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Run: 2026-04-27-01KQ739V9JS3CMSXNGSTJ1M0G3
Run Details
Model:
Qwen 3.6 27B
Test:
Bad Writing Habits
Scenario:
Romance: separated couple reunites
Duration:
2m 37s
Cost:
$0.034283
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
35.41%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.44%
Sentence opener variety
(details)
22.22%
Adverb-first sentence starts
(details)
84.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
76.61%
Useless dialogue additions
(details)
92.86%
Dialogue tag variety (said vs. fancy)
(details)
82.2605%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Romance genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4415" name="Lucien Moreau" aliases="Lucien, Luc, the Frenchman" pronouns="he/him" species="Half-Demon" storyRole="Ally"> <eyeColor>heterochromatic — one amber, one black</eyeColor> <hair>slicked-back platinum blond</hair> <height>5'11"</height> <age>32</age> <cane>ivory-handled cane that conceals a thin blade</cane> <dress>tailored charcoal suits</dress> <description>An impeccably dressed fixer and information broker in London's supernatural underworld. He speaks four languages fluently.</description> <backstory>Born in Marseille to a human mother and a demon father from the realm of Avaros.</backstory> </character> <location id="858" name="Eva's Flat" aliases="Eva's place, the flat on Brick Lane" realm="Earth"> <cat>tabby cat named Ptolemy</cat> <security>three deadbolts on the front door</security> <description>A cramped one-bedroom flat above a curry house on Brick Lane, East London. Every surface is covered with books, scrolls, and research notes.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the romance genre. Two people who parted on complicated terms are forced together again when one shows up unannounced at the other's flat. There's history between them — attraction, hurt, and things left unsaid. Write the scene from the moment the door opens. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The deadbolt screamed against the
strike plate. Rory yanked the door inward, bracing her shoulder against the frame to haul the crate of rice wine bottles across the threshold. The crate stayed put.
Lucien Moreau occupied the space
between her peeling doorframe and the
gloom
of the corridor, his tailored charcoal suit an insult to the grime of Silas' bar.
He rested his ivory-handled cane
on the warped floorboards, the metal tip digging a dark groove into the wood.
His amber eye tracked the
crate, then the black scar across her knuckles, before settling on her face with the slow, deliberate focus of a
predator
recognising its mate.
Rice wine bottles clattered against
the metal crate as Rory shoved the handle sideways. "You're obstructing a legitimate delivery." "I'm obstructing a death sentence."
He didn't blink
.
The scent of ozone and
expensive tobacco washed over her, drowning out the usual perfume of stale beer and damp plaster. "Move aside, Rory." She planted her boots wider. "My name is Aurora. You haven't earned that syllable since March." "March was a tactical withdrawal."
Lucien adjusted his cufflinks
. Gold. Engraved with runes that hurt to look at directly. "This is a tactical intervention. Step." She didn't budge.
Her gaze flicked to the
cane.
The ivory handle bore a
hairline fracture. He'd used the blade recently. "Silas owes you a favour?" "Silas owes you rent. He's too busy counting coins to notice the wights gathering three floors down. I'm here because you're leaking like a sieve, and the predators can smell the breach from the Underground."
Rory's hand drifted to her
left wrist. Beneath the sleeve of her delivery uniform, the crescent-shaped scar
throbbed
with a dull, heatless ache. She pulled the fabric tight. "Evan's dead. I checked the
pulse
. Twice. The problem is
resolved
." "Evan was the lock."
Lucien took a half-step forward
.
The air pressure in the
cramped hallway dropped, making Rory's ears pop. "Killing the lock doesn't close the door. It invites in everything waiting on the other side." "So what's your diagnosis, Doctor Moreau? Should I call an exorcist? Burn sage?" "You should be listening."
He leaned the cane against
the wall, his posture shifting from languid to rigid. "Evan was a minor warden for the Avaros court. He didn't abuse you because he was a monster. He abused you because he was fattening you. Your blood carries a
resonance
. The mark on your wrist isn't a scar. It's a
beacon
." Rory laughed. The sound came out sharp, brittle. "A
beacon
. Brilliant. Really. Next you'll tell me my part-time job delivering stir-fry is part of a grand supernatural conspiracy." "Your part-time job puts you in motion. Keeps the signature fluctuating. You were surviving by accident. Now that Evan is gone, the
beacon
is broadcasting on a clear frequency. They know where you are. They know what you are." Lucien's black eye dilated, swallowing the iris. "The question is whether you care enough to stay alive." Rory felt a spike of irritation prick her spine.
She hated the cadence of
his voice. That smooth, multilingual baritone had soothed her through panic attacks and interrogations alike.
It had also lied to
her about the nature of the curse, left her with the scar, and vanished without a trace for three months. "I care enough to not let a half-demon in a three-thousand-quid suit dictate my existence." "Then prove it." Lucien tapped the cane against her boot. The sound rang like a gong. "Show me the mark." "No." "Rory." "Absolutely not."
She turned to slide the
crate across the threshold, to reclaim her flat, to shut the door and lock the three deadbolts. Lucien moved faster than humanly possible.
His hand shot out, fingers
closing around her wrist with iron strength. He didn't squeeze. He held.
His thumb brushed the crescent
shape. A jolt of static electricity snapped between skin and skin, making Rory's toes curl inside her socks. The scar flared white-hot,
searing
her flesh.
She gasped and tried to
wrench away. He didn't let go. "Do you feel that?" "Pain? Yes. You're breaking my arm? No. Let go!" "It's waking up." Lucien's voice dropped an octave, vibrating in her chest cavity. "The
beacon
is synchronising with an external source. Something is knocking, Rory. From inside the mark." Rory froze. Beneath the agony, a rhythm
pulsed
against her bone. *Thump-thump. Thump-thump.* A heartbeat that wasn't hers. "Let. Go." She drove her knee upward, aiming for his groin. Lucien twisted away with fluid grace, absorbing the impact against his hip without a flinch. He didn't stumble. He didn't even grunt. He just watched her with that maddening mixture of admiration and pity. "You still have your kicks. Good. You'll need them." "You're welcome to try them on the way out." Rory rubbed her wrist, wincing as the throbbing intensified. She reached for the doorknob. "This conversation is over. You have one second to leave before I introduce you to Silas' shotgun collection." "Silas doesn't own a shotgun. He owns a rusted revolver and a bottle of whiskey that'll kill a horse." Lucien stepped back, giving her the illusion of space. He never raised his hands. "Check the locks, Rory." Rory's hand paused on the brass handle. Her mind
raced
through the checklist. Deadbolt. Chain. Bolt. Secure. Always secure. Eva had drilled that into her head after the mugging on Brick Lane. She pulled the door shut. The wood groaned. She engaged the deadbolt. The metal clunked. Solid. She moved to the chain. Her fingers touched the cold metal of the slide. It was warm. No. It
was vibrating
. A faint tremor ran through the latch, rattling the screws in the frame. "What the hell..." Rory pushed off the door, backing into the small kitchenette. "Lucien, did you pick the lock?" "I didn't touch the outside." Lucien's voice came from behind her, low and urgent. "Check the window." Rory spun. The dormer window faced the alley, barred with iron. The glass stood intact. Yet the frost pattern spread across the pane hadn't been there when she'd closed it ten minutes ago. Black shapes
etched
themselves into the ice, spiralling inward with impossible speed. "They're bypassing the wards." Lucien drew the blade from his cane with a sickening slide of steel. The metal hissed, glowing with a pale violet light that cast long, jagged shadows across the room. "My wards. I set them up in March. They're burning through in seconds. That shouldn't be possible." "Unless you let them in." Rory grabbed a carving knife from the hook beside the fridge. Her grip tightened until her knuckles blanched. "You led them here." "I tracked them to you." Lucien moved to position himself between her and the door, his heterochromatic eyes
scanning
the room for threats. "The
beacon
is a homing signal. They weren't tracking you. They were tracking Evan. Now he's gone, the signal reverted to the source. You." "And you?" Rory brandished the knife. "Why are you the source?" "Because I bound the curse to your blood." Lucien didn't look away from the door. The wood swelled, darkening as if soaked in ink. "To hide you from the court. I made myself the anchor. When Evan died, the anchor snapped. They're not coming for you, Rory. They're coming for the anchor. I'm just trying to get you out before they burn the building down." The doorknob rattled. Not a jiggle. A wrench. Metal shrieked against metal. The frame splintered with a crack like a gunshot. "Out?" Rory's eyes darted to the window. The black shapes
pulsed
, and the iron bars groaned under invisible pressure. Steel bent. "We're trapped." "Not trapped. Relocating." Lucien holstered the blade and grabbed her arm again, his touch desperate this time. He pulled her toward the narrow staircase that led up to the roof hatch. "Eva's flat is secure? Brick Lane?" "Eva's flat is compromised. I left the keys with Silas to move my things." Rory dug her heels in. "We go nowhere. I fight." Lucien paused at the bottom step. He turned his head, his profile sharp,
jaw clenched
. "You fight? With a carving knife? Against a coven of wraiths who ate Evan Carter for breakfast?" "I kill him. I can kill them." Rory's chest heaved. The scar burned so bright tears pricked her eyes, but she kept her gaze level. "You don't get to decide my survival. You don't get to decide anything." "I'm not deciding." Lucien's voice
shattered
. The composure cracked, revealing the raw, jagged edge beneath. "I'm begging you. Please." The word
hung in the air
, heavy and alien. Lucien Moreau didn't beg. Fixers traded in threats. Information. Favour. Never pleas. A floorboard above them caved in with a thunderous crash. Dust and debris rained down into the stairwell. Shadows poured through the hole, twisting, elongating, taking shape with too many joints and teeth like broken glass. "Move!" Lucien roared. He hauled Rory upward, dragging her up the stairs as the first wraith screeched, a sound that tore at the fabric of sanity. Its talons raked the air where Rory's head had been a second before, scorching gouges into the wood. Rory scrambled for the roof latch, her heart hammering against her ribs like a trapped bird. She threw the release. The hatch jarred, stuck fast. Something heavy slammed against the other side. "It's jammed!" Rory yelled, slamming her shoulder against the wood. "The blade!" Lucien shoved the cane toward her. "Cut the seal!" Rory snatched the weapon. She pressed the violet blade against the seam of the hatch. The metal sizzled. The lock melted. With a final shove, she popped the latch. Cold air blasted back, smelling of rain and distant smoke. "Go!" Lucien shoved her through the opening. She stumbled onto the gravel roof, gasping. She reached back, ready to pull him up. The hatch didn't open. A massive, shadowy hand clamped over the centre, pressing it shut with crushing force. Through the gap, a single eye, red and veined, stared up at Rory. It narrowed. It smiled. "Lucien!" Rory screamed. She grabbed the edge of the hatch, heaving all her
weight
. The wood groaned but held fast. The shadow hand flexed. Fingers lengthened, boring through the wood like butter, grasping outward for her ankle. She slashed the fingers with the cane blade. The flesh hissed and retreated, dissolving into smoke, but more hands punched through the floorboards now. Three. Four. A cluster of talons reaching for her. Rory backed away, the grit cutting into her palms. She swung the blade, carving arcs of violet light, but the shadows multiplied. They poured from the hatch like oil, crawling up the walls, converging on her position.
Then the roof access door
behind her burst inward. A figure lunged from the darkness, tackling Rory to the gravel. She cried out as the wind left her lungs, but the impact was solid, human. Lucien's body pinned hers, shielding her from the swarming shadows. He rolled, bringing the cane up in a savage arc that decapitated a lunging tendril of smoke. He pushed up, straddling her, his chest heaving. His suit jacket
was torn
, revealing a patch of pale skin on his shoulder
etched
with glowing
runes that pulsed
in time with her wrist. "Run," he gritted out, slashing at another shadow that
tried to
climb the parapet. "Or stay and die. Choose. Now." The eye in the hatch widened. A voice, layered with a thousand whispers, slithered up through the wood. *"The anchor yields. The
beacon
burns. Take them both."* The roof shuddered. The chimney stack crumbled. The ground beneath them split open, revealing
not bricks and mortar, but a spiralling abyss of red light
and
churning
darkness. The abyss roared, reaching up with tendrils of pure hunger. Lucien looked down at Rory, his eyes blazing, amber and black swirling into a vortex of power. He raised the blade,
not to strike, but to plunge it into his own chest
. "I'm severing the link!" he shouted over the din. "It'll kill the
beacon
. It'll kill me." Rory's hand shot up, grabbing his wrist. The blade hovered inches from his heart. "No. We burn it out. Together." She drove her thumb hard into the pulsing scar on her own wrist, tearing the skin, letting the blood spill onto the glowing runes on his shoulder. The reaction was instantaneous. A shockwave of white fire erupted from the point of contact, blasting the shadows back, sealing the rift, and lifting them both off the ground as the world turned to static.
created_at
"2026-04-27T09:11:08.35Z"
4/27/2026, 9:11:08 AM
model
"qwen/qwen3.6-27b-20260422"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1496
moderation_latency
(null)
generation_time
157324
tokens_prompt
4556
tokens_completion
9269
native_tokens_prompt
4417
native_tokens_completion
8787
native_tokens_completion_images
(null)
native_tokens_reasoning
5849
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0342834
router
(null)
provider_responses
0
endpoint_id
"82097366-3a73-4790-ac36-f96ba9f6f577"
id
"chatcmpl-13fc2761-ac4c-95e6-8c3b-bf315aaf6e38"
is_byok
false
latency
1495
model_permaslug
"qwen/qwen3.6-27b-20260422"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777281068-rNsHZ8SCtarWa0H16J0C"
session_id
(null)
api_type
"completions"
id
"gen-1777281068-vAxRoh8B07wmkI3t7bA0"
upstream_id
"chatcmpl-13fc2761-ac4c-95e6-8c3b-bf315aaf6e38"
total_cost
0.0342834
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
31
adverbTagCount
1
adverbTags
0
"Lucien stepped back [back]"
dialogueSentences
70
tagDensity
0.443
leniency
0.886
rawRatio
0.032
effectiveRatio
0.029
97.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2090
totalAiIsmAdverbs
1
found
0
adverb
"really"
count
1
highlights
0
"really"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
35.41%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2090
totalAiIsms
27
found
0
word
"gloom"
count
1
1
word
"predator"
count
1
2
word
"flicked"
count
1
3
word
"throbbed"
count
1
4
word
"pulse"
count
1
5
word
"resolved"
count
1
6
word
"resonance"
count
1
7
word
"beacon"
count
7
8
word
"absolutely"
count
1
9
word
"searing"
count
1
10
word
"pulsed"
count
3
11
word
"raced"
count
1
12
word
"etched"
count
2
13
word
"scanning"
count
1
14
word
"jaw clenched"
count
1
15
word
"shattered"
count
1
16
word
"weight"
count
1
17
word
"churning"
count
1
highlights
0
"gloom"
1
"predator"
2
"flicked"
3
"throbbed"
4
"pulse"
5
"resolved"
6
"resonance"
7
"beacon"
8
"absolutely"
9
"searing"
10
"pulsed"
11
"raced"
12
"etched"
13
"scanning"
14
"jaw clenched"
15
"shattered"
16
"weight"
17
"churning"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"jaw/fists clenched"
count
1
1
label
"hung in the air"
count
1
highlights
0
"jaw clenched"
1
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
174
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
174
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
214
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
47
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
11
totalWords
2090
ratio
0.005
matches
0
"Thump-thump. Thump-thump."
1
"\"The anchor yields. The beacon burns. Take them both.\""
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
55
wordCount
1485
uniqueNames
6
maxNameDensity
1.89
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Moreau
2
Rory
28
Gold
1
Lucien
22
Brick
1
Lane
1
persons
0
"Moreau"
1
"Rory"
2
"Lucien"
places
0
"Brick"
1
"Lane"
globalScore
0.557
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
108
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
0.957
wordCount
2090
matches
0
"not bricks and mortar, but a spiralling abyss of red light"
1
"not to strike, but to plunge it into his own chest"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
214
matches
0
"runes that pulsed"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
67
mean
31.19
std
18.06
cv
0.579
sampleLengths
0
108
1
19
2
32
3
16
4
25
5
26
6
35
7
39
8
37
9
13
10
60
11
28
12
56
13
69
14
20
15
1
16
1
17
24
18
60
19
8
20
9
21
29
22
18
23
11
24
43
25
41
26
37
27
32
28
21
29
29
30
19
31
17
32
45
33
51
34
27
35
47
36
11
37
65
38
21
39
23
40
37
41
24
42
32
43
38
44
19
45
21
46
36
47
44
48
32
49
10
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
174
matches
0
"was torn"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
269
matches
0
"was vibrating"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
214
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1321
adjectiveStacks
1
stackExamples
0
"grand supernatural part-time job"
adverbCount
22
adverbRatio
0.016654049962149888
lyAdverbCount
1
lyAdverbRatio
0.000757002271006813
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
214
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
214
mean
9.77
std
7.77
cv
0.795
sampleLengths
0
7
1
22
2
4
3
27
4
19
5
29
6
14
7
5
8
8
9
21
10
3
11
5
12
11
13
9
14
1
15
9
16
6
17
3
18
6
19
7
20
5
21
5
22
35
23
7
24
16
25
5
26
11
27
9
28
12
29
16
30
13
31
18
32
42
33
2
34
6
35
20
36
46
37
10
38
9
39
7
40
13
41
25
42
15
43
10
44
6
45
4
46
1
47
1
48
24
49
6
48.44%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.3411214953271028
totalSentences
214
uniqueOpeners
73
22.22%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
150
matches
0
"Then the roof access door"
ratio
0.007
84.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
150
matches
0
"He rested his ivory-handled cane"
1
"His amber eye tracked the"
2
"He didn't blink"
3
"She planted her boots wider."
4
"She didn't budge."
5
"Her gaze flicked to the"
6
"He'd used the blade recently."
7
"She pulled the fabric tight."
8
"He leaned the cane against"
9
"She hated the cadence of"
10
"It had also lied to"
11
"She turned to slide the"
12
"His hand shot out, fingers"
13
"He didn't squeeze."
14
"His thumb brushed the crescent"
15
"She gasped and tried to"
16
"He didn't let go."
17
"She drove her knee upward,"
18
"He didn't stumble."
19
"He didn't even grunt."
ratio
0.34
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
140
totalSentences
150
matches
0
"The deadbolt screamed against the"
1
"Rory yanked the door inward,"
2
"The crate stayed put."
3
"Lucien Moreau occupied the space"
4
"He rested his ivory-handled cane"
5
"His amber eye tracked the"
6
"Rice wine bottles clattered against"
7
"He didn't blink"
8
"The scent of ozone and"
9
"She planted her boots wider."
10
"Lucien adjusted his cufflinks"
11
"She didn't budge."
12
"Her gaze flicked to the"
13
"The ivory handle bore a"
14
"He'd used the blade recently."
15
"Rory's hand drifted to her"
16
"She pulled the fabric tight."
17
"Lucien took a half-step forward"
18
"The air pressure in the"
19
"He leaned the cane against"
ratio
0.933
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
150
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
0
matches
(empty)
76.61%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
31
uselessAdditionCount
3
matches
0
"He leaned, his posture shifting from languid to rigid"
1
"Lucien moved, his heterochromatic eyes scanning the room for threats"
2
"Lucien holstered, his touch desperate this time"
92.86%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
4
fancyTags
0
"Lucien roared (roar)"
1
"Rory yelled (yell)"
2
"Rory screamed (scream)"
3
"he shouted (shout)"
dialogueSentences
70
tagDensity
0.057
leniency
0.114
rawRatio
1
effectiveRatio
0.114
82.2605%