Run: 2026-04-27-01KQ779TJET53DX8G78H5DK2E6

Run Details

Duration:
4m 28s
Cost:
$0.069995
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood pooled in the shape of a perfect circle on the cracked tile floor. Quinn stepped over the yellow tape, her boots leaving sharp prints in the grey dust. She crouched. The edges of the stain were too clean. No splatter. No struggle marks. Just a neat, surgical ring of crimson soaking into the grout. Gang initiation, a voice echoed from the platform edge. Or a botched drug deal. The Camden lot have been pushing synthetic opioids down here for months. Quinn kept her eyes on the tiles. She traced the air above the blood with a gloved finger. Opioid dealers do not wipe their shoes before they slit a throat, Eva. Eva Kowalski adjusted her round glasses, the leather strap of her heavy satchel digging into her shoulder. She tucked a curl of red hair behind her left ear. The uniforms found bone fragments near the ticket barrier. Animal, probably. This place attracts squatters. Squatters attract rats. Rats attract desperate men with knives. Quinn stood. The abandoned Tube station stretched into darkness, a relic of the Northern line forgotten extensions. Ceramic tiles peeled from the curved walls like dead skin. Rust bleeding from the iron tracks stained the ballast orange. The air tasted of ozone and damp concrete, thick enough to coat the tongue. Faded advertisements for holidays in Brighton clung to the pillars, their edges curling inward. A single work light buzzed overhead, casting long, jittery shadows across the platform. The silence felt heavy, pressed down by decades of sealed ventilation shafts and collapsed service corridors. Quinn walked to the ticket barrier. Three pale discs lay scattered near the turnstile. She picked one up. Not animal bone. Carved knuckle. Human. The surface bore intricate grooves, worn smooth by thumb friction. A token. She rolled it across her palm. The weight felt wrong. Too dense. Too cold. You are holding evidence, Eva said. Her boots clicked against the tiles. Bag it. I am reading it. Quinn turned the token over. A symbol etched into the centre matched the groove pattern on the blood circle. Your squatters do not carry currency minted from phalanges. And they certainly do not bleed in geometric patterns. Eva stopped a metre away. She opened her satchel. The smell of old paper and binding glue drifted out. She pulled out a thick ledger, its cover cracked and stained. The British Museum archives list three similar carvings. Eighteenth century. Found in a mass grave near Clerkenwell. The coroner called it a cult suicide. I called it a migration ritual. Migration. Quinn dropped the token into an evidence bag. The plastic crinkled. People do not migrate through disused railway tunnels. They do when the tunnel stops being a tunnel. Eva flipped a page. Her finger traced a woodcut illustration. A crowd of figures stepping into a jagged tear in the air. The Veil Market moves tonight. Full moon. The archives say it requires an anchor. A blood anchor. Quinn's jaw tightened. She felt the familiar weight of her worn leather watch against her wrist. Three years ago, Morris vanished in a lockup with doors bolted from the inside. The only trace left behind was a puddle of water that smelled of ozone and a single brass button torn from his coat. The report called it a stress induced walkout. Quinn called it a lie. She walked back to the blood circle. The work light flickered. She knelt again, pressing her palm flat against the dry tiles outside the stain. Cold. She moved her hand inward, hovering over the crimson ring. Heat radiated upward. Not body heat. Residual energy. The kind that made the fillings in her teeth ache. Your cult theory has a flaw, Quinn said. The blood is fresh. Coagulation stage puts it at two hours old. The market moves at midnight. We are standing in yesterday location. Eva closed the ledger. The snap echoed in the vaulted space. Then the anchor failed. Or someone hijacked the ritual. If the tear opened without the proper sequence, it would have collapsed inward. Taken the caster with it. Or spat them out somewhere else. Quinn stood. She scanned the tracks. The ballast showed deep drag marks leading away from the circle, vanishing into the black mouth of the southbound tunnel. But the marks stopped abruptly after three metres. No footprints continued. No scuff marks. Just smooth, undisturbed dust. She knelt by the track edge. The gravel showed no displacement beyond the drag line. A body pulled across loose stone would kick up debris. It would leave heel strikes. Panic marks. This trail ended as if the victim simply ceased to exist mid stride. She ran a thumb over the rail. No blood transfer. No fabric snags. The killer did not drag the body into the tunnel. The tunnel swallowed it whole. She pulled a small brass object from her coat pocket. The casing wore a thick patina of verdigris. Protective sigils covered the face, etched by hands that understood things beyond forensic science. She had taken it from Morris locker the day they cleared his desk. The needle inside jittered, spinning wild circles before slowing. A compass? Eva stepped closer. Her green eyes caught the work light. That will not work down here. The iron tracks will scramble the magnetism. It does not point north. Quinn held it flat. The needle shuddered. It swung past the tunnel entrance. Past the blood circle. It locked onto the curved wall behind the faded Brighton advertisement. It points to tears. Eva's breath hitched. She tucked her hair behind her ear again. The nervous rhythm betrayed her academic posture. That wall is solid brick. Reinforced concrete behind it. The structural surveys from the nineties confirmed it. Surveys do not account for shade craftsmanship. Quinn moved toward the wall. Her boots crunched over broken glass. She pressed her fingers against the peeling poster. The paper felt damp. Not from condensation. From something seeping through the mortar. She peeled the advertisement back. The bricks beneath were gone. A smooth, obsidian surface reflected the work light. No seams. No mortar. Just a perfect, vertical plane of black glass stretching from floor to ceiling. The air around it hummed. A low frequency that vibrated in Quinn's sternum. Step back, Eva said. Her voice lost its scholarly detachment. If that is a residual gateway, the pressure differential could still be active. You break the seal, you get pulled into the between. Quinn ignored her. She traced the sigils on the compass face. The needle trembled against the glass. She pressed the brass casing flat against the obsidian surface. The glass rippled. A sound tore through the station. Not a train. Not wind. A wet, tearing noise, like canvas ripping under heavy strain. The obsidian surface bulged outward. Cracks spiderwebbed across the black plane. White light bled through the fractures. Eva dropped her ledger. Pages scattered across the tiles. Harlow, do not! Quinn drew her service weapon. The metal slide clicked back. She braced her feet. The glass shattered. A hand shot through the opening. Pale. Long fingered. Dripping with thick, iridescent fluid. It grabbed Quinn's wrist. The grip crushed bone. The compass flew from her fingers, clattering against the tracks. Something heavy dragged itself through the rift. Shoulders followed the arm. A face emerged from the blinding white tear. Eyes completely black. Mouth split into a wide, silent scream. Quinn fired. The gunshot deafened the tunnel. The figure jerked. It did not let go. It pulled. Quinn's boots slid across the dust. The rift widened. The hum became a roar. Eva scrambled backward, her satchel spilling books and bone tokens across the platform. Brace! Quinn shouted. She locked her free hand around a rusted support pillar. The metal bit into her palm. The creature lunged forward. Its jaw unhinged. Rows of needle thin teeth caught the work light. It opened its mouth to speak. The voice that came out wore Morris's tone. Flat. Urgent. Broken. Run. The rift collapsed inward. The vacuum hit like a physical blow. Quinn's grip slipped. The tiles vanished beneath her feet. Darkness swallowed the platform. The last thing she heard was the compass needle spinning wild against the tracks. Then the fall began.
created_at"2026-04-27T10:21:01.914Z" 4/27/2026, 10:21:01 AM
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cancelledfalse
latency2073
moderation_latency(null)
generation_time268345
tokens_prompt4671
tokens_completion9207
native_tokens_prompt4516
native_tokens_completion8221
native_tokens_completion_images(null)
native_tokens_reasoning6414
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
latency2073
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1371
totalAiIsmAdverbs1
found
0
adverb"completely"
count1
highlights
0"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1371
totalAiIsms22
found
0
word"perfect"
count2
1
word"echoed"
count2
2
word"synthetic"
count1
3
word"traced"
count3
4
word"silence"
count1
5
word"intricate"
count1
6
word"weight"
count2
7
word"etched"
count2
8
word"grave"
count1
9
word"familiar"
count1
10
word"flickered"
count1
11
word"scanned"
count1
12
word"vibrated"
count1
13
word"trembled"
count1
14
word"shattered"
count1
15
word"the last thing"
count1
highlights
0"perfect"
1"echoed"
2"synthetic"
3"traced"
4"silence"
5"intricate"
6"weight"
7"etched"
8"grave"
9"familiar"
10"flickered"
11"scanned"
12"vibrated"
13"trembled"
14"shattered"
15"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences216
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences216
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences216
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1371
ratio0
matches(empty)
0.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions3
matches
0"You are holding evidence, Eva said."
1"Your cult theory has a flaw, Quinn said."
2"Step back, Eva said."
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1371
uniqueNames13
maxNameDensity1.46
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Camden1
Eva11
Kowalski1
Tube1
Northern1
Brighton2
British1
Museum1
Clerkenwell1
Veil1
Market1
Morris3
Quinn20
persons
0"Eva"
1"Kowalski"
2"Museum"
3"Market"
4"Morris"
5"Quinn"
places
0"Brighton"
1"Clerkenwell"
globalScore0.771
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences108
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1371
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences216
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean34.28
std20.31
cv0.592
sampleLengths
055
126
231
352
494
550
614
741
860
920
1048
1166
1254
1331
1438
1550
1673
1754
1825
1937
2035
2144
2243
2333
2427
253
2638
2712
2814
293
3032
3129
322
3315
3427
3519
3622
3711
381
3942
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences216
matches
0"were gone"
1"get pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs236
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences216
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1371
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.019693654266958426
lyAdverbCount7
lyAdverbRatio0.005105762217359592
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences216
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences216
mean6.35
std3.92
cv0.617
sampleLengths
014
115
22
38
42
53
611
79
85
912
107
1111
1213
1317
1411
159
162
174
183
196
202
2115
2210
2310
2414
2514
2613
2716
286
298
304
313
322
331
3410
352
366
374
382
392
406
416
422
434
445
4514
469
479
485
494
48.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3333333333333333
totalSentences216
uniqueOpeners72
90.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences185
matches
0"Just a neat, surgical ring"
1"Then the anchor failed."
2"Just smooth, undisturbed dust."
3"Just a perfect, vertical plane"
4"Then the fall began."
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount44
totalSentences185
matches
0"She traced the air above"
1"She tucked a curl of"
2"She picked one up."
3"She rolled it across her"
4"You are holding evidence, Eva"
5"Her boots clicked against the"
6"I am reading it."
7"Your squatters do not carry"
8"She opened her satchel."
9"She pulled out a thick"
10"I called it a migration"
11"They do when the tunnel"
12"Her finger traced a woodcut"
13"She felt the familiar weight"
14"She walked back to the"
15"She knelt again, pressing her"
16"She moved her hand inward,"
17"Your cult theory has a"
18"We are standing in yesterday"
19"She scanned the tracks."
ratio0.238
54.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount150
totalSentences185
matches
0"Blood pooled in the shape"
1"Quinn stepped over the yellow"
2"The edges of the stain"
3"Gang initiation, a voice echoed"
4"The Camden lot have been"
5"Quinn kept her eyes on"
6"She traced the air above"
7"Opioid dealers do not wipe"
8"Eva Kowalski adjusted her round"
9"She tucked a curl of"
10"The uniforms found bone fragments"
11"This place attracts squatters."
12"Squatters attract rats."
13"Rats attract desperate men with"
14"The abandoned Tube station stretched"
15"The air tasted of ozone"
16"A single work light buzzed"
17"The silence felt heavy, pressed"
18"Quinn walked to the ticket"
19"She picked one up."
ratio0.811
54.05% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences185
matches
0"If the tear opened without"
1"If that is a residual"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.6712%