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Run: 2026-04-27-01KQ74JNH8RXE864M1DW405BVX
Run Details
Model:
Qwen 3.6 27B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 30s
Cost:
$0.016776
Provider:
Morph
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
18.83%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
67.20%
Sentence opener variety
(details)
12.53%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
59.62%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
38.89%
Dialogue tag variety (said vs. fancy)
(details)
86.5690%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory’s fingers closed around the
rough bark of a small silver birch, and she hauled her
weight
over a tangled root network. Damp earth clung to her boots.
The Heartstone pendant pressed against
her collarbone, a frantic drumbeat of heat.
She ignored the sting in
her calves. The trail demanded focus. The grove demanded
silence
. Ancient oak standing stones
loomed
through the grey mist.
Time stretched and snapped inside
the pocket. Minutes bled into hours. Hours collapsed into seconds. Wildflowers bloomed in riotous colour.
Their petals unfurled with audible
clicks.
A copper scent hung heavy
in the air. Rot and nectar. Blood and blossom. The air tasted metallic. Thick. Wrong. A branch snapped behind her. She froze. Another sound followed. Closer.
A wet drag of fabric
against stone. She
calculated
angles. Three exits. Two choked with bramble. One
aligned
with the northern marker. She shifted her
weight
. Gravel beneath her toes crunched. The drag sound halted. Shadows flip-flopped between the tree trunks. She tracked them. They detached from the bark. They didn't move like wind. They moved with intention. Two figures. Or six. Or a ring of faces stretched too wide. She recalled Evan's grip. The way fear coiled in the gut. She didn't feed it. She mapped the space. Exit. Barrier. Weapon. Her multi-tool clicked free. Steel met leather. She weighed the ceramic blade. Sharp. Reliable. "You tracked me." "You left a breadcrumb." "I lost a glove." "Keep what you need." "You're bleeding." "So are you." The pendant flared. Crimson light
pulsed
in the
gloom
. The shadows at the tree line stepped forward. One shape coalesced near the eastern marker. Tall. Limbs too jointed. Knees bending backwards. Feet bare. Toes curling into the soil. It tilted its head. Neck vertebrae clicked. A sound like dry stones tumbling. "You carry a Hel key." "Found it in a gutter." "Found the wrong way to look." The entity stepped closer. The earth beneath its feet darkened. Black sap wept from the roots. The standing stones hummed. A vibration rattled her teeth. The pendant burned hot enough to singe her skin.
She pressed the silver chain
flat against her chest. The crescent scar on her left wrist prickled. Ancient magic recognised kin. Or prey. "Give it up." "Buy time." The wildflowers wilted. Petals curled inward. Sharp points replaced soft edges. The grove folded. Branches crossed. Vines thickened. She stepped back.
Her boot slip-sloped on the
wet moss. She caught her balance. The entity grinned. Jaws split too wide. Rows of needle teeth clicked together. Saliva dripped onto the stones. Hissed where it landed. Steam rose in thin ribbons. "Tick-tock." The voice rasped. Dry leaves skittering across rock. "Time's up." She didn't wait for words. She sidestepped the lunge. The entity's claws raked the air where her shoulder sat. Cold static crackled against her sleeve. She drove the multi-tool's ceramic blade into the space between its ribs. Nothing but cold air and shrieking noise. The ground
fractured
. Fissures split the moss. Maws opened in the dirt. They widened. Teeth of black stone ground together. She ran. Branches whipped her face. Stings like paper cuts. She didn't flinch. The northern marker
loomed
ahead. Three metres. Two. One. She threw her shoulder against the bark. It didn't yield. The wood felt like iron. Cold. Unyielding. The entity's
footsteps
pounded behind her. Closer. Hot breath reeked of ozone and copper. She turned. Raised the pendant. The gemstone blazed. Light cut the
gloom
. Sharp. Blinding. "By the old ward." She spoke the words. Welsh syllables twisted in her throat. Air cracked. Static arced from the crimson stone. Blue sparks leapt across the grass. The entity froze. Eyes wide. Pupels shrinking to pinpricks. It laughed. The sound
shattered
the
silence
. Trees shuddered. Leaves fell like rain. The entity stepped forward. Light reflected off its teeth. It reached for her. Fingers long. Nails black. She dropped the ward. Pulled the multi-tool. Drove the blade forward again. The entity's chest erupted in sparks. It staggered back. Claws raked the air. Missed her face by inches. A stray nail sliced her cheek. Blood welled. Warm. Metallic. The fissures widened. The grove collapsed inward. The standing stones cracked down the centre. Dust rained down. Heavy. Suffocating. She vaulted the nearest crack. Landed hard. Gravel dug into her knee. She sprinted for the boundary line. The stones groaned. Wood fibres split. Sap oozed down the trunks. Thick. Golden. Sticky. She reached the edge. Stepped over the line. The air shifted. Pressure dropped. Her ears popped. Something grabbed her ankle. Iron cold. Bone crushing. She kicked. Heel slammed into the entity's knee. Joints popped. The grip held. She twisted. Multi-tool whirred. She slashed downward. Steel bit into skin. The entity shrieked. Pitch high. Unhuman. The grip loosened. She fell backward. Mud swallowed her boots. The standing stones vanished. The sky went black. She hit the bottom. Water lapped at her waist. Cold. Freezing. Silt shifted beneath her palms. She rolled. A pair of glowing eyes opened in the dirt. Yellow. Slitted. Pupils contracting as they found her. She didn't stop. She scrambled up. Water splashed around her knees. The eyes snapped shut. The silt rippled. Something else moved. Faster. Closer. Ripples grew. Wider. Deeper. She ran. Boots splashed through the shallows. Branches snagged her jacket. She tore free. Fabric ripped. Threads hung loose. The grove screamed. Trees uprooted. Soil
churned
. Vines whipped the air like whips. She dodged one. Hit another. Shoulder took the blow. Numbness spread down her arm. She ignored it. Kept moving. The pendant burned against her chest. Pain flared with every heartbeat. She clutched it tighter. Silver chain bit into her palm. Blood smeared the gemstone. Crimson deepened. Glowed brighter. Pulsed faster. The eyes opened again. Closer. Underwater. Dragging through the muck. She saw teeth. White. Sharp. Curved backward. She didn't look away. She pulled the multi-tool again. Switched to the saw blade. Motor whined. High pitched. Louder than her breathing. She turned. Swung wide. The blade caught the water. Sparked. Missed the eyes. Hit the mud instead. Silt exploded upward. Clouds of brown water choked the light. She hacked forward. Steel met resistance. Something hard. Bone? Wood? She drove harder. Motor screamed. Vibration rattled her jaw. The entity lunged from the cloud. Water flew in all directions. A claw raked her
stomach
. Shirt tore. Skin split. Pain flared bright white. She didn't cry out. She stepped inside the reach. Drove the saw blade upward. Steel sank deep. Hot fluid sprayed her face. Not blood. Liquid light. Golden. Iridescent. It sizzled against her skin. Stung like lime. She staggered back. Coughed. Wiped her eyes. The entity thrashed. Limbs flailing. Kicking up more mud. Water
churned
violently. Waves splashed against the standing stone base. The sky tore open. Not clouds. Not darkness. A wound. Jagged edges
pulsed
violet. Lightning cracked. Not from above. From the tear itself. Bolts of raw energy struck the grove. Trees splintered. Stones cracked. The ground buckled. She fell to one knee. Water soaked her jeans. Cold seeped into her bones. She gripped the multi-tool. Knuckles white. Knuckles bleeding. She forced herself up. Stood shakily. The entity writhed behind her. Trapped in the mud. Limbs pinned by fallen branches. It dragged itself forward. Slow. Relentless. Eyes locked on hers. Yellow light burning through the silt. "You cannot close it." The voice dripped from between its teeth. Gurgling. Wet. "The door stays open." "I didn't open it." She spat blood. Copper taste flooded her mouth. "I just walked through it." She raised the pendant. Held it high. The gemstone flared. Blue light erupted from the gem. Blinding. Searing. The entity screamed again. Light burned its skin. Blisters formed. Popped. Steam hissed. She stepped forward. Water splashed around her ankles. She didn't stop. Didn't hesitate. The tear above widened. Lightning arced directly toward her. She swung the pendant. Swung it like a hammer. Dropped it toward the standing stone. Let gravity do the work. The gemstone hit the bark. Shattered. Glass scattered across the mud. Light exploded. White. Pure. The grove screamed. Trees flattened. Stones exploded. Dirt flew upward. She threw herself to the ground. Mud covered her face. Water rushed over her head. Pressure built. Ears popped. Light died. Silence followed. Heavy. Complete. She pushed dirt from her mouth. Coughed. Water drained away. Fissures sealed. The standing stones stood whole. Unmarked. No tear. No entity. No golden sap. Just dirt. Just trees. Just quiet. She sat up. Rubbed mud from her eyes. Checked her
pulse
. Steady. Fast. Alive. She
scanned
the clearing. Empty. Flowers bloomed normally. Petals soft. Centres yellow. Leaves green. Bark brown. She stood. Legs shaky. She tested her
weight
. Held. She stepped forward. One step. Two. The air felt normal. Light and cool. A twig snapped behind her. She turned. Fast. Hand went to her multi-tool. Nothing moved. Just wind. Just leaves. Just the grove breathing. She exhaled. Slow. Shallow. She turned back. Walked toward the boundary line. Boots squelched in the mud. Each step heavy. She reached the edge. Stepped over. Air shifted. Pressure dropped. Her ears popped. She kept walking. Didn't look back. Didn't stop. The path ahead stretched straight. Dark. Clear. She followed it. One step. One breath. One moment at a time.
created_at
"2026-04-27T09:33:25.942Z"
4/27/2026, 9:33:25 AM
model
"qwen/qwen3.6-27b-20260422"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1344
moderation_latency
(null)
generation_time
89918
tokens_prompt
4560
tokens_completion
6216
native_tokens_prompt
4403
native_tokens_completion
5981
native_tokens_completion_images
(null)
native_tokens_reasoning
3762
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.01677605
router
(null)
provider_responses
0
endpoint_id
"826cab4e-dc26-4472-83be-e4ddd5ebd2ab"
id
"02b5fead0cd4469181539075d528eeb1"
is_byok
false
latency
788
model_permaslug
"qwen/qwen3.6-27b-20260422"
provider_name
"Morph"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777282405-jkTKLwMMuHp6xSl3USOL"
session_id
(null)
api_type
"completions"
id
"gen-1777282405-nqjaB9whjEemGjHfGa56"
upstream_id
"02b5fead0cd4469181539075d528eeb1"
total_cost
0.01677605
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Morph"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
18
tagDensity
0.222
leniency
0.444
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1540
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
18.83%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1540
totalAiIsms
25
found
0
word
"weight"
count
3
1
word
"silence"
count
3
2
word
"loomed"
count
2
3
word
"calculated"
count
1
4
word
"aligned"
count
1
5
word
"pulsed"
count
3
6
word
"gloom"
count
2
7
word
"fractured"
count
1
8
word
"footsteps"
count
1
9
word
"shattered"
count
2
10
word
"churned"
count
2
11
word
"stomach"
count
1
12
word
"searing"
count
1
13
word
"pulse"
count
1
14
word
"scanned"
count
1
highlights
0
"weight"
1
"silence"
2
"loomed"
3
"calculated"
4
"aligned"
5
"pulsed"
6
"gloom"
7
"fractured"
8
"footsteps"
9
"shattered"
10
"churned"
11
"stomach"
12
"searing"
13
"pulse"
14
"scanned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung heavy in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
427
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
427
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
441
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1540
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
66
wordCount
1475
uniqueNames
20
maxNameDensity
0.54
worstName
"Water"
maxWindowNameDensity
2
worstWindowName
"One"
discoveredNames
Heartstone
1
Evan
1
Dry
1
Welsh
1
Gurgling
1
Copper
1
Blood
3
Closer
4
Two
4
One
7
Steel
4
Sharp
4
Limbs
3
Branches
3
Cold
4
Light
6
Trees
4
Pressure
3
Water
8
Didn
3
persons
0
"Evan"
1
"Dry"
2
"Blood"
3
"Two"
4
"Steel"
5
"Limbs"
6
"Branches"
7
"Cold"
8
"Light"
9
"Trees"
10
"Pressure"
11
"Water"
places
(empty)
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
55
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1540
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
441
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
36
mean
42.78
std
31.53
cv
0.737
sampleLengths
0
55
1
55
2
46
3
71
4
3
5
4
6
4
7
4
8
2
9
3
10
51
11
5
12
5
13
6
14
57
15
3
16
2
17
59
18
11
19
64
20
67
21
37
22
70
23
67
24
56
25
81
26
63
27
85
28
86
29
95
30
17
31
17
32
73
33
50
34
83
35
83
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
427
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
340
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
441
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1478
adjectiveStacks
0
stackExamples
(empty)
adverbCount
46
adverbRatio
0.03112313937753721
lyAdverbCount
4
lyAdverbRatio
0.0027063599458728013
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
441
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
441
mean
3.49
std
2.12
cv
0.607
sampleLengths
0
22
1
6
2
12
3
7
4
4
5
4
6
9
7
7
8
4
9
4
10
5
11
6
12
8
13
3
14
3
15
4
16
1
17
1
18
5
19
2
20
3
21
1
22
7
23
3
24
2
25
4
26
6
27
4
28
5
29
4
30
6
31
3
32
5
33
5
34
4
35
2
36
2
37
8
38
4
39
7
40
4
41
4
42
1
43
1
44
1
45
4
46
3
47
5
48
1
49
1
67.20%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
27
diversityRatio
0.4399092970521542
totalSentences
441
uniqueOpeners
194
12.53%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
266
matches
0
"Just the grove breathing."
ratio
0.004
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
70
totalSentences
266
matches
0
"She ignored the sting in"
1
"Their petals unfurled with audible"
2
"She calculated angles."
3
"She shifted her weight."
4
"She tracked them."
5
"They detached from the bark."
6
"They didn't move like wind."
7
"They moved with intention."
8
"She recalled Evan's grip."
9
"She didn't feed it."
10
"She mapped the space."
11
"Her multi-tool clicked free."
12
"She weighed the ceramic blade."
13
"It tilted its head."
14
"She pressed the silver chain"
15
"She stepped back."
16
"Her boot slip-sloped on the"
17
"She caught her balance."
18
"She didn't wait for words."
19
"She sidestepped the lunge."
ratio
0.263
59.62%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
213
totalSentences
266
matches
0
"Rory’s fingers closed around the"
1
"The Heartstone pendant pressed against"
2
"She ignored the sting in"
3
"The trail demanded focus."
4
"The grove demanded silence."
5
"Time stretched and snapped inside"
6
"Minutes bled into hours."
7
"Hours collapsed into seconds."
8
"Wildflowers bloomed in riotous colour."
9
"Their petals unfurled with audible"
10
"A copper scent hung heavy"
11
"Blood and blossom."
12
"The air tasted metallic."
13
"A branch snapped behind her."
14
"Another sound followed."
15
"A wet drag of fabric"
16
"She calculated angles."
17
"She shifted her weight."
18
"Gravel beneath her toes crunched."
19
"The drag sound halted."
ratio
0.801
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
266
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
4
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
38.89%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"She spoke (speak)"
1
"She spat (spit)"
dialogueSentences
18
tagDensity
0.111
leniency
0.222
rawRatio
1
effectiveRatio
0.222
86.5690%