NC Bench
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Run: 2026-04-27-01KQ72JPW02V0AQMQ5JMW7Q75M
Run Details
Model:
Qwen 3.6 35B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 32s
Cost:
$0.021743
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.53%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
37.76%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
24.84%
Pronoun-first sentence starts
(details)
30.93%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.1356%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The boot heel caught on
a buried root.
I stumbled forward, boots scraping
bark, and caught myself against damp soil.
The air tasted of copper
and crushed mint. I stood straight. My left wrist
throbbed
.
The crescent scar pulled tight
as I pressed my palm flat against the nearest standing stone. Wood. Warm wood. Not wood.
Bark peeled back like old
skin, revealing pale, vein-threaded grain beneath. I stepped away. The grove breathed in. I stepped forward.
The Heartstone pendant swung against
my sternum. The crimson gem
pulsed
. A steady,
rhythmic
warmth
. Near a Hel portal.
The pendant told me I
stood close. I adjusted the silver chain. It felt heavy tonight. Thicker than yesterday.
I walked between the ancient
oak markers.
The stones stood in a
ragged circle. Their edges blurred. Time slipped inside the boundary. An hour could drain to minutes. It could stretch to days. I kept my pace slow. Deliberate. The wildflowers bloomed without season. Crimson cups. Silver bells. Pale blue clusters. They crowded the path. Petals brushed my jacket. They released a cloying sweetness. Honey mixed with wet clay. I frowned. Flowers do not smell like that. Not in Richmond Park. Not in London. I checked my coat pocket. Empty. No map. No phone.
Just the pendant and the
direction it pulled. I followed the
weight
. Footsteps
echoed
behind me. I stopped. The sound continued. A light tread. Delicate. Wrong place for heels. I turned. Nothing. Only shadow. The trees stood dark and still. I faced forward again. The
footsteps
kept pace. I sped up. They sped up. I slowed. They slowed. The rhythm matched my boots. I knew I walked alone. I
scanned
the grove again. No hikers. No rangers. No stray dogs.
Just the standing stones and
the bloom. I pressed a hand to the pendant. The gem burned. Not hot. Warm. Alive. I muttered a curse. The wind answered. It carried a
whisper
. Not words. Just shape. Like syllables forming and dissolving. I kept walking. My heart hammered against my ribs. I forced my breathing even. Panic helps no one. I needed clarity. I needed answers. The pendant pulled me deeper. The path narrowed. The oak stones leaned inward. Their branches wove overhead. Leaves blocked the sky. I lost the grid lines. London faded. The grove swallowed me. I checked my
watch
. The glass cracked. The hands spun clockwise, then reversed. I dropped it. It hit the soil. Silence. I looked down. The
watch
face reflected a stranger. Older. Harder. Eyes dark. I blinked. The reflection showed my own features. Bright blue eyes. Straight black hair. Normal face. I stood. I walked on. The pendant thrummed against my chest. A warning. A direction. I followed. The wildflowers thickened. Their stems twisted. They formed arches. Gateways. I passed through the first. The air shifted. Temperature dropped. My breath plumed. I shivered. I pulled my coat tighter. The fabric felt rough. Stiff. I looked down. My jacket hung wrong. Sleeves longer. Shoulders broader. I shook my head. Sleep deprivation plays tricks. I need rest. I need exit. I keep moving. I paused. Listened. The grove
echoed
a distant train whistle. A
familiar
London hum. Then the sound
fractured
. It split into two tones. One pitched high. One low. They harmonised into a chord. A human voice singing a nursery rhyme backwards. I closed my eyes. Counted to ten. Opened them. The sound stopped. The wildflowers stared back. Their petals curled inward. Waiting. I stepped around them. The soil felt spongy. Like moss over a
grave
. I tracked my
footsteps
. They vanished the moment I lifted my boots. No depressions. No disturbed earth. Just clean black dirt. I frowned. Physics demanded otherwise. The grove ignored physics. I pulled out my pen. Tapped it against my palm. The cap clicked. The sound lingered. It
echoed
three times. Four times. Five times. Each
echo
arrived
slightly
louder. I stopped tapping. The
echoes
continued. Fading. Growing. Fading. I dropped the pen. It fell. It did not hit the ground. It passed through the soil. Vanished. I stepped back. My
pulse
jumped. I forced it down. Adrenaline clouds judgment. I needed focus. I needed
structure
. I mapped the standing stones. North. East. South. West. The markers stood correct. But the space between them stretched. I walked a straight line. Covered ten paces. The next stone stood twenty yards away. I
measured
again. Same result. Distance lied here. I adjusted my stride. Short steps. Consistent rhythm. I relied on the pendant. The crimson gem grew heavier. The silver chain cut into my neck. I gripped it. Pulled it forward. The gem responded. It
vibrated
. A low hum. Resonant. It pointed straight ahead. Through a thicket of pale thorns. I parted the branches. They parted easily. They did not tear my skin. They welcomed me. I stepped through. The air pressure dropped. My ears popped. The temperature plummeted. Frost formed on my jacket buttons. I rubbed them. They felt wet. I looked down. Water droplets clung to the metal. Not frost. Condensation. From inside the metal. I shivered. I kept moving. Something scratched. High up. Right ear. I swatted the air. Fingers met only damp mist. I stepped back. My heel struck something hard. Bone? No. Root. Twisted wood. I knelt. The wood
pulsed
. Slow. Like a sleeping heart. I pressed deeper. The grain shifted. It formed a pattern. Lines. Curves. Letters. I
traced
them. My scar twinged. The letters burned cold. I pulled back. The pattern changed. New shapes. Angled. Jagged. Not language. Not any alphabet. I stared. The shapes rearranged. They pointed down. Deeper in. I stood. I followed. The trees thinned. A clearing opened. I stepped inside. The ground turned black. Smooth. Like polished obsidian. It reflected nothing. I stopped. The pendant flared. Bright crimson light spilled from the gem. It cast long shadows. The shadows moved. Independently. I froze. The shadows stretched toward me. They detached from the trunks. They pooled on the glassy ground. They rose. Thin. Tall. Humanoid. But wrong. Limbs too long. Joints bent backward. Heads tilted at impossible angles. They did not walk. They flowed. I backed up. My boot slipped. I caught my balance. I drew the knife. Small blade. Kitchen steel. Useless against this. I gripped it anyway. Weight comforted. Fear did not. The closest shadow stepped forward. It had no face. Only a smooth, pale surface. It raised a hand. Fingers elongated. Spindles of dark
silk
. It pointed. Not at me. Behind me. I turned. The entrance vanished. The standing stones shifted. They circled inward. They blocked the path. I faced the clearing again. The shadow tilted its head. A sound emerged. Wet. Tearing. Like cloth ripping through wet sand. Then a voice. Not from the mouth. From the soil. From the air. From inside my skull. It spoke my name. Rory. Then my other name. Aurora. Then the one I buried. Malphora. I dropped the knife. It clattered. The sound died instantly. The shadow smiled. I saw it. A crack in the pale surface. A dark line. Wide. Too wide. Teeth formed. Sharp. Black. I backed into the black glass. It clung to my boots. I pulled. It held. The shadow advanced. The others followed. They moved in
perfect
sync. Click-clack. Click-clack. Their joints popped. The air filled with the sound. I raised my hands. Palms out. Non-threatening. My mind
raced
. Calculate. Assess. Adapt. No exit. No weapon. No backup. I had one advantage. The pendant. I ripped the chain from my neck. I held the gem out. It burned my palm. Heat seared my skin. I did not drop it. I thrust it forward. The shadows halted. They leaned in. The lead one reached out. Fingers brushed the stone. The gem screamed. A high, thin whine. I felt it in my teeth. In my bones. The shadows recoiled. They hissed. Steam rose where flesh met light. I prepared to run. I tested my boots. The glass softened. I stepped. I moved. Fast. I broke into a sprint. I turned left. Then right. I wove through the trunks. The shadows followed. They did not run. They flowed. They poured around the trees. They cut the corners. They closed the distance. I ran. My lungs burned. My legs pumped. I spotted an oak. I reached it. I turned. The lead shadow stood ten paces away. It raised both hands. Fingers spread. The air warped. I felt pressure. Heavy. Suffocating. The ground
trembled
. I braced. The shadow thrust its hands forward. The air snapped. I saw it coming. A wave of dark energy. I raised the gem. I prepared to block.
created_at
"2026-04-27T08:58:30.157Z"
4/27/2026, 8:58:30 AM
model
"qwen/qwen3.6-35b-a3b-20260415"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
429
moderation_latency
(null)
generation_time
77459
tokens_prompt
4560
tokens_completion
10308
native_tokens_prompt
4403
native_tokens_completion
10101
native_tokens_completion_images
(null)
native_tokens_reasoning
8191
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.02174305
router
(null)
provider_responses
0
endpoint_id
"179c6985-3a1c-48f1-a009-9f3e3e402cdd"
is_byok
false
latency
14560
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"AtlasCloud"
status
504
1
endpoint_id
"57ebdffc-b059-4d92-a1ac-94436bae3d31"
id
"chatcmpl-82d574e5b7df47a3"
is_byok
false
latency
429
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777280310-OSoJI1V9j5WHPMZhmdkH"
session_id
(null)
api_type
"completions"
id
"gen-1777280310-qPXKpRdp3swcX1FQD6ai"
upstream_id
"chatcmpl-82d574e5b7df47a3"
total_cost
0.02174305
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.53%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1440
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1440
totalAiIsms
31
found
0
word
"throbbed"
count
1
1
word
"pulsed"
count
2
2
word
"rhythmic"
count
1
3
word
"warmth"
count
1
4
word
"weight"
count
2
5
word
"footsteps"
count
3
6
word
"echoed"
count
3
7
word
"scanned"
count
1
8
word
"whisper"
count
1
9
word
"silence"
count
1
10
word
"familiar"
count
1
11
word
"fractured"
count
1
12
word
"grave"
count
1
13
word
"echo"
count
1
14
word
"echoes"
count
1
15
word
"pulse"
count
1
16
word
"structure"
count
1
17
word
"measured"
count
1
18
word
"vibrated"
count
1
19
word
"traced"
count
1
20
word
"silk"
count
1
21
word
"perfect"
count
1
22
word
"raced"
count
1
23
word
"calculate"
count
1
24
word
"trembled"
count
1
highlights
0
"throbbed"
1
"pulsed"
2
"rhythmic"
3
"warmth"
4
"weight"
5
"footsteps"
6
"echoed"
7
"scanned"
8
"whisper"
9
"silence"
10
"familiar"
11
"fractured"
12
"grave"
13
"echo"
14
"echoes"
15
"pulse"
16
"structure"
17
"measured"
18
"vibrated"
19
"traced"
20
"silk"
21
"perfect"
22
"raced"
23
"calculate"
24
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
429
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
429
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
429
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
16
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1440
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
16
wordCount
1440
uniqueNames
7
maxNameDensity
0.35
worstName
"Like"
maxWindowNameDensity
1
worstWindowName
"London"
discoveredNames
Heartstone
1
Hel
1
Richmond
1
Park
1
London
3
Like
5
Fingers
4
persons
0
"Fingers"
places
0
"Hel"
1
"Richmond"
2
"Park"
3
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
42
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1440
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
429
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
7
mean
205.71
std
104.9
cv
0.51
sampleLengths
0
77
1
144
2
138
3
157
4
334
5
202
6
388
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
429
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
322
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
429
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1444
adjectiveStacks
1
stackExamples
0
"revealing pale, vein-threaded grain"
adverbCount
42
adverbRatio
0.029085872576177285
lyAdverbCount
7
lyAdverbRatio
0.004847645429362881
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
429
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
429
mean
3.36
std
1.78
cv
0.529
sampleLengths
0
8
1
12
2
8
3
3
4
4
5
16
6
1
7
2
8
2
9
11
10
3
11
4
12
3
13
7
14
4
15
4
16
4
17
7
18
5
19
4
20
3
21
7
22
7
23
3
24
5
25
6
26
5
27
5
28
1
29
5
30
2
31
2
32
3
33
4
34
4
35
5
36
5
37
2
38
6
39
4
40
3
41
5
42
1
43
2
44
2
45
8
46
4
47
4
48
2
49
3
37.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
58
diversityRatio
0.3076923076923077
totalSentences
429
uniqueOpeners
132
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
10
totalSentences
289
matches
0
"Pale blue clusters."
1
"Just the pendant and the"
2
"Just the standing stones and"
3
"Bright blue eyes."
4
"Then the sound fractured."
5
"Just clean black dirt."
6
"Only a smooth, pale surface."
7
"Then a voice."
8
"Then my other name."
9
"Then the one I buried."
ratio
0.035
24.84%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
141
totalSentences
289
matches
0
"I stumbled forward, boots scraping"
1
"I stood straight."
2
"My left wrist throbbed."
3
"I stepped away."
4
"I stepped forward."
5
"I adjusted the silver chain."
6
"It felt heavy tonight."
7
"I walked between the ancient"
8
"Their edges blurred."
9
"It could stretch to days."
10
"I kept my pace slow."
11
"They crowded the path."
12
"They released a cloying sweetness."
13
"I checked my coat pocket."
14
"I followed the weight."
15
"I faced forward again."
16
"I sped up."
17
"They sped up."
18
"I knew I walked alone."
19
"I scanned the grove again."
ratio
0.488
30.93%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
248
totalSentences
289
matches
0
"The boot heel caught on"
1
"I stumbled forward, boots scraping"
2
"The air tasted of copper"
3
"I stood straight."
4
"My left wrist throbbed."
5
"The crescent scar pulled tight"
6
"Bark peeled back like old"
7
"I stepped away."
8
"The grove breathed in."
9
"I stepped forward."
10
"The Heartstone pendant swung against"
11
"The crimson gem pulsed."
12
"A steady, rhythmic warmth."
13
"The pendant told me I"
14
"I adjusted the silver chain."
15
"It felt heavy tonight."
16
"I walked between the ancient"
17
"The stones stood in a"
18
"Their edges blurred."
19
"Time slipped inside the boundary."
ratio
0.858
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
289
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
3
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
86.1356%