Run: 2026-04-27-01KQ73R8MY0HMYB76VXG3VDHY0

Run Details

Duration:
1m 38s
Cost:
$0.017935
Provider:
Morph

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory skidded behind the moss-slicked trunk of a sprawling beech-tree. She held her breath until her chest ached. Her boots scrabbled against the sodden earth, mud clinging to the leather laces like desperate fingers. Beyond the treeline, a heavy branch snapped. Not the brittle *crack* of dry wood. The wet, muscular *tear* of timber being shoved aside by brute force. She closed her eyes, centre of gravity shifting to her heels. The silver chain around her neck felt like a live wire. The thumb-sized deep crimson gemstone pulsed against her sternum, driving a rhythmic heat that matched the frantic drum of her pulse. *Thud-thud.* The Heartstone burned through her cotton shirt, a frantic countdown written in searing warmth. Rory risked a glance toward the clearing. The Fae Grove stretched out beneath the oppressive canopy of deadwood and shadow. The wildflowers bled impossible hues. Pale bluebells and blood-red poppies bloomed year-round, untouched by the frost that gnawed at the edges of Richmond Park. The colours looked wrong. Too bright. Like neon signs painted over rotting flesh. The petals quivered, not from wind, but from a low-frequency vibration that rattled her jaw. She scanned the perimeter. Three ancient oak standing stones stood jagged against the darkness. Rory counted them in her head. One. Two. Three. Her stomach dropped. The fourth stone, the marker for the northern boundary, lay horizontal. Uprooted. As if something massive had dragged the multi-ton slab sideways. The earth around the displaced stone churned. Fresh mud sprayed across the root-tangle, steaming faintly in the chill air. Rory didn't panic. Panic consumed oxygen. She checked the heavy-duty buckle on her battered canvas satchel. Her multi-tool *clicked-clacked* open. She crept forward, keeping her weight balanced over her ankles. The mud *slurped-glugged* with every step. She froze. The sound in the woods ceased abruptly. The silence wasn't empty. It held its breath. A scent floated on the stagnant air. Rotting lilies. Sharp ozone. Copper. Blood. She raised the multi-tool, angling the stainless-steel blade to catch the faint moonlight filtering through the dense overhead branches. The reflection showed nothing but a wall of leaves quivering without wind. Something moved in her peripheral vision. A flicker of pale grey skin? Or just a trick of the light? She kept her eyes locked on the horizontal stone. She glanced at her wrist. The digital display of her smartwatch scrambled. 00:00. Then static. Time warped inside the Grove. Minutes stretched into hours. Hours crunched down to seconds. The Heartstone grew hotter. The inner glow intensified, casting a sickly red aura that swallowed her hands. She knew that luminescence marked a Hel portal. Or an active threshold. She needed to find the anchor point before the portal tore the local reality apart. "Rory." The voice did not drift on the wind. It sat three paces to her left. Low, gravelly, and pressed against her ear, though no one stood in the thicket. The air behind her remained perfectly still. She didn't turn. She swung the multi-tool low, blade pointing at the shadows. "Who's there?" "The Grove remembers you, little courier." "I don't believe in remembering gardens." The air grew heavy. Static electricity raised the hairs on her forearms. The wildflowers nearby rotated their heads toward her, stems twisting with wet *snap-crackles*. "The garden remembers all who trespass. You stepped over the boundary line." "I followed the delivery route." Rory's voice stayed level. She shifted her stance, knees bent, ready to bolt. "Silas gave me these coordinates. He didn't mention a welcome committee." A dry chuckle vibrated through the soles of her boots. The ground trembled. "Silas knows better than to wager with us. He sent you because we asked for the key." "I don't carry keys. I carry packages." She gripped the multi-tool tighter. Her knuckles turned white. "And I leave them unattended." "The package is not the item within the satchel." The bushes to her right rustled. Then her left. Then behind her. The treeline closed in. Not by wind. By intent. The branches arched inward, forming a low, predatory dome. Rory took a slow step backward. "I'm not standing here while you play hide-and-seek. Show yourself." The leaves parted. No creature stepped through. Only a hollow space in the darkness. A vacuum where light refused to travel. "You brought the handle." The voice shifted, sounding simultaneously closer and far away. "Turn the pendant around." Rory clamped her hand over the Heartstone. The gemstone burned through her palm. "It's personal property." "It is a breach of contract. We claimed this ground a century ago. You deliver within our territory without permission." "Evan's dad drew the property lines." Rory didn't blink. "Richmond Park is public land. You're squatters." "Human law holds no weight in the Grove. The standing stones mark the law. And you broke the fourth stone." A vine lashed out from the darkness, slithering across the mud inches from her boot. Rory kicked it aside. "If you want a debate on property rights, find a barrister. Not a delivery girl." The shadows rippled. The hollow space expanded. Pale, elongated fingers, jointed in too many places, pressed against the void. "Give us the stone. Or we take the flesh." Rory's breath hitched. The Heartstone flared blindingly. The crimson glow pulsed rapidly. *Tap-tap-tap.* It matched the beating of her own heart. She looked down. The wildflowers around her began to wither, turning grey and brittle before her eyes. "I want a name." "Names are currency." "Then coin it." The earth shifted violently. The horizontal stone groaned. Roots writhed like thick, pale fingers uncoiling from the mud. They grabbed her ankle. Cold. Slithering. Rory kicked out, heel connecting with a branch. The impact jarred her teeth. "The door requires a life to open." The entity dragged her forward by the wrist. The crescent scar on her exposed skin flared with sudden agony. Rory clawed at the mud. The multi-tool skittered away into the darkness. The crimson glow consumed her vision. The ground beneath her split open. "Run, little courier."
created_at"2026-04-27T09:19:00.782Z" 4/27/2026, 9:19:00 AM
model"qwen/qwen3.6-27b-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency785
moderation_latency(null)
generation_time97569
tokens_prompt4560
tokens_completion6943
native_tokens_prompt4403
native_tokens_completion6464
native_tokens_completion_images(null)
native_tokens_reasoning5327
native_tokens_cached4352
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01793525
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provider_responses
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endpoint_id"826cab4e-dc26-4472-83be-e4ddd5ebd2ab"
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is_byokfalse
latency598
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.154
leniency0.308
rawRatio0
effectiveRatio0
95.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1001
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1001
totalAiIsms18
found
0
word"pulsed"
count2
1
word"rhythmic"
count1
2
word"pulse"
count1
3
word"searing"
count1
4
word"warmth"
count1
5
word"oppressive"
count1
6
word"quivered"
count1
7
word"scanned"
count1
8
word"stomach"
count1
9
word"churned"
count1
10
word"chill"
count1
11
word"weight"
count2
12
word"silence"
count1
13
word"flicker"
count1
14
word"vibrated"
count1
15
word"trembled"
count1
highlights
0"pulsed"
1"rhythmic"
2"pulse"
3"searing"
4"warmth"
5"oppressive"
6"quivered"
7"scanned"
8"stomach"
9"churned"
10"chill"
11"weight"
12"silence"
13"flicker"
14"vibrated"
15"trembled"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"knuckles turned white"
count1
1
label"stomach dropped/sank"
count1
highlights
0"knuckles turned white"
1"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences119
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords7
totalWords1001
ratio0.007
matches
0"crack"
1"tear"
2"Thud-thud."
3"clicked-clacked"
4"slurped-glugged"
5"snap-crackles"
6"Tap-tap-tap."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount802
uniqueNames7
maxNameDensity1.5
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Heartstone4
Fae1
Grove2
Richmond1
Park1
Hel1
Rory12
persons
0"Heartstone"
1"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
globalScore0.752
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"felt like a live wire"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.999
wordCount1001
matches
0"not from wind, but from a low-frequency vibration"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences141
matches
0"knew that luminescence"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean26.34
std21.06
cv0.799
sampleLengths
060
158
272
367
453
572
673
71
836
915
106
116
1225
1312
1429
1530
1621
179
1830
1916
2021
2117
2216
2320
2416
2520
2634
2719
289
2938
304
313
323
3337
347
3519
3624
373
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences119
matches
0"being shoved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs140
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount811
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.027127003699136867
lyAdverbCount10
lyAdverbRatio0.012330456226880395
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean7.1
std4.56
cv0.642
sampleLengths
010
18
216
37
47
512
611
711
821
915
107
1113
125
1319
144
152
167
1715
184
1910
206
211
221
231
243
2511
261
2710
287
2912
303
313
3210
334
3410
356
362
377
384
394
407
412
422
431
441
4519
4612
476
486
497
49.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.37142857142857144
totalSentences140
uniqueOpeners52
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"Then her left."
1"Then behind her."
2"Only a hollow space in"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences104
matches
0"She held her breath until"
1"Her boots scrabbled against the"
2"She closed her eyes, centre"
3"She scanned the perimeter."
4"Her stomach dropped."
5"She checked the heavy-duty buckle"
6"Her multi-tool *clicked-clacked* open."
7"She crept forward, keeping her"
8"It held its breath."
9"She raised the multi-tool, angling"
10"She kept her eyes locked"
11"She glanced at her wrist."
12"She knew that luminescence marked"
13"She needed to find the"
14"It sat three paces to"
15"She didn't turn."
16"She swung the multi-tool low,"
17"She shifted her stance, knees"
18"She gripped the multi-tool tighter"
19"Her knuckles turned white."
ratio0.212
46.54% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences104
matches
0"Rory skidded behind the moss-slicked"
1"She held her breath until"
2"Her boots scrabbled against the"
3"The wet, muscular *tear* of"
4"She closed her eyes, centre"
5"The silver chain around her"
6"The thumb-sized deep crimson gemstone"
7"*Thud-thud.* The Heartstone burned through"
8"Rory risked a glance toward"
9"The Fae Grove stretched out"
10"The wildflowers bled impossible hues."
11"The colours looked wrong."
12"The petals quivered, not from"
13"She scanned the perimeter."
14"Rory counted them in her"
15"Her stomach dropped."
16"The fourth stone, the marker"
17"The earth around the displaced"
18"Rory didn't panic."
19"Panic consumed oxygen."
ratio0.827
48.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences104
matches
0"As if something massive had"
ratio0.01
44.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount4
matches
0"The thumb-sized deep crimson gemstone pulsed against her sternum, driving a rhythmic heat that matched the frantic drum of her pulse."
1"Pale bluebells and blood-red poppies bloomed year-round, untouched by the frost that gnawed at the edges of Richmond Park."
2"The petals quivered, not from wind, but from a low-frequency vibration that rattled her jaw."
3"The inner glow intensified, casting a sickly red aura that swallowed her hands."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.8638%