NC Bench
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Run: 2026-04-27-01KQ70HBQKCD9PSRQN6AVQM0FF
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 45s
Cost:
$0.014477
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
11.80%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
61.80%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.00%
Sentence opener variety
(details)
44.15%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
39.47%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.1405%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone swallowed their
shadows first. Then the air thickened.
Rory kept her palm flat
against the Heartstone pendant as the silver chain pressed into her collarbone.
Warmth bled through the cotton
of her shirt. Not a steady heat. A
pulse
. Three beats. Then
silence
. Then three beats again. Keep your boots light. Isolde stepped ahead.
Her silver hair caught a
light that had no source.
They slipped through the gap
between the moss-draped oaks. London fell away.
The distant hum of Richmond
Hill dissolved into a
silence
so complete it pressed against their eardrums. Rory counted her steps. One. Two. Three. The loam softened. Ferns uncoiled as Nyx approached.
Their shadow-striated limbs dissolved into
the undergrowth before reforming into a tall humanoid silhouette. Living night pooled at their feet. Do not touch the petals. Nyx spoke.
Their voice carried on a
draft that did not move the leaves. They remember
footsteps
.
Rory brushed a knuckle past
a violet stem. The bloom shivered.
A faint chime rang through
the hollow. She retracted her hand. What remembers them. Rory asked. Memories take root here. Isolde turned.
Her pale lavender eyes fixed
on the dark canopy. Some grow thorns. Some grow teeth. They walked deeper. Trees arched overhead. Woven bark formed a cathedral of shadow. The path shifted. Not visibly. A
sense of
wrong alignment crept into Rory’s stride. She paused. Placed a hand against the nearest trunk. The bark felt warm. Spongy. Alive. She pushed forward. The ground offered no resistance. Time dragged differently here.
Her wristwatch sat silent against
her
pulse
. Three hours since she left the flat above Silas’s bar. Yet her throat felt dry from a single hour’s walk. Time behaves like water here. Nyx murmured. Pools. Drains. Currents pull at different speeds.
We are close to a
tear. Rory pressed two fingers to the pendant. The gem glowed brighter. Deep crimson light seeped through her jacket. The Veil thins where the Courts abandoned it. Isolde said.
You seek the rift at
the grove’s heart. You will find it. And you will regret finding it. Regret is a luxury. Rory said. I prefer solutions. Solutions require price. Isolde stopped. The path forked. One track led toward a cluster of standing stones marked with silver bark. The other vanished into a wall of weeping willow branches. The willow leaves hung low. They brushed the ground.
They left no footprints on
the soil. Left or right. Rory asked. The path you take chooses the burden you carry. Isolde said. Burden implies
weight
. Weight implies anchors. You have anchors. Isolde’s gaze dropped to the pendant. One glows. One cuts. Nyx drifted toward the willow wall.
Their solid form bled into
translucence. Shadows pooled at their feet. Warding runes. Carved by hand. Old hand. Rory drew the Fae-Forged Blade. The moonsilver dagger bit into her palm. Cold metal warmed only against her grip.
She stepped to the nearest
trunk. Carved loops intersected with sharp angles. Symbols refused to settle in her vision.
They shifted when she looked
directly at them. She forced her eyes to the periphery. The patterns
aligned
. A geometric weave. Protective. Dense. Old. Fae wards. Nyx said. Designed to confuse the mortal mind. They fold perception inward. Can it hold back a rift. Rory asked. It can delay a collapse. Not stop it. Nyx extended a shadowed finger. The tip passed through the bark without resistance. Wood remembers the axe. Ward remembers the spell. Both fray. The Heartstone
pulsed
faster. Four beats. Five. Six. Rory pressed the dagger’s tip against the nearest rune. The moonsilver flared. A faint blue luminescence
raced
along the carved lines. The symbols resisted. The bark groaned. A low frequency vibration travelled up her arm. Her teeth ached. Do not force it. Isolde said. I am not forcing it. I am reading it. Reading is a form of pressure. Rory twisted the blade. The ward cracked. A sound like shattering glass
echoed
through the grove. The willow branches shuddered. The path ahead cleared. Warmth flooded Rory’s chest. The pendant’s glow matched the amber sky. The air grew heavy. Sweet. Cloying. Like overripe fruit left in the sun. Dymas. Nyx whispered. Their violet eyes flared. Gluttony’s breath leaks through. Isolde stepped forward. She left no marks on the loam. The Courts starved to keep this gate closed. You broke the fast. The ground
trembled
. Roots shifted beneath their boots. The clearing’s centre opened. Not a hole. A seam. The Veil split along a hairline fracture. Amber light bled through. It smelled of spiced wine and burnt honey. It smelled of Dymas. Shadows detached from the trees. Long. Thin. Hungry. They slid over the moss. They carried the stench of fermented grapes and ash. Nyx’s form stretched. They stood between Rory and the seam. They come for the light. Rory gripped the blade. The cold metal bit deeper. We do not run. Isolde raised a hand. Wind did not move her hair. Runners leave tracks. Walkers leave
echoes
. You must become neither. The seam widened. A voice spoke from beyond. Not human. Not Fae. Something that had learned to mimic breath. Step through. Eat. The Heartstone burned. The ward-stones cracked. The ground split wider. Amber light spilled over their boots. Shadows lunged. Nyx dissolved into a wall of living dark. Isolde’s lips moved but no sound came out. Rory planted her feet. She drove the Fae-Forged Blade into the earth. The moonsilver sang.
created_at
"2026-04-27T08:23:15.943Z"
4/27/2026, 8:23:15 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
774
moderation_latency
(null)
generation_time
78109
tokens_prompt
5338
tokens_completion
5432
native_tokens_prompt
5244
native_tokens_completion
5158
native_tokens_completion_images
(null)
native_tokens_reasoning
3857
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0144768
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-2570db28-c36d-9208-9bd3-e2889e6ee66d"
is_byok
false
latency
774
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777278195-10vaER1jDH8nNlrNvniu"
session_id
(null)
api_type
"completions"
id
"gen-1777278195-FXbZFnTN4st1b9NMQjYS"
upstream_id
"chatcmpl-2570db28-c36d-9208-9bd3-e2889e6ee66d"
total_cost
0.0144768
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
907
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
11.80%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
907
totalAiIsms
16
found
0
word
"warmth"
count
2
1
word
"pulse"
count
2
2
word
"silence"
count
2
3
word
"footsteps"
count
1
4
word
"sense of"
count
1
5
word
"weight"
count
2
6
word
"aligned"
count
1
7
word
"pulsed"
count
1
8
word
"raced"
count
1
9
word
"echoed"
count
1
10
word
"trembled"
count
1
11
word
"echoes"
count
1
highlights
0
"warmth"
1
"pulse"
2
"silence"
3
"footsteps"
4
"sense of"
5
"weight"
6
"aligned"
7
"pulsed"
8
"raced"
9
"echoed"
10
"trembled"
11
"echoes"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
200
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
200
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
200
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
907
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
61.80%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
70
wordCount
907
uniqueNames
17
maxNameDensity
1.76
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Richmond
1
Hill
1
Nyx
9
Rory
16
Silas
1
Veil
2
Courts
2
Fae-Forged
2
Blade
2
Dymas
2
Fae
4
Three
3
Isolde
10
One
4
You
5
Shadows
3
persons
0
"Heartstone"
1
"Nyx"
2
"Rory"
3
"Silas"
4
"Veil"
5
"Courts"
6
"Isolde"
7
"You"
8
"Shadows"
places
0
"Richmond"
1
"Hill"
globalScore
0.618
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
60
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
907
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
200
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
24.51
std
18.64
cv
0.761
sampleLengths
0
50
1
17
2
64
3
22
4
22
5
5
6
21
7
81
8
14
9
24
10
28
11
9
12
47
13
5
14
11
15
19
16
24
17
62
18
14
19
8
20
31
21
8
22
38
23
6
24
9
25
6
26
48
27
11
28
22
29
40
30
22
31
15
32
13
33
20
34
19
35
3
36
49
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
200
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
191
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
200
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
912
adjectiveStacks
0
stackExamples
(empty)
adverbCount
13
adverbRatio
0.01425438596491228
lyAdverbCount
4
lyAdverbRatio
0.0043859649122807015
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
200
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
200
mean
4.54
std
2.85
cv
0.628
sampleLengths
0
7
1
4
2
17
3
8
4
4
5
2
6
2
7
2
8
4
9
4
10
3
11
10
12
9
13
3
14
17
15
4
16
1
17
1
18
1
19
3
20
5
21
14
22
6
23
5
24
2
25
12
26
3
27
8
28
3
29
7
30
4
31
3
32
2
33
4
34
2
35
9
36
3
37
3
38
3
39
3
40
7
41
3
42
2
43
9
44
2
45
7
46
4
47
1
48
1
49
3
57.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.39
totalSentences
200
uniqueOpeners
78
44.15%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
151
matches
0
"Then the air thickened."
1
"Then three beats again."
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
38
totalSentences
151
matches
0
"Her silver hair caught a"
1
"They slipped through the gap"
2
"Their shadow-striated limbs dissolved into"
3
"Their voice carried on a"
4
"They remember footsteps."
5
"She retracted her hand."
6
"Her pale lavender eyes fixed"
7
"They walked deeper."
8
"She pushed forward."
9
"Her wristwatch sat silent against"
10
"We are close to a"
11
"You seek the rift at"
12
"You will find it."
13
"I prefer solutions."
14
"They brushed the ground."
15
"They left no footprints on"
16
"You have anchors."
17
"Their solid form bled into"
18
"She stepped to the nearest"
19
"They shifted when she looked"
ratio
0.252
39.47%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
127
totalSentences
151
matches
0
"The standing stone swallowed their"
1
"Rory kept her palm flat"
2
"Warmth bled through the cotton"
3
"Isolde stepped ahead."
4
"Her silver hair caught a"
5
"They slipped through the gap"
6
"London fell away."
7
"The distant hum of Richmond"
8
"Rory counted her steps."
9
"The loam softened."
10
"Ferns uncoiled as Nyx approached."
11
"Their shadow-striated limbs dissolved into"
12
"Their voice carried on a"
13
"They remember footsteps."
14
"Rory brushed a knuckle past"
15
"The bloom shivered."
16
"A faint chime rang through"
17
"She retracted her hand."
18
"Memories take root here."
19
"Her pale lavender eyes fixed"
ratio
0.841
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
151
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
10
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.1405%