NC Bench
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Run: 2026-04-27-01KQ70MP3SS1M1Z4A370XW0G3K
Run Details
Model:
Qwen 3.5 Plus (2026-04-20)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 19s
Cost:
$0.023952
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
9.72%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
87.44%
Sentence opener variety
(details)
76.34%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
47.79%
Subject-first sentence starts
(details)
38.17%
Subordinate conjunction sentence starts
(details)
63.49%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
85.2090%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone dragged warm against
her sternum, a heavy crimson anchor in a world gone liquid. Rory kept her breath shallow.
Each inhalation tasted of damp
loam and something sweeter, like rot masked by perfume.
She pressed a thumb over
the silver chain where it bit into her collarbone. The gem
throbbed
. One
pulse
. Two.
A rhythm that matched nothing
in her body. She checked the chain's
tension
. Metal bit into skin. The pendant stayed close. Distance made the stone sluggish. Proximity woke it.
Proximity meant the portal was
near. Rory glanced at her wrist.
The watch face was a
blur.
The needles spun counter-clockwise, a
frantic
dance
of seconds that didn't exist.
An hour in here could
be a lifetime out there. Or a blink. The Grove swallowed time.
She shoved the useless dial
back into her pocket. Ancient oaks formed the boundary.
Their trunks wrapped in moss
that
pulsed
with a slow, vegetative heartbeat. No path led here. Rory carved one into existence, her boots sinking into soil that felt too soft, too yielding, like flesh beneath a sheet. Wildflowers bloomed in the moonlight. Petals of violet and gold swivelled. No gust stirred the leaves above. The blossoms turned towards her movement, tracking her like eyes. Rory's peripheral vision caught a
flicker
. Tall. Thin. Bending around the oak trunk without touching the bark.
It moved at the edge
of sight. Rory halted.
Her hand drifted to her
belt. Knife hilt. Leather wrapped. Solid. She didn't draw steel. Drawing invited a reaction. Observation bought time. The Heartstone flared. Heat seared her palm through the chain. The glow cast long shadows that didn't match the starlight. The light pointed down. Towards a cluster of toadstools that
shimmered
with iridescent oil. The heat shifted from a dull
throb
to a sharp sting. The crimson glow didn't just illuminate; it revealed. The air around the toadstools rippled with heat haze, distorting the moss. Shapes moved within the ripple. Small, skittering things with too many legs paused when the light hit them, then scuttled back into the shadows. "Show me," she whispered. The words felt flat, swallowed by the mossy air. A sound drifted from behind the centre stone. Wet. A smack of bare skin on rock. Then
silence
. Heavy
silence
that pressed against her eardrums. "You brought the key." The voice
vibrated
in her teeth. Low. Guttural. Stones grinding in a throat filled with gravel. Rory
scanned
the area. Omnidirectional trap. No source. "I brought what I need."
She stepped closer to the
toadstools.
Her boot heel caught a
root. She balanced effortlessly,
weight
shifting. "You want the trade." "The trade." A laugh, dry as leaves skittering on rock. "You humans always think in terms of trades. You carry fire in your pocket and ask for a handshake." The shadow between the stones stretched.
It lengthened, detaching from the
base of the oak. It rose. Limbs unfolded. Too many joints. A torso of twisted bark wrapped around hollow dark. No face.
Just a suggestion of a
mouth, a fissure in the wood. The entity stepped into the dim light. Its foot was a root, splitting into three tendrils that drilled silently into the soil. Ozone and ancient dust rolled off it. Rory's thumb rubbed the crescent scar on her wrist. Pain grounded her. The pendant burned. The heat fed on the proximity. "Does it burn?" The entity tilted its head. Jerky. Stop-motion. "It hungered here long before you crawled from the clay." "It belongs to me." "Belonging is a cage you build for yourselves. The stone belongs to the dark. You are merely the vessel." Rory
analyzed
the threat. Too many joints. Root feet. Bark torso. Speed might be an issue. The joints suggested snap-fast movement. Stability poor? Roots anchored? "If I'm the vessel, you want what I carry." "We want what you disturb." The thorn-hand closed around empty air. The gesture crushed a wildflower. Pollen burst like smoke. "You walk the Grove with iron in your boot and glass on your throat. You upset the sleep." "I won't stay." Rory gestured with her chin. "I found the source. I leave." "Leaving requires a toll. The Grove keeps what it tastes." The fissure mouth widened. Black tendrils writhed inside. "The stone has tasted your blood, Rory. Not the blood you bleed. The blood you fear." Rory's jaw tightened. The entity weaponized the past. Evan. The apartment. The bruises hidden by collars. "Names have power. You use them poorly." "Power?" The entity laughed. The standing stones groaned. "I am the root and the rot. I am the
silence
between heartbeats. You hold a shard of the Hel deep in your grip. That is power. You are a child playing with a loaded gun." Rory kept her voice level. Flat. Unbothered. "And you're a gardener playing with fire." "You carry a piece of the underworld in your bra," the entity hissed, leaning closer.
Its breath reeked of wet
grave
dirt. "Is that a talisman or a suicide note?" "Depends on who's holding the knife." "Clever. The last delivery girl who made that joke has no tongue. Just a hollow where the word used to be." Rory's grip tightened on the chain. "Eva didn't mention the Grove had a taste for couriers." "Eva speaks with two voices. One for you. One for us." The world warped. Wildflowers stretched like reaching fingers. Rory jerked her hand back. The entity moved. Closer. Within arm's reach. Time dilation. Here and there. Now and then. "Give it." The voice dropped. Intimate. Vile. "Let me feed it to the dark. It wants to return." Rory grabbed the pendant. Heat seared her palm. Blisters rose. She didn't scream. She squeezed. The gem responded. Glow intensified. The crimson light
pulsed
in time with her own
racing
heart, a
beacon
of deep red fire. The entity recoiled. Hissing. Steam rose from its bark-skin where the light touched. "Not today," Rory snarled. She swung the pendant. Silver chain whipped. Stone struck the thorn-hand. Crimson light exploded. The entity shrieked. Sound
shattered
air. Toadstools flared matching fire. Portal opening. The ground beneath the mushrooms cracked, revealing a void that swirled with black ice. The entity scrambled back. Form destabilizing. Leaves and shadow swirling. "Fool!" it roared. "You wake the hollows!" The toadstools collapsed inward. Ground beneath Rory turned to quicksand. Darkness. Viscous. Freezing. Snapped around her ankles. Chain wrapped wrist. Pendant anchor dragging down. Rory dug heels. Sand sucked harder. Entity
loomed
over her. Fissure mouth dripping ichor. Reached for throat. "You opened the door, Rory. Now you pay the rent." The crimson light died. Darkness solidified. Hands clawed up. Pale. Translucent. Frozen. Grabbed entity's limbs. Entity screamed. Bark flaked. Frozen hands dragged it down into the vortex. Rory scrambled. Pale hand closed around ankle. Cold burned through her skin. Thing rose. Rory's face. Stretched. Twisted. Eyes wide. Crescent scar on frozen cheek. It smiled. "Found you," the frozen thing whispered with Rory's voice. The ground gave way.
created_at
"2026-04-27T08:24:37.77Z"
4/27/2026, 8:24:37 AM
model
"qwen/qwen3.5-plus-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
725
moderation_latency
(null)
generation_time
139377
tokens_prompt
4560
tokens_completion
9804
native_tokens_prompt
4403
native_tokens_completion
9246
native_tokens_completion_images
(null)
native_tokens_reasoning
7568
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0239516
router
(null)
provider_responses
0
endpoint_id
"8b4a0fbb-6705-4f8d-a7f1-ad18ecc0edbc"
id
"chatcmpl-cf0f1d31-4d93-90f9-afcc-f3b6270e44c9"
is_byok
false
latency
725
model_permaslug
"qwen/qwen3.5-plus-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777278277-OftEGjN2bTis939o2w15"
session_id
(null)
api_type
"completions"
id
"gen-1777278277-RVN79rsJXmDHHt17YqjT"
upstream_id
"chatcmpl-cf0f1d31-4d93-90f9-afcc-f3b6270e44c9"
total_cost
0.0239516
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
1
adverbTags
0
"The thorn-hand closed around [around]"
dialogueSentences
34
tagDensity
0.412
leniency
0.824
rawRatio
0.071
effectiveRatio
0.059
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1163
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
9.72%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1163
totalAiIsms
21
found
0
word
"throbbed"
count
1
1
word
"pulse"
count
1
2
word
"tension"
count
1
3
word
"dance"
count
1
4
word
"pulsed"
count
2
5
word
"flicker"
count
1
6
word
"shimmered"
count
1
7
word
"throb"
count
1
8
word
"silence"
count
3
9
word
"vibrated"
count
1
10
word
"scanned"
count
1
11
word
"weight"
count
1
12
word
"analyzed"
count
1
13
word
"grave"
count
1
14
word
"racing"
count
1
15
word
"beacon"
count
1
16
word
"shattered"
count
1
17
word
"loomed"
count
1
highlights
0
"throbbed"
1
"pulse"
2
"tension"
3
"dance"
4
"pulsed"
5
"flicker"
6
"shimmered"
7
"throb"
8
"silence"
9
"vibrated"
10
"scanned"
11
"weight"
12
"analyzed"
13
"grave"
14
"racing"
15
"beacon"
16
"shattered"
17
"loomed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
187
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
187
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
207
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1163
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
27
wordCount
875
uniqueNames
7
maxNameDensity
2.29
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Heartstone
2
Grove
1
Low
1
Jerky
1
Black
1
Intimate
1
Rory
20
persons
0
"Heartstone"
1
"Grove"
2
"Rory"
places
(empty)
globalScore
0.357
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
52
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1163
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
207
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
48
mean
24.23
std
18.26
cv
0.754
sampleLengths
0
63
1
76
2
42
3
51
4
24
5
89
6
13
7
25
8
20
9
8
10
26
11
29
12
44
13
50
14
20
15
4
16
19
17
25
18
9
19
38
20
14
21
34
22
16
23
7
24
44
25
14
26
30
27
6
28
21
29
16
30
11
31
28
32
18
33
37
34
13
35
18
36
26
37
10
38
7
39
24
40
17
41
10
42
27
43
12
44
13
45
2
46
9
47
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
187
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
163
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
207
ratio
0.005
matches
0
"The crimson glow didn't just illuminate; it revealed."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
881
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.026106696935300794
lyAdverbCount
2
lyAdverbRatio
0.0022701475595913734
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
207
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
207
mean
5.62
std
4.77
cv
0.849
sampleLengths
0
16
1
5
2
14
3
14
4
3
5
2
6
1
7
8
8
5
9
4
10
4
11
5
12
3
13
6
14
5
15
6
16
12
17
10
18
3
19
4
20
9
21
5
22
12
23
4
24
21
25
5
26
6
27
6
28
10
29
6
30
1
31
1
32
9
33
7
34
2
35
6
36
2
37
2
38
1
39
4
40
4
41
3
42
3
43
7
44
10
45
4
46
10
47
11
48
8
49
12
87.44%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.5652173913043478
totalSentences
207
uniqueOpeners
117
76.34%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
131
matches
0
"Too many joints."
1
"Just a suggestion of a"
2
"Too many joints."
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
15
totalSentences
131
matches
0
"She pressed a thumb over"
1
"She checked the chain's tension."
2
"She shoved the useless dial"
3
"Their trunks wrapped in moss"
4
"It moved at the edge"
5
"Her hand drifted to her"
6
"She didn't draw steel."
7
"She stepped closer to the"
8
"Her boot heel caught a"
9
"She balanced effortlessly, weight shifting."
10
"It lengthened, detaching from the"
11
"Its foot was a root,"
12
"Its breath reeked of wet"
13
"She didn't scream."
14
"She swung the pendant."
ratio
0.115
47.79%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
108
totalSentences
131
matches
0
"The Heartstone dragged warm against"
1
"Rory kept her breath shallow."
2
"Each inhalation tasted of damp"
3
"She pressed a thumb over"
4
"The gem throbbed."
5
"A rhythm that matched nothing"
6
"She checked the chain's tension."
7
"Metal bit into skin."
8
"The pendant stayed close."
9
"Distance made the stone sluggish."
10
"Proximity woke it."
11
"Proximity meant the portal was"
12
"Rory glanced at her wrist."
13
"The watch face was a"
14
"The needles spun counter-clockwise, a"
15
"An hour in here could"
16
"The Grove swallowed time."
17
"She shoved the useless dial"
18
"Their trunks wrapped in moss"
19
"Rory carved one into existence,"
ratio
0.824
38.17%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
131
matches
0
"Now and then."
ratio
0.008
63.49%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
18
technicalSentenceCount
2
matches
0
"Rory carved one into existence, her boots sinking into soil that felt too soft, too yielding, like flesh beneath a sheet."
1
"The ground beneath the mushrooms cracked, revealing a void that swirled with black ice."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
6
fancyTags
0
"she whispered (whisper)"
1
"The entity laughed (laugh)"
2
"the entity hissed (hiss)"
3
"Rory snarled (snarl)"
4
"it roared (roar)"
5
"the frozen thing whispered (whisper)"
dialogueSentences
34
tagDensity
0.176
leniency
0.353
rawRatio
1
effectiveRatio
0.353
85.2090%