Run: 2026-04-27-01KQ72E2CMRVBXH0KENE5P8C6Z

Run Details

Duration:
1m 7s
Cost:
$0.006596
Provider:
AtlasCloud

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The threshold groaned. Stone met stone in a language older than Cardiff. Aurora crossed the lip of the cavern, boots scraping against obsidian tiles veined with copper. The air tasted of ozone and crushed citrus. Nyx slipped past her, a silhouette detaching from the wall. Isolde drifted forward, bare feet leaving no mark on the dust. The cavern opened into a vaulted expanse. Stalactites hung like chandeliers, but they pulsed with a slow, amber rhythm. Roots the color of bruised plums coiled around pillars of carved basalt. Somewhere deep below, water moved through hollowed channels, dripping in a cadence that matched their breathing. Rory kept her hand near the hilt of the Fae blade. The dagger’s moonsilver edge stayed cold against her palm. The Heartstone pendant warmed against her collarbone, pressing a steady heat into her sternum. Nyx’s voice brushed her ear, a thread of wind through dry leaves. The air here tastes of old kitchens. And blood. Isolde tilted her head, silver hair catching the amber glow. Hunger walks behind us. It always follows the open door. Rory adjusted her coat, scanning the far wall. Mosaics depicted figures kneeling before tables groaning under glass and gold. The carvings showed hands lifting chalices, mouths open to receive, eyes wide with a hunger that crossed into reverence. It is not a tomb. Look at the carvings. They are serving courses. Not sacrifices. Nyx’s form rippled, half-solid, half-smoke. Same bowl. Different spoon. They moved along a raised causeway. The stone beneath their feet felt spongy, yet solid. Fungal blooms clung to the ceiling, releasing spores that drifted like heavy snow. Each spore burst into a faint violet spark before dissolving. Rory caught one on her glove. It fizzed against the leather, leaving a scent of smoked rosemary. The causeway curved inward. The walls transitioned from carved basalt to living crystal. Veins of copper and amethyst threaded through the translucent rock. Light bent around them, fracturing into prismatic shards. Isolde stopped at a fork in the path. Two corridors stretched into the dark. The left corridor hummed with a low, resonant tone. The right corridor smelled of fermented grapes and wet earth. The left carries the voice of the foundation. The right carries the breath of the table. Both promise fullness. Both promise hollow. Rory traced the scar on her wrist. Which way to the source? Nyx stepped forward, boots making no sound on the crystal floor. You seek a tap in a well that drains itself. The Veil thins here. If we are tracking a rift, the stone should sing. The left one vibrates. We go left. Isolde nodded, a slight dip of her chin. The foundation never lies. It only echoes. They descended a spiral ramp. The temperature dropped. Breath plumed in the air, mixing with the lingering citrus tang. The hum in the walls grew louder, vibrating through the soles of their boots, up their shins, into their ribs. The stone felt alive. It breathed. It waited. The path narrowed. The crystal walls pressed closer, refracting the amber light into a thousand shifting angles. Rory’s shadow stretched long and thin against the rock, merging with Nyx’s darker shape. A chamber opened ahead. Circular. Domed. Lined with tiers of empty stone seats. At the center stood a dais of polished onyx. Resting on it sat a basin carved from a single geode. Liquid swirled inside, thick as syrup, glowing with that same warm amber light. Bubbles rose to the surface and popped without sound. Nyx drifted toward the edge of the dais. The shadows pooled around his ankles, thickening. It drinks the light. Isolde stepped onto the dais. Her footsteps made no sound. She leaned over the basin. The liquid rippled, mirroring her pale lavender eyes. It reflects what waits beyond the stone. Rory drew the Fae blade. The edge caught the amber glow, humming a high, thin note. She pointed it at the basin. The liquid shifted, forming a slow-moving shape. Faces pressed against the surface from below. Mouths opened in silent screams. Hands clawed at the glassy skin. Nyx’s voice dropped to a whisper. Helbound. Contracted. Not trapped. Trading. Rory lowered the blade an inch. Dymas is not just a realm. It is a kitchen. And the staff comes from Earth. The pendant flared against her chest. The heat sharpened into a pulse. The liquid in the basin stilled. A single bubble rose, expanded, and released a wisp of vapor that curled toward Rory’s face. It carried the scent of seared garlic and rain on hot iron. Isolde straightened. The table is set. The guests arrive at the turning of the dark. Do not mistake a feast for a sanctuary. Rory kept the blade raised. We are not here to eat. No. Nyx agreed, stepping back into the shadows. You are here to break the chain. Or feed the line. The chamber walls shuddered. Dust sifted from the ceiling. The amber light deepened, bleeding into rust and gold. Somewhere above, stone ground against stone. The vibration traveled through the steps, up Rory’s calves, into her teeth. She tested the edge of the Fae blade against the air. The blade resisted, growing heavier, as if the room itself weighed on the metal. The Veil holds. But it bows here. It always bows. Isolde replied. Mortal feet press downward. The courts watch from above. The kitchens count below. Nyx circled the basin. His form flickered, revealing the faint violet gleam of his eyes. You carry the stone. It points the way. But the way leads inward. Not out. Rory pressed a thumb over the Heartstone. It pulsed in time with her heartbeat. Then we walk inward. The liquid in the basin churned. A hand broke the surface. Pale, veined, gripping the rim of the geode. Fingers curled. The nail beds turned black. The hand pulled, dragging a shoulder into view. Robes of woven thread clung to the figure. A face emerged, mouth parting around a slow exhale. The vapor carried the scent of old parchment and burnt sugar. Isolde watched. Her expression never changed. The first course arrives. It speaks in riddles. Or in receipts. The figure on the dais coughed. A sound like grinding glass escaped its throat. It looked up at Rory. Its eyes were clouded, rimmed in gold. You brought the key. Or the lock. Depends on who holds the door. Rory kept her blade steady. I hold the question. Questions taste like ash when swallowed. Nyx’s voice cut through the chamber, low and dry. Drink it. Or let the foundation rise. The walls trembled again. The amber light flared. The spores in the upper dark ignited into brief violet sparks, then faded. Rory watched the figure struggle to its feet. The stone beneath the dais began to crack. Thin lines of light spiderwebbed outward. The air grew thick, heavy with the weight of waiting. Isolde turned toward the causeway. The path forward tightens. Choose your step. The stone remembers every weight. Rory shifted her grip on the Fae blade. The Heartstone burned against her skin. The figure on the dais stretched a trembling hand toward the basin. The liquid sloshed, spilling over the onyx edge. It hit the stone with a hiss. Steam rose, carrying the scent of copper and crushed thyme. Nyx stepped to her side. His presence pulled the temperature down. Frost traced the edges of the causeway. It bleeds. The vein opens. You wanted wonder. Now you want survival. Rory exhaled. The air left her lungs in a sharp plume. She looked past the figure, past the basin, toward the dark corridor that led deeper into the crystal veins. The hum in the walls grew louder. It vibrated through the soles of her boots, up her shins, into her ribs. The stone felt alive. It breathed. It waited. The figure on the dais coughed again. A drop of dark liquid fell from its lip. It hit the stone. The crack in the dais widened. The light beneath it brightened, bleeding through the fissures. The air shifted. Pressure built. The spores above drifted downward, caught in a slow current. The chamber held its breath. Isolde watched the light. Turn the page. The story does not pause for hesitation. Rory stepped forward. The causeway groaned. The stone yielded slightly under her weight. The Fae blade hummed. The Heartstone pulsed. The figure reached further. The liquid in the basin surged. The crack split wider. Light spilled over the edge. The air grew heavy. The spores fell. The hum rose. The path ahead narrowed. The stone waited.
created_at"2026-04-27T08:55:58.107Z" 4/27/2026, 8:55:58 AM
model"qwen/qwen3.6-35b-a3b-20260415"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency890
moderation_latency(null)
generation_time67342
tokens_prompt1816
tokens_completion6995
native_tokens_prompt1828
native_tokens_completion6528
native_tokens_completion_images(null)
native_tokens_reasoning4567
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.006595825
router(null)
provider_responses
0
endpoint_id"179c6985-3a1c-48f1-a009-9f3e3e402cdd"
id"d4e50fd8c21d4e9a92a0a17f012e2d53"
is_byokfalse
latency890
model_permaslug"qwen/qwen3.6-35b-a3b-20260415"
provider_name"AtlasCloud"
status200
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upstream_id"d4e50fd8c21d4e9a92a0a17f012e2d53"
total_cost0.006595825
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upstream_inference_cost0
provider_name"AtlasCloud"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1429
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1429
totalAiIsms22
found
0
word"pulsed"
count3
1
word"scanning"
count1
2
word"crystal"
count4
3
word"traced"
count2
4
word"echoes"
count1
5
word"footsteps"
count1
6
word"whisper"
count1
7
word"pulse"
count1
8
word"sanctuary"
count1
9
word"flickered"
count1
10
word"churned"
count1
11
word"trembled"
count1
12
word"weight"
count3
13
word"vibrated"
count1
highlights
0"pulsed"
1"scanning"
2"crystal"
3"traced"
4"echoes"
5"footsteps"
6"whisper"
7"pulse"
8"sanctuary"
9"flickered"
10"churned"
11"trembled"
12"weight"
13"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences223
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences223
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences223
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1429
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
90.52% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1429
uniqueNames9
maxNameDensity1.19
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Cardiff1
Fae5
Heartstone4
Veil2
Nyx11
Earth1
Rory17
Isolde10
You5
persons
0"Heartstone"
1"Veil"
2"Nyx"
3"Rory"
4"Isolde"
5"You"
places
0"Cardiff"
1"Earth"
globalScore0.905
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences116
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1429
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences223
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean34.02
std22.13
cv0.65
sampleLengths
056
181
221
320
453
59
686
755
812
921
1021
1115
1278
1355
1419
1530
1647
1711
1822
1946
2023
2111
2219
2361
247
2518
2630
2718
2862
2917
3039
319
326
3316
3453
3517
3651
3730
3859
3955
4014
4156
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences223
matches
0"were clouded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs274
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences223
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1432
adjectiveStacks1
stackExamples
0"half-solid, half-smoke."
adverbCount23
adverbRatio0.01606145251396648
lyAdverbCount2
lyAdverbRatio0.0013966480446927375
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences223
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences223
mean6.41
std3.62
cv0.565
sampleLengths
03
19
215
38
410
511
67
712
812
916
1011
119
1214
1312
147
152
1610
174
186
198
2011
2119
225
234
244
252
265
272
282
296
309
3113
3210
336
3411
354
369
3710
388
398
406
419
4210
438
448
453
463
477
485
4911
36.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats33
diversityRatio0.3094170403587444
totalSentences223
uniqueOpeners69
67.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences199
matches
0"Somewhere deep below, water moved"
1"Light bent around them, fracturing"
2"Somewhere above, stone ground against"
3"Then we walk inward."
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences199
matches
0"It always follows the open"
1"It is not a tomb."
2"They are serving courses."
3"They moved along a raised"
4"It fizzed against the leather,"
5"You seek a tap in"
6"We go left."
7"It only echoes."
8"They descended a spiral ramp."
9"It drinks the light."
10"Her footsteps made no sound."
11"She leaned over the basin."
12"It reflects what waits beyond"
13"She pointed it at the"
14"It is a kitchen."
15"It carried the scent of"
16"We are not here to"
17"You are here to break"
18"She tested the edge of"
19"It always bows."
ratio0.181
25.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount173
totalSentences199
matches
0"The threshold groaned."
1"Stone met stone in a"
2"Aurora crossed the lip of"
3"The air tasted of ozone"
4"Nyx slipped past her, a"
5"Isolde drifted forward, bare feet"
6"The cavern opened into a"
7"Stalactites hung like chandeliers, but"
8"Roots the color of bruised"
9"Rory kept her hand near"
10"The dagger’s moonsilver edge stayed"
11"The Heartstone pendant warmed against"
12"Nyx’s voice brushed her ear,"
13"The air here tastes of"
14"Isolde tilted her head, silver"
15"Hunger walks behind us."
16"It always follows the open"
17"Rory adjusted her coat, scanning"
18"Mosaics depicted figures kneeling before"
19"The carvings showed hands lifting"
ratio0.869
50.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences199
matches
0"If we are tracking a"
1"Now you want survival."
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount2
matches
0"Somewhere deep below, water moved through hollowed channels, dripping in a cadence that matched their breathing."
1"The carvings showed hands lifting chalices, mouths open to receive, eyes wide with a hunger that crossed into reverence."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.4464%