Run: 2026-04-27-01KQ77NNAF1DTSW2JC2WQZ76W0

Run Details

Duration:
3m 31s
Cost:
$0.054343
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain bit into Rory’s collarbone as the Heartstone flared hot against her sternum. She stumbled forward, boots skidding on petrified roots that pulsed like sluggish veins. Nyx’s shadowed hand clamped around her elbow, steadying her before she pitched into the gully below. Watch your footing, Nyx whispered. The voice brushed her ear like dry leaves over stone. The ground remembers every misstep. Rory righted herself, brushing grit from her jacket. The air tasted of crushed figs and ozone. She unclenched her jaw and looked up. Canopies of glass-leafed vines arched overhead, their branches woven into a vaulted ceiling that filtered the warm amber sky into fractured honeycomb light. Fruit hung heavy and impossibly ripe, some split open to reveal seeds that gleamed like polished obsidian. The path ahead wound through terraced orchards carved directly into the bedrock, each level connected by staircases of fused bone and dark basalt. Wind moved through the leaves with a sound like clinking crystal. Somewhere deep in the grove, a low hum vibrated through the soles of her boots. Not machinery. Breath. The place breathed. Dymas, Isolde said. She stood three paces ahead, silver hair catching the amber light. Her bare feet left no impression on the dust. The glutton’s cradle. The hungry mouth that never closes. Rory touched the cold hilt of the moonsilver dagger at her belt. The metal leached warmth from her palm. You said threshold. Not a whole bloody realm. Thresholds bleed, Isolde replied. Pale lavender eyes fixed on the terraces. You asked for a door. I showed you the house. Nyx detached from Rory’s side, their form stretching tall and fluid against the orchard trunks. Violet light flickered in the hollows where eyes should be. The Veil tore clean here. No Wardens. No seals. Just open throat. Nyx drifted forward, incorporeal edges bleeding into the dappled light. Smells like roasted sugar and old sin. Rory stepped past a crumbling stone marker. Carved runes flaked away under her fingers. The Heartstone pulsed again, a steady drumbeat against her ribs. She followed the rhythm. They descended the first terrace. The stairs groaned under Rory’s weight. Isolde glided down without sound. Nyx poured over the steps like spilled ink. At the landing, a long stone table stretched into the foliage. Silver platters sat stacked high with meats that glistened with glaze, wheels of cheese veined with sapphire mould, goblets crusted with dried wine. No rot. No flies. Just perfect, suspended excess. Rory reached out. Her fingers hovered over a goblet. Don't, Nyx said. The whisper cut sharp. The feast eats back. She pulled her hand away. A faint tremor ran through the table. The meat shifted. Not settling. Contracting. Like muscle under skin. Isolde traced a finger along the table’s edge. Belphegor’s larder. He binds chefs with parchment and promise. They cook until their fingers wear to bone. Then they become the garnish. Charming. Rory wiped her palm on her trousers. We here for a tasting menu or a way through? The blade knows the path, Isolde said. Draw it. Rory unsheathed the Fae-forged dagger. Cold air rushed off the moonsilver edge. The leaf-shaped tip caught the amber light and threw it back as pale blue. She held it level. The metal trembled, then angled left, pulling her wrist toward a narrow gap between two ancient cypress trunks. Wards, Nyx murmured. Thick as cathedral walls. Rory stepped into the gap. The air turned dense, syrupy. Resistance pressed against her chest like wading through deep water. She pushed the dagger forward. The blade met invisible resistance, then sank in with a sound like tearing silk. The pressure shattered. Sweet air rushed back into her lungs. They passed through. The orchard gave way to a sunken courtyard. Mosaic tiles depicted banquets that stretched into eternity. Figures with elongated limbs poured wine into bottomless cups. Their painted eyes followed Rory’s movement. A fountain burbled in the centre, but the liquid running from the stone maw was thick and crimson. It smelled of pomegranate and iron. Rory crouched by the fountain’s rim. The liquid moved too slowly. Viscous. She dipped the dagger’s tip into it. The metal hissed. Steam curled off the edge, carrying the scent of burnt sugar and copper. Not water, she said. Reduction, Isolde answered. Boiled memories. Sweetened regret. The realm digests what it swallows. Nyx coiled around a marble column, their silhouette fracturing in the fountain’s reflection. Your pendant beats faster, little crow. The heart of the larder lies ahead. And it is not empty. Rory stood. The Heartstone throbbed against her skin, hot enough to sting. She adjusted the chain, feeling the crescent scar on her wrist itch in sympathy. Old nerves waking up. If this place runs on consumption, what happens when three uninvited guests walk through the pantry? The pantry notices, Isolde said. The pantry always notices. A sound echoed from the far archway. Not wind. Not water. The wet slap of bare feet on stone. Multiple sets. Rhythmic. Deliberate. Rory gripped the dagger tighter. The cold metal grounded her. She moved toward the archway, boots silent on the mosaic. Nyx dissolved into the shadows along the wall, stretching thin and wide. Isolde followed, her silver hair brushing the carved reliefs. Beyond the arch, a long corridor opened. The walls were lined with clay amphorae, each sealed with wax and stamped with a sigil that made Rory’s eyes water if she stared too long. The air grew heavier, warmer. The scent of roasting meat and spiced wine thickened until it coated her tongue. The footsteps grew louder. Closer. Helbound, Nyx breathed from the darkness. Contracted souls. They wear the livery of the prince. Rory pressed her back against the wall. The amphorae radiated faint heat. She counted the steps. Five sets. Six at most. The rhythm never faltered. No conversation. No breath. Just the steady, wet percussion of approach. Isolde stopped beside her. Lavender eyes turned toward the corridor’s end. They carry silver trays. They carry sharpened knives. They carry hunger that does not belong to them. Can they see us? Rory asked. They see what they are told to see, Isolde said. And the prince tells them to see intruders. The first figure rounded the corner. Tall. Gaunt. Skin the colour of parchment stretched too tight over sharp bone. A crisp white apron hung from its shoulders, stained dark at the hem. Its eyes were sewn shut with thick black thread. In its hands, it balanced a towering silver platter. Beneath the domed lid, something shifted. Scratched. Whimpered. Rory’s breath caught. She pressed harder against the wall. The Heartstone burned. The second figure followed. Then the third. Each identical. Each silent. Each carrying covered dishes that trembled with trapped movement. Nyx’s shadow pooled at Rory’s feet, cold and solid. Do not move. Do not breathe. They follow the scent of want. Rory forced her lungs to still. The dagger’s chill seeped into her palm. The procession passed. One step. Two. The lead figure’s bare foot slapped the mosaic inches from her boot. Then the platter lid rattled. A muffled voice cried out from beneath the silver dome. Human. Terrified. The sound cracked the heavy air like a whip. The lead figure stopped. Its sewn eyes tilted toward Rory’s position. The black thread pulled tight. The dome flew off. A tangle of limbs and torn fabric erupted from the platter, scrambling for the floor. The helbound chef dropped the tray, its jaw unhinging with a wet crack. A second chef drew a cleaver from its apron. The blade caught the amber light. Rory lunged forward, moonsilver dagger rising, as the corridor erupted into motion and the first cleaver whistled toward her throat.
created_at"2026-04-27T10:27:29.752Z" 4/27/2026, 10:27:29 AM
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generation_time211133
tokens_prompt5338
tokens_completion6606
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native_tokens_reasoning4269
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1284
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1284
totalAiIsms25
found
0
word"pulsed"
count2
1
word"fractured"
count1
2
word"crystal"
count1
3
word"vibrated"
count1
4
word"warmth"
count1
5
word"flickered"
count1
6
word"weight"
count1
7
word"perfect"
count1
8
word"whisper"
count1
9
word"traced"
count1
10
word"trembled"
count2
11
word"silk"
count1
12
word"shattered"
count1
13
word"mosaic"
count3
14
word"maw"
count1
15
word"marble"
count1
16
word"throbbed"
count1
17
word"echoed"
count1
18
word"rhythmic"
count1
19
word"footsteps"
count1
20
word"chill"
count1
highlights
0"pulsed"
1"fractured"
2"crystal"
3"vibrated"
4"warmth"
5"flickered"
6"weight"
7"perfect"
8"whisper"
9"traced"
10"trembled"
11"silk"
12"shattered"
13"mosaic"
14"maw"
15"marble"
16"throbbed"
17"echoed"
18"rhythmic"
19"footsteps"
20"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences196
matches
0"h in sympathy"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences196
filterMatches
0"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences196
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1284
ratio0
matches(empty)
0.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions10
matches
0"Watch your footing, Nyx whispered."
1"Dymas, Isolde said."
2"Thresholds bleed, Isolde replied."
3"The blade knows the path, Isolde said."
4"Wards, Nyx murmured."
5"Not water, she said."
6"Reduction, Isolde answered."
7"The pantry notices, Isolde said."
8"Helbound, Nyx breathed from the darkness."
9"They see what they are told to see, Isolde said."
64.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1284
uniqueNames7
maxNameDensity1.71
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory22
Heartstone4
Nyx11
Isolde10
Veil1
Wardens1
Fae-forged1
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Isolde"
4"Veil"
places(empty)
globalScore0.643
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1284
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences196
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean25.18
std17.95
cv0.713
sampleLengths
044
120
223
395
432
519
68
721
825
929
1028
1124
1242
139
1411
1522
1630
1718
189
1948
207
2149
223
2355
2435
254
2613
2731
2830
2916
309
3123
3241
3352
345
3515
3636
3728
386
3918
406
4152
4212
4320
4421
4531
465
4721
4816
494
99.89% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences196
matches
0"were lined"
1"are told"
2"were sewn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs239
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences196
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1287
adjectiveStacks1
stackExamples
0"tight over sharp bone."
adverbCount28
adverbRatio0.021756021756021756
lyAdverbCount4
lyAdverbRatio0.003108003108003108
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences196
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences196
mean6.55
std4.71
cv0.719
sampleLengths
015
113
216
35
410
55
68
78
87
923
1017
1123
1211
1315
142
151
163
173
1811
199
203
216
2212
237
243
255
264
277
285
295
3015
3110
325
332
342
353
3610
377
387
397
4010
414
425
436
445
458
4611
4723
482
492
56.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.4030612244897959
totalSentences196
uniqueOpeners79
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences160
matches
0"Somewhere deep in the grove,"
1"Just open throat."
2"Just perfect, suspended excess."
3"Then they become the garnish."
4"Just the steady, wet percussion"
5"Then the third."
6"Then the platter lid rattled."
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences160
matches
0"She stumbled forward, boots skidding"
1"She unclenched her jaw and"
2"She stood three paces ahead,"
3"Her bare feet left no"
4"You said threshold."
5"You asked for a door."
6"I showed you the house."
7"She followed the rhythm."
8"They descended the first terrace."
9"Her fingers hovered over a"
10"She pulled her hand away."
11"He binds chefs with parchment"
12"They cook until their fingers"
13"We here for a tasting"
14"She held it level."
15"She pushed the dagger forward."
16"They passed through."
17"Their painted eyes followed Rory’s"
18"It smelled of pomegranate and"
19"She dipped the dagger’s tip"
ratio0.206
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount128
totalSentences160
matches
0"The silver chain bit into"
1"She stumbled forward, boots skidding"
2"Nyx’s shadowed hand clamped around"
3"The voice brushed her ear"
4"The ground remembers every misstep."
5"Rory righted herself, brushing grit"
6"The air tasted of crushed"
7"She unclenched her jaw and"
8"Canopies of glass-leafed vines arched"
9"Fruit hung heavy and impossibly"
10"The path ahead wound through"
11"Wind moved through the leaves"
12"The place breathed."
13"Dymas, Isolde said."
14"She stood three paces ahead,"
15"Her bare feet left no"
16"The glutton’s cradle."
17"The hungry mouth that never"
18"Rory touched the cold hilt"
19"The metal leached warmth from"
ratio0.8
31.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences160
matches
0"If this place runs on"
ratio0.006
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"Canopies of glass-leafed vines arched overhead, their branches woven into a vaulted ceiling that filtered the warm amber sky into fractured honeycomb light."
1"Fruit hung heavy and impossibly ripe, some split open to reveal seeds that gleamed like polished obsidian."
2"Silver platters sat stacked high with meats that glistened with glaze, wheels of cheese veined with sapphire mould, goblets crusted with dried wine."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.4658%