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Run: 2026-04-27-01KQ73HYFK40ZZ9QZ5FR15YY7N
Run Details
Model:
Qwen 3.6 35B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 8s
Cost:
$0.010214
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.82%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
10.33%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
97.37%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.49%
Sentence opener variety
(details)
66.23%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
22.91%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
3.97%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
36.79%
Dialogue tag variety (said vs. fancy)
(details)
82.0523%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The corridor of woven roots
collapsed without warning.
Aurora Carter caught the edge
of a petrified trunk before the floor gave way to a chasm of shifting amber glass.
Nyx slid past her, a
ribbon of living shadow catching the lip of the ledge.
Isolde floated across the gap
as if stepping on invisible stairs, her silver hair trailing behind like spun frost
.
They landed on a narrow
ridge overlooking a valley that defied terrestrial logic.
The sky burned in a
perpetual warm amber, streaked with veins of liquid gold that
pulsed
like slow heartbeats. Below, terraced vineyards spiralled down into thick mist.
The vines themselves were thick
as pythons, their leaves a deep bruised purple, heavy with clusters of fruit that gleamed like polished obsidian.
The air tasted of overripe
plums, charred sugar, and something metallic, like old pennies left in the rain. "We dropped three floors into that."
Aurora brushed crushed leaf matter
from her jacket.
Her left wrist twitched beneath
her sleeve.
The Heartstone pendant grew warm
against her sternum.
She pressed a thumb to
the crimson gem.
It throbbed in a steady
rhythm, matching the
pulse
in her neck. "Depth is merely a suggestion here."
Nyx settled into a more
solid silhouette, though their feet left no impression on the
crystalline
soil. "Belphegor does not build upwards. He builds inwards. And downwards. Always hungry." "Hunger shapes stone as well as flesh."
Isolde fixed her pale lavender
eyes on the distant treeline. "The roots drink what the branches refuse. Follow the scent of rot and sweetness. The gate waits where the first feast ends."
Aurora adjusted the strap of
her delivery bag. Inside rested the Fae-Forged Blade, its cold
weight
already leaching heat from the canvas. "So we follow the smell of decaying fruit until we find a door. Brilliant. Silas will love this." "Silas knows nothing of amber skies." Nyx whispered. "He knows only the draft of London streets." "He knows I owe him rent."
Aurora checked her compass
. The needle spun
lazily
, useless. She tucked it away. "Right. Lead on."
They descended a staircase carved
directly into the bedrock. Each step widened into a platform where massive iron braziers burned with cold blue flames. The heat never reached their skin.
Instead, a chill crept into
their bones, raising gooseflesh on Aurora’s arms.
She kept her hand near
the dagger hilt. The moonsilver felt heavier here, as if the atmosphere itself resisted the metal. Isolde moved ahead without sound. Her
footsteps
left no dust, no scuff marks. Aurora noticed the pattern and matched her pace, using the Fae’s floating silhouette as a marker. Nyx lingered at their rear, his shadow stretching and contracting with every breath. The valley opened into a courtyard paved with
shattered
porcelain
. Dishes the size of dinner plates littered the ground, cracked and stained with ancient sauces. Some bore gold leaf, others were painted with grotesque faces that shifted when stared at too long. A low hum
vibrated
through the soles of Aurora’s boots. It sounded like distant chewing. "Helbound souls." Nyx dropped their voice to a wind-through-tunnels
whisper
. "Contracted from your world. Forced to harvest. Forced to cook. Forced to eat what they prepare. It is a beautiful circle." Aurora knelt beside a
shattered
bowl. Inside lay a crust of blackened grain, untouched for centuries.
She scraped her fingernail across
the surface. The material flaked into iridescent powder. "So they’re not just ingredients. They’re the kitchen staff." "Everything becomes sustenance eventually." Isolde plucked a single purple leaf from a nearby bush. The stem bled a thick, crimson sap. "The master does not waste. He only repeats." A sudden clatter
echoed
from the far end of the courtyard. Heavy doors, carved from petrified wood and bound in tarnished silver, groaned open. Beyond lay a hall lined with vaulted arches. Long tables stretched into the
gloom
, laden with platters of roasted beasts with too many joints, towers of glazed pastries, and
churning
vats of something dark and bubbling. Servants moved between the tables, their faces wrapped in linen masks, their hands moving in
synchronized
precision. They did not speak. They only worked. "Dinner service." Aurora whispered. "A competition awaits." Isolde corrected. "The chefs guard their secrets. They guard their prizes. We must win the prize." "What prize?" Nyx asked. "The key to the lower levels. Where the contract lies." Aurora felt the pendant burn hotter.
She traced the crescent scar
on her wrist. Evan’s grip had felt similar. Cold. Unyielding. She pushed the memory down. "We’re not cooks. We’re intruders." "Appearances deceive." Isolde said. "Wear the apron. Hold the knife. Speak the recipe." "I don’t know any recipes." "Then learn
quickly
." They approached the hall entrance. The air grew thick, heavy with smoke and spice. Aurora’s eyes watered. She pulled her collar up. Nyx’s form
flickered
, struggling against the density of the atmosphere. Isolde stepped forward and placed a pale hand on the silver doorframe. The wood shivered. Gears ground somewhere deep below. A section of the wall slid aside, revealing a narrow passage. "The kitchen accepts all who seek the hearth." Isolde said. "Enter." Aurora hesitated. The humming grew louder. It
vibrated
in her teeth. She drew the Fae blade. The moonsilver caught the amber light, casting a faint luminescent glow that pushed back the encroaching
gloom
. The smell of roasting meat hit her like a physical blow. Sweet. Savoury. Wrong. They stepped inside. The interior stretched beyond the archway. Copper pots hung from iron racks like suspended bells. Massive cast-iron cauldrons bubbled on low flames, releasing steam that coiled into shapes of reaching hands and snapping jaws. Workers moved in frantic circles, chopping, stirring, plating.
Their linen masks hid everything
but their eyes. Those eyes tracked the newcomers with
mechanical
stillness. A figure detached from the shadows near a central prep table. Tall. Broad-shouldered. Dressed in a stained white coat. A heavy iron cleaver rested in one hand. The mask covered the lower half of his face.
Only a scarred jaw and
cold grey eyes showed. "New hands." The cook muttered. His accent was thick, clipped, unfamiliar. "Late. Always late." "We’re here for the competition." The cook’s gaze dropped to the Heartstone pendant. His pupils dilated. "Ah. The golden ticket. You bring the master’s favour." He gestured with the cleaver toward a wide stone counter. "Station four. Two hours. Prepare the main course. Fail, and you feed the pit." "What’s the dish?" The cook leaned forward. The smell of cardamom and rot washed over her. "Something you already know. Something you already fear. Find it. Cook it. Bring it to the raised table." He tapped the cleaver against his palm. "Clock starts now." He turned away and vanished into the steam. Aurora exhaled. Her fingers
trembled
. She checked the dagger. The blade hummed faintly. "Right. Let’s find a recipe." She stepped toward the counter. Isolated shelves lined the far wall. Glass jars held strange roots, crystallised fruits, vials of glowing oils. A single parchment lay pinned to a wooden board. The handwriting was sharp, angular, written in a language that made her eyes water just looking at it. Nyx drifted closer. "The script shifts. It feeds on attention." "Great." Aurora reached for a heavy knife. The handle felt greasy. She wiped it on her trousers. "Isolde. Read it." The half-Fae stepped forward. Her pale lavender eyes
scanned
the parchment. She tilted her head. "It says: Bring what hungers back to the table." "That’s not a recipe. That’s a riddle." Isolde’s lips pressed into a thin line. "It is a test. The dish requires a memory of hunger. Not food. The void that follows." "I’m going to be sick." Aurora gripped the counter edge. The stone was warm. Pulsing. Like a heartbeat. Nyx’s shadow pooled around her boots. "You carry one. Deep in your pocket. Wrapped in cloth. Remembered in the dark." Aurora’s breath hitched. She hadn’t told anyone about the small
velvet
pouch. The one she kept beneath her mattress. The one containing Evan’s signet ring. The one she never opened. "Put it in the pan." Nyx whispered. "Let the fire consume it. Let the scent rise." "That’s insane. It’s evidence. It’s proof." "Proof is ash now. Only the meal matters." Aurora stared at the parchment. The ink bled, reforming into new shapes. The clock above the door ticked. Loud. Deliberate. Each second
echoed
like a hammer strike. She reached into her jacket. Fingers brushed the
velvet
. The metal inside felt cold. Familiar. Dangerous. "You’re asking me to burn my past." She said. "We are asking you to survive." Aurora pulled the pouch out. She untied the cord. The signet ring slid into her palm. Heavy. Engraved with a coiled serpent. She dropped it onto the counter. The stone groaned. A hairline crack split the surface. She turned to the nearest cauldron. The contents
churned
. Dark. Thick. Releasing a vapour that tasted of iron and old rain. She grabbed a ladle. Scooped. The liquid sloshed over the rim. It hissed where it touched the stone. She dumped the ring in. The reaction was immediate. The cauldron boiled over. Black smoke erupted, forming shapes that clawed at the ceiling. The workers stopped chopping. They turned in unison. Their linen masks slipped. Beneath them lay no faces. Only smooth, featureless skin. And from the centre of each head, a single vertical mouth opened. "Wrong ingredient." The cook’s voice
echoed
from everywhere at once. "You served fear. The master demands appetite." The vertical mouths widened. Steam hissed from the walls. Iron racks groaned as they swung downward, forming a cage around the counter. Aurora stepped back. The Fae blade
felt like ice in her grip
. "Run." Nyx whispered. The doors sealed.
created_at
"2026-04-27T09:15:33.761Z"
4/27/2026, 9:15:33 AM
model
"qwen/qwen3.6-35b-a3b-20260415"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1616
moderation_latency
(null)
generation_time
67371
tokens_prompt
5338
tokens_completion
10501
native_tokens_prompt
5244
native_tokens_completion
9706
native_tokens_completion_images
(null)
native_tokens_reasoning
7408
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.010214049
router
(null)
provider_responses
0
endpoint_id
"179c6985-3a1c-48f1-a009-9f3e3e402cdd"
id
"3c5bd122f5ff42598c3b7a01f1af4191"
is_byok
false
latency
1616
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"AtlasCloud"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777281333-TiehaWwV3m5UooxqyUMH"
session_id
(null)
api_type
"completions"
id
"gen-1777281333-bbXTHGZSsPd1OlE52rTu"
upstream_id
"3c5bd122f5ff42598c3b7a01f1af4191"
total_cost
0.010214049
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AtlasCloud"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
53
tagDensity
0.396
leniency
0.792
rawRatio
0
effectiveRatio
0
93.82%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1617
totalAiIsmAdverbs
2
found
0
adverb
"lazily"
count
1
1
adverb
"quickly"
count
1
highlights
0
"lazily"
1
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
10.33%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1617
totalAiIsms
29
found
0
word
"pulsed"
count
1
1
word
"throbbed"
count
1
2
word
"pulse"
count
1
3
word
"crystalline"
count
1
4
word
"weight"
count
1
5
word
"chill"
count
1
6
word
"footsteps"
count
1
7
word
"shattered"
count
2
8
word
"porcelain"
count
1
9
word
"vibrated"
count
2
10
word
"whisper"
count
1
11
word
"echoed"
count
3
12
word
"gloom"
count
2
13
word
"churning"
count
1
14
word
"synchronized"
count
1
15
word
"traced"
count
1
16
word
"flickered"
count
1
17
word
"mechanical"
count
1
18
word
"trembled"
count
1
19
word
"scanned"
count
1
20
word
"velvet"
count
2
21
word
"familiar"
count
1
22
word
"churned"
count
1
highlights
0
"pulsed"
1
"throbbed"
2
"pulse"
3
"crystalline"
4
"weight"
5
"chill"
6
"footsteps"
7
"shattered"
8
"porcelain"
9
"vibrated"
10
"whisper"
11
"echoed"
12
"gloom"
13
"churning"
14
"synchronized"
15
"traced"
16
"flickered"
17
"mechanical"
18
"trembled"
19
"scanned"
20
"velvet"
21
"familiar"
22
"churned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
178
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
178
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
210
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1617
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
51
wordCount
1239
uniqueNames
9
maxNameDensity
1.53
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Carter
1
Heartstone
2
Isolde
9
Aurora
19
Fae-Forged
1
Blade
1
Fae
5
Nyx
11
Evan
2
persons
0
"Carter"
1
"Isolde"
2
"Aurora"
3
"Blade"
4
"Fae"
5
"Nyx"
6
"Evan"
places
0
"Heartstone"
globalScore
0.733
windowScore
0.667
97.37%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
2
matches
0
"as if stepping on invisible stairs, her silver hair trailing behind like spun frost"
1
"felt like ice in her grip"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1617
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
210
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
61
mean
26.51
std
20.51
cv
0.774
sampleLengths
0
63
1
81
2
49
3
35
4
39
5
40
6
16
7
22
8
63
9
42
10
57
11
31
12
38
13
29
14
84
15
4
16
19
17
4
18
10
19
31
20
13
21
5
22
3
23
63
24
11
25
47
26
3
27
58
28
45
29
14
30
5
31
44
32
3
33
41
34
8
35
18
36
49
37
10
38
20
39
24
40
7
41
24
42
18
43
20
44
30
45
16
46
6
47
8
48
27
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
178
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
240
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
210
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1245
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.021686746987951807
lyAdverbCount
6
lyAdverbRatio
0.004819277108433735
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
210
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
210
mean
7.7
std
5.2
cv
0.675
sampleLengths
0
8
1
21
2
15
3
19
4
13
5
19
6
8
7
23
8
18
9
14
10
7
11
8
12
8
13
12
14
23
15
12
16
17
17
22
18
8
19
14
20
18
21
8
22
8
23
10
24
5
25
4
26
3
27
9
28
15
29
6
30
12
31
8
32
13
33
5
34
8
35
16
36
13
37
10
38
15
39
17
40
10
41
5
42
10
43
21
44
6
45
10
46
7
47
6
48
9
49
14
63.49%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.4095238095238095
totalSentences
210
uniqueOpeners
86
66.23%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
151
matches
0
"Instead, a chill crept into"
1
"Only a scarred jaw and"
2
"Only smooth, featureless skin."
ratio
0.02
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
41
totalSentences
151
matches
0
"They landed on a narrow"
1
"Her left wrist twitched beneath"
2
"She pressed a thumb to"
3
"It throbbed in a steady"
4
"She tucked it away."
5
"They descended a staircase carved"
6
"She kept her hand near"
7
"Her footsteps left no dust,"
8
"It sounded like distant chewing."
9
"She scraped her fingernail across"
10
"They did not speak."
11
"They only worked."
12
"She traced the crescent scar"
13
"She pushed the memory down."
14
"They approached the hall entrance."
15
"She pulled her collar up."
16
"It vibrated in her teeth."
17
"She drew the Fae blade."
18
"They stepped inside."
19
"Their linen masks hid everything"
ratio
0.272
22.91%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
132
totalSentences
151
matches
0
"The corridor of woven roots"
1
"Aurora Carter caught the edge"
2
"Nyx slid past her, a"
3
"Isolde floated across the gap"
4
"They landed on a narrow"
5
"The sky burned in a"
6
"The vines themselves were thick"
7
"The air tasted of overripe"
8
"Aurora brushed crushed leaf matter"
9
"Her left wrist twitched beneath"
10
"The Heartstone pendant grew warm"
11
"She pressed a thumb to"
12
"It throbbed in a steady"
13
"Nyx settled into a more"
14
"Isolde fixed her pale lavender"
15
"Aurora adjusted the strap of"
16
"Aurora checked her compass"
17
"The needle spun lazily, useless."
18
"She tucked it away."
19
"They descended a staircase carved"
ratio
0.874
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
151
matches
(empty)
ratio
0
3.97%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
36
technicalSentenceCount
7
matches
0
"Isolde floated across the gap as if stepping on invisible stairs, her silver hair trailing behind like spun frost."
1
"They landed on a narrow ridge overlooking a valley that defied terrestrial logic."
2
"The vines themselves were thick as pythons, their leaves a deep bruised purple, heavy with clusters of fruit that gleamed like polished obsidian."
3
"Some bore gold leaf, others were painted with grotesque faces that shifted when stared at too long."
4
"The moonsilver caught the amber light, casting a faint luminescent glow that pushed back the encroaching gloom."
5
"Massive cast-iron cauldrons bubbled on low flames, releasing steam that coiled into shapes of reaching hands and snapping jaws."
6
"The handwriting was sharp, angular, written in a language that made her eyes water just looking at it."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
1
matches
0
"Nyx settled, though their feet left no impression on the crystalline soil"
36.79%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
6
fancyTags
0
"Nyx whispered (whisper)"
1
"Aurora whispered (whisper)"
2
"Isolde corrected (correct)"
3
"The cook muttered (mutter)"
4
"Nyx whispered (whisper)"
5
"Nyx whispered (whisper)"
dialogueSentences
53
tagDensity
0.189
leniency
0.377
rawRatio
0.6
effectiveRatio
0.226
82.0523%