NC Bench
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Run: 2026-04-27-01KQ6ZSTA33S0MQDPD8YT68TG6
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
3m 54s
Cost:
$0.036904
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.89%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
28.48%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.93%
Sentence opener variety
(details)
28.55%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
70.28%
Subject-first sentence starts
(details)
21.41%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.7848%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The rain lashed the pavement, turning Soho's grime into a slick mirror of neon and oil.
Detective Harlow Quinn's boots slapped
the wet asphalt, heels striking with the
rhythmic
precision of a drum major.
Her breath tore through her
lungs, steady,
measured
. Ahead, the suspect scrambled over the hood of a black cab, sneakers skidding on the slick metal.
Quinn cut the corner, shoulder
checking a rusted dumpster.
Metal groaned, giving way to
her momentum.
She emerged into the narrow
cut between buildings.
The suspect lunged for a
fire escape, boots finding purchase on the iron rungs. Dark curls plastered to his neck.
A flash of silver caught
the streetlamp's glare as he moved—a Saint Christopher medallion swinging against an olive chest. "Herrera!"
Quinn projected, the name hitting
the damp air and bouncing off the brick walls.
The man froze on the
third rung.
He turned, warm brown eyes
locking onto hers.
Panic etched lines into his
face, but his posture held a
tension
born of violence. His left sleeve rode up, revealing a jagged white scar cutting across his forearm. "You're off the clock, Quinn."
Herrera's voice scraped, rough from
exertion. "This ain't your beat." "Your beat ends when my warrant says it ends."
Quinn closed the distance, hand
dropping to her hip.
Fingers brushed the polymer grip
of her service weapon. "Get down. Hands where I can see them."
Herrera's gaze flickered toward the
street, then back to Quinn.
He yanked something from his
collar.
A bone token, pale and
etched
with runes that drank the light.
He slammed the token against
the brick wall. The air
shimmered
. Bricks rippled like water. A low thrum
vibrated
through the soles of Quinn's boots, a sound felt in the teeth more than heard. Herrera stepped into the shadow pooling between the rungs.
He stood on the air
as if it were solid stone. "Go to hell, Detective." Quinn fired. The crack of the suppressed shot
echoed
sharply
. The bullet punched through the distortion, sparked against nothing, and vanished. Herrera stood on the impossible ledge, rain sluicing down his face.
He raised a hand, fingers
splayed. "You want answers? You want the truth about the Nest? You want the Veil?" "Cuffs don't work where I'm going." Herrera stepped sideways, dissolving into the shifting masonry. The ripple in the brickwork expanded, swallowing the light, widening into a dark archway. Wind howled up from the
depths
, carrying the scent of ozone, dried herbs, and old blood. "Try it if you've got the stones." The archway hung open. A throat of darkness in the Soho wall. Quinn holstered her weapon. She stepped to the brick. The surface felt warm, humming with a frequency that made her fillings ache.
She reached out, fingers brushing
the edge of the distortion. The air bit at her skin, static raising the hairs on her arms. From the
depths
, a sound drifted up. A murmur of voices, clinking glass, a low chant that
vibrated
in her sternum. Quinn touched the leather
watch
band on her wrist. Three years since Morris died in a morgue drawer with no mark on him. Three years since the files started vanishing. She unclasped the leather strap, slid the
watch
off, and placed it on the wet pavement. The leather hissed where it touched the ground, smoke rising. Quinn pulled her sidearm, checked the chamber. She thumbed the safety off. She stepped into the shimmer. Brick turned to ice. Ice turned to flesh. The world folded. Quinn tumbled forward, gravity warping. She landed on her feet, knees bending, boots skidding on damp stone.
She pivoted, gun raised, scanning
the dark. The air hit her. Thick, humid, heavy with the smell of copper and rot.
She stood in an abandoned
Tube station. Old tiles,
shattered
glass, but alive. Banners hung from the arches, woven from spider-
silk
and bone. Lanterns burned with blue flames, illuminating stalls built from carriage doors and wreckage. Creatures moved in the periphery. Too tall. Too many joints. A vendor with a face like a skull in a hood looked up. His eyes were glass marbles. Herrera stood twenty feet away, near a stall selling jars of pickled eyes. He held a curved blade, the edge
etched
with silver. "Welcome to the Veil," Herrera spat. Quinn raised her weapon. "Drop it, Tomás." A figure stepped from a stall to Quinn's left, draped in rags that smelled of formaldehyde. The face beneath the hood was a smooth mask of
porcelain
, no eyes, just a slit for a mouth. "No steel here, meat," the
porcelain
figure whispered. Quinn kept the gun steady, shifting her stance. "I'm taking him." Herrera moved, blade flashing. Quinn sidestepped, letting the blade pass by inches.
She drove her elbow into
his ribs. Olive skin. Hard muscle. The impact jarred her bone. Herrera grunted, rolled, came up with the blade aimed at her throat. "You shouldn't have followed." Quinn grabbed his wrist. The scar on his forearm burned hot under her grip. The medallion swung, striking her knuckles. "You're done running." The
porcelain
figure shrieked. "Blood!" The market surged. Heads turned. A hundred eyes fixed on the detective and the paramedic. The blue flames
flickered
violet. Herrera twisted, breaking her grip. He kicked her knee. Cartilage popped. Quinn dropped, fired upward. The blade clattered from Herrera's hand, skittering across the tiles. Herrera scrambled back, hands raised. "Fine. Catch me." He turned and sprinted toward an archway draped in black
velvet
. "Halt!" Quinn forced her leg to straighten. Pain shot up the thigh. She pushed off. The market erupted. Shoulders slammed into her. Claws grazed her jacket. A hand with too many fingers brushed her hair. Quinn plowed through the crowd, gun raised. She reached the
velvet
archway. Through the fabric, she saw a staircase spiraling down into absolute black. Herrera's boots
echoed
from the deep. The
porcelain
figure lunged from the side,
porcelain
hand snapping for her face. Quinn backhanded the mask. It cracked. Black fluid leaked from the fissure. The figure recoiled, screeching. Quinn stepped through the
velvet
. Darkness swallowed the noise of the market.
Only the echo of boots
remained below. She descended. Stone felt slick under her boots. The walls hummed. She passed a landing. A cage hung from the ceiling, rattling. Something inside bared teeth. The stairs ended at a door of iron. Voices came from behind the door. Low,
rhythmic
. Herrera was inside. Quinn raised her hand to the iron handle. Cold burned her palm. The handle turned
slowly
from the inside. Iron scraped on iron. The door creaked open an inch. Light bled out, green and sickly. A face appeared in the gap. Brown eyes. Warm. "Detective?" Quinn stared. The face wore Tomás Herrera's skin. But the eyes swirled with green fire. "Come in," the thing wearing Herrera smiled. Quinn's gun leveled. "Step back." "You want the truth?" The thing widened the gap. "The truth eats." The thing reached to its neck, grabbed the Saint Christopher medallion, and pulled. Skin tore. Flesh ripped. The head of Tomás Herrera pulled free from the neck of the creature. The creature wore the flesh like a suit. The real Tomás's head stared at Quinn, eyes rolling white. "Run..." the head gurgled. The creature slammed the door. Quinn kicked the iron. The door held. Screams erupted from the tubes inside. The heads turned toward her. Hands smashed against the glass. The glass cracked. Quinn backed up. The floor shuddered. Stone shifted. A grate opened at her feet. Water rushed up, black and oily. The water rose to her ankles. Something moved in the dark beneath the water. Long fingers brushed her boot. Quinn raised her gun. The water climbed her shin. The fingers tightened around her ankle. Cold burned through her sock. She fired downward. The water boiled. The grip loosened. Quinn scrambled back. Water sprayed. The grate slammed shut. Silence returned. Except for the dripping. And the
whisper
from the wall. "Quinn..." She turned. The wall held a mirror. Her reflection stood there. Salt-and-pepper hair. Sharp jaw. But the reflection held a knife. The reflection smiled. "I've been waiting." Quinn raised her gun at the glass. The reflection raised the knife. Glass
shattered
. Shards rained down. The shards hovered in the air. Each shard held an eye. A hundred eyes watched her. "Join the clique, Detective," the eyes chorused. Quinn lowered her gun. "You're not real." "We're more real than you." The eyes swirled. Formed a shape. A face. Morris's face. Pale. Dead eyes opening. "Harlow," the face whispered. Quinn's breath hitched. "Tom?" "Help us," Morris said. The face dissolved into smoke. The smoke curled around her wrist. Tugged. Down. The floor gave way. Quinn fell. Wind roared in her ears. She hit water. Cold shock. She swam upward. Head broke the surface. She gasped. Coughed. She floated in a tank. Glass walls. Outside, Silas watched through the green neon of his bar. He tapped the glass. "Time to wake up, Detective." Quinn kicked the glass. It held. Silas turned away. "Bring her the token." A hand reached into the tank. Holding a bone token. Etched with her name. Quinn grabbed the token. The glass dissolved. She stood in the bar. Rain soaked her clothes. Silas stood behind the bar. "One drink, Detective. For old times." Quinn raised her gun. "Where is Herrera?" Silas poured amber liquid. "He's right here." Silas turned. His face melted. Revealed Tomás. "Surprise." Herrera raised the blade. Quinn fired. Click. Empty. Herrera lunged. Quinn side-stepped. Blade bit into the bar wood. She grabbed a bottle. Smashed it. Glass edge to his throat. "Freeze." Herrera smiled. Teeth filed to points. "You think that hurts?" He head-butted her. Quinn staggered back. Nose crushed. Blood poured. Herrera spat blood. Clear liquid. "You're slow, Quinn." She wiped her eyes. Red mist. Herrera drew another blade from his boot. Black metal. "Last
dance
." Quinn feinted left. Herrera bit. She dropped, swept his legs. He hit the floor. Roll, come up, blade up. Quinn grabbed his wrist. Twist. Bone snapped. Blade clattered. She drove a knee into his chest. Ribs cracked. Herrera gasped, eyes bulging. The medallion popped free, hit the floor. The runes glowed. The floor turned to liquid. Quinn sank. Herrera laughed. "The Market always wins." Quinn pulled her leg free. The liquid gripped her boot. She yanked her foot out of the boot. Left the boot in the goo. Lunged for the medallion. Fingers closed on the bone token. The floor solidified. Herrera scrambled up. "Give me that!" "This yours?" Quinn raised the token. "That's a master key," Herrera hissed. "Key to what?" "Everything you hate." Quinn crushed the token in her hand. Bone powder rained down. The neon light died. Darkness. Herrera's scream faded. Quinn stood in the empty bar. No Herrera. No Silas. Just dust. Her boot
was gone
. Her
watch
was gone
. She touched her wrist. A bruise shaped like a handprint. The door creaked. A figure stepped in. Uniform. Rookie. "Detective Quinn? We got a report of shots fired." Quinn looked at the rookie. "Stand down." "Ma'am?" "I said stand down." Quinn walked past him. Into the rain. The street stretched empty. Green neon
flickered
once. Then died. Quinn kept walking. Her jaw set. Her eyes
scanned
the shadows. The hunt continued. She touched her hip. Empty holster. She'd have to file a report. Or burn it. A van idled at the corner. Blacked out windows. The door slid open. A hand beckoned. Wearing a silver ring. Quinn paused. The hand held a fresh badge. And a file. Red cover. Morris's handwriting. Quinn stepped toward the van. The engine purred. The hand waited. Quinn reached out. Fingers brushed the file. A voice rasped from the dark. "Do you want the truth, Detective?" Quinn's hand closed on the file. "I already have it." She yanked the file. The van tore away. Spray hit her shins. Quinn stood alone. The file felt heavy. She opened it. Page one. "Project Veil." List of names. Her name at the top. Marked "Asset". Quinn stared at the page. Rain blurred the ink. The word "Asset" ran down the paper. Like a tear. Or blood. She looked up. Across the street. A figure watched. Hood up. Holding a mirror. The figure raised the mirror. Reflected Quinn's face. But the reflection winked. Quinn raised her empty hand. Finger pointed. The figure lowered the mirror. Vanished between two buildings. Quinn crossed the street. The alley held nothing. Just a puddle. And a single boot. Her boot. Dry inside. She slipped her foot in. Walked out of the alley. A taxi idled. Door swung open. Driver looked back. Face hidden by cap. "Where to, miss?" Quinn paused. Saw the driver's hand on the gear stick. Olive skin. Scar on the forearm. Same scar. Different arm? Or the same? Quinn's
eyes narrowed
. "The Raven's Nest." The driver smiled. Teeth filed to points. "Already there." The taxi
lurched
forward. Not moving down the street. Dived. Into the ground. Quinn braced. Metal screeched. Walls of the cab dissolved. They fell through the earth. Tubes. Tiles. Blue flames. The taxi hit a platform. Skidded. Stopped. Driver turned. "You paid in blood, Detective. Now you pay in service." The door flew open. Herrera stood outside. Whole. Smiling. Medallion
gleaming
. "Welcome back." Quinn stepped out. Blade materialized in her hand, black metal cold. File in pocket. Market watched. Silence held. Then, applause. From the shadows. Slow. Rhythmic. A figure emerged. Tall. Cloaked in maps. Black and white photographs
fluttered
like feathers. Silas. "Bravo, Detective." Silas bowed. Eyes like ancient glass. "You passed the test. The will to choose. You chose the fight. Not the jar. Smart girl. The clique needs fighters. Not dreamers." Silas extended a hand. "Join us. Or die in the Market." Quinn looked at the hand. Looked at Herrera. Looked at the watching crowd. Teeth filed. Scars moving. Eyes wrong. She lowered the blade an inch. "I don't join." Silas's smile tightened. "Everyone joins. Or they become stock." Silas gestured to the tubes. Faces pressing. Muted screams. "Morris is in stock." Quinn froze. "Where?" Silas pointed to a central tower. Glass cylinder. Pulsing green. Inside, a shape floated. Human shape. Eyes open. Empty. "DS Morris." Quinn's heart hammered. "How?" "We keep the Veil running." Silas stepped close. "And we need fresh souls. Tommy is the best doctor. He harvests the best." Herrera tapped his scar. "I harvested Morris myself." Rage flared in Quinn's chest. Heat burned her veins. She lunged. Blade aimed at Herrera's throat. Silas moved. Hand caught her wrist. Grip like iron. "Careful, Detective." Quinn wrenched her arm. Silas didn't budge. "You can't win." Quinn head-butted him. Silas's face cracked. Porcelain shards. Revealed metal skull beneath. Silas laughed. Sound of grinding gears. "Try harder." Herrera drew a blade. Slashed at Quinn's legs. She jumped. Kicked Herrera in the chest. Sent him sliding. Silas threw her. Quinn flew across the platform. Hit a stall. Wood splintered. Jars smashed. She rolled. Up on her feet. Blade ready. Silas and Herrera advanced. Flanking her. "Last chance. Join." Quinn spat blood. "Go to hell." She threw the file. Not at them. At the central tower. At the glass cylinder. At Morris. The red cover flashed. Silas screamed. "No!" Silas dove. Hand outstretched. Missed. The file hit the glass. Touched the surface. The symbol on the file matched the tower. Light flared. Green fire erupted. The glass cracked. Spider web fracture. From the file to the top of the tower. Morris's eyes flashed. Awake. Aware. The tower groaned. Pressure building. Herrera lunged for Quinn. She parried his blade. Sparks flew. Metal on metal. She twisted. Disarmed him. Kicked his knee. He dropped. She stood over him. Blade at his throat. "Stop the sequence!" Herrera laughed. Blood on his teeth. "Can't. It's already done." The tower exploded. Green fluid sprayed. Wave of force hit them. Quinn shielded her eyes. Pushed back by the pressure. Herrera shielded his face. Silas roared. Metal skull glowed. "Morris is free!" The figure in the tower dissolved. Smoke and fluid. Formed a shape. Morris's shape. Tall. Uniform tattered. Eye glowing green. "Quinn." The voice
echoed
. Inside her head. Not sound. Thought. "I'm here, Tom." "Finish it." Morris raised a hand. Pointed at Silas. "The architect dies." Silas
charged
Morris. Metal fist glowing. Morris caught the fist. Green fire consumed the metal. Silas screamed. Arm melted. Dripped slag. "Impossible!" Morris stepped forward. Fluid flowed. Shaped into a sword. Green steel. "Nothing is impossible in the Veil." Morris swung. Blade passed through Silas. Silas froze. Cracked. Fell apart. Shards of
porcelain
and metal. Rattled on the stone. Morris turned to Quinn. Nods. Fluid swirling. He touched Herrera's forehead. Fluid entered the skin. Herrera's eyes rolled back. Body went rigid. Then relaxed. Scar on the arm healed. Smooth skin. Medallion stopped swinging. Still. Herrera blinked. Warm brown eyes. Human. "What... where..." He looked at his arm. No scar. He touched his neck. Medallion cold. Morris smiled. Faded. Fluid drifted. Dissolved into the air. Voice whispered. "Good luck, Harlow." Gone. Quinn stood alone. Blade in hand. Silva's shards glittered on the stone. Herrera curled on the floor. Weeping. "They took him. They made me take him." Quinn lowered her blade. Walked to Herrera. Put a hand on his shoulder. He flinched. "It's over." "Is it?" Herrera looked up. "The Market still exists. Silas is gone. But the Veil remains." Herrera sat up. Rubbed his face. "What do we do?" Quinn looked around. The Market watched. Waiting. She sheathed her blade. Raised her voice. "No more stock. No more harvesting. The Rules change. Now." A murmur ran through the crowd. Then, a nod. From the skull-faced vendor. Another nod. Porcelain figure. Acceptance. Herrera stood. Shaky. "What happens to me?" "You help me." "How?" Quinn pointed to the tower. "Rebuild it. Not for holding. For protecting. We hold the Veil back. Not feed it." Herrera touched the medallion. "Saint Christopher. Patron of travelers. Of those who journey through danger. We travel dangerous paths. Together?" Herrera looked at her. Nodded. "Together." Quinn turned to the market. "Meet me at the Nest. Dawn." She walked to the stairs. Herrera followed. Up the spiral. Out the arch. Into the Soho alley. Rain stopped. Dawn grey light. Quinn paused. Looked at Herrera. "My
watch
." Herrera patted his pocket. Pulled it out. Worn leather. Clean. "I kept it safe." Quinn took the
watch
. Buckled it on. Ticked forward. Time resumed. She looked at Herrera. "Get some sleep. We have work." Herrera nodded. "Aye, Detective." Quinn walked toward the Raven's Nest. Green neon sign
flickered
on. Welcoming. She pushed the door open. Darkness inside. But alive. She stepped in. The door clicked shut. Behind her. In the shadows, a map shifted. A location marked. Camden. Full moon tomorrow. The Veil Market moved. Quinn smiled. Let it move. She had a key. She had a blade. She had a doctor. And she had a file. The clique waited. She would meet them. With fire. Quinn walked to the bar. Poured a drink. Amber liquid. Raised the glass. To the empty room. To Morris. To the fight ahead. She drank. Bitter. Real. She set the glass down. Hand on the file. Ready. The night ended. The day began. The hunt continued.
created_at
"2026-04-27T08:10:02.883Z"
4/27/2026, 8:10:02 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
715
moderation_latency
(null)
generation_time
228657
tokens_prompt
1140
tokens_completion
17779
native_tokens_prompt
1065
native_tokens_completion
15199
native_tokens_completion_images
(null)
native_tokens_reasoning
10360
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0369036
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-03513e4f-8158-985d-ab22-bfddeb3c9d42"
is_byok
false
latency
715
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777277402-xMl4XgYxMwL3lwTiqlG9"
session_id
(null)
api_type
"completions"
id
"gen-1777277402-0EVRBhbsxhK9N1m2zLRj"
upstream_id
"chatcmpl-03513e4f-8158-985d-ab22-bfddeb3c9d42"
total_cost
0.0369036
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
24
adverbTagCount
1
adverbTags
0
"Silas stepped close [close]"
dialogueSentences
108
tagDensity
0.222
leniency
0.444
rawRatio
0.042
effectiveRatio
0.019
96.89%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
3216
totalAiIsmAdverbs
2
found
0
adverb
"sharply"
count
1
1
adverb
"slowly"
count
1
highlights
0
"sharply"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
28.48%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
3216
totalAiIsms
46
found
0
word
"rhythmic"
count
3
1
word
"measured"
count
1
2
word
"etched"
count
4
3
word
"tension"
count
1
4
word
"flickered"
count
4
5
word
"shimmered"
count
1
6
word
"vibrated"
count
2
7
word
"echoed"
count
3
8
word
"depths"
count
2
9
word
"scanning"
count
1
10
word
"shattered"
count
2
11
word
"silk"
count
1
12
word
"porcelain"
count
8
13
word
"velvet"
count
3
14
word
"echo"
count
1
15
word
"silence"
count
2
16
word
"whisper"
count
1
17
word
"dance"
count
1
18
word
"scanned"
count
1
19
word
"lurched"
count
1
20
word
"gleaming"
count
1
21
word
"fluttered"
count
1
22
word
"charged"
count
1
highlights
0
"rhythmic"
1
"measured"
2
"etched"
3
"tension"
4
"flickered"
5
"shimmered"
6
"vibrated"
7
"echoed"
8
"depths"
9
"scanning"
10
"shattered"
11
"silk"
12
"porcelain"
13
"velvet"
14
"echo"
15
"silence"
16
"whisper"
17
"dance"
18
"scanned"
19
"lurched"
20
"gleaming"
21
"fluttered"
22
"charged"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
659
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
659
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
740
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
3215
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
262
wordCount
2783
uniqueNames
33
maxNameDensity
3.02
worstName
"Quinn"
maxWindowNameDensity
7
worstWindowName
"Herrera"
discoveredNames
Soho
3
Harlow
1
Quinn
84
Saint
2
Christopher
2
Fingers
3
Morris
15
Tube
1
Herrera
54
Pain
1
Tomás
4
Silas
27
Eyes
3
Faces
1
Blade
8
Rubbed
1
Market
3
Raven
1
Nest
1
Veil
1
Metal
5
Black
3
Darkness
3
Cold
3
Glass
4
Rain
3
Empty
3
Teeth
3
Green
6
Medallion
3
Looked
3
Hand
3
Fluid
4
persons
0
"Harlow"
1
"Quinn"
2
"Saint"
3
"Christopher"
4
"Fingers"
5
"Morris"
6
"Herrera"
7
"Pain"
8
"Tomás"
9
"Silas"
10
"Eyes"
11
"Blade"
12
"Market"
13
"Metal"
14
"Darkness"
15
"Cold"
16
"Glass"
17
"Rain"
18
"Teeth"
19
"Medallion"
20
"Looked"
21
"Hand"
22
"Fluid"
places
0
"Soho"
1
"Raven"
2
"Black"
3
"Empty"
4
"Green"
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
131
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
3215
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
740
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
152
mean
21.15
std
15.4
cv
0.728
sampleLengths
0
59
1
63
2
15
3
44
4
15
5
35
6
36
7
26
8
24
9
21
10
31
11
51
12
12
13
45
14
21
15
56
16
12
17
5
18
11
19
24
20
60
21
18
22
23
23
6
24
7
25
35
26
8
27
11
28
40
29
4
30
23
31
5
32
45
33
8
34
11
35
15
36
50
37
34
38
40
39
31
40
23
41
9
42
1
43
15
44
7
45
5
46
12
47
48
48
4
49
31
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
659
matches
0
"was gone"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
620
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
740
ratio
0.001
matches
0
"A flash of silver caught the streetlamp's glare as he moved—a Saint Christopher medallion swinging against an olive chest."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2791
adjectiveStacks
0
stackExamples
(empty)
adverbCount
35
adverbRatio
0.012540308133285561
lyAdverbCount
5
lyAdverbRatio
0.0017914725904693658
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
740
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
740
mean
4.34
std
3.19
cv
0.733
sampleLengths
0
16
1
18
2
8
3
17
4
9
5
7
6
8
7
14
8
6
9
19
10
15
11
7
12
8
13
15
14
14
15
11
16
4
17
18
18
9
19
8
20
10
21
6
22
12
23
8
24
3
25
4
26
19
27
9
28
11
29
4
30
2
31
8
32
11
33
11
34
6
35
14
36
14
37
14
38
16
39
7
40
4
41
8
42
4
43
5
44
13
45
10
46
13
47
7
48
14
49
9
57.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
28
diversityRatio
0.37027027027027026
totalSentences
740
uniqueOpeners
274
28.55%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
467
matches
0
"Too many joints."
1
"Only the echo of boots"
2
"Just a puddle."
3
"Then, a nod."
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
69
totalSentences
467
matches
0
"Her breath tore through her"
1
"She emerged into the narrow"
2
"He turned, warm brown eyes"
3
"His left sleeve rode up,"
4
"He yanked something from his"
5
"He slammed the token against"
6
"He stood on the air"
7
"He raised a hand, fingers"
8
"She stepped to the brick."
9
"She reached out, fingers brushing"
10
"She unclasped the leather strap,"
11
"She thumbed the safety off."
12
"She stepped into the shimmer."
13
"She landed on her feet,"
14
"She pivoted, gun raised, scanning"
15
"She stood in an abandoned"
16
"His eyes were glass marbles."
17
"He held a curved blade,"
18
"She drove her elbow into"
19
"He kicked her knee."
ratio
0.148
70.28%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
364
totalSentences
467
matches
0
"The rain lashed the pavement,"
1
"Detective Harlow Quinn's boots slapped"
2
"Her breath tore through her"
3
"Quinn cut the corner, shoulder"
4
"Metal groaned, giving way to"
5
"She emerged into the narrow"
6
"The suspect lunged for a"
7
"A flash of silver caught"
8
"Quinn projected, the name hitting"
9
"The man froze on the"
10
"He turned, warm brown eyes"
11
"Panic etched lines into his"
12
"His left sleeve rode up,"
13
"Herrera's voice scraped, rough from"
14
"Quinn closed the distance, hand"
15
"Fingers brushed the polymer grip"
16
"Herrera's gaze flickered toward the"
17
"He yanked something from his"
18
"A bone token, pale and"
19
"He slammed the token against"
ratio
0.779
21.41%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
467
matches
0
"To the empty room."
1
"To the fight ahead."
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
1
matches
0
"A murmur of voices, clinking glass, a low chant that vibrated in her sternum."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
24
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
4
fancyTags
0
"Herrera spat (spit)"
1
"the porcelain figure whispered (whisper)"
2
"the face whispered (whisper)"
3
"Herrera hissed (hiss)"
dialogueSentences
108
tagDensity
0.046
leniency
0.093
rawRatio
0.8
effectiveRatio
0.074
86.7848%