Run: 2026-04-27-01KQ77P7HMB8H5XHKKW83303WP

Run Details

Duration:
38.3s
Cost:
$0.009747
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone lip crumbled beneath Aurora's boot. She twisted her weight backwards, fingers scrabbling against wet rock. Nyx lashed out from the darkness, a tendril of living shadow catching her wrist. The grip burned frost-cold. She hauled herself upright. Isolde watched from three paces down. The Half-Fae woman did not blink. She merely smiled. The ledge overlooked a chasm that defied geometry. Vines thick as pythons coiled around basalt pillars. Each leaf pulsed with a faint amber light. The air tasted of clove and charred sugar. Somewhere below, metal rang against stone. Constant. Rhythmic. A thousand spoons striking a thousand iron pots. "The Veil tore like wet paper," Nyx voiced. The words rode the damp air. "We slipped straight through." "Your fault for standing where the atmosphere shimmered like a heat haze," Aurora replied. She unclipped the Heartstone pendant. The crimson gem flared. It burned through the fabric of her jacket and seared her palm. "Portal active. Dymas lies ahead." Isolde stepped forward. Her bare feet touched the rock. No sound emerged. No imprint formed. She pointed a pale finger toward the descent path. "Where the hungry roots drink, the feast never ends," she murmured. "Yet the table sets the bones of those who reach too far." Aurora frowned. "Translation, please." "The Seer never translates," Nyx said. They detached from the wall. Their form solidified into a tall silhouette of shifting darkness. Faint violet light bled from where eyes should sit. "She speaks in knots. You pull one thread, the whole tapestry collapses." "Useful," Aurora muttered. She adjusted her shoulder bag. It held takeout containers from Yu-Fei's. Cold noodles. Heavy. Useless down here. She left the bags on the ledge. "We descend. Stay tight." The path downward wound through a cavern carved by slow violence. Stalactites hung like frozen chandeliers. Water dripped from their tips. Plink. Plink. Plink. The sound echoed into a steady tick-tock rhythm. Aurora counted the drops. She measured distance in heartbeats. Three drops meant one pace forward. The stone warmed beneath her soles. She rubbed the small crescent scar on her left wrist. The chill of Nyx's grip still lingered there. She drew the Fae-forged blade from her belt. Moonsilver gleamed in the amber light. The metal hummed against her thigh. Cold enough to frost her skin. Isolde had handed it to her in Richmond. A parting gift. A warning wrapped in steel. "You carry a leaf," Isolde observed. The Half-Fae stood beside the wall. Her silver hair hung like spun glass. "Sharp enough to slice the truth from a demon's tongue." "Better sharp than blunt," Aurora said. "Hel bound anything with teeth here." Nyx drifted ahead. The shadow stretched long across the corridor. They paused. Faint violet eyes scanned the ceiling. "The air tastes wrong. Thick. Sweet. Like overripe fruit left in the sun." Aurora inhaled. The scent shifted. Roasted meat. Burnt honey. Copper. Her stomach tightened. She forced down the nausea. Survival trumped appetite. Always. The corridor opened onto a ridge. Below them, a valley unfolded. Vines draped across chasms like living bridges. Orchards clung to terraced cliffs. Trees groaned under the weight of oversized fruit. Pomegranates split open. Black seeds spilled onto dark soil. Lanterns floated between branches. No flames lit them. They generated their own amber luminescence. "A banquet," Nyx breathed. The shadow flickered. "For kings who never feast." "For souls who bargain their futures," Isolde corrected. They stepped onto the wooden planks spanning the gap. No creak. No groan. "Price paid in belly, currency spent in bone." Aurora followed. She tested each plank with her boot. Solid. Stable. She kept the blade loose in her grip. The Veil thinned here. She felt the pressure shift. The barrier pulled at the edges of her mind. Static crawled across her skin. She ignored it. Focus on the ground. Focus on the path. Focus on the exit. A structure rose from the orchard floor. Stone arches supported a vaulted roof. Carvings wrapped the pillars. Figures with forked tongues. Figures bent over tables. Figures chained to chairs. Their jaws hung open. Gags of iron held them shut. "Prisoners," Aurora said. "Or patrons." "Both," Nyx replied. They reached out. A tendril of darkness brushed the stone pillar. The carving shifted. The stone figure rotated its head. Glassy eyes locked onto Aurora. It mouthed a silent plea. She stepped back. Her heel struck a rusted grate. Something clattered inside. She knelt. Pried the metal sheet back. A chain rattled. A hand shot up. Grey skin. Split nails. Fingers wrapped around her wrist. Cold gripped her flesh. "Don't let it pull you down," Isolde warned. The Half-Fae's voice carried no panic. Only certainty. Aurora wrenched her arm free. She swung the moonsilver dagger. The blade passed through the hand like smoke. No resistance. No blood. Just a hollow echo. The hand dissolved. The chain fell silent. "Soul fragment," Nyx said. "Trapped between mouth and meal." Aurora stood. She wiped grey residue on her trousers. The residue steamed. It hissed. She stepped back. The residue sank into the wood. Gone. "Helbound," she said. "Contracted against their will. Dymas feeds on desperation." "Desperation breeds abundance," Isolde replied. They walked toward the arches. "Gluttony fills the hollow. The hollow demands more." Aurora followed. She kept the blade at her side. The air grew heavier. Clove thickened. Sugar burned. A low rumble vibrated through the soles of her boots. It rolled closer. Deeper. The sound of grinding stone. Shifting earth. Something massive moving below the orchard floor. Nyx straightened. Their form flickered. "Earthquake?" "Feast preparation," Isolde said. "The Prince wakes his kitchen." The ground shuddered. Cracks split the stone walkway. Aurora balanced on one leg. She watched the fissures widen. Roots tore through the gaps. Thick. Thorned. They slithered upward. Green meant life here. Black meant consumption. These carried both. Aurora drew the blade higher. She braced for impact. The wood groaned. The planks buckled. A shadow detached from the valley floor. It rose. Massive. Wreathed in amber smoke. A shape emerged from the steam. Tall. Horned. Dressed in rags that resembled tablecloths. A crown of roasted bones sat upon its brow. The figure stepped onto the path. It carried a ladle. The spoon matched a garden gate. Its eyes burned like embers. It stared at Aurora. It smiled. Teeth like broken daggers lined its mouth. "Time to dine," the Prince rumbled. The voice shook loose pebbles from the ceiling. "The table sets the bones of those who reach too far." Aurora froze. Her blood ran cold. Isolde had spoken his words. He returned them. He knew she was here. He knew exactly when. The ladle swung.
created_at"2026-04-27T10:27:48.414Z" 4/27/2026, 10:27:48 AM
model"qwen/qwen3.6-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency812
moderation_latency(null)
generation_time38235
tokens_prompt5338
tokens_completion5890
native_tokens_prompt5244
native_tokens_completion5624
native_tokens_completion_images(null)
native_tokens_reasoning3977
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.009747
router(null)
provider_responses
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endpoint_id"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id"chatcmpl-6c076b94-9f25-9b91-b351-97e9a90e5472"
is_byokfalse
latency805
model_permaslug"qwen/qwen3.6-flash"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
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request_id"req-1777285668-3yAsh7h7lZMbW3r7m608"
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total_cost0.009747
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provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.486
leniency0.971
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1105
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1105
totalAiIsms16
found
0
word"weight"
count2
1
word"pulsed"
count1
2
word"rhythmic"
count1
3
word"shimmered"
count1
4
word"tapestry"
count1
5
word"echoed"
count1
6
word"measured"
count1
7
word"chill"
count1
8
word"scanned"
count1
9
word"stomach"
count1
10
word"flickered"
count2
11
word"structure"
count1
12
word"echo"
count1
13
word"vibrated"
count1
highlights
0"weight"
1"pulsed"
2"rhythmic"
3"shimmered"
4"tapestry"
5"echoed"
6"measured"
7"chill"
8"scanned"
9"stomach"
10"flickered"
11"structure"
12"echo"
13"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences209
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences209
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences227
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen14
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1105
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
57.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount917
uniqueNames14
maxNameDensity1.85
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora17
Half-Fae3
Heartstone1
Yu-Fei1
Nyx9
Fae-forged1
Richmond1
Veil1
Isolde9
Prince1
Cold3
Plink3
Focus3
Figures3
persons
0"Aurora"
1"Half-Fae"
2"Nyx"
3"Veil"
4"Isolde"
5"Prince"
6"Cold"
7"Figures"
places
0"Yu-Fei"
1"Richmond"
globalScore0.573
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1105
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences227
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean28.33
std16.67
cv0.588
sampleLengths
054
148
218
340
424
523
64
742
831
947
1066
1129
1212
1331
1422
1554
1612
1729
1857
1939
205
2133
2239
2316
2433
259
2624
2711
2818
2945
306
319
3238
3352
3434
3525
366
3717
383
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences209
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs199
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences227
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount924
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.0183982683982684
lyAdverbCount3
lyAdverbRatio0.003246753246753247
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences227
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences227
mean4.87
std2.69
cv0.553
sampleLengths
07
110
214
34
44
56
66
73
88
98
108
118
126
131
141
158
168
176
184
1914
205
214
2212
235
243
256
263
273
289
2911
3012
312
322
336
345
3510
369
3712
383
395
406
412
421
433
447
454
4611
475
485
491
61.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.42731277533039647
totalSentences227
uniqueOpeners97
44.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences151
matches
0"Somewhere below, metal rang against"
1"Just a hollow echo."
ratio0.013
98.15% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences151
matches
0"She twisted her weight backwards,"
1"She hauled herself upright."
2"She merely smiled."
3"She unclipped the Heartstone pendant."
4"It burned through the fabric"
5"Her bare feet touched the"
6"She pointed a pale finger"
7"They detached from the wall."
8"Their form solidified into a"
9"She adjusted her shoulder bag."
10"It held takeout containers from"
11"She left the bags on"
12"She measured distance in heartbeats."
13"She rubbed the small crescent"
14"She drew the Fae-forged blade"
15"Her silver hair hung like"
16"Her stomach tightened."
17"She forced down the nausea."
18"They generated their own amber"
19"They stepped onto the wooden"
ratio0.305
32.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount129
totalSentences151
matches
0"The stone lip crumbled beneath"
1"She twisted her weight backwards,"
2"Nyx lashed out from the"
3"The grip burned frost-cold."
4"She hauled herself upright."
5"Isolde watched from three paces"
6"The Half-Fae woman did not"
7"She merely smiled."
8"The ledge overlooked a chasm"
9"Vines thick as pythons coiled"
10"Each leaf pulsed with a"
11"The air tasted of clove"
12"A thousand spoons striking a"
13"The words rode the damp"
14"She unclipped the Heartstone pendant."
15"The crimson gem flared."
16"It burned through the fabric"
17"Isolde stepped forward."
18"Her bare feet touched the"
19"She pointed a pale finger"
ratio0.854
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences151
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences7
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount7
fancyTags
0"Nyx voiced (voice)"
1"she murmured (murmur)"
2"Aurora muttered (mutter)"
3"Isolde observed (observe)"
4"Nyx breathed (breathe)"
5"Isolde corrected (correct)"
6"Isolde warned (warn)"
dialogueSentences35
tagDensity0.457
leniency0.914
rawRatio0.438
effectiveRatio0.4
84.0673%