Run: 2026-04-27-01KQ72YX6S81MRJ8WGY6MMH4KR

Run Details

Duration:
2m 36s
Cost:
$0.032474
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Back. Your torch is vibrating the resonance crystals." Quinn's voice cut through the damp air like a razor. PC Miller froze, his boot hovering inches from the corpse. The beam of his light wavered over the twisted figure sprawled against the tiled wall. "Detective, we have a situation." Miller swallowed, his Adam's apple bobbing wildly. "Victim's cold. No pulse. And..." He gestured vaguely downward. "The blood is moving." Quinn stepped around him, her movements crisp, military-precise. She knelt, ignoring the seep of grit through her trousers. The victim lay in a contorted sprawl, limbs bent at impossible angles. A faded orange safety tape cordoned off the area, but the red ribbon seemed to writhe in the periphery of Quinn's vision. "Blood moves when fresh." Quinn leaned in closer. "This isn't blood." Black ichor pulsed along the victim's neck, tracing a path toward the darkness beyond the torchlight. The liquid defied gravity, climbing the collar of the shredded flannel shirt. "Sepsis?" Miller suggested, his voice rising an octave. "Infection?" "Sepsis doesn't climb walls, Miller." Quinn reached to her belt and unclipped the small brass compass. The verdigris patina glowed faintly under the harsh LED beam. The needle quivered, then snapped toward the victim's chest. "Shade craftsmanship," a voice whispered from the shadows. Eva Kowalski emerged from behind a derelict ticket barrier, her curly red hair tucked haphazardly beneath a flat cap. Round glasses magnified her wide green eyes. She tugged a strand of hair behind her ear, a nervous tic, before focusing on the body. "Eva. You're reading it too?" Quinn asked, standing and brushing grit from her knees. Eva nodded, her gaze locked on the victim's ribs. "The skin here. It's not torn. It's unfolded. Like a bloom." She pointed a gloved finger toward the torso. "Look at the etching beneath." Miller squinted. "Etching? I see bruising." "Lift the shirt." Eva's tone brooked no argument. She stepped forward, her worn leather satchel thumping against her hip. Miller hesitated, then reached out with two fingers to peel back the fabric. Quinn grabbed his wrist. "Miller!" "Right. Sorry." He fumbled for a fresh pair, his hands shaking. Quinn didn't wait. She used her forensic tweezers to separate the flannel. The victim's ribs bore an intricate pattern, carved with surgical precision. Geometric lines intersected to form a hexagonal lattice. At the centre, a symbol pulsed with a faint, nauseating rhythm. "Ritual?" Miller whispered. "Cult activity?" "Protection," Eva corrected. She pulled a sketchbook from her satchel and flipped it open. "British Museum archives. Restricted section. This sigil matches a ward used by the Veil Market's enforcers. It binds the soul to the location." Quinn pocketed the compass, the brass casing warm against her palm. "Binds the soul? Or traps the killer?" "Traps the killer. Usually." Eva traced the lines in her book. "If the signature is reversed, the victim becomes the anchor. The killer uses the body to open a portal." Miller laughed, a nervous bark. "Portals? Detective, this is the Met Police, not a fantasy novel. We're looking for gangland. Or a gas leak. Something real." Quinn turned slowly. Her sharp jaw tightened. "Miller, did you hear me, or did you just decide you didn't like what I said?" "I'm saying, look at the facts. No footprints. No weapon. Just a bloke with a weird tattoo and a puncture wound in the throat. I've seen enough stabbings in Brixton to fill a war memorial. This is amateur hour. A botched hit." "Amateurs leave fingerprints. Amateurs leave shoe marks. Amateurs leave DNA." Quinn gestured to the floor. "You see anything?" "Dust. The usual cobwebs. This station's been closed since '82." "Exactly." Quinn walked toward the tunnel entrance, her boots clicking on the linoleum. "This place seals itself. The damp, the stillness. Nothing enters by accident." They passed the shattered turnstiles, their rusted gears frozen in a jagged maw. Cobwebs draped like funeral shrouds from exposed cables, thick with the grease of decades. The air tasted of wet limestone and something sharper, like copper filings and ozone. The torchlight caught glints of shattered glass embedded in the concrete, remnants of a riot long forgotten. Quinn stopped at the service stairwell. Heavy steel doors loomed ahead, sealed with a padlock that looked solid as bedrock. Rust crusted the edges, but the chain linking the bolts was a fresh, gleaming loop. "Stairs are clear." Miller announced. He moved past Quinn, his shoulder brushing her arm with deliberate pressure. "Perp could've exited here. Fresh mud on my boots from this exact spot." Quinn glanced at Miller's boots. The soles were caked with dark clay. Camden dirt looked brown. This clay was black. Volcanic. "Chain's new." Quinn observed. Her eyes narrowed. "When was it put here?" Miller's smile didn't reach his eyes. "Maintenance. Probably last month. Why?" "Because I filed a report on this station three weeks ago." Quinn crossed her arms. "Structural collapse risk. The council welded these doors shut after that. No padlock. No chain. Just fused steel." "Reports can be wrong." Miller rubbed the back of his neck. "Look, Detective. We need to bag the body and clear the scene. You've got your shadow ladies and their books. I've got a precinct to log this in as a homicide. Standard procedure." "Standard procedure assumes the victim is dead." Quinn said quietly. "He's stone dead. I checked the eyes. Pupils dilated. No light response." "Did you check the shadow?" Eva interjected. She stood rigid, her satchel clenched tight. "Miller. Look at your feet." Miller glanced down. His shadow stretched long and thin across the tiles, distorted by the angle of his torch. "It's just the light." Miller muttered. "Move your torch." Eva's voice trembled. Miller shifted the beam. The shadow stretched, warped, then snapped back. But it didn't match his movement. The shadow's hand remained raised, holding a shape Miller's empty hand did not mimic. Quinn felt the compass burn against her hip. The needle hammered violently, pointing straight at Miller. "Miller." Quinn said, her hand dropping to her shoulder holster. "What's your name?" "PC James Miller. Badge number four-nine-two-zero. Just like on my collar, Detective." His voice flattened. The nervous bark vanished, replaced by a smooth, oily resonance. "Badge number four-nine-two-zero." Quinn repeated. "James Miller retired six months ago. Pensioner. Lives in Leeds." The thing wearing Miller's face tilted its head. The angle was wrong. Joints popped with the sound of dry twigs snapping. "Leeds has terrible housing." The thing said. Its jaw unhinged, stretching wider than human anatomy allowed. The throat wound on the victim pulsed in rhythm with the words. "Rift-borer mimic." Quinn hissed. She kicked Miller's knee, buckling his stance. "Eva, the salt!" Eva fumbled her satchel, her fingers flying over the buckles. "I have iron filings! Salt's in the other bag!" The thing lunged. Its movements blurred, a smear of flesh and shadow. Quinn rolled, her holster catching the hem of her jacket. The service pistol felt heavy, useless against something that drank light. "Harlow!" Eva screamed. She hurled the contents of her satchel into the air. Books rained down like lead weights. One heavy tome struck the creature's face, slowing its descent. Quinn drew her knife. The brass compass fell from her pocket, skittering across the floor. The needle spun wildly, screaming a silent frequency that made Quinn's teeth ache. The creature recovered, its fingers elongating into needle-like talons. It swiped at Quinn's throat. She parried, the knife clanging against bone-hard skin. Sparks showered onto the tiles. "The doors!" Quinn shouted. She shoved the creature back, her boots sliding on the loose glass. "It needs the anchor!" The victim on the floor let out a shriek. The black ichor erupted from the throat wound, forming a whip of liquid darkness. It lashed out, wrapping around Quinn's ankle. Cold fire seared through her leg. Quinn slammed her knee against the tile, grinding the edge into the creature's attacking arm. The thing howled, a sound like tearing metal. Eva grabbed the compass. The brass casing glowed white-hot. She thrust it toward the black whip. The etched sigils flared, burning the shadow-liquid like acid. The whip recoiled, dissolving into steam. "Got it!" Eva yelled. "It's anchored to the body! Break the link!" Quinn saw the hexagonal sigil on the victim's ribs pulsing brighter. The thing wearing Miller's face dropped to all fours, drooling black sludge. "You can't break what's already inside." Quinn didn't hesitate. She charged the victim, not the killer, and jammed her knife into the centre of the sigil. The station exploded in silence. The walls folded inward. The floor turned to liquid. And the thing screamed, a sound that shattered every lightbulb in the darkness. Quinn clung to the victim's shirt as the world dissolved into the Veil.
created_at"2026-04-27T09:05:09.863Z" 4/27/2026, 9:05:09 AM
model"qwen/qwen3.6-27b-20260422"
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latency1466
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generation_time156321
tokens_prompt4671
tokens_completion8924
native_tokens_prompt4516
native_tokens_completion8268
native_tokens_completion_images(null)
native_tokens_reasoning6118
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0324744
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provider_responses
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is_byokfalse
latency1465
model_permaslug"qwen/qwen3.6-27b-20260422"
provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags31
adverbTagCount1
adverbTags
0"He gestured vaguely [vaguely]"
dialogueSentences61
tagDensity0.508
leniency1
rawRatio0.032
effectiveRatio0.032
96.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1457
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1457
totalAiIsms25
found
0
word"resonance"
count2
1
word"wavered"
count1
2
word"pulse"
count1
3
word"pulsed"
count3
4
word"tracing"
count1
5
word"quivered"
count1
6
word"etching"
count2
7
word"intricate"
count1
8
word"traced"
count1
9
word"shattered"
count3
10
word"maw"
count1
11
word"loomed"
count1
12
word"gleaming"
count1
13
word"standard"
count2
14
word"trembled"
count1
15
word"etched"
count1
16
word"charged"
count1
17
word"silence"
count1
highlights
0"resonance"
1"wavered"
2"pulse"
3"pulsed"
4"tracing"
5"quivered"
6"etching"
7"intricate"
8"traced"
9"shattered"
10"maw"
11"loomed"
12"gleaming"
13"standard"
14"trembled"
15"etched"
16"charged"
17"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences127
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences127
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences156
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1457
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount1016
uniqueNames7
maxNameDensity3.15
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Miller"
discoveredNames
Miller19
Adam1
Quinn32
Black1
Eva11
Kowalski1
Veil1
persons
0"Miller"
1"Adam"
2"Quinn"
3"Eva"
4"Kowalski"
places
0"Black"
1"Veil"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1457
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences156
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean24.28
std12.46
cv0.513
sampleLengths
043
125
252
311
428
59
635
751
814
933
106
1132
124
1312
1442
155
1637
1718
1830
1926
2023
2142
2218
2310
2425
2558
2635
2730
2821
2912
3011
3133
3244
3310
3412
3519
3619
376
386
3931
4016
4113
4225
4315
4421
4528
4614
4719
4833
4929
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences127
matches
0"were caked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs206
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences156
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1020
adjectiveStacks2
stackExamples
0"heavy, useless against something"
1"against bone-hard skin."
adverbCount16
adverbRatio0.01568627450980392
lyAdverbCount10
lyAdverbRatio0.00980392156862745
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences156
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences156
mean9.34
std5.7
cv0.61
sampleLengths
018
110
215
312
49
54
68
710
812
922
108
113
1216
1312
148
151
1616
1710
189
198
2019
217
2217
2314
249
2519
265
272
284
298
3011
3113
324
3312
343
359
3611
378
3811
393
402
413
4211
4323
4411
457
4611
4719
485
4921
68.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4551282051282051
totalSentences156
uniqueOpeners71
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences114
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences114
matches
0"He gestured vaguely downward"
1"She knelt, ignoring the seep"
2"She tugged a strand of"
3"She pointed a gloved finger"
4"She stepped forward, her worn"
5"He fumbled for a fresh"
6"She used her forensic tweezers"
7"She pulled a sketchbook from"
8"Her sharp jaw tightened."
9"They passed the shattered turnstiles,"
10"He moved past Quinn, his"
11"Her eyes narrowed."
12"She stood rigid, her satchel"
13"His shadow stretched long and"
14"His voice flattened"
15"Its jaw unhinged, stretching wider"
16"She kicked Miller's knee, buckling"
17"Its movements blurred, a smear"
18"She hurled the contents of"
19"It swiped at Quinn's throat."
ratio0.219
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences114
matches
0"Quinn's voice cut through the"
1"PC Miller froze, his boot"
2"The beam of his light"
3"Miller swallowed, his Adam's apple"
4"He gestured vaguely downward"
5"Quinn stepped around him, her"
6"She knelt, ignoring the seep"
7"The victim lay in a"
8"A faded orange safety tape"
9"Quinn leaned in closer"
10"The liquid defied gravity, climbing"
11"Miller suggested, his voice rising"
12"Quinn reached to her belt"
13"The verdigris patina glowed faintly"
14"The needle quivered, then snapped"
15"a voice whispered from the"
16"Eva Kowalski emerged from behind"
17"She tugged a strand of"
18"Quinn asked, standing and brushing"
19"Eva nodded, her gaze locked"
ratio0.921
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences114
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount2
matches
0"The service pistol felt heavy, useless against something that drank light."
1"The needle spun wildly, screaming a silent frequency that made Quinn's teeth ache."
44.35% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags31
uselessAdditionCount5
matches
0"Miller swallowed, his Adam's apple bobbing wildly"
1"Miller suggested, his voice rising an octave"
2"He fumbled, his hands shaking"
3"Quinn walked, her boots clicking on the linoleum"
4"Quinn said, her hand dropping to her shoulder holster"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount13
fancyTags
0"Miller suggested (suggest)"
1"a voice whispered (whisper)"
2"Miller whispered (whisper)"
3"Eva corrected (correct)"
4"Miller announced (announce)"
5"Quinn observed (observe)"
6"Eva interjected (interject)"
7"Miller muttered (mutter)"
8"Quinn repeated (repeat)"
9"Quinn hissed (hiss)"
10"Eva screamed (scream)"
11"Quinn shouted (shout)"
12"Eva yelled (yell)"
dialogueSentences61
tagDensity0.262
leniency0.525
rawRatio0.813
effectiveRatio0.426
77.0431%