Run: 2026-04-27-01KQ70BVEWFHTEPKMN8XN1MGZG

Run Details

Duration:
1m 47s
Cost:
$0.018825
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Veil Compass spun wild against my palm, the brass casing warm enough to burn skin. The needle didn't drift north. It locked onto the third pillar on the left, vibrating with a harsh metallic hum that set my teeth on edge. "Put the toy away, Harlow." Eva's voice quavered, thin as tissue paper. She adjusted her round glasses, fingers fumbling against the wire frames. "The magnetic interference from the rift is going to fry the mechanism. Again." "It's not a toy. And the mechanism is fine. You're just not used to reading the truth." I snapped the compass shut, though the needle continued to drag against its housing like a trapped animal. "Tell me what your research says about a chalk outline in an abandoned tube station that doesn't hold a body." Eva shifted her weight, the leather straps of her satchel creaking as she clutched the worn fabric. "The body was displaced. The Veil Market sits on a thin membrane between worlds. Sometimes, the ground takes what it wants." "Sometimes." I crouched, knees popping. Military habit kept my back straight, eyes scanning the perimeter before I focused on the evidence. "Or sometimes the witness wants the scene to look like magic because they know I'll dismiss the rest as impossible." My torch beam cut through the gloom, illuminating the chalk spray. Brown eyes missed nothing. The impression was perfect. Shoulders, hips, outstretched arms. But the chalk dust settled in a crisp, undisturbed layer. No grit inside the outline. No debris. "The dust hasn't settled," I said, tapping the chalk line with my pen. "If this outline sat here long enough for dust to coat the surface, the chalk inside would be grey. It's still white. Fresh. Applied after the dust settled or in a breeze-free zone that doesn't exist in a tube station." Eva's hand flew to her face, curling a lock of red hair behind her left ear. Her green eyes darted to the pillar, then back to me. "Magical preservation can suspend particulate matter. You've seen the cases in Bristol." "Bristol was Sanskrit invocation and actual cultists. This is chalk and geometry." I stood, boot heels crunching on ballast. "The chalk is dry. Your timeline is fiction. Someone drew this while the killer moved the victim. They wanted us to look at the rift, not the path." "The compass points to the rift, Harlow. It always points to the anomaly." "Because someone fed it a signal." I holstered the compass in my jacket pocket, feeling the brass pulse against my ribs. "Step back. Watch the floor." I swept the torch beam low across the grimy tiles. The light revealed drag marks. Not the erratic smears of a struggle, but parallel gouges. Heavy tread. A body dragged feet-first with mechanical efficiency. The marks led away from the chalk outline, deeper into the platform shadows, and stopped at a junction box wired with copper filaments that hadn't been there on the last transit map. "Show me," Eva whispered. She stepped closer, the round glasses catching the torch beam. "The killer used a dolly or dragged the victim by the ankles. Look at the tile wear." I pointed to the grooves. "Polymer residue caught in the grout. High-grade synthetic thread. You see that colour?" "Police issue?" Eva's voice dropped. "Or something made to copy it." I scraped the residue with my thumbnail. "This isn't Market tech. This is tactical gear. The Cobalt Syndicate wears polymer blends like this when they clear a deal. They don't deal in magic. They deal in leverage. Someone is using your Market to scrub a murder clean." "The Cobalt Syndicate respects the bone tokens. They wouldn't trigger a rift. It ruins the merchandise." "Unless the Merchandise is the distraction." I turned to the third pillar. The compass needle had been right about the location, but wrong about the source. I walked to the concrete column, running a gloved hand over the surface. Crust of grime, layers of old posters, and then, near the base, fresh scratches. I knelt, shining the light directly on the etchings. Sigils wound around the pillar in a counter-clockwise spiral. To the untrained eye, eldritch. To me, tool marks. "Look at the depth," I said, tracing a groove with my pen tip. "Consistent width. V-shaped profile. A routing bit. A human power tool carved your eldritch horror. Magic leaves irregular energy burns. This was machined." Eva's breath hitched. She reached into her satchel, her fingers brushing against the spine of a leather-bound volume. "That's impossible. The energy readout..." "Readout from what? Your compass? The compass reacts to brass and blood, Eva. It's an attuned artifact. Someone rubbed a drop of blood on the casing and guided you here. They knew you'd bring me. They knew I'd find the body and follow the drag marks." "Why?" Eva's freckled face paled. "Who would want to frame the Syndicate?" "A cop. Or someone wearing a cop's soul." I touched the cracked leather watch on my left wrist. The strap held the shape of a pulse that had stopped three years ago. My thumb rubbed the glass face. "Morris used to say the easiest place to hide a supernatural crime is in plain sight with a human explanation. It works both ways. The easiest place to hide a human crime is in the supernatural." A scuff of boot leather echoed from the ticket barriers. Sharp. Deliberate. Not the shuffling of homeless drifters or the skittering of rats. Eva froze, her satchel strap digging into her shoulder. "Harlow." "Stay behind me." I draw my service weapon, the slide moving with a fluid click. "You said the Market moves on the full moon. The moon is three days overdue." "The cycle is off. The balance is shifting." Eva's whisper barely carried over the hum of the compass in my pocket. "The balance didn't shift. Someone broke the lock." I signalled her to the cover of the ticket booth. "Draw your iron, Eva. You research the arcane. You know the rules. Salt and iron work on things that bleed. If whatever is out there has a heartbeat, a hollow-point will find it." "I don't carry a—" "Your satchel has a reinforced bottom. I've seen the weight distribution. Draw it." The figure stepped from the shadows behind the barriers. Silhouetted against the dim emergency lights, the shape was unmistakable. Broad shoulders, tactical stance, the glint of polymer armour plating. The Cobalt Syndicate didn't wear masks. They wore pride. The figure raised a hand. Not a weapon. A bone token, cracked down the centre. "Detective Quinn." The voice was distorted, filtered through a vox-grille. "You're late for the audience. Your friend here said you'd come running the moment you saw the chalk." Eva flinched behind me. "I didn't..." The figure dropped the cracked token. It hit the tiles with the sound of a hammer strike. The air pressure plummeted. My ears popped, and the chalk outline erupted upwards. The white powder didn't scatter. It rose in a swirling column, forming a wall of dust and teeth that blocked the platform. From within the storm, a shape lunged, not towards me, but towards the junction box wired with copper. My compass burned white hot in my pocket, searing through the fabric. "Move!" I shoved Eva aside as the dust-cloud solidified into a clawed limb that smashed into the junction box. Sparks showered the damp air, hissing like vipers. The Syndicate figure raised a rifle, the barrel glowing with alchemical heat. "Clear the sector. The Detective's curiosity just triggered the fail-safe." I fired two shots at the figure's chest plate. The rounds sparked harmlessly off the polymer weave. The recoil jolted my wrist, familiar and grounding. The dust-storm roared, a sound like grinding bone, and the third pillar began to fracture, concrete raining down as the fabricated sigils flared with genuine, terrible light. The rift wasn't fake. The killer had just made it real. "Harlow, the compass!" Eva screamed, pointing at my pocket. The needle had melted through the brass casing. It pointed straight at the Syndicate figure, spinning so fast it blurred. The figure grinned beneath the vox-grille. "Wrong target, Detective. The compass tracks the blood on the casing." Blood? My hand flew to the compass. The verdigris patina had chipped, revealing a stain I hadn't noticed. My own blood. From the cut I'd taken on the evidence bag this morning. The compass wasn't tracking the rift. It was tracking me. The pillar exploded.
created_at"2026-04-27T08:19:48.33Z" 4/27/2026, 8:19:48 AM
model"qwen/qwen3.5-plus-20260420"
app_id182717
external_user(null)
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cancelledfalse
latency739
moderation_latency(null)
generation_time107117
tokens_prompt4671
tokens_completion7332
native_tokens_prompt4516
native_tokens_completion7091
native_tokens_completion_images(null)
native_tokens_reasoning5157
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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provider_responses
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is_byokfalse
latency739
model_permaslug"qwen/qwen3.5-plus-20260420"
provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences46
tagDensity0.391
leniency0.783
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1414
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.42% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1414
totalAiIsms16
found
0
word"magnetic"
count1
1
word"weight"
count2
2
word"scanning"
count1
3
word"gloom"
count1
4
word"perfect"
count1
5
word"pulse"
count2
6
word"mechanical"
count1
7
word"synthetic"
count1
8
word"tracing"
count1
9
word"echoed"
count1
10
word"whisper"
count1
11
word"glint"
count1
12
word"searing"
count1
13
word"familiar"
count1
highlights
0"magnetic"
1"weight"
2"scanning"
3"gloom"
4"perfect"
5"pulse"
6"mechanical"
7"synthetic"
8"tracing"
9"echoed"
10"whisper"
11"glint"
12"searing"
13"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences94
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1414
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
77.97% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount833
uniqueNames7
maxNameDensity1.44
worstName"Eva"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Veil1
Compass1
Eva12
Military1
Cobalt1
Syndicate3
Sparks1
persons
0"Compass"
1"Eva"
2"Sparks"
places(empty)
globalScore0.78
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
58.56% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.414
wordCount1414
matches
0"Not the erratic smears of a struggle, but parallel gouges"
1"not towards me, but towards the junction box wired with copper"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean28.86
std17.72
cv0.614
sampleLengths
042
136
255
338
441
540
653
739
847
913
1026
1166
1214
1335
145
1553
1616
1739
1841
1936
2023
2146
2212
2374
2423
2510
2630
2721
2851
294
3013
3138
3215
3328
346
3517
3653
3712
3827
3922
4052
4111
429
4320
4417
451
4631
4710
483
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs140
matches
0"wasn't tracking"
1"was tracking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences120
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount840
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.016666666666666666
lyAdverbCount3
lyAdverbRatio0.0035714285714285713
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean11.78
std8.7
cv0.738
sampleLengths
016
15
221
312
411
513
635
720
817
921
105
1116
1220
1311
144
154
164
1710
185
192
2013
2140
2216
2311
2412
2519
2628
2713
2821
295
3010
315
3210
332
347
3532
364
3710
3822
3913
405
4113
4240
4316
4412
4514
4613
4714
489
499
70.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4666666666666667
totalSentences120
uniqueOpeners56
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences88
matches(empty)
ratio0
70.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences88
matches
0"It locked onto the third"
1"She adjusted her round glasses,"
2"I snapped the compass shut,"
3"I crouched, knees popping"
4"My torch beam cut through"
5"I said, tapping the chalk"
6"Her green eyes darted to"
7"I stood, boot heels crunching"
8"I holstered the compass in"
9"I swept the torch beam"
10"She stepped closer, the round"
11"I pointed to the grooves"
12"I scraped the residue with"
13"I turned to the third"
14"I walked to the concrete"
15"I knelt, shining the light"
16"I said, tracing a groove"
17"She reached into her satchel,"
18"I touched the cracked leather"
19"My thumb rubbed the glass"
ratio0.375
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences88
matches
0"The Veil Compass spun wild"
1"The needle didn't drift north."
2"It locked onto the third"
3"Eva's voice quavered, thin as"
4"She adjusted her round glasses,"
5"I snapped the compass shut,"
6"Eva shifted her weight, the"
7"I crouched, knees popping"
8"Military habit kept my back"
9"My torch beam cut through"
10"Brown eyes missed nothing."
11"The impression was perfect."
12"Shoulders, hips, outstretched arms."
13"I said, tapping the chalk"
14"Eva's hand flew to her"
15"Her green eyes darted to"
16"I stood, boot heels crunching"
17"I holstered the compass in"
18"I swept the torch beam"
19"The light revealed drag marks."
ratio0.875
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences88
matches
0"To the untrained eye, eldritch."
1"To me, tool marks."
ratio0.023
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount0
matches(empty)
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount2
matches
0"I snapped, though the needle continued to drag against its housing like a trapped animal"
1"I crouched, knees popping"
84.78% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"I snapped (snap)"
1"Eva whispered (whisper)"
2"Eva screamed (scream)"
dialogueSentences46
tagDensity0.109
leniency0.217
rawRatio0.6
effectiveRatio0.13
86.5652%