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Run: 2026-04-27-01KQ709B27PBMG4N8179XSZNJV
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 22s
Cost:
$0.015132
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.38%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
45.18%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
44.89%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.36%
Sentence opener variety
(details)
64.72%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
48.54%
Subordinate conjunction sentence starts
(details)
43.19%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
78.2980%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain snapped hot
against Aurora's collarbone.
She gasped, fingers clawing at
the Heartstone.
The gem pressed searingly into
her skin, burning like a coal dragged from a dying fire. "Don't stop." Nyx's voice brushed her ear, cold wind against the back of her neck.
The shade did not cast
a shadow here. Only darkness, shifting and fluid, draped over a silhouette that mocked human shape.
His faint violet eyes pulsed
with a rhythm that matched the throbbing pendant.
Rory stumbled over a root
that looked suspiciously like a clenched knuckle.
The moss beneath her boots
breathed, releasing spores of shimmering blue dust that smelled of ozone and crushed lilac. "It's pulling me,"
she rasped, her breath coming
in short, ragged gasps. "Like a fishing hook in my gut." "The Veil tears here. Walk, Aurora. Hesitation feeds the roots." She forced a step forward. The standing stones
loomed
closer, ancient oaks petrified into bone-white
sentinels
.
Their bark twisted into runes
that writhed when stared at directly.
Rory blinked, and the runes
settled back into stillness.
The air grew syrupy, pressing
against her lungs with the
weight
of deep water. She rubbed her left wrist. The crescent scar there flared, the skin stretching and smoothing, only to knit back tight a second later.
Her childhood accident replayed in
flesh.
The grove digested moments and
spat out consequences. "Time is breaking," Rory muttered. "Time bows to the Fae," Nyx replied. His form rippled, stretching tall, fingers elongating into claws of solidified dusk.
He hovered inches above the
ground, his silhouette drinking the faint light. "Keep moving. The heart of the grove waits, and it grows impatient with mortals." A chorus of whispers rose from the undergrowth. Not words. Just the texture of voices, dry leaves skittering over stone. Rory's hand went to her waist. The Fae-Forged Blade sat heavy against her ribs. The moonsilver dagger grew cold, so cold it numbed her grip through the leather.
Its faint luminescence cast a
sickly pallor over her knuckles. "Draw it," Nyx warned. The
whisper
carried a sharp edge. "Violence wakes the sleeper."
She unclipped the frog and
slid the slender blade free. The metal hummed, vibrating in
resonance
with the Heartstone. Before them, the path narrowed. Vines thick as pythons writhed across the trail, their tips blooming with flowers that cycled through seasons in a heartbeat. Buds burst into crimson petals, withered to brown husks, and reformed before Rory could blink. One of the vines lashed out. Rory pivoted, the dagger singing. The moonsilver cleaved through the wood with a hiss of escaping steam. Blue sap sprayed the air, sizzling where it hit the ground. The severed vine thrashed, whipping back and forth like a dying snake. "Careful," Nyx murmured. "That branch was young blood. You have offended the elder roots." "I'm trying not to end up as compost," Rory spat.
She wiped the sap from
the blade onto her jeans. The fabric smoked faintly. "Why does the stone react so violently? It's supposed to be a key." "Keys cut both ways." Nyx drifted past the thrashing vegetation, his presence seeming to calm the immediate area. The shadows around him deepened, swallowing the hostile flora. "The Heartstone comes from Dymas. This grove detests the smell of Hel. You carry the scent of gluttony and excess. To the Fae, you reek of a rot that eats the world." Rory
clenched her jaw
. The pendant dragged her chest forward, a
magnetic
hunger tugging at her ribs. "I didn't choose this. Someone left this in my bag. I just want answers." "Answers have a price in the Grove." The trees parted abruptly. Rory gasped. A circular clearing lay ahead, paved
not with stone, but with compacted petals in shades of bruised purple
and arterial red. The light here shifted, flowing like liquid mercury, devoid of a source. In the centre, a woman stood.
Her hair flowed like liquid
silver, reaching her ankles.
She wore a gown of
woven spider-
silk
that shifted colour with her mood.
She stood barefoot on the
moss. The moss did not bend beneath her feet. Isolde. Rory approached, the blade raised instinctively. The Half-Fae turned. Pale lavender eyes held no pupils, only swirling mist.
Her face was ageless, terrifyingly
perfect
, and
utterly
cold. "You brought the Shade to the
dance
," Isolde said.
Her voice layered, a chorus
of hundreds speaking in unison, yet
perfectly
clear. "How rude." Nyx's form stiffened. His glowing violet
eyes narrowed
. "The Wardens have no claim here, Seer. Nor do the Courts." "The Courts remember Aldric,"
Isolde replied, her head tilting to the side like a curious bird
. "They remember the arrogance that bound you to the spaces between. You smell of old mistakes, little shadow." Rory stepped forward, placing herself between the Shade and the oracle. "We didn't come for history lessons. We came for you." Isolde's gaze slid to Rory. The mist in her eyes swirled faster. "Names have
weight
here, human. Yours tastes of iron and regret. Aurora Carter. The girl who ran from Cardiff. The girl who runs from herself."
She took a step forward
. The air pressure dropped, popping Rory's ears. "And you bring the trinket of the Prince. Do you think the Veil will distinguish between a delivery girl and a herald of Dymas?" "The stone is a key to the rift,"
Rory said, her voice steady despite the tremor in her hands
. "We need to cross. Belphegor's agents are hunting us." "The rift eats the unwary." Isolde raised a hand.
Her slender fingers extended, nails
sharp as glass. "The bridge burns, yet you bring the torch. You stand on the threshold of madness, child. The grove tests intent. Does your heart hunger for the feast, or do you seek to starve the beast?" Rory glanced down at the Heartstone. The crimson glow intensified, pulsing in time with her heartbeat. The silver chain melted, dripping molten metal onto her palm. She hissed, shaking her hand, but the metal clung like wax. The pendant detached, hovering mid-air. It cast long, jagged shadows that moved independently of the light. "It's not a test," Nyx hissed. His shade form dissolved into smoke, wrapping around Rory's legs like a protective barrier. "Aurora, the stone isn't pointing to the rift. It's pointing to her." Isolde laughed. The sound
shattered
the quiet hum of the grove. The standing stones groaned, their roots tearing free from the earth. The moss erupted upward, forming barriers of living thorns that sealed the circle. "The stone hungers,"
Isolde whispered, her voice dropping to a sing-song lilt
. "And I have been so
very
long without a toy." The shadows detached from the trees. They stood upright, humanoid shapes of solidified night, wielding spears of condensed darkness. The Grove had accepted the invitation. Nyx lunged forward, his form expanding, arms becoming vast wings of darkness. "Run, Rory! Cut the connection!" But the Heartstone flared white-hot. A shockwave of force blasted Rory backward. She hit the thorn wall, the moonsilver dagger flying from her grip. The pendant hovered before Isolde's outstretched hand, pulsing with a terrible,
rhythmic
beat. "Take it,"
Isolde commanded, her eyes locking onto Rory's
. "Let the shade consume you, or let the light burn you to ash. Choose
quickly
, little thief. The feast begins." Nyx materialised beside Rory, his hand clutching her shoulder. His touch burned cold. "Don't look at her eyes!" Isolde's mouth opened too wide, her jaw unhinging. A sound like grinding stones
echoed
through the clearing. The thorns tightened, piercing Rory's jacket. Blood welled, dark and thick. The Heartstone drank the droplet remotely, its glow turning a violent, arterial red. The ground beneath Rory's feet turned to liquid. She sank to her ankles in the moss. The moss gripped her, pulling her down. "Nyx!" she screamed, clawing at the shifting earth. The Shade howled, a sound of tearing fabric and whispering wind. He lunged at Isolde, but the Half-Fae raised a single finger. Nyx froze, suspended in a web of silver thread that materialised from thin air. Isolde stepped closer to the trapped aurora, her lips curling into a smile that showed far too many teeth. "Delicious," she purred. "Such fear. It seasons the soul so beautifully."
created_at
"2026-04-27T08:18:26.006Z"
4/27/2026, 8:18:26 AM
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965
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777277906-rY71AhPlSNy0rBwooZI2"
session_id
(null)
api_type
"completions"
id
"gen-1777277906-BFvHAeCFI2IiSOK63yVO"
upstream_id
"chatcmpl-40234ac0-5fd2-9053-939c-27233cadcac1"
total_cost
0.015132
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
40
tagDensity
0.45
leniency
0.9
rawRatio
0
effectiveRatio
0
85.38%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1368
totalAiIsmAdverbs
4
found
0
adverb
"utterly"
count
1
1
adverb
"perfectly"
count
1
2
adverb
"very"
count
1
3
adverb
"quickly"
count
1
highlights
0
"utterly"
1
"perfectly"
2
"very"
3
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
45.18%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1368
totalAiIsms
15
found
0
word
"pulsed"
count
1
1
word
"loomed"
count
1
2
word
"sentinels"
count
1
3
word
"weight"
count
2
4
word
"whisper"
count
1
5
word
"resonance"
count
1
6
word
"magnetic"
count
1
7
word
"silk"
count
1
8
word
"perfect"
count
1
9
word
"dance"
count
1
10
word
"shattered"
count
1
11
word
"lilt"
count
1
12
word
"rhythmic"
count
1
13
word
"echoed"
count
1
highlights
0
"pulsed"
1
"loomed"
2
"sentinels"
3
"weight"
4
"whisper"
5
"resonance"
6
"magnetic"
7
"silk"
8
"perfect"
9
"dance"
10
"shattered"
11
"lilt"
12
"rhythmic"
13
"echoed"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"clenched jaw/fists"
count
1
highlights
0
"eyes narrowed"
1
"clenched her jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
115
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
115
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
137
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1368
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
44.89%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
56
wordCount
999
uniqueNames
10
maxNameDensity
2.1
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Aurora
1
Heartstone
5
Nyx
10
Fae-Forged
1
Blade
1
Rory
21
Half-Fae
2
Shade
2
Isolde
12
Grove
1
persons
0
"Aurora"
1
"Nyx"
2
"Blade"
3
"Rory"
4
"Half-Fae"
5
"Shade"
6
"Isolde"
7
"Grove"
places
(empty)
globalScore
0.449
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
86
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.731
wordCount
1368
matches
0
"not with stone, but with compacted petals in shades of bruised purple"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
137
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
41
mean
33.37
std
20.26
cv
0.607
sampleLengths
0
31
1
49
2
50
3
10
4
87
5
5
6
45
7
58
8
14
9
59
10
46
11
14
12
37
13
59
14
31
15
7
16
81
17
1
18
27
19
24
20
19
21
34
22
21
23
73
24
28
25
52
26
53
27
32
28
35
29
22
30
25
31
17
32
37
33
29
34
18
35
41
36
23
37
8
38
36
39
19
40
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
115
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
200
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
137
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1007
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.027805362462760674
lyAdverbCount
15
lyAdverbRatio
0.014895729890764648
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
137
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
137
mean
9.99
std
5.54
cv
0.554
sampleLengths
0
8
1
7
2
16
3
15
4
8
5
13
6
13
7
12
8
19
9
12
10
7
11
10
12
5
13
11
14
11
15
9
16
14
17
5
18
18
19
6
20
8
21
5
22
7
23
12
24
12
25
14
26
8
27
2
28
10
29
6
30
8
31
14
32
10
33
4
34
6
35
4
36
10
37
9
38
5
39
20
40
15
41
6
42
5
43
12
44
11
45
12
46
3
47
11
48
10
49
10
50.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.35036496350364965
totalSentences
137
uniqueOpeners
48
64.72%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
103
matches
0
"Only darkness, shifting and fluid,"
1
"Just the texture of voices,"
ratio
0.019
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
103
matches
0
"She gasped, fingers clawing at"
1
"His faint violet eyes pulsed"
2
"she rasped, her breath coming"
3
"She forced a step forward."
4
"Their bark twisted into runes"
5
"She rubbed her left wrist."
6
"Her childhood accident replayed in"
7
"His form rippled, stretching tall,"
8
"He hovered inches above the"
9
"Its faint luminescence cast a"
10
"She unclipped the frog and"
11
"She wiped the sap from"
12
"Her hair flowed like liquid"
13
"She wore a gown of"
14
"She stood barefoot on the"
15
"Her face was ageless, terrifyingly"
16
"Her voice layered, a chorus"
17
"His glowing violet eyes narrowed."
18
"She took a step forward"
19
"Her slender fingers extended, nails"
ratio
0.282
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
95
totalSentences
103
matches
0
"The silver chain snapped hot"
1
"She gasped, fingers clawing at"
2
"The gem pressed searingly into"
3
"Nyx's voice brushed her ear,"
4
"The shade did not cast"
5
"His faint violet eyes pulsed"
6
"Rory stumbled over a root"
7
"The moss beneath her boots"
8
"she rasped, her breath coming"
9
"She forced a step forward."
10
"The standing stones loomed closer,"
11
"Their bark twisted into runes"
12
"Rory blinked, and the runes"
13
"The air grew syrupy, pressing"
14
"She rubbed her left wrist."
15
"The crescent scar there flared,"
16
"Her childhood accident replayed in"
17
"The grove digested moments and"
18
"His form rippled, stretching tall,"
19
"He hovered inches above the"
ratio
0.922
48.54%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
103
matches
0
"Before them, the path narrowed."
ratio
0.01
43.19%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
6
matches
0
"The moss beneath her boots breathed, releasing spores of shimmering blue dust that smelled of ozone and crushed lilac."
1
"Vines thick as pythons writhed across the trail, their tips blooming with flowers that cycled through seasons in a heartbeat."
2
"She wore a gown of woven spider-silk that shifted colour with her mood."
3
"Nyx lunged forward, his form expanding, arms becoming vast wings of darkness."
4
"Nyx froze, suspended in a web of silver thread that materialised from thin air."
5
"Isolde stepped closer to the trapped aurora, her lips curling into a smile that showed far too many teeth."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
6
matches
0
"she rasped, her breath coming in short, ragged gasps"
1
"Nyx drifted, his presence seeming to calm the immediate area"
2
"Isolde replied, her head tilting to the side like a curious bird"
3
"Rory said, her voice steady despite the tremor in her hands"
4
"Isolde whispered, her voice dropping to a sing-song lilt"
5
"Isolde commanded, her eyes locking onto Rory's"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
7
fancyTags
0
"Rory muttered (mutter)"
1
"Nyx warned (warn)"
2
"Nyx murmured (murmur)"
3
"Rory spat (spit)"
4
"Nyx hissed (hiss)"
5
"Isolde whispered (whisper)"
6
"she screamed (scream)"
dialogueSentences
40
tagDensity
0.275
leniency
0.55
rawRatio
0.636
effectiveRatio
0.35
78.2980%