Run: 2026-04-27-01KQ73BEFDGMD04150290GY86Z

Run Details

Duration:
4m 20s
Cost:
$0.025473
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora shoved the rusted iron gate aside. Metal shrieked against petrified oak. Her palm slapped the silver chain at her throat. The Heartstone Pendant burned cold against her sternum. She crossed the threshold without looking back. The bracken gave way to packed earth. Ancient oak standing stones formed a ragged circle ahead. Wildflowers bloomed in impossible clusters. Crimson poppies, silver asters, gold buttercups. They should not survive November. The air tasted of damp soil and ozone. Time stretched thin here. An hour inside meant minutes outside, or days. She checked her watch. The hands spun backwards. Footsteps crunched behind her. Not hers. Aurora froze. Her bright blue eyes scanned the treeline. Shadows pooled between the trunks. She traced the crescent scar on her left wrist with her thumb. A grounding habit. The pendant pulsed. A faint crimson glow seeped through her coat. Hel portal. Or something waking up. She pulled a cracked phone from her pocket. Static hissed. Silas voice cut through the receiver. You are walking into a blind spot. Signal is stable. Found the marker. Standing stones are intact. Marker The line crackled. The client mentioned a stone circle. You are sure it is just flora. Flora does not breathe. She pressed a palm to the nearest trunk. Bark rippled. Faint. Rhythmic. She kept her stance wide. Boots planted firmly. Hold position. I am sending the van. The screen went black. Dead air. No signal. Just the pulse of the silver gem against her skin. She slid the phone back into her pocket. Silence settled over the clearing. Heavy. Deliberate. She turned slowly. The grove closed in. Trees leaned inward like drawn blades. The wildflowers dipped in unison. No wind. She stepped forward. Boots sank into soft mulch. Something brushed her ankle. A vine. A tongue. She did not flinch. Cool assessment. She kicked the appendage aside. It recoiled. Leaves hissed. The pendant warmth climbed. Faint inner glow brightened. She followed the pull. The path narrowed. Branches scraped her shoulders. Straight shoulder-length black hair plastered to her neck. She pulled a leather-bound notebook from her coat. Pencil hovered over blank paper. Three rules for surviving Fae-touched zones. Do not accept food. Do not speak your true name. Do not break eye contact with reflections. She crossed the first rule off. No invitations here. Just silence. And waiting. A branch snapped. Left flank. She pivoted. Nothing. Just a dropped acorn. She exhaled. Moisture fogged the air. The temperature dropped. Her breath formed pale clouds. The pendant vibrated. A low hum shook her ribs. She traced the path of light. Crimson. Deeper. She pushed through a curtain of thick ivy. Leaves clung to her coat like desperate hands. She brushed them away. The clearing opened. A pool of still water sat at the very centre. Black as polished glass. No stars reflected. Only darkness. She approached. Knees bent. Peered down. The surface rippled. Not from her movement. Something beneath stirred. Ripples expanded. Concentric rings. They matched the pendant pulse. Tick-tock. Flip-flop. The rhythm synced with her heartbeat. Her pulse quickened. She straightened. Hand drifted to the pistol holstered under her coat. Felt the cold steel. Safety clicked off. You are lost, little sparrow. The voice came from everywhere. Bark. Water. Air. It layered over itself. Male. Female. Child. Elder. She kept the gun level. Fingers rested lightly on the trigger guard. State your business in the grove. A low laugh echoed through the branches. Business. Always business. Cardiff girl with a London accent. You bring a pretty stone. It sings. She tilted her head. Muscles tightened along her jaw. It belongs to me. Belonging. Such a mortal word. Footsteps circled the pool. Heavy. Deliberate. Branches swayed out of turn. She tracked the movement. Shadows detached from the trunks. Tall. Slender. Too many joints. They stepped into the pale moonlight. The air shimmered. Aurora dropped to a crouch. Gun steady. Breath controlled. Stay back. The figures stopped. Seven of them. Pale skin stretched taut over sharp angles. Eyes like cracked porcelain. They bowed in unison. Then straightened. Smiles split their faces. Too wide. Too many teeth. The pendant flared. Heat seared her chest. She unclipped the chain. Metal bit into her fingers. She held the stone out. Generous. Keep it. She tossed the pendant. It arced through the air. Trajectory calculated. Past the first figure. Toward the second. They did not move. The stone dropped into the black water. No splash. Just a soft plink. The surface froze. Then shattered. Glassy shards exploded outward. Aurora rolled. Mud and leaves sprayed her back. She came up firing. Three rounds. Suppressed crack. Suppressed crack. Suppressed crack. The figures dissolved into smoke. Then reformed. Faster. Closer. You play with fire, Rory. She backed up. Boots slipped on wet roots. Heel caught. She fell. Hard. Elbow cracked against stone. Pain shot up her arm. She twisted. Gun swung upward. Muzzle pointed at the sky. The lead figure loomed over her. Long fingers dripped black water. They reached down. Give us the name. She spat blood. Tasted copper. Ask Silas. The fingers closed around her throat. Not to crush. To test. To claim. The grove went silent. Even the wind held its breath. Above, the canopy tore open. A shape descended. Wings of stained glass and bone. It landed between them. The figure grip loosened. Fear flickered in its porcelain eyes. Aurora smiled. Blood stained her teeth. Told you. Business. The thing on the ground tilted its head. One eye matched her bright blue. The other held the deep crimson of the Heartstone. It spoke. Voice raw. Familiar. We need to talk about your ex. Aurora stomach dropped. Evan stood in the clearing. Or something wearing his face. It raised a hand. The sky cracked. Lightning struck the standing stones. They split down the middle. The earth beneath her gave way. She hit the ground running.
created_at"2026-04-27T09:14:14.271Z" 4/27/2026, 9:14:14 AM
model"qwen/qwen3.6-27b-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1227
moderation_latency(null)
generation_time126138
tokens_prompt4560
tokens_completion6698
native_tokens_prompt4403
native_tokens_completion6342
native_tokens_completion_images(null)
native_tokens_reasoning4942
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.025473
router(null)
provider_responses
0
endpoint_id"82097366-3a73-4790-ac36-f96ba9f6f577"
id"chatcmpl-68884c5a-50cc-956a-a212-a8725dbedecc"
is_byokfalse
latency1227
model_permaslug"qwen/qwen3.6-27b-20260422"
provider_name"Alibaba"
status200
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request_id"req-1777281254-1nGq1fJTheyEiFhRhZ9C"
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upstream_id"chatcmpl-68884c5a-50cc-956a-a212-a8725dbedecc"
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provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
84.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount980
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"very"
count1
2
adverb"lightly"
count1
highlights
0"slowly"
1"very"
2"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount980
totalAiIsms26
found
0
word"footsteps"
count2
1
word"scanned"
count1
2
word"traced"
count2
3
word"pulsed"
count1
4
word"rhythmic"
count1
5
word"firmly"
count1
6
word"pulse"
count3
7
word"silence"
count2
8
word"warmth"
count1
9
word"vibrated"
count1
10
word"quickened"
count1
11
word"echoed"
count1
12
word"shimmered"
count1
13
word"porcelain"
count2
14
word"calculated"
count1
15
word"shattered"
count1
16
word"loomed"
count1
17
word"flickered"
count1
18
word"familiar"
count1
19
word"stomach"
count1
highlights
0"footsteps"
1"scanned"
2"traced"
3"pulsed"
4"rhythmic"
5"firmly"
6"pulse"
7"silence"
8"warmth"
9"vibrated"
10"quickened"
11"echoed"
12"shimmered"
13"porcelain"
14"calculated"
15"shattered"
16"loomed"
17"flickered"
18"familiar"
19"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences251
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences251
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences251
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen12
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords980
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount980
uniqueNames12
maxNameDensity0.61
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant1
November1
Fae-touched1
London1
Rory1
Silas2
Aurora6
You5
Boots3
Do3
Suppressed3
persons
0"Pendant"
1"Rory"
2"Silas"
3"Aurora"
4"You"
5"Boots"
places
0"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount980
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences251
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean28
std30.92
cv1.104
sampleLengths
036
160
252
316
47
510
61
716
84
920
107
1196
1264
13139
145
1528
166
1723
1813
195
2043
212
2253
231
242
2573
265
2746
284
297
3057
313
3228
337
3441
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences251
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs210
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences251
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount985
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.028426395939086295
lyAdverbCount4
lyAdverbRatio0.0040609137055837565
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences251
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences251
mean3.9
std2.15
cv0.55
sampleLengths
07
15
29
38
47
57
69
75
86
95
108
114
128
134
144
154
162
172
187
195
2012
213
223
238
242
254
268
272
286
297
303
313
324
334
346
357
364
378
382
391
401
415
423
432
445
454
462
472
4810
498
77.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4820717131474104
totalSentences251
uniqueOpeners121
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences169
matches
0"Just the pulse of the"
1"Just a dropped acorn."
2"Such a mortal word."
3"Too many joints."
4"Too many teeth."
5"Just a soft plink."
6"Even the wind held its"
ratio0.041
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount50
totalSentences169
matches
0"Her palm slapped the silver"
1"She crossed the threshold without"
2"They should not survive November."
3"She checked her watch."
4"Her bright blue eyes scanned"
5"She traced the crescent scar"
6"She pulled a cracked phone"
7"You are walking into a"
8"You are sure it is"
9"She pressed a palm to"
10"She kept her stance wide."
11"I am sending the van."
12"She slid the phone back"
13"She turned slowly."
14"She stepped forward."
15"She did not flinch."
16"She kicked the appendage aside."
17"She followed the pull."
18"She pulled a leather-bound notebook"
19"She crossed the first rule"
ratio0.296
63.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount134
totalSentences169
matches
0"Aurora shoved the rusted iron"
1"Metal shrieked against petrified oak."
2"Her palm slapped the silver"
3"The Heartstone Pendant burned cold"
4"She crossed the threshold without"
5"The bracken gave way to"
6"Wildflowers bloomed in impossible clusters."
7"Crimson poppies, silver asters, gold"
8"They should not survive November."
9"The air tasted of damp"
10"Time stretched thin here."
11"An hour inside meant minutes"
12"She checked her watch."
13"The hands spun backwards."
14"Footsteps crunched behind her."
15"Her bright blue eyes scanned"
16"Shadows pooled between the trunks."
17"She traced the crescent scar"
18"A grounding habit."
19"The pendant pulsed."
ratio0.793
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences169
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences3
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.8600%