NC Bench
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Run: 2026-04-27-01KQ6ZW9C6C9A2X0NGJ82RVJYC
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 6s
Cost:
$0.021832
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
28.63%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.51%
Sentence opener variety
(details)
45.35%
Adverb-first sentence starts
(details)
81.22%
Pronoun-first sentence starts
(details)
7.62%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.2777%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory pressed her shoulder against
the rough bark of the leaning oak.
The standing stone pulsed with
a low thrum that
vibrated
through her ribs. She pushed harder. Wood groaned.
The boundary gave way with
a sound like tearing
silk
. Cold air rushed in, thick with the scent of damp earth and crushed petals. She stepped through. The forest swallowed her whole.
The Heartstone hung heavy against
her collarbone. It burned.
The silver chain bit into
her skin as the crimson gem
throbbed
in time with her own
pulse
.
She had crossed the threshold
for answers.
Silas had sworn the Hel
gate sat deeper in the grove.
She needed to find it
before the debt collectors from the bar caught her scent. She took another step. Dry leaves crunched under her boots. The sound
echoed
too long.
It bounced back from the
trees as if the woods held their breath and waited. She checked her
watch
. The second hand jerked backwards.
A full rotation reversed itself
in three slow ticks. She tapped the glass. The hands spun freely. She shrugged it off. The Grove played tricks with minutes and hours. Eva had warned her. Words meant nothing now. She needed motion. She needed progress.
She pushed through a thicket
of waist-high ferns. The wildflowers caught her elbows. They bruised too fast. Petals wilted under her touch then bloomed again in a single breath. Cycle repeated. Cycle accelerated. She moved faster. A twig snapped to her left. Rory halted. She turned her head. Nothing but shadow and twisted branches. She listened. The forest had gone quiet. Too quiet. The usual night chorus of crickets and distant traffic had vanished.
Only the rustle of her
own jacket remained. Then came another sound. Wet
footsteps
on soil. Not her boots. Heavier. Slower. Closer. The rhythm made a wet click-clack pattern against the damp ground. She kept her breathing steady. Cool head. Quick mind.
She counted the paces between
her and the nearest oak. Twenty. Fifteen. Ten. The
footsteps
stopped. A drop of condensation fell from a higher branch and struck her neck. Cold. She brushed it away.
Her fingers came away stained
with something darker than water. She sniffed them. Sweet. Floral. Rotten. The scent of overripe peaches left too long in the sun. "You walk loud for someone hiding." Rory planted her boots in the soft loam. She drew the delivery knife from her coat pocket. Cold steel met her palm. "I am not hiding." "Everyone hides. From what they owe. From what they fear. From what follows." A shape detached from the trunks. Tall. Thin. Limbs stretched like wet willow branches. Its face remained a blur of shifting bark and dark knots. "What do you want?" Her voice stayed flat. Unbroken. She kept the blade low. Ready. "The stone burns you. It calls the drowned road. The gate hungers." The figure tilted its head. A joint cracked loud as gunshots. "You bring the key to the threshold. Foolish thing." Rory pressed her thumb against the crescent scar on her wrist. Habit. Steadying. "I know what it does." "Do you?" The words carried a dry chuckle. "Flesh remembers what the mind forgets. That stone drinks breath. It feeds on the space between heartbeats." The pendant
pulsed
harder. The crimson light bled through her coat. Warmth spread across her sternum. Too warm. The silver chain seared a thin line across her collarbone. She unclasped it fast. The gem dropped into the mud. It did not sink. It hovered. Rotating. Spinning. The crimson glow intensified. The wildflowers around it withered. Then bloomed. Then withered. Cycle accelerated. The ground
trembled
. Roots curled upward like grasping fingers. The figure stepped back. It raised both arms. The bark plates split open. Dark fluid wept from the fissures. It smelled of copper and old pennies. Blood. Recent. "Let it wake." A
whisper
brushed her ear. No lips. No wind. Just sound. "Turn around." She did not turn. She stared at the figure. "Stay back." "The path wants blood. It always does." The creature raised one long finger. It pointed past her shoulder. "It has been waiting since before your father drew breath in Cardiff. Since before your mother stood before chalk dust in Swansea. The stone knows your line. The stone knows your fear." Rory adjusted her grip on the knife. Her knuckles whitened. "My parents are dead. That changes nothing." "Death is a door. This grove keeps the hinges." The figure swayed. Its
weight
shifted to one leg. The mud squelched underfoot. "You carry a
beacon
into a cathedral. You think the faithful will not answer?" The pendant shifted in the air. It hovered closer to the fissure. The ground buckled. Mud sucked at her boots. She wrenched her left foot free. A wet pop
echoed
. She took a step back. The soil gave way again. She stumbled. She caught herself on a tree trunk. The bark felt slick. Oily. It coated her palms. She wiped her hands on her trousers. The stain remained. Dark. Shimmering. The wildflowers bent toward the light. Their stems snapped. Petals drifted upward. Gravity had lost its mind. Or the Grove had claimed it. She needed to move. The gate would not wait. The debt collectors would not wait. Evan would not wait. Her chest tightened. She forced the breath out slow. Cool head. Quick mind. Panic served no purpose. Strategy did. "Why show yourself?" she asked. "To warn you. To
watch
you fall. The same face. Two different masks." The creature’s bark plates shifted. A mouth formed from knots and fissures. Dark teeth gleamed. "You think the pendant is a gift. It is a hook. The benefactor who placed it on your neck did so to cast a line into deep water. You are the bait. The gate is the angler." Rory’s fingers twitched. She
traced
the edge of her blade. The metal felt cold. Real. Grounding. "If I pull it away, the hook breaks." "The hook waits in the blood." The creature leaned forward. Its joints creaked. "Break the chain. Cut the stone. Let the dark take the metal. You walk away with your skin intact. Your life intact. Your mind intact." "And if I keep it?" The figure straightened. The bark plates sealed shut. The dark teeth vanished. "Then the gate claims what it hungers for. Then the root claims what it feeds upon. Then I claim what remains." Rory stepped back. Her heel struck stone. The ancient oak marker stood behind her. Carved symbols marred its surface. Spirals. Teeth. Eyes. She pressed her palm against the grooves. Cold seeped into her bones. The pendant flared. White heat seared her skin. She gasped. The silver chain snapped. The gem shot upward. It struck the thing’s open mouth. The jaws snapped shut. Metal crunched. Gem cracked. The sound
shattered
the air. The roots lunged. Rory turned to run. A vine wrapped around her ankle. It yanked hard. She hit the mud. Her chin struck stone. Stars flared. The jaw opened wider. Wet heat washed over her face. Fingers grabbed her coat. They pulled. She kicked. She clawed. The stone teeth descended.
created_at
"2026-04-27T08:11:18.296Z"
4/27/2026, 8:11:18 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
729
moderation_latency
(null)
generation_time
126155
tokens_prompt
4560
tokens_completion
8903
native_tokens_prompt
4403
native_tokens_completion
8363
native_tokens_completion_images
(null)
native_tokens_reasoning
6748
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0218324
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-bf5f2bc2-9726-957d-b1d8-e13ef52ae7ea"
is_byok
false
latency
729
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777277478-0Kv7w2QQDsfzzyIsHDq7"
session_id
(null)
api_type
"completions"
id
"gen-1777277478-cfYksTMqci9w5ve6h07i"
upstream_id
"chatcmpl-bf5f2bc2-9726-957d-b1d8-e13ef52ae7ea"
total_cost
0.0218324
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
25
tagDensity
0.32
leniency
0.64
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1191
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
28.63%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1191
totalAiIsms
17
found
0
word
"pulsed"
count
2
1
word
"vibrated"
count
1
2
word
"silk"
count
1
3
word
"throbbed"
count
1
4
word
"pulse"
count
1
5
word
"echoed"
count
2
6
word
"footsteps"
count
2
7
word
"warmth"
count
1
8
word
"trembled"
count
1
9
word
"whisper"
count
1
10
word
"weight"
count
1
11
word
"beacon"
count
1
12
word
"traced"
count
1
13
word
"shattered"
count
1
highlights
0
"pulsed"
1
"vibrated"
2
"silk"
3
"throbbed"
4
"pulse"
5
"echoed"
6
"footsteps"
7
"warmth"
8
"trembled"
9
"whisper"
10
"weight"
11
"beacon"
12
"traced"
13
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
204
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
204
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
221
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1191
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
23
wordCount
925
uniqueNames
8
maxNameDensity
0.86
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Hel
1
Grove
2
Unbroken
1
Rory
8
Cold
4
Cycle
3
Dark
3
persons
0
"Heartstone"
1
"Grove"
2
"Rory"
3
"Cold"
4
"Cycle"
places
(empty)
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
57
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1191
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
221
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
26
mean
45.81
std
47.12
cv
1.029
sampleLengths
0
62
1
178
2
141
3
6
4
26
5
13
6
25
7
15
8
32
9
18
10
25
11
98
12
3
13
13
14
11
15
50
16
17
17
36
18
131
19
5
20
65
21
24
22
38
23
5
24
33
25
121
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
204
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
183
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
221
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
927
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.02481121898597627
lyAdverbCount
3
lyAdverbRatio
0.003236245954692557
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
221
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
221
mean
5.39
std
4.82
cv
0.895
sampleLengths
0
12
1
13
2
3
3
2
4
10
5
14
6
3
7
5
8
7
9
2
10
18
11
7
12
11
13
15
14
4
15
6
16
5
17
15
18
4
19
5
20
9
21
4
22
4
23
4
24
8
25
4
26
4
27
3
28
3
29
8
30
5
31
4
32
12
33
2
34
2
35
3
36
6
37
2
38
4
39
6
40
2
41
5
42
2
43
11
44
8
45
4
46
4
47
3
48
1
49
1
55.51%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.38461538461538464
totalSentences
221
uniqueOpeners
85
45.35%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
147
matches
0
"Only the rustle of her"
1
"Then came another sound."
ratio
0.014
81.22%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
147
matches
0
"She pushed harder."
1
"She stepped through."
2
"She had crossed the threshold"
3
"She needed to find it"
4
"She took another step."
5
"It bounced back from the"
6
"She checked her watch."
7
"She tapped the glass."
8
"She shrugged it off."
9
"She needed motion."
10
"She needed progress."
11
"She pushed through a thicket"
12
"They bruised too fast."
13
"She moved faster."
14
"She turned her head."
15
"She kept her breathing steady."
16
"She counted the paces between"
17
"She brushed it away."
18
"Her fingers came away stained"
19
"She sniffed them."
ratio
0.347
7.62%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
133
totalSentences
147
matches
0
"Rory pressed her shoulder against"
1
"The standing stone pulsed with"
2
"She pushed harder."
3
"The boundary gave way with"
4
"She stepped through."
5
"The forest swallowed her whole."
6
"The Heartstone hung heavy against"
7
"The silver chain bit into"
8
"She had crossed the threshold"
9
"Silas had sworn the Hel"
10
"She needed to find it"
11
"She took another step."
12
"The sound echoed too long."
13
"It bounced back from the"
14
"She checked her watch."
15
"The second hand jerked backwards."
16
"A full rotation reversed itself"
17
"She tapped the glass."
18
"The hands spun freely."
19
"She shrugged it off."
ratio
0.905
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
147
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
18
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
25
tagDensity
0.04
leniency
0.08
rawRatio
0
effectiveRatio
0
87.2777%