NC Bench
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Run: 2026-04-27-01KQ70DZ5W5Z41JWRWZNKCTCSA
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 48s
Cost:
$0.018954
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.69%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
20.48%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
96.77%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
48.55%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.93%
Sentence opener variety
(details)
27.55%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
17.85%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.8939%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The chalk outline held three
feet of empty concrete.
Detective Harlow Quinn knelt beside
it, her gloved fingers
tracing
the dried smear that terminated against the curve of a disused brick arch.
The blood refused to drip
down the slope.
It clung to the stone
in a
perfect
upward curve.
She adjusted her grip on
her torch and swept the beam across the abandoned platform.
The Metropolitan Police issued standard
chalk for homicide scenes.
They did not issue chalk
that glowed faintly blue under ultraviolet light. Not unless someone had swapped the station inventory. "Dragged from the service tunnel."
DS Miller kicked a loose
piece of gravel toward the dark mouth of a maintenance shaft. "Perp grabbed him, hauled him back, spilled his guts on the tiles. Standard struggle leaves drag marks. We have drag marks." "The tiles are dry."
Quinn did not look up
.
She pressed a knuckle against
the chalk line.
The powder crumbled at her
touch. "No scuff from the victim boots. Dragging a dead
weight
across grit leaves grooves. This floor shows only scuff marks from our own officers."
Miller sighed and shifted his
weight
.
His radio crackled a dull
static loop. "Forensics will sort the blood flow. Lab techs love their little puzzle boxes. They will give us a trajectory in forty-eight hours." "Forty-eight hours loses a suspect. Forty-eight hours lets a network breathe."
Quinn stood and checked her
watch
.
The worn leather strap creaked
against her wrist.
The face showed a half
day wasted on a platform that smelled of ozone and wet iron. Three years ago, DS Morris had walked into a similar dead end. He never walked out.
The coroner called it a
fall.
The case file called it
cold. Quinn called it a cover-up. Heavy boots
echoed
on the metal grating above the stairs. A figure descended with a leather satchel slung across a corduroy coat. Round glasses framed a pale face dusted with freckles. Curly red hair escaped a clip and fell across her shoulders. Eva Kowalski stopped at the cordon tape and ducked under it.
She tucked a stray curl
behind her left ear and
scanned
the platform. "You summoned the museum." Miller crossed his arms. "We did not call for academic tours." "I brought the reference material." Eva adjusted her satchel and stepped past the forensic photographer.
Her voice carried the precise
cadence of Oxford seminars. "The victim jacket contained powdered bone ash and iron filings. The mixture appears in three known apotropaic wards. One dates to the late Victorian occult revival. The other two circulate in contemporary black market circles." Quinn walked to the brick arch.
She knelt again and brushed
away a layer of damp dust. Beneath the grime lay a shallow depression. A small brass compass rested in the centre, its casing heavy with verdigris. Protecting sigils
etched
across the face. The needle pointed directly at the solid masonry. Quinn pulled a pair of tweezers from her pocket and lifted the instrument. The needle refused to tremble.
It held steady against the
wall. "Broken pivot." Miller joined them and pointed at the glass face. "Fell out of the victim pocket. Needle sticks to the housing. Happens in damp conditions. We catalog it and move on." "The pivot functions." Quinn turned the compass in her palm. The needle swung smoothly, then locked again toward the brickwork. "Magnetic interference requires ferrous material. This wall contains only clay brick and lime mortar. No iron. No steel reinforcement." Eva leaned forward and lowered her satchel to the floor.
She unzipped a leather flap
and withdrew a leather-bound folio. Pages crackled as she flipped through them. Ink diagrams of ward circles and dimensional thresholds filled the paper.
She traced a finger over
a sketch of a similar compass. "Shade craft." Eva tapped the diagram. "The casing shows a verdigris patina consistent with ritual quenching. The sigils match a breach ward. Artisans forge them to locate thin places." "Thin places." Miller rubbed his temple. "You mean a wall. You mean a brick wall." "I mean a threshold." Eva closed the folio and secured it in her bag. "The compass does not malfunction. It locates a rift. The blood pattern confirms it. Fluid does not defy gravity unless a vacuum draws it upward. The victim did not die on the platform. He bled on a floor that no longer occupies this coordinate." Quinn stood and faced the brick archway.
She removed her right glove
and placed a bare palm against the cold surface. The masonry felt solid. The temperature dropped beneath her fingers. A faint vibration hummed through the stone. Not the rumble of a distant train. The
pulse
of a mechanism.
She rotated her wrist and
listened. The leather
watch
strap caught a draft that seeped from the brickwork. A scent of ozone intensified. Underneath it lay the copper tang of fresh blood and the dry sweetness of crushed herbs. "Miller," Quinn said without turning. "Secure the stairs. Seal the platform. No one enters except CID and forensic leads. Call in a tactical response unit. We require breach tools and a sealed containment tent." "You cannot seal a public site without a warrant." Miller stepped closer and lowered his voice. "You are chasing occult theories. The coroner will not sign a hold for a brass trinket and a chalk line. Give me a body. Give me a weapon. Give me a name." "The name is already in the case file." Quinn faced him and tapped her
watch
. "Morris tracked the same ward powder in a Camden cellar. He found the same compass needle pointing at a dead end. He wrote the wall breathes in his final notes. We buried his badge and called it a tragedy." Eva shifted her
weight
and adjusted her glasses.
Her fingers traced the edge
of her satchel strap. "The Veil Market shifts locations every full moon. The entrance requires a bone token. The compass marks the threshold. If the victim purchased passage, he did not walk through alone. Something pulled him across." "Then we pull it back." Quinn unholstered her service weapon and kept it low. "Eva, stay behind the cordon. Miller, you have your orders. Seal the platform." "I will not waste resources on ghost stories." Miller turned toward the stairs and keyed his radio. "Central, I need backup at the Camden junction. Suspect may still be in the tunnels." The radio emitted a sharp screech. Then
silence
. The platform lights
flickered
and dimmed to a low amber glow. The dust settled in slow spirals. The compass in Quinn hand grew warm. The needle spun in a slow circle, then locked again toward the brickwork. The mortar between the bricks
began to
weep a dark fluid. Not water. Thick and iridescent. The fluid crawled upward along the vertical seams. The brick face shuddered. A hairline fracture split the centre pillar. "Step back." Quinn raised her weapon and stepped behind a structural column. "Eva, get down." The fracture widened with a sound like grinding glass. Cold air rushed out from the fissure and carried the scent of ozone and ancient paper. The compass needle spun wildly and then settled.
It no longer pointed at
the wall. It pointed at Quinn chest. The brickwork groaned and shifted inward. Dark shapes moved in the gap. Not shadows. Something with jointed limbs and a
silence
that swallowed the hum of the station lights. Quinn checked her magazine and cocked the hammer. The first limb stepped through the fracture and dragged a heavy chain across the concrete. The links clinked against the floor with a rhythm that matched the
pulse
in her throat. Miller stopped at the top of the stairs and stared down at the gap.
His radio crackled one final
word before the battery died. "Run." The chain snapped taut. The brick arch crumbled inward. Quinn fired twice into the dark. The muzzle flash painted the platform in
stark
white. The shapes beyond the threshold did not flinch.
They stepped forward into the
light. Quinn advanced and pressed her back against the stone pillar. The compass burned against her palm. The needle spun one last time and
shattered
. The glass face exploded in a shower of glittering shards. The gap widened. The platform groaned. Quinn racked the slide and took her stance. Something stepped through. Then something else. The platform floor buckled under unseen
weight
. Quinn adjusted her grip and fired again. The crack of her pistol
echoed
down the tunnel. The shadows answered with a sound like grinding bone. The station lights died
completely
. Darkness swallowed the platform. Quinn kept her weapon raised. The chain dragged closer. The first silhouette
resolved
into a tall figure wrapped in a heavy coat. A pale hand emerged from the sleeve and gripped a
familiar
leather satchel strap. The figure tilted its head and spoke with a voice that carried the exact cadence of a man dead three years. "You should not have brought the compass, Harlow." Quinn did not lower her weapon.
She stepped forward and squeezed
the trigger.
created_at
"2026-04-27T08:20:57.674Z"
4/27/2026, 8:20:57 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
692
moderation_latency
(null)
generation_time
107860
tokens_prompt
4671
tokens_completion
7954
native_tokens_prompt
4516
native_tokens_completion
7145
native_tokens_completion_images
(null)
native_tokens_reasoning
5217
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0189544
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-8eeba521-5a3e-98c2-9b16-cb7f6e24e876"
is_byok
false
latency
692
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
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session_id
(null)
api_type
"completions"
id
"gen-1777278057-I5vNVDHOaQnRGQqQPDj4"
upstream_id
"chatcmpl-8eeba521-5a3e-98c2-9b16-cb7f6e24e876"
total_cost
0.0189544
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.457
leniency
0.914
rawRatio
0
effectiveRatio
0
96.69%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1509
totalAiIsmAdverbs
1
found
0
adverb
"completely"
count
1
highlights
0
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
20.48%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1509
totalAiIsms
24
found
0
word
"tracing"
count
1
1
word
"perfect"
count
1
2
word
"standard"
count
2
3
word
"weight"
count
4
4
word
"echoed"
count
2
5
word
"scanned"
count
1
6
word
"etched"
count
1
7
word
"magnetic"
count
1
8
word
"traced"
count
2
9
word
"pulse"
count
2
10
word
"silence"
count
2
11
word
"flickered"
count
1
12
word
"stark"
count
1
13
word
"shattered"
count
1
14
word
"resolved"
count
1
15
word
"familiar"
count
1
highlights
0
"tracing"
1
"perfect"
2
"standard"
3
"weight"
4
"echoed"
5
"scanned"
6
"etched"
7
"magnetic"
8
"traced"
9
"pulse"
10
"silence"
11
"flickered"
12
"stark"
13
"shattered"
14
"resolved"
15
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
124
matches
(empty)
96.77%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
1
narrationSentences
124
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
143
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
44
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1509
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
48.55%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
41
wordCount
1035
uniqueNames
9
maxNameDensity
2.03
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
21
Metropolitan
1
Police
1
Miller
8
Morris
1
Kowalski
1
Eva
6
Oxford
1
persons
0
"Harlow"
1
"Quinn"
2
"Police"
3
"Miller"
4
"Morris"
5
"Kowalski"
6
"Eva"
places
0
"Oxford"
globalScore
0.486
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
97
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1509
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
143
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
31
mean
48.68
std
26.9
cv
0.553
sampleLengths
0
94
1
42
2
47
3
35
4
75
5
66
6
15
7
59
8
75
9
32
10
39
11
49
12
29
13
15
14
58
15
89
16
34
17
48
18
54
19
51
20
27
21
32
22
80
23
15
24
74
25
63
26
1
27
86
28
104
29
8
30
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
124
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
186
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
143
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1037
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.019286403085824494
lyAdverbCount
6
lyAdverbRatio
0.0057859209257473485
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
143
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
143
mean
10.55
std
7.17
cv
0.679
sampleLengths
0
9
1
23
2
8
3
10
4
15
5
9
6
12
7
8
8
21
9
21
10
9
11
8
12
6
13
24
14
6
15
7
16
22
17
17
18
8
19
17
20
12
21
4
22
6
23
6
24
5
25
10
26
12
27
9
28
11
29
11
30
13
31
8
32
7
33
15
34
9
35
35
36
6
37
11
38
7
39
13
40
6
41
8
42
13
43
5
44
6
45
11
46
21
47
10
48
10
49
19
38.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.32167832167832167
totalSentences
143
uniqueOpeners
46
27.55%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
121
matches
0
"Then something else."
ratio
0.008
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
121
matches
0
"It clung to the stone"
1
"She adjusted her grip on"
2
"They did not issue chalk"
3
"She pressed a knuckle against"
4
"His radio crackled a dull"
5
"He never walked out."
6
"She tucked a stray curl"
7
"Her voice carried the precise"
8
"She knelt again and brushed"
9
"It held steady against the"
10
"She unzipped a leather flap"
11
"She traced a finger over"
12
"She removed her right glove"
13
"She rotated her wrist and"
14
"Her fingers traced the edge"
15
"It no longer pointed at"
16
"It pointed at Quinn chest."
17
"His radio crackled one final"
18
"They stepped forward into the"
19
"She stepped forward and squeezed"
ratio
0.165
17.85%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
107
totalSentences
121
matches
0
"The chalk outline held three"
1
"Detective Harlow Quinn knelt beside"
2
"The blood refused to drip"
3
"It clung to the stone"
4
"She adjusted her grip on"
5
"The Metropolitan Police issued standard"
6
"They did not issue chalk"
7
"DS Miller kicked a loose"
8
"Quinn did not look up"
9
"She pressed a knuckle against"
10
"The powder crumbled at her"
11
"Miller sighed and shifted his"
12
"His radio crackled a dull"
13
"Quinn stood and checked her"
14
"The worn leather strap creaked"
15
"The face showed a half"
16
"He never walked out."
17
"The coroner called it a"
18
"The case file called it"
19
"Quinn called it a cover-up."
ratio
0.884
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
121
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
36
technicalSentenceCount
1
matches
0
"Detective Harlow Quinn knelt beside it, her gloved fingers tracing the dried smear that terminated against the curve of a disused brick arch."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
35
tagDensity
0.029
leniency
0.057
rawRatio
0
effectiveRatio
0
84.8939%