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Run: 2026-04-27-01KQ7054YQZSE4J0MD5DAZ6PPS
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 50s
Cost:
$0.019546
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.42%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
13.04%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
89.99%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.88%
Sentence opener variety
(details)
21.57%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
24.72%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
85.25%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.8299%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stone archway groaned as
Rory shouldered through it. Cold air bit her cheeks.
The Heartstone pendant pressed against
her sternum, a frantic drumbeat of heat against the silver chain.
She did not pause to
catch her breath. She could not afford to. Not when the air beyond the arch tasted of copper and petrichor.
Nyx flowed through the gap
behind her.
The shade left no sound
on the moss. Six feet of living darkness stretched and compacted, violet eyes catching the dim light. Isolde followed last.
Her bare feet made no
impression on the damp earth. Breathe.
Isolde’s voice carried the weight
of ancient stone.
The grove swallows fear and
spits out ghosts.
Rory kept her hand near
her belt.
The Fae blade’s scabbard felt
solid there. Cold metal leached through the leather. She
scanned
the clearing. Ancient oaks stood in a jagged ring, their bark
etched
with spiralling runes that shifted when she looked away. Wildflowers bloomed in impossible clusters, petals bruising purple and gold underfoot.
The sky above the canopy
held a bruised amber hue, like stained glass backlit by a dying fire. Where is the rift? Nyx asked.
Their voice sounded like dry
leaves skittering over flagstones. The Veil thins here. I
feel
it pulling. South. By the weeping stone. Isolde tilted her head.
A silver strand of hair
caught the amber light. Time stretches thin in this place. Your moments bleed into mine. Step
lightly
. Rory nodded.
She adjusted her grip on
the delivery bag slung across her chest, though it held nothing but a folded map and a flask of bitter tea. Her mind catalogued the details. The air pressure dropped. Her ears popped. The Heartstone
pulsed
harder, a steady thrum matching her
racing
heart. This was not just a Fae grove. The
warmth
radiating from the pendant matched the descriptions of Hel-adjacent spaces. Dymas.
You are thinking of gluttony
and feasts. Isolde’s pale lavender eyes fixed on Rory. The hunger here is not for bread or wine. It eats memory. It eats time. Tell me something useful then. Rory kept walking.
Her boots crunched on frost-hardened
leaves. Which way to the monitor point? Isolde smiled.
It did not reach her
eyes. The Wardens
watch
from the ridge. But the ridge walks. It moves when you blink. Nyx drifted closer. Shadows pooled around their boots, defying the light source. Aldric mapped a similar space in 1643. The geometry lies. Follow the cold. Rory touched her left wrist. The crescent scar tingled.
She pushed past a curtain
of hanging vines. The vegetation here grew in spiralling fractals, leaves shaped like open hands. A low hum
vibrated
in her teeth. The ground sloped
gently
downward. The amber light deepened, casting long, distorted shadows that did not match the objects casting them. Stop. Nyx raised a hand. The shadow stretched, fingers elongating into sharp points. Something feeds. The air grew thick. Sweet, cloying, like overripe fruit left in the sun. Rory wrinkled her nose. The smell clung to the back of her throat. She drew the Fae blade. Moonsilver gleamed dully. The metal bit cold against her palm. Show yourself. Rory said. Her voice stayed steady. She did not shout. Panic wasted oxygen. The ferns parted. A creature uncoiled from the undergrowth. It wore the shape of a stag, but its antlers branched into
crystalline
structures that refracted the amber light. Its eyes were hollow pits. Vines grew through its ribcage, pulsing with a slow,
rhythmic
light. Isolde stepped forward. Her hands remained clasped. The grove remembers what the earth forgets. It wears the bones of lost hunters. It is guarding the path. Nyx’s form
flickered
, solid and translucent in the same heartbeat. Kill it and the path closes. Speak to it and it learns your name. Rory kept the blade raised. The stag lowered its head. Crystal antlers scraped the moss. A low thrum escaped its throat, matching the Heartstone’s rhythm. The pendant burned against her chest. She could not ignore the sync. The artifact was a key. Or a lure. Back off. Rory said. She did not address the beast. She spoke to the air, to the space between them. We do not want your path. The stag snorted. Steam curled from its nostrils, carrying the scent of burnt honey. It took a step forward. The ground
trembled
. Isolde raised a bare hand. You carry a shard of Dymas. The heart of want. It calls to the hunger. Can it be quieted? Nyx asked. Shadows curled around their shoulders like a cloak. Only by surrender. Isolde’s gaze locked onto Rory. Or by feast. Rory’s jaw tightened. She shifted her
weight
. The blade felt heavier now, its cold seeping into her bones. The stag’s hollow eyes tracked the pendant. The
crystal
antlers chimed like struck glass. Vines tightened around its ribcage. The amber light above them
flickered
. The sky darkened to the colour of dried blood. It is waking. Nyx whispered. The voice carried on a sudden wind that smelled of dust and old paper. The Veil thins. The Wardens will see us. Let them
look
. Rory said. She did not lower the blade. Her thumb rested on the spine. She memorised the stag’s stance, the distance to the nearest oak, the slope of the ground. Escape routes mapped in three seconds. We are not here to feed it. The stag reared. Crystal antlers scraped the low-hanging branches. Sparks flew. The moss beneath its hooves blackened and smoked. A sound tore through the clearing, a high-pitched whine that drilled into Rory’s molars. Her vision swam. The Heartstone
pulsed
so fast it
felt like a live coal against her skin
. Rory. Nyx said. The tone shifted. Warning. The shadows are peeling. Rory did not
look
down. She watched the stag’s chest. The vines
pulsed
faster. The hollow pits dilated. The amber light from above poured into them, filling the void with liquid fire. The creature’s jaw unhinged. A sound escaped,
not a roar, but a chorus of overlapping voices, all whispering her name
. Aurora. The word
echoed
from the trees, from the ground, from inside her skull. Laila. Malphora. Isolde stepped back. Her silver hair lifted as if underwater. Names are keys. Do not answer. Rory gripped the blade tighter. The moonsilver bit into her glove. She would not give them the satisfaction. She shifted her stance, preparing to dash left, past the stag’s front leg, toward the ridge Isolde mentioned. The ground shifted beneath her boot. Soft. Spongy. Not earth. Flesh. She looked down. The moss had split. A pale hand, fingers long and jointed like a spider’s, clawed its way through the soil. Another hand gripped Rory’s ankle. Cold, dead
weight
locked onto her boot. Nyx lunged forward. Shadows lashed out like whips. They struck the ground but passed through the hand as if through smoke. The solid form
flickered
, failing to hold. It
is anchored
to the Veil. Nyx hissed. Physical strikes fail. The hand squeezed. Bones ground together. Rory gasped but kept her footing. She drew her boot knife with her free hand, slashing downward. The blade bit into the wrist. Thick, black fluid welled up. It smelled of iron and rot. The hand did not loosen. It pulled. Isolde knelt. She pressed her palms to the damp earth. Her lips moved, forming shapes that made Rory’s eyes water. The wildflowers around them wilted instantly, petals turning to ash. The ground shook. Another hand burst through the soil, this one gripping Rory’s other ankle.
Then a third, clutching at
her belt. The grove demands a toll. Isolde said, her voice strained. It does not bargain. Rory kicked backward, aiming for the second hand’s wrist. Her heel connected. Something cracked. The grip loosened for a fraction of a second. She wrenched her leg free, stumbling forward. The Fae blade caught the amber light. She turned, swinging low. Moonsilver sheared through the grasping fingers. They fell to the moss, twitching, dissolving into dark sludge. Nyx solidified fully for the first time. Six feet of absolute shadow
loomed
over the grove. Violet eyes locked onto the stag. I will draw its gaze. Do not. Rory snapped. It learns your name too. The stag
charged
. Crystal antlers aimed for Rory’s chest. The amber light flared. The Heartstone burned white-hot against her skin. The Veil above them rippled, a visible distortion like heat haze over tarmac. Through the shimmer, Rory saw something else. A vast, yawning mouth lined with rows of glass teeth. Dymas. The portal
was opening
. Back! Rory yelled. She shoved Isolde toward the oaks. She did not wait for compliance. She ran toward the stag, blade raised, aiming for the
crystalline
neck joint. The ground beneath her boots turned to glass. Sharp edges tore through her soles. Warm blood seeped into her socks. She did not slow down. The stag leapt. Rory slid. Her shoulder hit the glassy ground. She rolled, coming up on one knee. The blade arced upward. Moonsilver met
crystal
. A sound like shattering chimes exploded outward. The stag’s antlers
fractured
. Black fluid sprayed across Rory’s face. It burned like acid. She wiped her eyes with her wrist, the crescent scar stinging. The stag collapsed. Its body dissolved into a pile of smoking vines and cracked quartz. The amber light
pulsed
violently. The sky tore open. A wind howled through the clearing, carrying the scent of roasting meat and crushed grapes. Warm, cloying, suffocating. Nyx stood at the ridge. Shadows streamed from their form, pouring into the rippling Veil. They
tried to
hold it closed. Their silhouette stretched, thinned,
began to
fray at the edges. It is too heavy. Nyx whispered. The voice cracked. Aldric could not hold it. I cannot either. Isolde grabbed Rory’s arm. Her grip was iron. The pendant is the anchor. Throw it into the rift. Rory clutched the silver chain. The Heartstone seared her palm. It wanted to go. She
could feel
it pulling, a
magnetic
drag toward the tearing sky. Her fingers
trembled
. She had spent months finding this. Months tracking the Wardens, bribing smugglers, surviving the back alleys of London and the whispers in her flat above the bar. She would not throw it away. Make it work. Rory said. She twisted the chain. The clasp snapped. She did not throw it. She pressed the burning gem against the Fae blade’s flat. Moonsilver met Dymasian heartstone. A shockwave threw them both backward. Glass
shattered
. The rift groaned. The amber light inverted, sucking inward, collapsing like a dying star. The ground heaved. Roots burst through the soil, thick as tree trunks, coiling around Rory’s legs, binding her wrists. Isolde’s silver hair whipped around her face as the wind reversed, pulling everything toward the closing tear. Nyx’s form
flickered
, transparency revealing a pale, scarred human face beneath before the shadows snapped back into place. The rift sealed with a sound like a slamming vault door. Silence rushed back into the grove. The ambient hum died. The wildflowers stopped glowing. The amber light faded to a dull grey. Rory lay on her back. The roots tightened. They did not crush. They held. Immobilised. The Fae blade lay three feet away, moonsilver dull in the dying light. The Heartstone pendant sat on the moss, its crimson glow steady, inert. Warm. Waiting. Isolde stepped over a coiled root.
Her bare feet made no
sound. She looked down at Rory. Pale lavender eyes held no pity. You have fed the grove a secret. The ground beneath Rory shifted. A deep, resonant vibration travelled through the soil, up through her spine, into her teeth. The roots tightened further. One broke her belt. The leather tore. Another root wrapped around her throat, not squeezing, just resting there. A promise. Nyx knelt by the pendant. Shadows curled around it, testing. They did not touch it. It is awake. They said. The
whisper
carried from the trees, from the sky, from inside her own chest. And it knows your face. The grey sky cracked. A single drop of warm amber fluid fell, striking the moss beside Rory’s head. It hissed. The scent of roasting meat and crushed grapes flooded the clearing. The roots pulled her downward. The soil opened like a hungry mouth. Wait. Isolde said. Her voice finally carried a fracture. The Wardens are coming. Footsteps
echoed
on the hard-packed earth above the ridge. Heavy. Deliberate. Multiple sets. The sound of reinforced boots on ancient stone. A voice called out, cold and metallic, cutting through the grove’s sudden stillness. Rift point secured. Identify yourselves. Rory strained against the roots. They did not yield. The amber fluid spread across the moss, climbing her boots. The roots tightened around her ribs. The voice above repeated itself, closer now. The boots crunched on glassy fragments. Shadows fled the clearing, abandoning Nyx to the sudden glare of Arcane lanterns. The amber fluid reached her chin. It tasted of wine and ash. The roots dragged her under. The soil closed over her face. Breath caught in her throat. The last thing she saw was the Heartstone, glowing steady and bright, waiting in the dark.
created_at
"2026-04-27T08:16:08.678Z"
4/27/2026, 8:16:08 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
750
moderation_latency
(null)
generation_time
109768
tokens_prompt
5338
tokens_completion
7902
native_tokens_prompt
5244
native_tokens_completion
7270
native_tokens_completion_images
(null)
native_tokens_reasoning
4231
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0195456
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-a6367b83-02f7-9e3f-9aae-5a2c3a62b6d2"
is_byok
false
latency
750
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777277768-b79k2SCr3KQw3fA6YTMQ"
session_id
(null)
api_type
"completions"
id
"gen-1777277768-Qb7Awn4ml6AyLq0JNe6v"
upstream_id
"chatcmpl-a6367b83-02f7-9e3f-9aae-5a2c3a62b6d2"
total_cost
0.0195456
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
95.42%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2185
totalAiIsmAdverbs
2
found
0
adverb
"lightly"
count
1
1
adverb
"gently"
count
1
highlights
0
"lightly"
1
"gently"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
13.04%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2185
totalAiIsms
38
found
0
word
"carried the weight"
count
1
1
word
"scanned"
count
1
2
word
"etched"
count
1
3
word
"pulsed"
count
4
4
word
"racing"
count
1
5
word
"warmth"
count
1
6
word
"vibrated"
count
1
7
word
"crystalline"
count
2
8
word
"rhythmic"
count
1
9
word
"flickered"
count
4
10
word
"crystal"
count
5
11
word
"trembled"
count
2
12
word
"weight"
count
2
13
word
"echoed"
count
2
14
word
"loomed"
count
1
15
word
"charged"
count
1
16
word
"fractured"
count
1
17
word
"could feel"
count
1
18
word
"magnetic"
count
1
19
word
"shattered"
count
1
20
word
"silence"
count
1
21
word
"whisper"
count
1
22
word
"footsteps"
count
1
23
word
"the last thing"
count
1
highlights
0
"carried the weight"
1
"scanned"
2
"etched"
3
"pulsed"
4
"racing"
5
"warmth"
6
"vibrated"
7
"crystalline"
8
"rhythmic"
9
"flickered"
10
"crystal"
11
"trembled"
12
"weight"
13
"echoed"
14
"loomed"
15
"charged"
16
"fractured"
17
"could feel"
18
"magnetic"
19
"shattered"
20
"silence"
21
"whisper"
22
"footsteps"
23
"the last thing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
362
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
2
narrationSentences
362
filterMatches
0
"feel"
1
"watch"
2
"look"
hedgeMatches
0
"tried to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
362
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2185
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
122
wordCount
2185
uniqueNames
18
maxNameDensity
1.69
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Rory
37
Heartstone
8
Fae
6
Veil
5
Hel-adjacent
1
Wardens
4
Dymas
3
Isolde
17
London
1
Dymasian
1
Nyx
16
Arcane
1
Cold
3
You
3
Shadows
6
Moonsilver
4
Crystal
3
Warm
3
persons
0
"Rory"
1
"Heartstone"
2
"Veil"
3
"Wardens"
4
"Isolde"
5
"Nyx"
6
"You"
7
"Shadows"
8
"Moonsilver"
places
0
"Fae"
1
"London"
globalScore
0.653
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
162
glossingSentenceCount
2
matches
0
"sounded like dry leaves skittering over fl"
1
"felt like a live coal against her skin"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.458
wordCount
2185
matches
0
"not a roar, but a chorus of overlapping voices, all whispering her name"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
362
matches
(empty)
89.99%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
61
mean
35.82
std
16.66
cv
0.465
sampleLengths
0
55
1
42
2
17
3
72
4
23
5
31
6
71
7
29
8
20
9
23
10
25
11
57
12
15
13
41
14
15
15
44
16
21
17
29
18
45
19
26
20
22
21
20
22
14
23
11
24
52
25
27
26
46
27
50
28
11
29
52
30
16
31
16
32
47
33
35
34
39
35
47
36
52
37
14
38
57
39
27
40
9
41
55
42
53
43
57
44
42
45
48
46
18
47
62
48
53
49
54
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
362
matches
0
"is anchored"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
437
matches
0
"was opening"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
362
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2191
adjectiveStacks
1
stackExamples
0
"white-hot against her"
adverbCount
47
adverbRatio
0.021451392058420813
lyAdverbCount
8
lyAdverbRatio
0.003651300775901415
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
362
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
362
mean
6.04
std
4
cv
0.662
sampleLengths
0
9
1
5
2
16
3
8
4
5
5
12
6
7
7
8
8
14
9
3
10
10
11
1
12
8
13
8
14
7
15
7
16
6
17
4
18
19
19
11
20
18
21
4
22
2
23
9
24
4
25
4
26
1
27
4
28
4
29
9
30
6
31
5
32
2
33
2
34
26
35
5
36
4
37
3
38
11
39
7
40
12
41
1
42
7
43
7
44
9
45
3
46
3
47
5
48
3
49
6
40.88%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
33
diversityRatio
0.24861878453038674
totalSentences
362
uniqueOpeners
90
21.57%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
309
matches
0
"Only by surrender."
1
"Then a third, clutching at"
ratio
0.006
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
88
totalSentences
309
matches
0
"She did not pause to"
1
"She could not afford to."
2
"Her bare feet made no"
3
"She scanned the clearing."
4
"Their voice sounded like dry"
5
"I feel it pulling."
6
"Your moments bleed into mine."
7
"She adjusted her grip on"
8
"Her mind catalogued the details."
9
"Her ears popped."
10
"You are thinking of gluttony"
11
"It eats memory."
12
"It eats time."
13
"Her boots crunched on frost-hardened"
14
"It did not reach her"
15
"It moves when you blink."
16
"She pushed past a curtain"
17
"She drew the Fae blade."
18
"Her voice stayed steady."
19
"She did not shout."
ratio
0.285
24.72%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
269
totalSentences
309
matches
0
"The stone archway groaned as"
1
"The Heartstone pendant pressed against"
2
"She did not pause to"
3
"She could not afford to."
4
"Nyx flowed through the gap"
5
"The shade left no sound"
6
"Isolde followed last."
7
"Her bare feet made no"
8
"Isolde’s voice carried the weight"
9
"The grove swallows fear and"
10
"Rory kept her hand near"
11
"The Fae blade’s scabbard felt"
12
"She scanned the clearing."
13
"Wildflowers bloomed in impossible clusters,"
14
"The sky above the canopy"
15
"Their voice sounded like dry"
16
"The Veil thins here."
17
"I feel it pulling."
18
"Isolde tilted her head."
19
"A silver strand of hair"
ratio
0.871
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
309
matches
(empty)
ratio
0
85.25%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
62
technicalSentenceCount
5
matches
0
"The amber light deepened, casting long, distorted shadows that did not match the objects casting them."
1
"It wore the shape of a stag, but its antlers branched into crystalline structures that refracted the amber light."
2
"A sound tore through the clearing, a high-pitched whine that drilled into Rory’s molars."
3
"Her lips moved, forming shapes that made Rory’s eyes water."
4
"Roots burst through the soil, thick as tree trunks, coiling around Rory’s legs, binding her wrists."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.8299%