Run: 2026-04-27-01KQ77E8EJCZ9BZ7T5130K4Q81

Run Details

Duration:
44.8s
Cost:
$0.011655
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Silas's thumb ground grit into the mahogany bar. The glass halted mid-pour. Whisky splashed over the rim, pooling around a coaster stamped with the Raven's Nest's green-rimmed logo. "Long time, Si." The voice rasped like gravel in a tin can. Silas didn't look up. He finished the pour, wiped the spill with a lint-free rag, then raised his eyes. Marcus leaned against the wall near the second-hand maps of Yugoslavia. His left boot thumped against the floorboards with a metallic click. The prosthetic limb gleamed under the dim light, a stark contrast to Silas's own stiff, injured knee. The face was unrecognizable at first glance. Syntha-skin stretched tight over a new jawline. One eye remained hazel, the colour of wet earth. The other was a milky ceramic lens that whirred softly as it focused. "Marcus," Silas said. His voice stayed level, though his hand tightened around the signet ring on his right knuckle. The silver bit into his flesh. "I calculated your probability of return at zero." "Calculation error," Marcus replied. He pushed off the wall. The metal leg rang out. "I'm feeling nostalgic. Or perhaps desperate. Hard to tell which one it is anymore." Silas slid a tumbler across the polished wood. "You drink the good stuff now?" Marcus ignored the glass. He placed a gloved hand on the bar. The leather creaked. "I drink what works. And I brought a bottle of the '45 vintage you locked in the safe. The one you promised never to open. Found the combination in the Prague safe deposit box. You really should update your code, old friend." The mention of Prague hit the room like a pressure drop. The air grew heavy. The green neon sign above the entrance buzzed, casting long, jagged shadows across the faces of the black-and-white photographs on the walls. Silas felt the old ache in his left leg throb in sympathy. "That box was sealed," Silas said. "Sealed, then unsealed," Marcus corrected. He tapped the ceramic eye. "A small trade. My vision, for your secrets. Though I suspect you sold more than just secrets, Si. I see the guilt etched into your forehead. It gives you character." Silas kept his gaze on Marcus's good eye. "You look ruined." "You look tired." Marcus smirked. The mouth moved normally, but the smile didn't reach the eye. "We aged differently. I ran straight. You ran circles. Who won?" "We both died in that cellar in Prague." Silas reached for his own glass. His fingers trembled, just once, before he stilled them. "I just didn't get buried." Marcus's expression flickered. For a second, the cynicism cracked. A ghost of the man who had shared rations and rationed words with him a decade ago surfaced. "Elena knew," Marcus whispered. The name hung there, fragile and dangerous. Silas stopped. The rag in his hand went stiff. "Don't." "I saw her file," Marcus continued, his voice dropping. "Buried under a layer of false flags and fake deaths. She's in Cardiff. Or she was. You protected her while you locked me in the dark." "She was collateral," Silas snapped. "The asset extraction required a clean break. Her attachment to you compromised the mission." "My attachment was all that kept me human!" Marcus slammed his metal fist onto the bar. The glass of whisky jumped. Liquid sloshed over the rim. "You sent me to burn. Then you sent me to bleed. And when I came back, you wiped my existence from the ledger. You left me to rot in St. Helena while you played the retiree in a Soho bar with a signet ring and a limp." Silas set his glass down. The clink was sharp. "St. Helena was the only place the Directorate allowed you to recover. If you had stayed in London, they would have silenced you. I pulled strings to get you that cell. It had a bunk. It had food. It had a roof." "You traded my freedom for your conscience." Marcus leaned in. The whirring of the ceramic eye intensified. "You think you saved her? You didn't. You doomed her. Because the man who burned my file? He didn't stop looking." Silas's mind raced. The connections formed instantly, cold and precise. "Who?" "The same man who's currently sitting in the booth behind the bookshelf." Marcus didn't blink. "The same man whose daughter shares your barmaid's face. Or did you forget about the child, Si? The one Eva mentioned in that last letter you never forwarded?" The air left Silas's lungs. His brain scrambled for the anchor. Eva. The letter. The flat above the bar. Aurora. "Aurora," Silas breathed. "Marcus," Silas cut in. His voice was flat. Dead. "You're lying." "Check her wrist." Marcus reached into his jacket and tossed a small object onto the bar. It landed with a metallic clink. A silver hairpin. Bent. Stained. "You think that crescent scar on her left wrist came from falling off a swing? Evan found her first. The Directorate's 'clean break' didn't include the boy she dated. The boy Evan marked as a loose end. Evan works for the syndicate now, Si. He always did. He just needed a key to open your cage." Silas stared at the hairpin. The metal was tarnished. It matched the colour of his signet ring. Aurora wore that pin every day. She called it a lucky charm. "Evan is dead," Silas said. "Dead?" Marcus laughed, a harsh, grating sound. "Dead is what you want. Evan is the reason I walked out of Prague. He pulled the trigger that cracked my eye. He sold me out for a promotion. And now he owns the man who runs your protection detail. He's downstairs, Si. He's been waiting for you to pour that drink. He wanted to see the Spymaster kneel." Silas's hand dropped to his waist. His fingers brushed the cold steel of the concealed blade at his belt. His knee locked. Pain flared, white and sharp, but he ignored it. The limp vanished, replaced by a predator's stillness. "Silas," a voice called from the shadows of the back room. The voice was familiar. Smooth. Poisonous. "Still using the bar as a fortress? How quaint." Evan stepped into the pool of green light. He wore the grey suit of a corporate lawyer, but the posture was all street violence. The silver signet ring on his pinky flashed as he raised a suppressed pistol. "Drop the weapon, Si," Evan said. His eyes flicked to Marcus, then to the bookshelf. "I see you kept the Spymaster's pet intact. Useful leverage." Silas's mind calculated variables. Gun angle. Distance. Marcus's metal limb trajectory. The weight of his own body. The girl upstairs. Aurora. The glass of whisky sat between them, liquid trembling. Silas didn't drop the weapon. He smiled. A thin, cold curve. "You forgot one thing, Evan," Silas said. "The bookshelf isn't just a door. It's a trigger." Marcus's ceramic eye flared red. "Si, don't." The green neon sign exploded, showering the bar in sparks and glass. Darkness swallowed the room.
created_at"2026-04-27T10:23:27.198Z" 4/27/2026, 10:23:27 AM
model"qwen/qwen3.6-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency796
moderation_latency(null)
generation_time44648
tokens_prompt4618
tokens_completion7273
native_tokens_prompt4477
native_tokens_completion7024
native_tokens_completion_images(null)
native_tokens_reasoning5393
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01165525
router(null)
provider_responses
0
endpoint_id"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id"chatcmpl-abe322a1-fd46-9a3c-809f-96ff564e4fea"
is_byokfalse
latency796
model_permaslug"qwen/qwen3.6-flash"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777285407-2d7gwE8OkaLbX8lMfJNc"
session_id(null)
api_type"completions"
id"gen-1777285407-klunbf1itGnxUsrrJok6"
upstream_id"chatcmpl-abe322a1-fd46-9a3c-809f-96ff564e4fea"
total_cost0.01165525
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.409
leniency0.818
rawRatio0
effectiveRatio0
91.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1170
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"really"
count1
highlights
0"softly"
1"really"
60.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found
0"Elena"
1"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1170
totalAiIsms14
found
0
word"stark"
count1
1
word"calculated"
count2
2
word"throb"
count1
3
word"etched"
count1
4
word"trembled"
count1
5
word"flickered"
count1
6
word"raced"
count1
7
word"charm"
count1
8
word"predator"
count1
9
word"familiar"
count1
10
word"flicked"
count1
11
word"variables"
count1
12
word"weight"
count1
highlights
0"stark"
1"calculated"
2"throb"
3"etched"
4"trembled"
5"flickered"
6"raced"
7"charm"
8"predator"
9"familiar"
10"flicked"
11"variables"
12"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences105
matches
0"b in sympathy"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences105
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen59
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1170
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount645
uniqueNames7
maxNameDensity3.41
worstName"Silas"
maxWindowNameDensity5.5
worstWindowName"Silas"
discoveredNames
Raven1
Nest1
Yugoslavia1
Silas22
Prague1
Marcus17
Aurora3
persons
0"Raven"
1"Nest"
2"Silas"
3"Marcus"
4"Aurora"
places
0"Prague"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1170
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences129
matches
0"wore that pin"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean30
std20.16
cv0.672
sampleLengths
031
128
275
333
428
514
657
749
86
940
1011
1127
1228
1338
1410
1535
1619
1773
1851
1938
2011
2143
2220
233
2411
2583
2629
275
2866
2939
3026
3138
3225
3321
349
3511
3616
377
3816
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences105
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs112
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences129
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount652
adjectiveStacks1
stackExamples
0"own stiff, injured knee."
adverbCount11
adverbRatio0.01687116564417178
lyAdverbCount3
lyAdverbRatio0.004601226993865031
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean9.07
std9.84
cv1.085
sampleLengths
08
14
216
33
49
54
615
711
811
917
107
117
129
1313
143
1516
166
178
184
195
205
2114
228
236
244
258
263
2742
2811
294
3022
3112
326
335
345
3530
368
373
385
3911
4011
4114
429
435
443
456
4618
474
487
492
44.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.32558139534883723
totalSentences129
uniqueOpeners42
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences81
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences81
matches
0"He finished the pour, wiped"
1"His left boot thumped against"
2"His voice stayed level, though"
3"He pushed off the wall."
4"He placed a gloved hand"
5"He tapped the ceramic eye."
6"His fingers trembled, just once,"
7"His brain scrambled for the"
8"His voice was flat."
9"It landed with a metallic"
10"It matched the colour of"
11"She called it a lucky"
12"His fingers brushed the cold"
13"His knee locked."
14"He wore the grey suit"
15"His eyes flicked to Marcus,"
ratio0.198
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences81
matches
0"Silas's thumb ground grit into"
1"The glass halted mid-pour."
2"Whisky splashed over the rim,"
3"The voice rasped like gravel"
4"Silas didn't look up."
5"He finished the pour, wiped"
6"Marcus leaned against the wall"
7"His left boot thumped against"
8"The prosthetic limb gleamed under"
9"The face was unrecognizable at"
10"Syntha-skin stretched tight over a"
11"The other was a milky"
12"His voice stayed level, though"
13"The silver bit into his"
14"He pushed off the wall."
15"The metal leg rang out."
16"Silas slid a tumbler across"
17"Marcus ignored the glass."
18"He placed a gloved hand"
19"The leather creaked."
ratio0.975
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount0
matches(empty)
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"Marcus continued, his voice dropping"
13.64% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount6
fancyTags
0"Marcus corrected (correct)"
1"Marcus whispered (whisper)"
2"Marcus continued (continue)"
3"Silas snapped (snap)"
4"Silas breathed (breathe)"
5"Marcus laughed (laugh)"
dialogueSentences44
tagDensity0.273
leniency0.545
rawRatio0.5
effectiveRatio0.273
78.0481%