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Run: 2026-04-27-01KQ732RQHR5WXQ6DTFKG1Q3A0
Run Details
Model:
Qwen 3.6 27B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 57s
Cost:
$0.032886
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.71%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
49.77%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.28%
Sentence opener variety
(details)
41.67%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
3.75%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
41.67%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
77.8449%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Veil shrieked.
Aurora's ears popped, pressure building
until blood trickled from her right nostril, warm and metallic against her lip.
Nyx's whisper cut through the
sensory assault. "Behind you."
A tendril of grey mist
lashed out, seeking flesh. Aurora didn't turn.
She thrust the Fae-forged blade
backward blindly. The cold steel met resistance. A wet crunch followed.
The mist recoiled, dissolving into
a puddle of black sludge that sizzled on the stone. "Close," Aurora muttered.
She wiped her nose, eyes
adjusting to the sudden shift in light.
The familiar grey of London
fog vanished.
The world dissolved into swirling
ambers and deep crimsons. They stumbled through the rupture. The air changed instantly. Smog and diesel vanished.
Rich, heady aromas bombarded the
senses. Boiled sugar, fermented fruit, spices ground from impossible roots. Aurora gagged.
The scent triggered a wave
of nausea. Her
stomach
cramped.
This was Dymas, but stripped
of its grandeur. A ruin of excess. The ground buckled. Aurora dropped to one knee, boots sinking into a carpet of moss that felt disturbingly like human flesh. Pink, warm, and pulsing with a slow,
rhythmic
thrum. "Flesh-veil moss," Nyx observed. The Shade hovered over a patch, faintly glowing violet eyes narrowing within the hollow of their shadow-mask. "It feeds on contact. Keep your
weight
centred. Step on the veins, and it bites." Aurora followed the warning.
She lightened her step, placing
her boots
carefully
between the raised, corded veins of the floor. The moss hissed at her ankles, releasing puffs of golden pollen that smelled of burnt hair.
She checked the crescent scar
on her left wrist. The skin burned, a constant
reminder
that the supernatural proximity wasn't a dream. Ahead, structures
loomed
. Towers of twisted
porcelain
rose from the landscape, their surfaces covered in relief sculptures of feasting scenes. The figures weren't static stone. They moved. Frozen dancers turned their heads as Rory passed. Their mouths opened, silently screaming. "Tableaux vivants," Isolde murmured. The Half-Fae drifted past, her silver hair reaching her waist defying the stagnant air.
She left no footprints on
the pulsating moss. "Souls caught in the act of indulgence. The Prince preserves the most delicious moments forever. Or until he digests them." "Preservation sounds like imprisonment," Aurora snapped. She reached into her pocket, fingers brushing the leather satchel containing her delivery gear. Habit. Safety. "Yu-Fei teaches better hospitality back at the Golden Empress. You don't serve guests on a plate." "Yu-Fei feeds the living," Nyx replied.
Their voice carried a hollow
echo
, the tone of a man who had lost centuries. "Aldric learned that distinction in 1643. He tried to extend a royal feast. The Veil collapsed. He spent three hundred years choking on the aftertaste. Don't linger. The flavours here stick to the soul." "We need the gate," Aurora pointed to a massive archway in the distance.
It stood within a ring
of ancient oak standing stones that wept thick, red sap. The liquid sizzled where it hit the moss, carving grooves into the pink floor. "That looks like our exit." "An exit requires an entrance fee," Isolde's lavender eyes tracked a movement in the shadows between the
porcelain
towers. "The stones are Wardens of taste. They judge worthiness." "Worth of what? My student loan debt doesn't count?" "Worth of essence," Nyx drifted closer, solidifying their hand to grip Rory's shoulder. A
chill
shot
down her spine
, numbing the muscle. "Give them something they
desire
. Or they will take it anyway." They reached the circle. The standing stones formed a hexagon. In the centre rested a scale made of black gold. The pans hung suspended,
perfectly
balanced. Beside the scale stood a figure. A statue of a chef, apron stained with dark patterns, holding a cleaver. The statue's eyes were gems. Deep crimson. The Heartstone in Rory's pocket jumped. A violent jerk pulled her hand to her chest. The thumbnail-sized pendant
pulsed
, radiating heat like a fever against her collarbone. "It knows," Aurora whispered.
She reached up, fingers brushing
the silver chain. The pendant burned her palm. "This thing is a
beacon
. We brought the bait right to the trap." The chef statue's head rotated. A grinding of stone on stone
echoed
like boulders colliding. "TRIBUTE," the statue gurgled. The voice sounded like gravel in a blender, vibrating in Aurora's teeth. "WEIGH THE SOUL. FEED THE MOUTH." Aurora
scanned
the setup. The scale. The statue. The Heartstone's reaction. Her mind
raced
,
calculating
variables
. Pre-Law training hadn't helped with demon traps, but the logic held. "It wants a weighing," Aurora said. "But the scale's empty. You don't weigh a tribute. You compare it."
She grabbed a loose chunk
of fallen
porcelain
from the ruin's rubble. "Rock?" "Foolishness." The statue raised the cleaver. The blade hovered inches from the air. "LIFE FOR PASSAGE." "Or a swap." Aurora tossed the
porcelain
onto the left pan. It tipped heavily, metal groaning. She then unclasped the Heartstone. The gem flared, light blinding within the
gloom
. "How's this for heavy?"
She dropped the Heartstone onto
the right pan. The pan crashed down. The Heartstone's
weight
exceeded the stone. The scale shuddered. The statue froze. The crimson gems in its
eyes widened
. "IMPOSSIBLE. THE KEY. THE PRINCE'S KEY." The statue dropped to its knees, stone cracking. The cleaver clattered. The scale
began to
glow. Runes erupted from the mechanism, spiraling outward in arcs of blue fire. "THE WARD BREAKS. THE GATE OPENS." The standing stones shrieked. Light lanced from their tops, forming a tunnel of energy toward the archway. "BEHOLD! THE TOLL IS PAID!" Aurora stepped forward, ready to claim the path. Her coolheaded nature demanded caution. "Wait," Nyx's
whisper
cut through her thoughts. "Look at the floor." The moss around the scale bubbled. Vents opened. Gas hissed out. Green vapour, thick and choking, poured from the cracks. "Pox-mist,"
Nyx identified, their shadow-form rippling
. "Dymasian purgative. Culls the unworthy. You paid the toll, but the mechanism triggers the purge. The gate opens, yes. But it opens the floor drains too." The moss beneath their feet liquefied. Aurora's boots sank. The flesh-veil clamped around her ankles, squeezing hard. Her tibia shifted. Bone creaked under the pressure. Pain flared. Aurora stomped, driving her heel down. The moss released with a wet slap. "Nyx, shadow form! Get us airborne!" "I cannot sustain flight in this density!" Nyx's form
flickered
, losing cohesion. The gas
was eating
the shadow, dissolving their edges. Isolde floated above the mist, untouched. Her ethereal beauty remained unmarred by the filth. "The Seer walks unharmed," Aurora hissed, wrenching her foot free. She slashed the Fae blade through the rising slurry. The cold steel carved a clean line. A scream
echoed
from the ground. The moss recoiled from the blade. "The blade works! I'm carving a path! Cover me!" Aurora hacked forward, a tunnel of safety opening in the
churning
flesh. The Fae-forged blade held an edge that cut through the magical density. Nyx threw a cloak of shadow over Aurora's shoulders. The cold protected her skin from the corrosive gas, masking the burn. They waded forward, inches from the open gate. Isolde had already cleared the threshold, standing just beyond the ring of light. Then the scale exploded. The Heartstone detonated with a
pulse
of kinetic force. The blast threw Aurora backward. She hit the moss, air driven from her lungs. Stars danced behind her eyelids. The pendant tumbled from her grip, skittering across the obsidian toward the gate. "The Key!"
Nyx screamed, their voice losing the whisper, rising to a human roar
. The Heartstone rolled into the light of the gate. The energy tunnel lashed out, wrapping around the gem. The gate
began to
close, the light narrowing. Aurora scrambled up, vision swimming. Blood blinded half her sight. "We lose the Stone, we lose the way out!" She lunged for the gem. The gate shrank. Her fingers brushed the silver chain. The tunnel of light solidified, turning into a wall of force. Aurora hit the barrier. Pain exploded in her knuckles. The force
felt like hitting concrete
. The barrier held firm. The moss surged up around her waist, dragging her down. From the other side of the barrier, Isolde's voice drifted through the magic. Distorted. Muffled. "The Prince's kitchen requires fresh ingredients. The delivery arrives." The standing stones
began to
rotate. The geometry shifted. The gate wasn't closing. It
was aligning
with a larger mechanism deep in the earth. Beyond the barrier, the light shifted colour. Amber to deep, violent red. A shape materialised in the distance, visible through the narrowing aperture. A massive, silhouetted figure holding a fork and knife the size of oak trees. The figure's presence warped the air, gravity bending toward it. The ground shook. Rhythmic
footsteps
hammered the reality. *Thrum. Thrum. Thrum.* Aurora's grip tightened on the Fae blade. The blade hummed, resonating with the incoming threat, cold radiating up her arm to her shoulder. Her mind
raced
, discarding fear, focusing on the threat assessment. No magic could
stop that size
. Only speed. Only the edge. "Nyx. Now." Nyx's shadow merged with Aurora. Strength flooded her veins. Ice and void combined with muscle and bone. The Shade's power amplified her speed, turning her limbs into projectiles. She raised the blade against the approaching giant, positioning herself to parry the inevitable strike. The fork descended. Aurora screamed and drove her
weight
into the blade, meeting the blow that would shatter the world. Sparks of impossible heat showered the tunnel as steel met divine cutlery. The impact drove Aurora's boots deep into the floor, cracking the stone beneath her.
created_at
"2026-04-27T09:07:16.35Z"
4/27/2026, 9:07:16 AM
model
"qwen/qwen3.6-27b-20260422"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1706
moderation_latency
(null)
generation_time
177114
tokens_prompt
5338
tokens_completion
8699
native_tokens_prompt
5244
native_tokens_completion
8261
native_tokens_completion_images
(null)
native_tokens_reasoning
5943
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.032886
router
(null)
provider_responses
0
endpoint_id
"82097366-3a73-4790-ac36-f96ba9f6f577"
id
"chatcmpl-47cca3cb-2a61-9a89-82fb-077d1cad7f64"
is_byok
false
latency
1706
model_permaslug
"qwen/qwen3.6-27b-20260422"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777280836-VQiEIN0rdYHjPS7rVNlF"
session_id
(null)
api_type
"completions"
id
"gen-1777280836-agNHDcGDxrkUWM6LsKmD"
upstream_id
"chatcmpl-47cca3cb-2a61-9a89-82fb-077d1cad7f64"
total_cost
0.032886
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
43
tagDensity
0.419
leniency
0.837
rawRatio
0
effectiveRatio
0
93.71%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1591
totalAiIsmAdverbs
2
found
0
adverb
"carefully"
count
1
1
adverb
"perfectly"
count
1
highlights
0
"carefully"
1
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1591
totalAiIsms
34
found
0
word
"whisper"
count
3
1
word
"familiar"
count
1
2
word
"stomach"
count
1
3
word
"rhythmic"
count
2
4
word
"weight"
count
3
5
word
"reminder"
count
1
6
word
"loomed"
count
1
7
word
"porcelain"
count
4
8
word
"echo"
count
1
9
word
"chill"
count
1
10
word
"down her spine"
count
1
11
word
"desire"
count
1
12
word
"pulsed"
count
1
13
word
"beacon"
count
1
14
word
"echoed"
count
2
15
word
"scanned"
count
1
16
word
"raced"
count
2
17
word
"calculating"
count
1
18
word
"variables"
count
1
19
word
"gloom"
count
1
20
word
"flickered"
count
1
21
word
"churning"
count
1
22
word
"pulse"
count
1
23
word
"footsteps"
count
1
highlights
0
"whisper"
1
"familiar"
2
"stomach"
3
"rhythmic"
4
"weight"
5
"reminder"
6
"loomed"
7
"porcelain"
8
"echo"
9
"chill"
10
"down her spine"
11
"desire"
12
"pulsed"
13
"beacon"
14
"echoed"
15
"scanned"
16
"raced"
17
"calculating"
18
"variables"
19
"gloom"
20
"flickered"
21
"churning"
22
"pulse"
23
"footsteps"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
1
1
label
"wave of emotion"
count
1
highlights
0
"eyes widened"
1
"a wave of nausea"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
182
matches
0
"d in relief"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
182
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
206
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
3
totalWords
1591
ratio
0.002
matches
0
"Thrum. Thrum. Thrum."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
49.77%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
64
wordCount
1297
uniqueNames
12
maxNameDensity
2
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Veil
1
Fae-forged
2
London
1
Dymas
1
Shade
2
Rory
3
Half-Fae
1
Nyx
10
Heartstone
7
Aurora
26
Fae
5
Isolde
5
persons
0
"Veil"
1
"Shade"
2
"Rory"
3
"Half-Fae"
4
"Nyx"
5
"Heartstone"
6
"Aurora"
7
"Fae"
8
"Isolde"
places
0
"London"
globalScore
0.498
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
103
glossingSentenceCount
2
matches
0
"sounded like gravel in a blender, vibratin"
1
"felt like hitting concrete"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1591
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
206
matches
0
"stop that size"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
58
mean
27.43
std
14.28
cv
0.521
sampleLengths
0
30
1
43
2
31
3
52
4
30
5
36
6
58
7
40
8
46
9
38
10
55
11
47
12
28
13
9
14
33
15
52
16
27
17
30
18
37
19
27
20
18
21
13
22
16
23
33
24
8
25
23
26
40
27
17
28
5
29
24
30
20
31
32
32
25
33
15
34
6
35
21
36
14
37
47
38
45
39
21
40
4
41
41
42
14
43
26
44
19
45
40
46
14
47
24
48
24
49
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
182
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
251
matches
0
"was eating"
1
"was aligning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
206
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1305
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.01685823754789272
lyAdverbCount
10
lyAdverbRatio
0.007662835249042145
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
206
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
206
mean
7.72
std
4.84
cv
0.627
sampleLengths
0
3
1
18
2
7
3
2
4
9
5
3
6
7
7
5
8
4
9
15
10
3
11
12
12
7
13
9
14
5
15
4
16
4
17
6
18
9
19
2
20
7
21
3
22
8
23
4
24
3
25
18
26
9
27
4
28
17
29
15
30
4
31
16
32
16
33
9
34
13
35
3
36
17
37
5
38
2
39
8
40
5
41
4
42
14
43
8
44
20
45
6
46
14
47
1
48
1
49
16
46.28%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
28
diversityRatio
0.3592233009708738
totalSentences
206
uniqueOpeners
74
41.67%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
160
matches
0
"Then the scale exploded."
1
"Only the edge."
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
160
matches
0
"She thrust the Fae-forged blade"
1
"She wiped her nose, eyes"
2
"They stumbled through the rupture."
3
"Her stomach cramped."
4
"She lightened her step, placing"
5
"She checked the crescent scar"
6
"Their mouths opened, silently screaming."
7
"She left no footprints on"
8
"She reached into her pocket,"
9
"Their voice carried a hollow"
10
"It stood within a ring"
11
"They reached the circle."
12
"She reached up, fingers brushing"
13
"Her mind raced, calculating variables."
14
"She grabbed a loose chunk"
15
"It tipped heavily, metal groaning."
16
"She then unclasped the Heartstone."
17
"She dropped the Heartstone onto"
18
"Her coolheaded nature demanded caution."
19
"Her tibia shifted."
ratio
0.181
3.75%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
146
totalSentences
160
matches
0
"The Veil shrieked."
1
"Aurora's ears popped, pressure building"
2
"Nyx's whisper cut through the"
3
"A tendril of grey mist"
4
"Aurora didn't turn."
5
"She thrust the Fae-forged blade"
6
"The cold steel met resistance."
7
"A wet crunch followed."
8
"The mist recoiled, dissolving into"
9
"She wiped her nose, eyes"
10
"The familiar grey of London"
11
"The world dissolved into swirling"
12
"They stumbled through the rupture."
13
"The air changed instantly."
14
"Smog and diesel vanished."
15
"Rich, heady aromas bombarded the"
16
"The scent triggered a wave"
17
"Her stomach cramped."
18
"This was Dymas, but stripped"
19
"A ruin of excess."
ratio
0.913
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
160
matches
(empty)
ratio
0
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
3
matches
0
"The moss hissed at her ankles, releasing puffs of golden pollen that smelled of burnt hair."
1
"The Half-Fae drifted past, her silver hair reaching her waist defying the stagnant air."
2
"It stood within a ring of ancient oak standing stones that wept thick, red sap."
41.67%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
3
matches
0
"The statue dropped, stone cracking"
1
"Nyx identified, their shadow-form rippling"
2
"Nyx screamed, their voice losing the whisper, rising to a human roar"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
7
fancyTags
0
"Aurora muttered (mutter)"
1
"Nyx observed (observe)"
2
"Isolde murmured (murmur)"
3
"Aurora snapped (snap)"
4
"Aurora whispered (whisper)"
5
"Aurora hissed (hiss)"
6
"Nyx screamed (scream)"
dialogueSentences
43
tagDensity
0.209
leniency
0.419
rawRatio
0.778
effectiveRatio
0.326
77.8449%