Run: 2026-04-27-01KQ72850MNTXJG33VYCXGJMVM

Run Details

Duration:
31.1s
Cost:
$0.005588
Provider:
AtlasCloud

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The iron door sealed behind them with a heavy thud. Dust fell from the ceiling like ground glass. Rory brushed damp hair from her forehead. The air tasted of copper and standing water. Her boots found purchase on steps carved from black stone. The walls rose upward, vanishing into a darkness that refused to stay dark. Faint violet light pooled in the grooves of the masonry. Nyx drifted ahead. Their form bled into the corners of the corridor. Living shadow stretched across the floorboards. They moved without sound. Isolde walked barefoot. The stone did not mark her soles. Wildflowers pushed through cracks in the wall. White petals caught the dim light. She tilted her head. Her pale lavender eyes tracked something Rory could not see. The stairs narrowed. The ceiling dipped. Rory pressed her shoulder against the rough rock. The Fae-Forged Blade hung heavy at her hip. Cold metal leached the heat from her palm. The Heartstone Pendant pressed against her collarbone. Warmth pulsed through the silver chain. Rhythm slow. Rhythm steady. Like a heartbeat buried deep. You feel that? Isolde asked. Her voice carried no echo. It wrapped around them instead. Rory nodded. The stone vibrated. A low thrum traveled up her ribs. She tapped the pendant against her sternum. The glow brightened. The walls answered. Carvings surfaced from the dark. Intricate lines. Interlocking spirals. Faces half-formed in the relief. Nyx stopped. Their silhouette solidified. Shoulders squared. The air here remembers weight, they whispered. The sound slid over Rory’s neck. Every step we take writes over old ones. Isolde reached out. Silver fingers brushed the carved stone. The moment her skin met the surface, the carvings shifted. Stone flowed like water. New shapes emerged. A sky fractured into amber and black. Vines thick as tree trunks draped across arches. Figures feasted at long tables. Their mouths opened wide. Hollow sockets. Dymas, Isolde murmured. Her words hung in the damp air. The glutton courts feed on what we leave behind. Rory stared at the shifting mural. The figures at the tables seemed to watch them. Stone teeth glinted. She stepped back. The pendant grew hotter. Keep moving, Nyx said. They turned. Shadow pooled around their boots. The corridor opened into a chamber. The room swallowed light. Or gave it back in pieces. Pillars of obsidian rose to a vaulted ceiling. Each pillar held a sphere of suspended liquid. Golden. Amber. Crimson. They drifted lazily, colliding with soft chimes. The sound resonated in Rory’s teeth. She rubbed her jaw. The vibration made her eyes water. Isolde glided forward. Her silver hair brushed the floor. She did not leave tracks. The wildflowers at her sides turned toward the spheres. Petals unfurled. Time pools here, Isolde said. She traced a line in the air. The gesture left a faint trail of frost. An hour inside bleeds into days outside. Or minutes. The stones do not agree. Rory checked her watch. The hands spun backward. She tapped the crystal face. It stopped. The second hand ticked forward again. Normal. She slipped the watch into her pocket. Do not look directly at the spheres, Nyx warned. They stood at the chamber’s edge. Their form flickered. Solid to mist. Mist to solid. They hold memory. Stare too long and you forget how to walk out. Rory kept her gaze on the floor. She followed Isolde past the pillars. The spheres cast long, distorted shadows. The shadows stretched toward them. Fingers of darkness reached across the stone. Rory stepped over a pool of amber liquid. It rippled. A voice whispered from within. Not words. Hunger. She quickened her pace. The Heartstone pendant burned against her skin. The heat traveled up her throat. She swallowed. The Fae blade grew colder. Frost gathered on the silver chain. Isolde stopped at an archway. The doorway lacked a threshold. The stone simply ended. Beyond it, a staircase spiraled downward into absolute black. The air smelled of wet earth and crushed berries. The Veil thins here, Isolde said. She turned her head. Lavender eyes caught the sphere light. The barrier remembers its own fractures. It leaves trails for those who know how to read them. Rory stepped onto the archway. The stone felt wrong beneath her boots. Too soft. Too yielding. She looked down. Her reflection warped in the obsidian surface. She looked older. Tired. The crescent scar on her left wrist pulsed in time with the pendant. Nyx stepped beside her. Their shadow fell across the stairs. The darkness ahead recoiled. Then it surged forward. Cold fingers brushed Rory’s ankle. She jumped back. The Fae blade left its sheath. Cold steel met empty air. A sound like tearing fabric echoed through the chamber. The shadow snapped back. It does not like the moonlight, Nyx whispered. Their violet eyes glowed in the gloom. It hungers for warmth. Isolde walked past them. Her bare feet touched the descending steps. Each step rang like a struck bell. The sound echoed upward. Then downward. Then backward. Rory covered her ears. The noise drilled into her skull. She followed. The pendant guided her. Heat directed her forward. She kept one hand on the blade. The other rested against the cold wall. Rock yielded slightly. Moss grew thick along the base. Green spores drifted upward. They tasted of iron and rot when they landed on her lips. She spat them out. The stairs curved. The chamber widened. Water dripped from above. Each drop struck a stone basin. The rhythm matched the pendant. Rory matched her steps to it. Left. Right. Left. Right. The pattern held. Ahead, the passage split. Two tunnels. Left wall carved with fruit. Right wall etched with chains. The air from the left tunnel carried the scent of roasted meat and fermented wine. The right tunnel exhaled dry heat and ash. Isolde stood at the fork. Her hair drifted as if underwater. She did not breathe. Her chest stayed still. One path feeds, Isolde said. The other starves. Both lead down. Rory approached the left opening. The heat washed over her. Sweat pricked her neck. The pendant flared. Crimson light bled through the gemstone. The light painted the fruit carvings in violent shades of red and gold. The carved apples seemed to swell. Juice darkened in the grooves. Nyx hovered behind her. The Wards watch the starved path. The glutton courts claim the full one. Rory stepped into the left tunnel. The stone warmed beneath her soles. The walls breathed. She pressed her palm flat against the rock. The vibration traveled up her arm. Deep. Rhythmic. A massive heart beating somewhere below. The tunnel sloped downward. The air grew thick. Sweet. Cloying. Her throat tightened. She pulled her shirt over her nose. The scent of overripe peaches and burning sugar filled her lungs. Her knees buckled. She caught herself on the wall. The rock felt like flesh. Warm. Pliable. Isolde walked beside her. No sound. No breath. The stone remembers what was swallowed, Isolde said. It digests slowly. Rory dragged her feet forward. The Heartstone pulsed faster. The warmth spread to her chest. Her vision swam. She blinked. The tunnel stretched ahead. Lights flickered in the distance. Amber. Golden. Red. They moved. Not fire. Something else. The walls parted. A cavern opened before them.
created_at"2026-04-27T08:52:44.186Z" 4/27/2026, 8:52:44 AM
model"qwen/qwen3.6-35b-a3b-20260415"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency815
moderation_latency(null)
generation_time31019
tokens_prompt1816
tokens_completion6116
native_tokens_prompt1828
native_tokens_completion5484
native_tokens_completion_images(null)
native_tokens_reasoning3820
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.005588104
router(null)
provider_responses
0
endpoint_id"179c6985-3a1c-48f1-a009-9f3e3e402cdd"
id"4b3651a212b349a7bc3d9383ea5676dc"
is_byokfalse
latency815
model_permaslug"qwen/qwen3.6-35b-a3b-20260415"
provider_name"AtlasCloud"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777279964-rVw1RpNE1iUXYAkS2hLq"
session_id(null)
api_type"completions"
id"gen-1777279964-hEp16zeBmXpEzWwNeixR"
upstream_id"4b3651a212b349a7bc3d9383ea5676dc"
total_cost0.005588104
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
87.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1210
totalAiIsmAdverbs3
found
0
adverb"lazily"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"lazily"
1"slightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1210
totalAiIsms22
found
0
word"warmth"
count3
1
word"pulsed"
count3
2
word"echo"
count1
3
word"vibrated"
count1
4
word"intricate"
count1
5
word"weight"
count1
6
word"fractured"
count1
7
word"resonated"
count1
8
word"traced"
count1
9
word"crystal"
count1
10
word"flickered"
count2
11
word"quickened"
count1
12
word"echoed"
count2
13
word"gloom"
count1
14
word"etched"
count1
15
word"rhythmic"
count1
highlights
0"warmth"
1"pulsed"
2"echo"
3"vibrated"
4"intricate"
5"weight"
6"fractured"
7"resonated"
8"traced"
9"crystal"
10"flickered"
11"quickened"
12"echoed"
13"gloom"
14"etched"
15"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences246
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount2
narrationSentences246
filterMatches
0"feel"
1"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences246
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen15
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1210
ratio0
matches(empty)
0.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions9
matches
0"The air here remembers weight, they whispered."
1"Dymas, Isolde murmured."
2"Keep moving, Nyx said."
3"Time pools here, Isolde said."
4"Do not look directly at the spheres, Nyx warned."
5"The Veil thins here, Isolde said."
6"It does not like the moonlight, Nyx whispered."
7"One path feeds, Isolde said."
8"The stone remembers what was swallowed, Isolde said."
79.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount1210
uniqueNames13
maxNameDensity1.4
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory17
Fae-Forged1
Blade1
Heartstone3
Pendant1
Isolde14
Nyx7
Fae3
Veil1
Wards1
Cold3
Left3
Right3
persons
0"Rory"
1"Blade"
2"Pendant"
3"Isolde"
4"Nyx"
5"Veil"
6"Wards"
places
0"Left"
globalScore0.798
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences97
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1210
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences246
matches(empty)
73.81% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean33.61
std13.72
cv0.408
sampleLengths
066
122
237
352
415
539
628
752
819
925
1017
1152
1225
1334
1429
1537
1649
1730
1832
1933
2043
2150
2219
2336
2453
2534
2639
2719
2811
2947
3017
3137
3247
3319
3438
358
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences246
matches
0"was swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs239
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences246
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1212
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.026402640264026403
lyAdverbCount5
lyAdverbRatio0.004125412541254125
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences246
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences246
mean4.92
std2.62
cv0.533
sampleLengths
010
18
27
38
410
513
610
73
89
96
104
113
127
137
146
154
1610
173
183
198
208
218
227
236
242
252
265
273
282
295
305
312
323
337
347
353
363
375
382
392
405
412
423
432
447
456
468
473
486
4910
47.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.32926829268292684
totalSentences246
uniqueOpeners81
16.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences199
matches
0"Then it surged forward."
ratio0.005
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount49
totalSentences199
matches
0"Her boots found purchase on"
1"Their form bled into the"
2"They moved without sound."
3"She tilted her head."
4"Her pale lavender eyes tracked"
5"You feel that?"
6"Her voice carried no echo."
7"It wrapped around them instead."
8"She tapped the pendant against"
9"Their silhouette solidified."
10"Their mouths opened wide."
11"Her words hung in the"
12"She stepped back."
13"They drifted lazily, colliding with"
14"She rubbed her jaw."
15"Her silver hair brushed the"
16"She did not leave tracks."
17"She traced a line in"
18"She tapped the crystal face."
19"She slipped the watch into"
ratio0.246
20.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount175
totalSentences199
matches
0"The iron door sealed behind"
1"Dust fell from the ceiling"
2"Rory brushed damp hair from"
3"The air tasted of copper"
4"Her boots found purchase on"
5"The walls rose upward, vanishing"
6"Nyx drifted ahead."
7"Their form bled into the"
8"They moved without sound."
9"Isolde walked barefoot."
10"The stone did not mark"
11"Wildflowers pushed through cracks in"
12"She tilted her head."
13"Her pale lavender eyes tracked"
14"The stairs narrowed."
15"The ceiling dipped."
16"Rory pressed her shoulder against"
17"The Fae-Forged Blade hung heavy"
18"The Heartstone Pendant pressed against"
19"Warmth pulsed through the silver"
ratio0.879
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences199
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences13
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.1486%