NC Bench
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Run: 2026-04-27-01KQ7226WAYS7Z6C655BE0JXYX
Run Details
Model:
Qwen 3.6 35B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
41.1s
Cost:
$0.007345
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
81.20%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
6.02%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
29.34%
Sentence opener variety
(details)
64.41%
Adverb-first sentence starts
(details)
51.88%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
83.33%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.8729%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The twisted oak root caught
Rory’s boot, and she dropped to one knee without breaking stride. Her left hand shot out, fingers scraping against damp earth to arrest her fall.
The silver chain at her
throat grew warm.
The Heartstone pressed against her
collarbone, a steady,
rhythmic
heat that matched her own
pulse
.
She pushed herself upright and
brushed the soil from her jeans.
The grove swallowed her footsteps
completely
. Ancient standing stones formed a ragged circle around the clearing.
Each one stood taller than
a man, carved with
spirals that seemed to shift when she looked directly at them
.
Wildflowers grew in dense, impossible
clusters.
Crimson poppies, white bellflowers, and
deep violet thrift pushed through the loam. They should have frozen. They should have withered.
Instead, they thrived in the
damp dark, their petals wide open
as if watching her
.
She adjusted the strap of
her delivery bag and stepped forward. The ground felt spongy.
Her soles sank slightly with
each step.
The air carried the scent
of crushed mint and wet copper. She inhaled
slowly
.
The smell sat heavy in
her throat.
She had followed the pendant’s
pulse
through three streets and two alleyways.
The compass in her pocket
had spun wildly before clicking into place.
The grove sat just beyond
the boundary markers. Richmond Park lay miles behind her now. A twig snapped to her left. She froze. Her boots stayed planted. Her shoulders stayed tense. The snap
echoed
across the stones. Then came another. Heavy, wet dragging. It moved in a slow, deliberate arc around her position. She kept her eyes forward. She refused to turn. Turning invited attention. Attention invited hunger. The pendant warmed again. A sharp spike of heat drove against her sternum.
She pressed two fingers to
the crimson gem. The metal felt alive. It thrummed against her skin. The
pulse
matched a new rhythm. Faster. Urgent. Something waited just beyond the tree line. Something close. She took a step sideways. The wet dragging sound mirrored her movement. She stopped. The sound stopped. She breathed out
slowly
.
Her chest rose and fell
in controlled measures.
She reached into her bag
and pulled out her phone. The screen stayed black. Dead. She tapped the glass. Nothing. The device refused to wake. She slipped it back into her pocket. The grove ate electronics. It ate time. She had
learned that lesson
three months ago when she first touched the stone. Her
watch
had spun backwards for twenty minutes. The sundial in the pub garden had pointed to midnight when the streetlamps
flickered
on. Time folded here. It bent. It broke. A voice drifted from the left. Low. Gravelly. It spoke in a language she did not know. The syllables rolled over each other like stones in a tide pool. She frowned. Her lips parted. She listened for the rhythm. The words bent around
familiar
shapes. Cardiff accents. Welsh vowels. The voice mimicked her mother’s cadence. “You should not be here.” Rory kept her gaze fixed on the nearest standing stone. The spirals on its surface
seemed to
coil tighter. Her breath hitched. Her throat tightened. She forced the air out
slowly
. The voice came again. Closer now. Right beside her ear. The words formed a
perfect
imitation of her own internal monologue. “I know the way out.” She took a slow step backward. Her boot heel caught on a raised root. She shifted her
weight
. The voice followed instantly. No
footsteps
accompanied it.
Only the wet drag and
the sudden proximity. She swung her bag forward. The leather strap cracked against empty air. The impact sent a shockwave through her shoulder. The air rippled. Cold fingers brushed her exposed wrist. The crescent scar pricked with sudden pain. She spun around. The clearing stood empty. The wildflowers swayed without wind. Their petals closed one by one. The sound reached her like a quiet exhale. She
scanned
the perimeter. The oak stones stood silent. The shadows between them stretched too long. They reached toward her boots. They pooled around her ankles. She stepped back. The shadows detached from the stones. They slid across the grass like spilled ink. The pendant burned. The heat forced her to glance down. The crimson gem glowed from within. A faint inner light pushed against the silver chain. The glow
pulsed
in time with the dragging sound. It grew brighter. Steadier. The
warmth
travelled up her arm. It settled in her chest. She closed her eyes. She focused on the
pulse
. She
traced
the rhythm in her mind. Up. Down. Right. Left. The pattern mapped the clearing. The light pointed straight ahead. Toward the thickest cluster of shadows. She opened her eyes. She stepped forward. The grass parted around her soles. The dragging sound sped up. It moved in a zig-zag pattern. Fast. Erratic. It wanted her to run. She kept her pace steady. Her eyes tracked the ground. She watched for roots. She watched for holes. She watched for the sudden rise of displaced earth. The shadows ahead coiled. They rose. They formed a shape. Broad shoulders. Too many joints. A head that tilted at an impossible angle. The thing dropped to all fours. Its limbs bent backward. The joints cracked. The sound
echoed
like dry branches snapping. It lunged. Rory sidestepped. Her delivery bag swung. She caught the strap with both hands and whipped it forward. The leather thong lashed across the creature’s face. The impact sparked. Black smoke poured from the contact point. The creature shrieked. The sound tore through the clearing. It bounced off the stones. It
vibrated
in her teeth. The creature recovered instantly. It pivoted on its hind legs. Its mouth opened wider than a human jaw allowed. Rows of needle-thin teeth glistened in the pendant’s light. It spoke again. The voice
shattered
. The Welsh melody
fractured
into a guttural rasp. “You carry the key.” The thing’s voice dropped to a
whisper
. The words formed in
perfect
Welsh. “The lock awaits.” Rory backed up. Her heel struck the base of the nearest standing stone. The ground beneath her boots shifted. The earth gave way. She stumbled forward. Her hands slapped against cold moss. The creature lunged again. Its claws raked the air above her head. She rolled to the right. The grass tore under her palms. She pushed herself up. Her left wrist scraped against sharp shale. The crescent scar split. Blood welled up. It dripped onto the loam. The dark soil drank the drops instantly. The pendant flared. The inner glow turned white. The heat forced her to drop to one knee. She covered her face with her free hand. The creature hovered above her. Its shadow swallowed the clearing. The dragging sound stopped. The only noise came from her own ragged breathing. The creature leaned down. Its breath smelled of turned earth and stale wine. It placed a long, jagged nail against her throat. “The portal opens.” The ground beneath her erupted. Roots tore through the soil. They wrapped around her ankles. They pulled her downward. She kicked. The leather sole of her boot caught on a thick tendril. She twisted her hips. She broke free. The creature lunged. Its hand closed around her forearm. The grip crushed bone. She screamed. The sound died in her throat. The roots dragged her forward. The clearing fell away. The standing stones blurred. The pendant burned against her chest. The crimson gem cracked. Dark water surged up from the earth. It rushed over her boots. It climbed her calves. It carried her toward the gaping hole in the centre of the grove. The creature tightened its grip. It pulled her into the water. The surface broke. Cold mud filled her lungs. She kicked upward. Her fingers scraped against smooth stone. The creature’s voice
echoed
from below. The words formed in
perfect
Welsh. “We are already home.” The water swallowed her. The darkness closed in. Something large shifted in the
depths
. Something brushed against her legs. Something pulled.
created_at
"2026-04-27T08:49:29.733Z"
4/27/2026, 8:49:29 AM
model
"qwen/qwen3.6-35b-a3b-20260415"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
714
moderation_latency
(null)
generation_time
40378
tokens_prompt
4560
tokens_completion
7718
native_tokens_prompt
4403
native_tokens_completion
6874
native_tokens_completion_images
(null)
native_tokens_reasoning
5165
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
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num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.007344892
router
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provider_responses
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endpoint_id
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is_byok
false
latency
714
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"AtlasCloud"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
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session_id
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api_type
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upstream_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
81.20%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1330
totalAiIsmAdverbs
5
found
0
adverb
"completely"
count
1
1
adverb
"slightly"
count
1
2
adverb
"slowly"
count
3
highlights
0
"completely"
1
"slightly"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
6.02%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1330
totalAiIsms
25
found
0
word
"rhythmic"
count
1
1
word
"pulse"
count
4
2
word
"footsteps"
count
2
3
word
"echoed"
count
3
4
word
"flickered"
count
1
5
word
"familiar"
count
1
6
word
"perfect"
count
3
7
word
"weight"
count
1
8
word
"scanned"
count
1
9
word
"pulsed"
count
1
10
word
"warmth"
count
1
11
word
"traced"
count
1
12
word
"vibrated"
count
1
13
word
"shattered"
count
1
14
word
"fractured"
count
1
15
word
"whisper"
count
1
16
word
"depths"
count
1
highlights
0
"rhythmic"
1
"pulse"
2
"footsteps"
3
"echoed"
4
"flickered"
5
"familiar"
6
"perfect"
7
"weight"
8
"scanned"
9
"pulsed"
10
"warmth"
11
"traced"
12
"vibrated"
13
"shattered"
14
"fractured"
15
"whisper"
16
"depths"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
236
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
236
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
242
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1330
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
10
wordCount
1306
uniqueNames
4
maxNameDensity
0.31
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Rory"
discoveredNames
Rory
4
Heartstone
1
Park
1
Welsh
4
persons
0
"Rory"
1
"Heartstone"
places
0
"Park"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
100
glossingSentenceCount
2
matches
0
"spirals that seemed to shift when she looked directly at them"
1
"as if watching her"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1330
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
242
matches
0
"learned that lesson"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
28
mean
47.5
std
32.36
cv
0.681
sampleLengths
0
70
1
71
2
82
3
6
4
47
5
47
6
112
7
55
8
5
9
52
10
5
11
70
12
69
13
85
14
81
15
22
16
54
17
42
18
4
19
13
20
3
21
85
22
70
23
3
24
83
25
69
26
4
27
21
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
236
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
237
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
242
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1308
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.027522935779816515
lyAdverbCount
13
lyAdverbRatio
0.009938837920489297
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
242
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
242
mean
5.5
std
3.09
cv
0.562
sampleLengths
0
16
1
14
2
8
3
15
4
11
5
6
6
10
7
20
8
6
9
12
10
4
11
4
12
15
13
11
14
4
15
7
16
11
17
3
18
7
19
12
20
12
21
8
22
7
23
6
24
2
25
4
26
4
27
6
28
3
29
3
30
10
31
5
32
4
33
3
34
3
35
4
36
9
37
8
38
4
39
5
40
6
41
1
42
1
43
7
44
2
45
5
46
7
47
2
48
3
49
4
29.34%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
50
diversityRatio
0.21074380165289255
totalSentences
242
uniqueOpeners
51
64.41%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
207
matches
0
"Instead, they thrived in the"
1
"Then came another."
2
"Only the wet drag and"
3
"Too many joints."
ratio
0.019
51.88%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
87
totalSentences
207
matches
0
"Her left hand shot out,"
1
"She pushed herself upright and"
2
"They should have frozen."
3
"They should have withered."
4
"She adjusted the strap of"
5
"Her soles sank slightly with"
6
"She inhaled slowly."
7
"She had followed the pendant’s"
8
"Her boots stayed planted."
9
"Her shoulders stayed tense."
10
"It moved in a slow,"
11
"She kept her eyes forward."
12
"She refused to turn."
13
"She pressed two fingers to"
14
"It thrummed against her skin."
15
"She took a step sideways."
16
"She breathed out slowly."
17
"Her chest rose and fell"
18
"She reached into her bag"
19
"She tapped the glass."
ratio
0.42
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
193
totalSentences
207
matches
0
"The twisted oak root caught"
1
"Her left hand shot out,"
2
"The silver chain at her"
3
"The Heartstone pressed against her"
4
"She pushed herself upright and"
5
"The grove swallowed her footsteps"
6
"Each one stood taller than"
7
"Wildflowers grew in dense, impossible"
8
"Crimson poppies, white bellflowers, and"
9
"They should have frozen."
10
"They should have withered."
11
"She adjusted the strap of"
12
"The ground felt spongy."
13
"Her soles sank slightly with"
14
"The air carried the scent"
15
"She inhaled slowly."
16
"The smell sat heavy in"
17
"She had followed the pendant’s"
18
"The compass in her pocket"
19
"The grove sat just beyond"
ratio
0.932
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
207
matches
(empty)
ratio
0
83.33%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
24
technicalSentenceCount
2
matches
0
"The Heartstone pressed against her collarbone, a steady, rhythmic heat that matched her own pulse."
1
"Instead, they thrived in the damp dark, their petals wide open as if watching her."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.8729%