NC Bench
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Run: 2026-04-27-01KQ70CV7PP5NSYRWZYKSDAVJG
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 53s
Cost:
$0.019711
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
82.06%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
37.76%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
60.99%
Pronoun-first sentence starts
(details)
22.11%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
28.57%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.9832%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
My fingers found the silver
chain before my boots cleared the final root.
The Heartstone burned against my
sternum, a steady,
rhythmic
throb
that dragged me forward.
I ducked under the lowest
moss-veiled branch and stepped over the threshold. The air changed instantly.
London grit vanished, replaced by
the cloying, medicinal sweetness of crushed petals and loam.
I knew I had crossed
the boundary.
The ancient oaks loomed behind
me, their knotted bark weeping sap that caught the dim light like congealed blood.
I adjusted the strap of
my canvas bag and checked the pendant.
The crimson gem pulsed, casting
a sickly ruby glow across my palms. Three steps forward. The
pulse
quickened
. I stopped.
The ground beneath my boots
felt spongy, wrong. It yielded too easily. Like walking on a chest cavity still drawing breath.
I forced myself to keep
moving.
The clearing opened into a
perfect
, unnatural circle.
Foxgloves, bluebells, and poppies tangled
together in a riot of colour that ignored the dying season. The scent clogged my throat. I pulled my coat tighter, though the temperature had not dropped.
The dampness clung to my
skin like wet linen.
I drew my torch from
the bag.
The beam cut through the
dark, landing on the far edge of the grove. Shadows clung to the trunks. Branches twisted into shapes that suggested fingers and ribs. I swept the light
slowly
. Nothing moved. I checked the pendant again. The glow intensified. The stone grew warm, almost hot. A portal lay somewhere in this clearing.
I just needed to find
the focal point. A sound reached me. Not wind. Not birds. A dry, papery rustle. Like pages turning in an empty library. I froze. The torch beam
trembled
slightly
in my grip. I killed the light. Darkness swallowed the grove whole.
My eyes adjusted to the
faint, silver wash of starlight bleeding through the canopy. The rustling continued. Closer now. I turned my head. The white narcissus stood rigid. Petals faced away from me. I exhaled
slowly
. Just the draft.
I reached for my torch
again. The rustling stopped. Silence pressed against my ears. Heavy. Thick.
I listened to the blood
rushing in my head. Then came the click. Sharp. Deliberate. Like a beetle testing its shell. I pivoted. The beam caught nothing.
Just the tangled undergrowth and
the
looming
oaks. I took a step back. My boot squelched. The ground yielded again. I looked down. The soil around my foot rippled. Tiny veins of crimson threaded through the dirt, pulsing in time with the pendant. I wrenched my foot free. The veins collapsed, sinking back into the earth. I needed to map the geometry of the space. Everything about this place resisted logic, but logic was the only weapon I carried. I marked my starting point by kicking a flat stone against the base of the nearest oak. I turned ninety degrees and walked ten
measured
paces. The pendant’s
warmth
spread across my chest, seeping into my ribs. I pushed through a curtain of willow herb. The stems snapped like dry bones. The air grew colder. The flowers here wilted at the edges, browning as if burned from within. I followed the decay. Faint light bled from the soil itself. I knelt, pressing my fingers to the earth. It
trembled
. A low hum
vibrated
through the ground, climbing my bones. I stood
quickly
, brushing dirt from my knees. The hum shifted pitch. It was not just vibration. It was a voice. Frayed. Multi-layered. Speaking in a tongue that scraped against my teeth. I backed away. The pendant burned. I grabbed it, yanking it from under my shirt. The crimson gem flared, blindingly bright. The light carved shadows across the clearing, throwing long, distorted shapes against the trees. One of those shadows moved against the current. I turned. Nothing there. I looked up. The canopy had closed. No stars.
Just a ceiling of interlocking
branches and hanging moss that swayed without breeze. I took another step. The ground cracked. A fissure split the soil, widening with a sound like tearing
silk
. I jumped back. The fissure
pulsed
. Black mist crawled from the gap, curling around my ankles, cold as
grave
soil. I checked my wristwatch through my glove. The glass face had
fractured
. The hands spun backwards at a frantic pace. I shoved it into my pocket and focused on the pendant. The
warmth
became a brand. It pulled me forward. Toward the fissure. I should not have obeyed. My instincts screamed. I ignored them. I stepped over the edge. The mist clung to my trousers, heavy and wet. The hum grew louder. Words
resolved
into
something close to English
. Broken. Repeated. Stay. I reached into my bag for the silver knife. The blade felt
familiar
against my palm. I would not let it take me. I would not let anything take me again. The fissure widened. The ground beneath my feet tilted. I dropped the knife. It clattered against stone, spinning into the dark. I lunged for it. My fingers brushed the hilt. The ground gave way. I fell to my knees, digging my nails into the soil. The pendant dragged me forward. The mist rose. It took shape. Tall. Thin. Too many joints. It stood at the edge of the fissure, head tilted. No face.
Just a smooth, pale surface
where features should be. It raised a hand. The fingers unspooled, stretching toward me. The pendant
pulsed
violently. The stone cracked down the centre. A sound tore through the clearing. Not wind. Not voices. A laugh. Low. Amused. Close behind me. I turned. The mist coiled around my throat. Cold. Tight. The figure at the fissure stepped forward. Its jaw unhinged. Black fluid dripped onto the bloom-strewn earth. The wildflowers blackened and curled. The pendant grew white-hot against my skin. I gasped. The air vanished. I could not breathe. I could not move. The thing in front of me widened its cleft. I reached for the crescent scar on my wrist. Grounded myself. Blinked. The mist tightened. I had one chance. I wrenched the pendant from my neck. The silver chain snapped. I hurled it into the fissure. The light vanished. The hum died. The figure froze. The ground shuddered. A deep, wet tearing sound
echoed
from below. Black tendrils lashed out from the crack, wrapping around my boots, dragging me down. I dug my heels into the soft earth. The fissure split wider. The figure lunged. I kicked at its knees. Bone cracked. I scrambled for the edge. The tendrils tightened. I grabbed a twisted root and pulled. The pendant’s chain whipped across my face. The thing at the fissure opened its mouth.
created_at
"2026-04-27T08:20:20.869Z"
4/27/2026, 8:20:20 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
847
moderation_latency
(null)
generation_time
112981
tokens_prompt
4560
tokens_completion
8167
native_tokens_prompt
4403
native_tokens_completion
7479
native_tokens_completion_images
(null)
native_tokens_reasoning
5989
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0197108
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-817578aa-a737-9abe-921d-271ccfb5a2e9"
is_byok
false
latency
847
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777278020-6gEF7arPfpOGw8Yzk8C9"
session_id
(null)
api_type
"completions"
id
"gen-1777278020-QqOiuN2ZWzNYat0dQCyx"
upstream_id
"chatcmpl-817578aa-a737-9abe-921d-271ccfb5a2e9"
total_cost
0.0197108
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
82.06%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1115
totalAiIsmAdverbs
4
found
0
adverb
"slowly"
count
2
1
adverb
"slightly"
count
1
2
adverb
"quickly"
count
1
highlights
0
"slowly"
1
"slightly"
2
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1115
totalAiIsms
23
found
0
word
"rhythmic"
count
1
1
word
"throb"
count
1
2
word
"loomed"
count
1
3
word
"pulsed"
count
3
4
word
"pulse"
count
1
5
word
"quickened"
count
1
6
word
"perfect"
count
1
7
word
"trembled"
count
2
8
word
"silence"
count
1
9
word
"looming"
count
1
10
word
"measured"
count
1
11
word
"warmth"
count
2
12
word
"vibrated"
count
1
13
word
"silk"
count
1
14
word
"grave"
count
1
15
word
"fractured"
count
1
16
word
"resolved"
count
1
17
word
"familiar"
count
1
18
word
"echoed"
count
1
highlights
0
"rhythmic"
1
"throb"
2
"loomed"
3
"pulsed"
4
"pulse"
5
"quickened"
6
"perfect"
7
"trembled"
8
"silence"
9
"looming"
10
"measured"
11
"warmth"
12
"vibrated"
13
"silk"
14
"grave"
15
"fractured"
16
"resolved"
17
"familiar"
18
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
196
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
196
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
196
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1115
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
8
wordCount
1115
uniqueNames
4
maxNameDensity
0.27
worstName
"Like"
maxWindowNameDensity
1
worstWindowName
"Like"
discoveredNames
Heartstone
1
English
1
Like
3
Black
3
persons
0
"Heartstone"
1
"Like"
places
0
"English"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
82
glossingSentenceCount
1
matches
0
"something close to English"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1115
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
196
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
13
mean
85.77
std
46.08
cv
0.537
sampleLengths
0
136
1
126
2
83
3
3
4
90
5
154
6
108
7
81
8
1
9
31
10
119
11
97
12
86
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
196
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
218
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
196
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1119
adjectiveStacks
2
stackExamples
0
"lowest moss-veiled branch"
1
"white-hot against my"
adverbCount
31
adverbRatio
0.02770330652368186
lyAdverbCount
10
lyAdverbRatio
0.008936550491510277
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
196
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
196
mean
5.69
std
3.7
cv
0.651
sampleLengths
0
13
1
14
2
12
3
4
4
14
5
7
6
19
7
12
8
12
9
3
10
3
11
2
12
8
13
4
14
9
15
6
16
8
17
16
18
5
19
11
20
9
21
7
22
14
23
5
24
9
25
5
26
2
27
5
28
3
29
6
30
7
31
8
32
4
33
2
34
2
35
4
36
7
37
2
38
8
39
4
40
5
41
14
42
3
43
2
44
4
45
5
46
5
47
3
48
3
49
6
37.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
24
diversityRatio
0.25
totalSentences
196
uniqueOpeners
49
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
161
matches
0
"Just the draft."
1
"Then came the click."
2
"Just the tangled undergrowth and"
3
"Just a ceiling of interlocking"
4
"Too many joints."
5
"Just a smooth, pale surface"
ratio
0.037
60.99%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
64
totalSentences
161
matches
0
"My fingers found the silver"
1
"I ducked under the lowest"
2
"I knew I had crossed"
3
"I adjusted the strap of"
4
"It yielded too easily."
5
"I forced myself to keep"
6
"I pulled my coat tighter,"
7
"I drew my torch from"
8
"I swept the light slowly."
9
"I checked the pendant again."
10
"I just needed to find"
11
"I killed the light."
12
"My eyes adjusted to the"
13
"I turned my head."
14
"I exhaled slowly."
15
"I reached for my torch"
16
"I listened to the blood"
17
"I took a step back."
18
"My boot squelched."
19
"I looked down."
ratio
0.398
22.11%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
141
totalSentences
161
matches
0
"My fingers found the silver"
1
"The Heartstone burned against my"
2
"I ducked under the lowest"
3
"The air changed instantly."
4
"London grit vanished, replaced by"
5
"I knew I had crossed"
6
"The ancient oaks loomed behind"
7
"I adjusted the strap of"
8
"The crimson gem pulsed, casting"
9
"The pulse quickened."
10
"The ground beneath my boots"
11
"It yielded too easily."
12
"I forced myself to keep"
13
"The clearing opened into a"
14
"Foxgloves, bluebells, and poppies tangled"
15
"The scent clogged my throat."
16
"I pulled my coat tighter,"
17
"The dampness clung to my"
18
"I drew my torch from"
19
"The beam cut through the"
ratio
0.876
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
161
matches
(empty)
ratio
0
28.57%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
4
matches
0
"The Heartstone burned against my sternum, a steady, rhythmic throb that dragged me forward."
1
"The ancient oaks loomed behind me, their knotted bark weeping sap that caught the dim light like congealed blood."
2
"Foxgloves, bluebells, and poppies tangled together in a riot of colour that ignored the dying season."
3
"Black tendrils lashed out from the crack, wrapping around my boots, dragging me down."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.9832%