waterlogged plywood. The smell of damp wool and stale tobacco clung to the air, thick enough to taste. "Stop." I raised a palm. "What now?" I pointed to the wall beside the corridor mouth. Faint scuff marks marked the plaster. Someone had dragged a heavy object across the floor. The grooves ran parallel to the wall, then curved sharply into the darkness. Dust lay thick on the tiles, undisturbed except for those tracks. New trainers had left footprints nearby, but they only approached the booth. None entered the corridor. "Evans. Check the footprints." "Standard soles. Size nine. Common enough." "Look closer. The impressions stop six inches from the threshold. There are no exit marks. No retreat." I knelt and pressed a gloved finger into the dust. The ground felt unnaturally cold. A sharp metallic tang rose from the soil beneath the tiles. "Something took the body inside. Or something pulled itself out." "You are reading too much into shadows." Evans stepped forward, his torch beam sweeping the corridor. "A tunnel leads to the old signal box. We sweep it, we bag it, we go home." "The tide does not turn on its own." I followed his light. The corridor walls showed fresh scratches at shoulder height. Deep gouges, spaced exactly eight inches apart. Claw marks. But the spacing matched a human gait. A bipedal creature with reversed joints, or a man wearing something heavy on his hands. The compass grew warm against my palm. The needle quivered, pointing straight ahead. "Eva warned us about this place." I kept my voice low. The British Museum archives held half the truths London preferred to forget. Kowalski had spent months translating Sumerian trade logs and Tudor warding charts. She had told me about the bone token required to enter the Market. She had told me about the Shade artisans who forged compasses that tracked thin places in the world. She had also warned me never to follow a needle that points to a place that does not exist on any map. "This station did not close in the war. It closed when the first inspector stepped into this corridor and never walked out." "Folklore." Evans drew his sidearm. The slide clicked back. "I prefer hard facts." "Facts lie. Patterns do not." I moved past him. The air pressure dropped. My ears popped. The hum in the compass grew to a low whine. The scratches on the wall continued, but the depth changed. The top groove grew wider. The bottom groove split into three. The creature had changed form. Or something else had joined it. "The syndicate your ledger mentioned does not operate above ground. They buy protection. They pay tolls. They use the back doors that shift only when the moon turns full." We passed a rusted maintenance locker. Its door hung open. Inside, a single metal chair sat bolted to the floor. Resting on the seat was a collection of personal effects. A battered leather satchel. A pair of round spectacles. A master's degree certificate from Oxford, water damaged but legible. Eva's. "She did not call me." I picked up the satchel. The strap felt light. Too light. The usual weight of reference books was gone. Only a single folded sheet remained inside. I unfolded it. Handwriting matched Kowalski's precise print, but the ink ran in jagged lines. Someone had written it in a hurry. Or with a shaking hand. *The compass is a lie. The needle points to the hunger. Do not let it hear you breathe.* "Quinn." Evans stepped back, his weapon shaking slightly. "The walls." I looked up. The plaster between the corridor bricks pulsed. A dark vein of moisture spread across the surface, branching into intricate geometric patterns. Sigils. They matched the etchings on the compass face. Protective wards, inverted. The metal casing in my hand grew scalding hot. The needle spun wildly, then snapped straight down, pinning the compass to the floor. The brass casing cracked. A thin line of black liquid seeped from the seam. "It found us." I backed toward the platform. "We are leaving. Now." "The body is inside." "The body is bait." I grabbed Evans by the shoulder and dragged him toward the corridor mouth. The humming sound rose to a shriek. The black liquid from the compass pooled on the tiles, defying gravity. It rose into a shimmering mirror of liquid shadow. The surface rippled. A shape pressed against the other side. Pale hands. Long fingers. A jaw that unhinged like a snake. The uniform sergeant's voice crackled over Evans's radio, distorted and distant. "Backup en route to platform level. Hold your position." "Do not open your mouth." I pressed a hand over Evans's lips. The black mirror expanded. The concrete floor beneath our boots began to liquefy. The scent of ozone and crushed thyme became a suffocating fog. The shadow shape lunged forward, its formless head splitting into three vertical slits. The compass casing shattered completely. The black flood exploded outward.
created_at"2026-04-27T08:09:14.554Z" 4/27/2026, 8:09:14 AM
model"qwen/qwen3.5-plus-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency694
moderation_latency(null)
generation_time94141
tokens_prompt4671
tokens_completion6876
native_tokens_prompt4516
native_tokens_completion6230
native_tokens_completion_images(null)
native_tokens_reasoning4458
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0167584
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provider_responses
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endpoint_id"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
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is_byokfalse
latency694
model_permaslug"qwen/qwen3.5-plus-20260420"
provider_name"Alibaba"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Evans stepped back [back]"
dialogueSentences34
tagDensity0.412
leniency0.824
rawRatio0.071
effectiveRatio0.059
88.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1350
totalAiIsmAdverbs3
found
0
adverb"sharply"
count1
1
adverb"slightly"
count1
2
adverb"completely"
count1
highlights
0"sharply"
1"slightly"
2"completely"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1350
totalAiIsms12
found
0
word"traced"
count1
1
word"firmly"
count1
2
word"trembled"
count1
3
word"vibrated"
count1
4
word"shattered"
count2
5
word"fractured"
count1
6
word"standard"
count1
7
word"quivered"
count1
8
word"weight"
count1
9
word"pulsed"
count1
10
word"intricate"
count1
highlights
0"traced"
1"firmly"
2"trembled"
3"vibrated"
4"shattered"
5"fractured"
6"standard"
7"quivered"
8"weight"
9"pulsed"
10"intricate"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences135
filterMatches
0"watch"
1"hear"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords18
totalWords1350
ratio0.013
matches
0"The compass is a lie. The needle points to the hunger. Do not let it hear you breathe."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1090
uniqueNames19
maxNameDensity0.83
worstName"Evans"
maxWindowNameDensity2
worstWindowName"Evans"
discoveredNames
London2
Tube1
Camden1
Met1
Evans9
Eva2
Kowalski3
Veil1
Compass1
Morris1
Thames1
Held1
British1
Museum1
Sumerian1
Tudor1
Market1
Shade1
Oxford1
persons
0"Met"
1"Evans"
2"Eva"
3"Kowalski"
4"Compass"
5"Morris"
6"Museum"
7"Tudor"
places
0"London"
1"Thames"
2"Oxford"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1350
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences154
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean37.5
std33.7
cv0.899
sampleLengths
032
139
26
343
44
531
66
741
843
9102
107
1129
1214
13141
145
152
1664
174
186
1953
2033
2165
22110
2313
2487
2550
2658
2718
2810
2973
3012
314
3266
3320
3449
3510
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences135
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs177
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences154
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1090
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.022935779816513763
lyAdverbCount12
lyAdverbRatio0.011009174311926606
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean8.77
std5.42
cv0.618
sampleLengths
08
124
26
33
419
56
65
76
814
98
1010
116
125
134
146
159
163
173
1810
196
209
214
227
2321
2416
255
261
278
284
295
304
317
3212
3320
3413
354
366
3721
389
3910
407
4119
4210
436
448
454
467
4715
4811
499
48.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats25
diversityRatio0.38961038961038963
totalSentences154
uniqueOpeners60
52.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences128
matches
0"Just three parallel gashes across"
1"Only a single folded sheet"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences128
matches
0"I ducked under the yellow"
1"He did not look up"
2"His leather satchel rested on"
3"I recognised the worn leather"
4"It belonged to Eva Kowalski."
5"I knelt beside the chalk"
6"His eyes were bloodshot."
7"He had been down here"
8"I traced the air above"
9"I stood and reached into"
10"My fingers closed around the"
11"I had acquired the device"
12"I Held it level."
13"It spun in tight, frantic"
14"I let the device hang"
15"We crossed the platform."
16"I raised a palm"
17"I pointed to the wall"
18"I knelt and pressed a"
19"I followed his light"
ratio0.281
38.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount108
totalSentences128
matches
0"The cordons were up before"
1"I ducked under the yellow"
2"This was not a London"
3"This was nowhere."
4"An abandoned Tube station buried"
5"The Met usually avoided these"
6"Tonight, they had no choice."
7"DS Evans stood by the"
8"He did not look up"
9"His leather satchel rested on"
10"I recognised the worn leather"
11"It belonged to Eva Kowalski."
12"I knelt beside the chalk"
13"The victim lay supine, arms"
14"Evans finally met my gaze"
15"His eyes were bloodshot."
16"He had been down here"
17"I traced the air above"
18"The copper stung my nostrils."
19"Ozone and crushed thyme."
ratio0.844
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences128
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount1
matches
0"The walls here bore decades of layered advertising posters, their edges peeling back to reveal raw concrete underneath."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount2
matches
0"Evans stepped, his torch beam sweeping the corridor"
1"Evans stepped back, his weapon shaking slightly"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"I pressed (press)"
dialogueSentences34
tagDensity0.029
leniency0.059
rawRatio1
effectiveRatio0.059
87.2309%