Run: 2026-04-27-01KQ7441SA1ZN6K9BS0VH66SCV

Run Details

Duration:
2m 24s
Cost:
$0.029584
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn kicked the rusted turnstile aside. Metal shrieked against concrete. She raised her service pistol, sweeping the beam of her torch across the darkened platform. The light caught the gleam of eyes in the shadows. Eyes that blinked in unison. "Clear the tunnel," Quinn ordered. She didn't lower the weapon. "Now." Uniformed officers scrambled back, boots clattering on the tiled floor. The abandoned Camden Town station stretched into blackness, a throat waiting to swallow sound. Graffiti peeled from the walls like dead skin. Beneath the tags, geometric symbols pulsed with a faint, violet luminescence. Quinn marched toward the centre of the platform. Military precision guided her steps. Her salt-and-pepper crop stayed sharp beneath the brim of her cap. A body lay sprawled near the edge of the track. The victim faced the ceiling, limbs twisted at angles that mocked human anatomy. "Don't touch him," a voice squeaked from behind. Quinn turned her head slowly. Eva Kowalski stood frozen near the entrance, clutching a worn leather satchel to her chest. Her freckled complexion drained to the colour of chalk. She tucked a wild strand of curly red hair behind her left ear. Her round glasses slid down her nose. "You're a long way from the archives, Kowalski." "I received your call." Eva swallowed hard. "The Metropolitan Police don't usually summon researchers for... this." She gestured toward the mangled shape. "This is a crime scene. You're in my way." "He's not human." Eva stepped forward, defiance warring with terror in her green eyes. "Look at the joints. Dislocated, but the bone structure is wrong. Too many phalanges. The skin has a hexagonal pattern. This is a Shade rogue. Someone summoned something from the Veil and lost control." Quinn holstered her weapon. She didn't trust the girl's tremor, but theory held weight. Quinn approached the body. Copper stung her nostrils. Blood, but thick and oily. She dropped to one knee, leather watch creaking as she extended her wrist to check her field glasses. The magnifying lens revealed details the naked eye missed. Hexagonal skin. True. But the pattern repeated in a perfect loop. A brand, not biology. The dislocated joints aligned with pressure points on human anatomy. Someone broke this creature, or person in bestial disguise, with precise, calculated force. "Your summoning went wrong," Eva whispered. "A rift tore open. The entity got trapped in the form of the caster." "Rifts tear. They don't leave drag marks." Quinn pointed a gloved finger to the tiles. Dark, viscous trails stretched from the body to a drainage grate three paces away. The trails showed distinct cleavage of a boot sole. Size nine. Reinforced heel. "A Shade wouldn't leave footwear impressions." "This one did." Quinn stood. Dust motes danced in her torch beam. "Someone dragged this thing here. After it died. Or after they killed it. The drag marks end at the grate. Nothing went under. Nothing came out. The killer stood right here, held the victim, and arranged the limbs. Staged a ritual scene." Eva's jaw tightened. "You suggest a human murderer covered his tracks with occult theatrics. Why? To confuse the investigation?" "To send a message." Quinn scanned the walls. The violet symbols pulsed faster now. The air pressure dropped, sucking the warmth from the corridor. "The Market moves on the full moon. Tonight's the night. The dealers panic when the police get close. This death belongs to the clique. The killer wants us to think the supernatural claims the Veil, so we step back." "Or," Eva countered, her voice steadying, "the clique is being hunted. The Market has enemies. Shade artisans protect the merchants. This could be a warning. A banishing gone wrong." "Banishing?" Quinn snorted. She reached the body and pried a small object from the victim's clenched fist. Brass. Cold. Verdigris crusted the casing like lichen. Etched sigils covered the face. A Veil Compass. The needle spun wildly, then locked onto a direction. Not toward the exit. Not toward the body. The needle pointed straight at Eva. Quinn's grip tightened on the compass. The brass felt wrong under her touch. It hummed, a vibration that travelled up her arm and settled in her teeth. "A Shade artisan made this," Quinn said. Her eyes narrowed. "Shades don't give tools to merchants. They embed trackers. Or traps." "Give it back," Eva hissed. Her hand dropped to her satchel. Her knuckles whitened. "Why?" Quinn raised an eyebrow. "Lost property?" "It's active." Eva took a step toward Quinn. "The compass resonates with high-grade alchemical energy. If you hold it, the feedback loop will collapse the local reality. You'll bring the roof down on us both." "Bullshit." Quinn didn't let go. "It points at you. You're the energy source. Or you're the target." "I'm the only one who knows how to stabilise it!" Eva's voice cracked. She lunged. Quinn sidestepped with the efficiency of drill hall combat. She grabbed Eva's wrist, twisting the arm behind her back. The younger woman cried out. The satchel thudded to the concrete. Books scattered. A heavy tome bound in pale leather slid across the tiles, stopping against Quinn's boot. The title page faced up. *Rites of Binding and Unmaking*. The page lay open to a diagram of a human nervous system, overlaid with Veil geometry. A signature scrawled in the margin made Quinn's blood run cold. Morris. Her partner's handwriting. The name of the man who died three years ago in a fire that the coroner ruled suspicious. The fire that carried whispers of shadows with too many eyes. Quinn's free hand flew to her sidearm. Her heart hammered a rigid rhythm against her ribs. "Where did you get this?" "It's research," Eva stammered, straining against the hold. "Standard texts. Why do you care about the author? It's a pseudonym." "Morris isn't dead." Quinn's voice dropped to a growl. "He's writing in a book found with a tracker pointing at you. You're lying, Kowalski. You're deep in the clique's dirty laundry." "Let go!" Eva screamed. She kicked backward, heel connecting with Quinn's shin. Pain flared. Quinn's grip loosened. Eva wrenched free. She snatched the compass from Quinn's hand. The moment metal touched skin, the needle stopped spinning. It flattened. The face of the compass flared with blinding white light. A sound erupted from the device. A shriek of tearing metal and screaming voices, compressed into a frequency that shattered the torch batteries. Darkness slammed down. The beam died. Quinn's night-vision goggles flickered and failed. Heat blasted across the platform. The air turned to plasma. Quinn fired her weapon. The muzzle flash illuminated a nightmare strobing through the dark. The body on the tracks moved. Limbs elongated, bone grinding on bone as the corpse unfolded into a spindly horror with too many joints and a mouth of needle teeth. It leaped. Quinn dove left, feeling the wind of claws raking the air where her head had been. The creature slammed into the pillar, claws screeching against stone. It spun, eyes burning with violet fire, and fixed its gaze on Quinn. "Behind you," Eva's voice whispered, barely a breath. Quinn twisted, drawing her knife. A second shape dropped from the darkness, silent as smoke. Cold fingers wrapped around her throat, squeezing with crushing force. The taste of ozone and old blood filled her mouth as the stranger lifted her off her feet.
created_at"2026-04-27T09:25:26.966Z" 4/27/2026, 9:25:26 AM
model"qwen/qwen3.6-27b-20260422"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6622
moderation_latency(null)
generation_time143536
tokens_prompt4671
tokens_completion8086
native_tokens_prompt4516
native_tokens_completion7465
native_tokens_completion_images(null)
native_tokens_reasoning5750
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0295836
router(null)
provider_responses
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endpoint_id"82097366-3a73-4790-ac36-f96ba9f6f577"
id"chatcmpl-e5e796aa-41ae-9e68-aee1-755517b98c9e"
is_byokfalse
latency6621
model_permaslug"qwen/qwen3.6-27b-20260422"
provider_name"Alibaba"
status200
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provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount1
adverbTags
0"Eva swallowed hard [hard]"
dialogueSentences37
tagDensity0.568
leniency1
rawRatio0.048
effectiveRatio0.048
95.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1220
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1220
totalAiIsms14
found
0
word"pulsed"
count2
1
word"structure"
count1
2
word"weight"
count1
3
word"perfect"
count1
4
word"aligned"
count1
5
word"calculated"
count1
6
word"scanned"
count1
7
word"warmth"
count1
8
word"etched"
count1
9
word"eyebrow"
count1
10
word"standard"
count1
11
word"shattered"
count1
12
word"flickered"
count1
highlights
0"pulsed"
1"structure"
2"weight"
3"perfect"
4"aligned"
5"calculated"
6"scanned"
7"warmth"
8"etched"
9"eyebrow"
10"standard"
11"shattered"
12"flickered"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"clenched jaw/fists"
count1
highlights
0"eyes narrowed"
1"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences122
matches
0"g with terror"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences122
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords5
totalWords1220
ratio0.004
matches
0"Rites of Binding and Unmaking"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount864
uniqueNames10
maxNameDensity3.24
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Camden1
Town1
Quinn28
Kowalski1
Eva15
Dark1
Dust1
Veil2
Compass1
Binding1
persons
0"Quinn"
1"Kowalski"
2"Eva"
3"Compass"
places
0"Camden"
1"Town"
2"Dark"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1220
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences138
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean27.73
std15.37
cv0.554
sampleLengths
040
111
243
347
48
549
68
722
89
948
1045
1147
1220
1342
146
1554
1619
1763
1829
1933
2023
2127
2221
2314
247
2535
2617
2715
2847
2937
301
3132
3216
335
3420
3531
3617
3731
3835
3924
4032
4139
428
4343
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences122
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences138
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount867
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.01730103806228374
lyAdverbCount6
lyAdverbRatio0.006920415224913495
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean8.84
std6.82
cv0.772
sampleLengths
06
14
215
310
45
55
65
71
810
914
108
1111
128
135
1411
1510
1613
178
185
1915
209
2113
227
238
247
2515
269
2714
2834
294
3010
314
324
335
3418
359
362
371
388
394
4010
4113
426
4314
4415
4514
469
472
482
496
63.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.41304347826086957
totalSentences138
uniqueOpeners57
32.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences103
matches
0"Dark, viscous trails stretched from"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences103
matches
0"She raised her service pistol,"
1"She didn't lower the weapon."
2"Her salt-and-pepper crop stayed sharp"
3"Her freckled complexion drained to"
4"She tucked a wild strand"
5"Her round glasses slid down"
6"She gestured toward the mangled"
7"She didn't trust the girl's"
8"She dropped to one knee,"
9"She reached the body and"
10"It hummed, a vibration that"
11"Her eyes narrowed."
12"Her hand dropped to her"
13"Her knuckles whitened."
14"She grabbed Eva's wrist, twisting"
15"Her partner's handwriting."
16"Her heart hammered a rigid"
17"She kicked backward, heel connecting"
18"She snatched the compass from"
19"It spun, eyes burning with"
ratio0.194
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences103
matches
0"Quinn kicked the rusted turnstile"
1"Metal shrieked against concrete."
2"She raised her service pistol,"
3"The light caught the gleam"
4"Eyes that blinked in unison."
5"She didn't lower the weapon."
6"The abandoned Camden Town station"
7"Graffiti peeled from the walls"
8"Quinn marched toward the centre"
9"Military precision guided her steps."
10"Her salt-and-pepper crop stayed sharp"
11"A body lay sprawled near"
12"The victim faced the ceiling,"
13"a voice squeaked from behind"
14"Quinn turned her head slowly."
15"Eva Kowalski stood frozen near"
16"Her freckled complexion drained to"
17"She tucked a wild strand"
18"Her round glasses slid down"
19"Eva swallowed hard"
ratio0.922
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences103
matches(empty)
ratio0
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount4
matches
0"The victim faced the ceiling, limbs twisted at angles that mocked human anatomy."
1"It hummed, a vibration that travelled up her arm and settled in her teeth."
2"A shriek of tearing metal and screaming voices, compressed into a frequency that shattered the torch batteries."
3"Cold fingers wrapped around her throat, squeezing with crushing force."
77.38% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount2
matches
0"Eva stepped, defiance warring with terror in her green eyes"
1"Eva countered, her voice steadying,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount7
fancyTags
0"Quinn ordered (order)"
1"a voice squeaked (squeak)"
2"Eva whispered (whisper)"
3"Eva hissed (hiss)"
4"Eva stammered (stammer)"
5"Eva screamed (scream)"
6"Eva's voice whispered (whisper)"
dialogueSentences37
tagDensity0.216
leniency0.432
rawRatio0.875
effectiveRatio0.378
77.8934%