NC Bench
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Run: 2026-04-27-01KQ777Z49PF8GS0G3KCEQE73J
Run Details
Model:
Qwen3.6 Max Preview
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
3m 21s
Cost:
$0.051362
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
9.26%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.90%
Sentence opener variety
(details)
86.81%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
82.40%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.4118%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory’s boot caught the root
and she pitched forward. Palms scraped against damp earth. She pushed up, breath sharp, and wiped soil from her jeans.
The ancient oak standing stones
loomed
ahead. Bark twisted into grooves that resembled watching faces. She stepped between them. The air changed. Thick. Sweet. Wrong.
The Heartstone pendant burned against
her collarbone. She pulled it free.
The deep crimson gem throbbed
with a steady, sickly
warmth
. Silver chain bit into her fingers. She followed the pull. Past the boundary. Into the clearing. Wildflowers carpeted the ground. Bluebells. Foxgloves.
Things that should have died
months ago.
Their petals gleamed under a
flat, bruised sky that swallowed sound. She stopped. Listened. Nothing. Then everything.
A dry rustle sounded to
her left. Not wind. Leaves did not move. The sound came again. Closer. Deliberate. Like fingers dragging through dead grass. Rory kept her pace even. Cool head. Quick mind. She mapped the clearing. Thirty paces wide. Ring of stones. Dense brush beyond. No paths. No exits she could trust. Time bent here.
An hour could bleed into
days. She checked her
watch
. The hands spun backwards.
She unclasped it and dropped
it into her pocket. Useless. The pendant
pulsed
faster. Heat seeped into her skin.
She pressed her thumb over
the gem. The faint inner glow brightened. Hel portal. Close. Something shifted at the edge of her vision. A tall shape. Thin. Wrong angles. She turned. Empty air. Just flowers. Just stones. She walked on. A
whisper
brushed her ear. Not words. A sound like wet cloth tearing. She froze. Breath held. The scar on her left wrist prickled. Old memory. Evan’s grip. The crescent mark
throbbed
in time with the pendant. She rubbed it. Focused. Another rustle. Behind her now. Heavier. Something dragged. Something breathed. Show yourself. Her voice fell flat. The grove swallowed it. The flowers
trembled
. Not from wind. From beneath. Soil shifted. Roots uncoiled. She stepped back. Her heel struck stone. The boundary. She had circled without knowing. The grove folded space. Or she had walked in loops. Time and direction meant nothing here. The pendant scorched her palm. She dropped it. The silver chain slithered over her knuckles. The gem hit the earth and flared. Crimson light spilled across the petals. Shadows stretched. Lengthened. Detached from the stones. A snap
echoed
. Loud. Close. Branch breaking. But no trees stood nearby. Only the oaks. Only the flowers. She crouched. Fingers brushed the pendant. Warmth shot up her arm. The glow
pulsed
. Once. Twice. A rhythm. A heartbeat. Not hers. Heavy air pressed down. Copper stung her nostrils. Blood. Recent. But no body. No wound. Just the smell. Thick. Cloying. Something moved behind the nearest stone. Tall. Pale. Joints bent backwards. It did not step. It unfolded. Rory stood. Shoulders back. Chin level. She did not run. Running triggered pursuit. She learned that in Cardiff. She learned that with Evan. She learned that in London alleys. Predators chased flight. She gave them stillness. The shape leaned out. No face.
Just a smooth plane of
bone-white flesh. A slit opened where a mouth should be. Damp. Dark. A sound escaped. Not a voice. A mimicry. Her own voice. Warped. Stretched. Show yourself. The words hung. Rotted in the air. She stepped sideways. Kept the stone between them. The pendant dragged against her chest. She gripped the chain. Silver links bit into her palm. The gem flared hotter. Hel portal. Right here. Beneath the flowers. Beneath the soil. The thing tilted its head. The slit widened. Teeth emerged. Not bone. Not ivory. Thorns. Black. Curved. Dripping sap that smelled of burnt sugar and
grave
dirt. Another shape detached from the opposite stone. Then another. They did not walk. They poured. Limbs bending at impossible angles. Knuckles scraping earth. Spines arching like drawn bows. Rory backed towards the centre. Flowers crushed under her boots. Sweet sap stained her soles. The air grew thick. Hard to pull into her lungs. She counted breaths. In. Out. Steady. The first creature raised a hand. Fingers too long. Joints too many. It pointed at the pendant. Then at her throat. She understood. The stone was a key. Or a
beacon
. Or a trap. She yanked the chain over her head. Silver links snapped. The pendant fell into her palm. Heat blistered her skin. She did not flinch. She hurled it towards the nearest stone. The gem struck bark. Crimson light exploded. The ground shuddered. Soil split. Roots tore free. The wildflowers withered in a wave. Black petals curled. Ash fell. A hole opened. Not a pit. A threshold. Dark water
churned
below. Cold vapour rose. The smell of copper vanished. Replaced by ozone. By rot. By something old and hungry. The creatures stopped. Heads turned. Slits widened. A chorus of wet tearing sounds filled the clearing. They were not afraid. They
were waiting
. Rory stepped back. Her boot slipped on wet ash. She caught herself. Palms scraped. Blood welled. The crescent scar split open. Fresh red mixed with old white. The water below the threshold rippled. Something rose. Pale. Massive. Fingers breached the surface. Long. Bone-white. Dripping. They gripped the edge of the hole. Stone cracked. The grove
trembled
. The pendant lay at the rim. Glow steady. Pulse matching the thing below. Rory reached for it. Fingers stretched. An inch away. A hand shot from the dark water. Grabbed her ankle. Cold. Solid. Unyielding. She fell. Knees hit stone. She kicked. Boot connected with wet flesh. No give. The grip tightened. Bones ground. She dragged forward. Earth scraped her ribs. Flowers tore under her
weight
. She twisted. Grabbed a loose root. Hauled back. Muscles burned. The thing pulled harder. Water splashed over the rim. Soaked her jeans. Frozen. Numbing. The creatures circled. Close now. Thorns gleamed. Slits
pulsed
. They watched. They waited. They knew the rules of this place. Rory let go of the root. Dug her fingers into the soil. Found the pendant. Crimson light seared her palm. She slammed it against the stone. The grove
shattered
. Not sound. Light. Pressure. The standing stones groaned. Bark split. Sap bled black. The threshold widened. The water boiled. The hand on her ankle wrenched. She slid. Hips over the edge. Shoulders following. She grabbed the rim. Fingers slipped. Blood slicked the stone. The thing below dragged her down. Cold water soaked her waist. Her chest. Her throat. She looked up. The creatures leaned over the rim. Thorns parted. A sound escaped. Not a scream. A laugh. Wet. Gurgling. Familiar. Evan’s voice. Perfect. Clear. You never learned to stay down. The water closed over her head.
created_at
"2026-04-27T10:20:01.041Z"
4/27/2026, 10:20:01 AM
model
"qwen/qwen3.6-max-preview-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2639
moderation_latency
(null)
generation_time
201023
tokens_prompt
4560
tokens_completion
6195
native_tokens_prompt
4403
native_tokens_completion
5851
native_tokens_completion_images
(null)
native_tokens_reasoning
4212
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0513617
router
(null)
provider_responses
0
endpoint_id
"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id
"chatcmpl-3e54fcac-58e5-9bd5-88ad-e6e1625e8d21"
is_byok
false
latency
2639
model_permaslug
"qwen/qwen3.6-max-preview-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777285201-aH8b5VuL1Seh6NdWy0oB"
session_id
(null)
api_type
"completions"
id
"gen-1777285201-SVBZuZMdRwTs9hmgOZux"
upstream_id
"chatcmpl-3e54fcac-58e5-9bd5-88ad-e6e1625e8d21"
total_cost
0.0513617
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1102
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
9.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1102
totalAiIsms
20
found
0
word
"loomed"
count
1
1
word
"throbbed"
count
2
2
word
"warmth"
count
2
3
word
"pulsed"
count
3
4
word
"whisper"
count
1
5
word
"trembled"
count
2
6
word
"echoed"
count
1
7
word
"grave"
count
1
8
word
"beacon"
count
1
9
word
"churned"
count
1
10
word
"pulse"
count
1
11
word
"weight"
count
1
12
word
"shattered"
count
1
13
word
"familiar"
count
1
14
word
"perfect"
count
1
highlights
0
"loomed"
1
"throbbed"
2
"warmth"
3
"pulsed"
4
"whisper"
5
"trembled"
6
"echoed"
7
"grave"
8
"beacon"
9
"churned"
10
"pulse"
11
"weight"
12
"shattered"
13
"familiar"
14
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
325
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
325
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
325
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
11
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1102
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
1102
uniqueNames
12
maxNameDensity
0.64
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Cardiff
1
Evan
3
London
1
Rory
7
Silver
3
Close
3
Crimson
3
Fingers
5
Blood
3
Thorns
3
Cold
3
persons
0
"Evan"
1
"Rory"
2
"Fingers"
3
"Blood"
4
"Thorns"
places
0
"Cardiff"
1
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1102
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
325
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
52
mean
21.19
std
12.38
cv
0.584
sampleLengths
0
50
1
37
2
27
3
3
4
25
5
56
6
24
7
22
8
3
9
41
10
10
11
2
12
8
13
12
14
30
15
35
16
18
17
22
18
20
19
17
20
36
21
23
22
13
23
2
24
7
25
38
26
27
27
28
28
31
29
21
30
13
31
31
32
7
33
19
34
30
35
23
36
27
37
29
38
13
39
9
40
13
41
31
42
24
43
20
44
26
45
3
46
33
47
25
48
22
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
325
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
234
matches
0
"were waiting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
325
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1104
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.019021739130434784
lyAdverbCount
3
lyAdverbRatio
0.002717391304347826
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
325
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
325
mean
3.39
std
2.02
cv
0.596
sampleLengths
0
9
1
5
2
11
3
7
4
8
5
4
6
3
7
1
8
1
9
1
10
7
11
4
12
10
13
6
14
4
15
3
16
3
17
4
18
1
19
1
20
7
21
11
22
2
23
1
24
1
25
2
26
7
27
2
28
4
29
4
30
1
31
1
32
6
33
5
34
2
35
2
36
4
37
3
38
3
39
3
40
2
41
5
42
3
43
6
44
4
45
4
46
9
47
1
48
4
49
5
63.90%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
24
diversityRatio
0.4276923076923077
totalSentences
325
uniqueOpeners
139
86.81%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
192
matches
0
"Only the oaks."
1
"Only the flowers."
2
"Just the smell."
3
"Just a smooth plane of"
4
"Then at her throat."
ratio
0.026
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
192
matches
0
"She pushed up, breath sharp,"
1
"She stepped between them."
2
"She pulled it free."
3
"She followed the pull."
4
"Their petals gleamed under a"
5
"She mapped the clearing."
6
"She checked her watch."
7
"She unclasped it and dropped"
8
"She pressed her thumb over"
9
"She walked on."
10
"She rubbed it."
11
"Her voice fell flat."
12
"She stepped back."
13
"Her heel struck stone."
14
"She had circled without knowing."
15
"She dropped it."
16
"It did not step."
17
"She did not run."
18
"She learned that in Cardiff."
19
"She learned that with Evan."
ratio
0.219
82.40%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
145
totalSentences
192
matches
0
"Rory’s boot caught the root"
1
"Palms scraped against damp earth."
2
"She pushed up, breath sharp,"
3
"The ancient oak standing stones"
4
"She stepped between them."
5
"The air changed."
6
"The Heartstone pendant burned against"
7
"She pulled it free."
8
"The deep crimson gem throbbed"
9
"She followed the pull."
10
"Wildflowers carpeted the ground."
11
"Things that should have died"
12
"Their petals gleamed under a"
13
"A dry rustle sounded to"
14
"Leaves did not move."
15
"The sound came again."
16
"Rory kept her pace even."
17
"She mapped the clearing."
18
"Ring of stones."
19
"An hour could bleed into"
ratio
0.755
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
192
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
4
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.4118%