NC Bench
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Run: 2026-04-27-01KQ742F1ZBCH6EQEJMJHPEPR1
Run Details
Model:
Qwen 3.6 35B
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 2s
Cost:
$0.007262
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
32.97%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
89.02%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
84.87%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.57%
Sentence opener variety
(details)
63.69%
Adverb-first sentence starts
(details)
74.78%
Pronoun-first sentence starts
(details)
52.36%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.5198%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn kicked the corroded iron
door.
It swung inward on rusted
hinges.
She stepped into the black
water.
Torch beams cut through the
damp air.
The light caught a shape
on the concrete floor. A man. Face down. Arms spread. Not struggling. Placed. "Forensics already swept the upper walkway,"
DS Silas Vance called from
the stairs.
His voice echoed off the
tiled walls. "Report says blunt trauma to the temporal region. Likely a mugging. Two suspects. One victim. Standard Camden dragnet." Quinn dropped to her knees. Water soaked through her trousers. She leaned closer. The man's shirt hung loose. Pale skin. Lips blue. No scratch marks. No bruising around the temples.
Her fingers traced the air
above the corpse. Cold. Static.
The hair on her arms
stood upright. "Positioned," she muttered. "Slang for a dead man?"
Vance descended the iron steps
. His boots splashed. He adjusted his collar. "Leave the theatrics, Quinn. We've got paperwork. Dispatch wants this cleared before shift change." Quinn ignored him.
She pulled the brass compass
from her coat pocket. Verdigris casing. Protective sigils
etched
into the face.
She set it on the
damp concrete. The needle
trembled
. Spun clockwise. Then reversed. It pointed downward. Toward the floor grating. Vance leaned over her shoulder. "You brought that antique to a murder scene? It's a compass. It points north. Not wherever your gut aches." "It points to displacement," Quinn said. She tapped the grating. Hollow sound. She pressed the edge. Metal groaned. A seal broke. Cold air rushed up. It carried a scent. Copper. Ozone. Burnt hair. "Atmospheric vent," Vance said. "Old system. Pipes burst last storm. We logged it in the incident book." Quinn's jaw tightened.
She scraped mud from the
victim's shoes. Clean soles. No street grit. No chalk dust.
Her eyes tracked the water
line on the wall. Stained dark. Not from rain. From something heavy dragging through it. The drag mark stopped at the grating. Then vanished. "Footprints," she said. "Three pairs. New trainers. Oil residue. They walked in. They didn't walk out." "Cleaning crew," Vance replied. "Building inspection. You're reading ghosts into damp tiles, Quinn. Morris used to do the same thing. Remember the Soho warehouse?" Quinn's fingers curled. She kept her voice level. "Morris noticed the lack of exit routes. We checked the blueprints. Only one stairwell. Only one door. You said the door was locked from the inside. It wasn't. It was held shut. From this side." Vance crossed his arms. "Structural collapse. Heavy debris. We found the beam wedged in the frame." "Wood doesn't hold steel hinges," Quinn said. She stood. Water dripped from her leather
watch
. "Something pushed it. Something big." Vance sighed.
He wiped water from his
face. "You're chasing a narrative, not evidence. The Met needs results. Not paranormal theory. You know how brassard reads your reports. He calls your methodology unconventional. He prefers concrete facts." Quinn turned toward the far wall. Tiles cracked. Soot patterns stained the damp plaster. Not from fire. From impact. Circular arcs. Pressure waves. She
traced
the lines.
They converged at a recessed
panel. Iron. Rusted. Faded graffiti covered it. A symbol. Not spray paint. Carved. Sharp. Deliberate. "Look at the soot distribution," she said. "Heat didn't spread outward. It pulled inward. Something tore a hole in the air here. Sucked the smoke back into the void." Vance stepped closer.
His torch beam caught the
carving. He frowned. "Runic nonsense. Kids. Graffiti. You want me to file this as a cult ritual? We're drowning in nonsense cases this quarter. The Veil tip line already flagged this sector. Anonymous source. Mentioned bone tokens and shadow merchants. You think we're dealing with a black market now?" Quinn's
pulse
hammered. She kept her hands steady. "The compass reacted to the grating. The drag marks stop at the panel. The victim shows no external wounds. But his lungs are full of black silt. Mine are full of static. Look at the water. It's rippling. Without a draft." Vance stared at the puddle. Surface
tension
broke. Concentric circles expanded. Slow. Rhythmic. Like a heartbeat. He swallowed. His knuckles whitened on his torch. "Pressure differential. Old pipes. You're projecting, Harlow. We've been doing this eighteen years. We know how crime works. We don't need brass toys and fairy tales." Quinn didn't blink. She pressed her palm against the iron panel. Cold metal. Vibration hummed through her bones. The compass on the floor shuddered. Needle snapped straight. It pointed at Vance. Vance stumbled back. "What the hell? That thing was facing the grating." "It's recalibrating," Quinn said. Her voice stayed flat. "The panel isn't a door. It's a seal. Bone dust. Iron oxide. Veil wards. You don't carve those by accident. Someone bound something down here. And the binding failed." Vance drew his sidearm. He aimed at the panel. "Step away from the wall. I'm calling for backup. We're securing the perimeter." Quinn held her ground. Water lapped at her knees. The compass needle
vibrated
. A high whine filled the chamber. Tiles cracked. Soot drifted down like ash. The panel groaned. Rust flakes fell. The iron seams parted. A breath of frozen air hit her face. It carried a sound. Low. Guttural. Not human. Not animal. It
sounded like stone grinding on bone
. Vance's hand shook. "Quinn. Move. Now." Quinn took a step back. Her boot scraped stone. The sound
echoed
. The panel shuddered. Iron hinges screamed. Darkness spilled out. Thick. Heavy. It didn't flow. It pooled. It moved against the water. Ripples parted around it. A shape emerged. Tall. Shoulders broad. Cloaked in heavy fabric. The fabric didn't hang. It shifted. Like smoke trapped in wool. Vance fired. Two shots. Muzzle flash illuminated the figure. No face.
Just a void where features
should be. The bullets struck. They didn't penetrate. They sparked. Flat. Useless. The figure didn't flinch. It raised a hand. Silver wire unspooled from the air. Thin. Coiled. Glinting. It matched the victim's wrists. Quinn dropped to the concrete. Water rushed over her back. She rolled left. Vance screamed. A sound tore through the chamber. Wet. Tearing. Like canvas ripping. Wire lashed out. It wrapped Vance's ankles. He fell. His gun clattered. He
tried to
crawl. His boots slipped in the slick water. The wire tightened. It didn't crush. It sank. Into flesh. Into bone. Quinn scrambled backward. Her torch
flickered
. The beam caught the figure's palm. Veins
pulsed
dark. Slow. Rhythmic. The compass on the floor
fractured
. Needle snapped. Brass casing cracked. The sigils burned white hot. Then black. Vance gagged. He reached for Quinn. His fingers dissolved. Not cut. Erased. Turned to ash. Drifted on the dark water. His mouth opened. No sound came out. Only black silt. It poured from his throat. His eyes fixed on Quinn. Fear. Pure. Terrified. Then his chest collapsed. He went still. Quinn didn't breathe. Her chest burned. She fumbled for her phone. Screen dead. Black glass. She grabbed a shard of broken compass casing. Sharp. Cold. She pressed it against her palm. Blood welled. Red. Alive. The figure stepped forward. Boots didn't touch water. It moved like smoke. It stopped two metres away. It tilted its head. Vertical pupils split golden irises. They locked onto Quinn. Silver wire unspooled from the air. It coiled in the space between them. Thin. Taut. Ready. Quinn's fingers closed around the brass shard. She stood. Water soaked her coat. She didn't move. She couldn't. The compass debris
vibrated
on the floor. A low hum filled the chamber. The wire twitched. It pulled. Toward the panel. Toward the darkness behind it. The figure raised both hands. Wire lashed out.
created_at
"2026-04-27T09:24:35.019Z"
4/27/2026, 9:24:35 AM
model
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app_id
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cancelled
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latency
1343
moderation_latency
(null)
generation_time
61617
tokens_prompt
4671
tokens_completion
7165
native_tokens_prompt
4516
native_tokens_completion
6769
native_tokens_completion_images
(null)
native_tokens_reasoning
4900
native_tokens_cached
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num_media_prompt
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num_input_audio_prompt
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num_media_completion
0
num_search_results
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num_fetches
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web_search_engine
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origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
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router
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provider_responses
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endpoint_id
"179c6985-3a1c-48f1-a009-9f3e3e402cdd"
id
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is_byok
false
latency
1343
model_permaslug
"qwen/qwen3.6-35b-a3b-20260415"
provider_name
"AtlasCloud"
status
200
user_agent
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upstream_inference_cost
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
28
tagDensity
0.357
leniency
0.714
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1268
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
32.97%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1268
totalAiIsms
17
found
0
word
"echoed"
count
2
1
word
"standard"
count
1
2
word
"traced"
count
2
3
word
"etched"
count
1
4
word
"trembled"
count
1
5
word
"pulse"
count
1
6
word
"tension"
count
1
7
word
"rhythmic"
count
2
8
word
"vibrated"
count
2
9
word
"glinting"
count
1
10
word
"flickered"
count
1
11
word
"pulsed"
count
1
12
word
"fractured"
count
1
highlights
0
"echoed"
1
"standard"
2
"traced"
3
"etched"
4
"trembled"
5
"pulse"
6
"tension"
7
"rhythmic"
8
"vibrated"
9
"glinting"
10
"flickered"
11
"pulsed"
12
"fractured"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
252
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
252
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
270
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
46
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1268
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
868
uniqueNames
6
maxNameDensity
2.3
worstName
"Quinn"
maxWindowNameDensity
4
worstWindowName
"Vance"
discoveredNames
Silas
1
Vance
17
Quinn
20
Water
5
Cold
4
Like
3
persons
0
"Silas"
1
"Vance"
2
"Quinn"
3
"Water"
places
(empty)
globalScore
0.348
windowScore
0.333
89.02%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
41
glossingSentenceCount
1
matches
0
"sounded like stone grinding on bone"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1268
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
270
matches
(empty)
84.87%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
36
mean
35.22
std
15.75
cv
0.447
sampleLengths
0
43
1
38
2
47
3
3
4
31
5
41
6
24
7
33
8
17
9
47
10
16
11
24
12
43
13
16
14
20
15
37
16
47
17
29
18
57
19
49
20
50
21
31
22
12
23
37
24
22
25
61
26
6
27
58
28
50
29
61
30
35
31
50
32
35
33
46
34
44
35
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
252
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
204
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
270
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
868
adjectiveStacks
0
stackExamples
(empty)
adverbCount
14
adverbRatio
0.016129032258064516
lyAdverbCount
1
lyAdverbRatio
0.001152073732718894
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
270
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
270
mean
4.7
std
5.52
cv
1.175
sampleLengths
0
6
1
6
2
6
3
7
4
9
5
2
6
2
7
2
8
2
9
1
10
13
11
7
12
18
13
5
14
5
15
3
16
5
17
2
18
2
19
3
20
5
21
8
22
1
23
1
24
7
25
3
26
10
27
3
28
4
29
14
30
3
31
9
32
2
33
6
34
7
35
3
36
2
37
2
38
3
39
4
40
5
41
19
42
6
43
4
44
2
45
4
46
2
47
3
48
4
49
4
64.57%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.4185185185185185
totalSentences
270
uniqueOpeners
113
63.69%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
157
matches
0
"Just a void where features"
1
"Only black silt."
2
"Then his chest collapsed."
ratio
0.019
74.78%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
57
totalSentences
157
matches
0
"It swung inward on rusted"
1
"She stepped into the black"
2
"His voice echoed off the"
3
"She leaned closer."
4
"Her fingers traced the air"
5
"His boots splashed."
6
"He adjusted his collar."
7
"She pulled the brass compass"
8
"She set it on the"
9
"It pointed downward."
10
"She tapped the grating."
11
"She pressed the edge."
12
"It carried a scent."
13
"She scraped mud from the"
14
"Her eyes tracked the water"
15
"She kept her voice level."
16
"He wiped water from his"
17
"She traced the lines."
18
"They converged at a recessed"
19
"His torch beam caught the"
ratio
0.363
52.36%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
128
totalSentences
157
matches
0
"Quinn kicked the corroded iron"
1
"It swung inward on rusted"
2
"She stepped into the black"
3
"Torch beams cut through the"
4
"The light caught a shape"
5
"DS Silas Vance called from"
6
"His voice echoed off the"
7
"Quinn dropped to her knees."
8
"Water soaked through her trousers."
9
"She leaned closer."
10
"The man's shirt hung loose."
11
"Her fingers traced the air"
12
"The hair on her arms"
13
"Vance descended the iron steps"
14
"His boots splashed."
15
"He adjusted his collar."
16
"Quinn ignored him."
17
"She pulled the brass compass"
18
"She set it on the"
19
"The needle trembled."
ratio
0.815
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
157
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
0
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
28
tagDensity
0.321
leniency
0.643
rawRatio
0.111
effectiveRatio
0.071
86.5198%