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Run: 2026-04-27-01KQ77SNVG57EMJ0DJPR82103B
Run Details
Model:
Qwen3.6 Max Preview
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
3m 18s
Cost:
$0.049585
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.89%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
70.62%
Sentence opener variety
(details)
50.51%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
5.45%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
84.94%
Technical jargon density
(details)
34.09%
Useless dialogue additions
(details)
70.00%
Dialogue tag variety (said vs. fancy)
(details)
82.6279%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Moonsilver bit the air. Resistance shuddered up Rory's arm, rattling her teeth.
The invisible wall buckled, weeping
sparks of violet light that hissed against the leather of her jacket. She twisted the dagger.
The Fae-forged blade drank the
magic, turning frost-white. Cold seeped through her glove, biting the crescent scar on her wrist. "Harder, little lawyer."
Nyx's voice drifted from the
shadow of an ancient oak, a dry rustle of leaves. "The Veil thickens." "I'm cutting. You're lurking."
Rory gritted her teeth
. Muscles burned. "Make yourself useful." "Shadows hold no purchase here."
Nyx's form flickered, a humanoid
silhouette bleeding smoke at the edges. "This place rejects the between."
Isolde stood by the standing
stones. Silver hair hung motionless. No footprints marred the damp earth beneath her bare feet. "The lock requires a key of blood and bone,"
Isolde murmured, pale lavender eyes
fixed on the distortion. "Or a gift stolen from the moon." "You could have mentioned the blood part earlier."
Rory shoved the hilt forward
. The barrier snapped.
Silence rushed in, heavy and
thick. London's grime vanished.
Scents of crushed petals and
wet stone flooded Rory's nose, undercut by something cloying. Overripe fruit. Fermentation.
The air tasted sweet enough
to rot teeth.
They stepped through the arch
of gnarled oaks. Richmond Park fell away. City sounds died.
Birdsong replaced traffic, but the
notes warped, trilling in discordant scales that made Rory's molars ache. Wildflowers carpeted the ground in impossible profusion. Bluebells the size of goblets
pulsed
with bioluminescence. Thorns curled like sleeping serpents around stalks of
velvet
red. The colours hurt to look at, too vivid, too alive. Rory glanced back. The entrance
shimmered
, a heat haze distorting the world beyond. The standing stones
seemed to
lean inward, judging. "Time slips." Nyx coalesced near Rory's shoulder, violet eyes narrowing. "My essence stretches. One breath here costs an hour there." "Keep close." Rory touched the Heartstone beneath her collar. The crimson gem radiated a sudden, throbbing
warmth
against her sternum. She frowned. "Stone's active." "Hunger sleeps beneath the roots." Isolde glided forward, her feet skimming the grass without bending a blade. "The Grove remembers what the world forgets." Rory drew the pendant out. The deep crimson light
pulsed
in rhythm with her heartbeat, then faster. Independent. Hungry. The silver chain felt warm against her skin. "This reacts to Hel portals." Rory's grip tightened on the dagger. "You said this was Fae territory." "I said the Grove lies between." Isolde tilted her head, a smile touching her lips that held no
warmth
. "Between is a dangerous word. It implies walls. Walls crumble." Nyx hissed. The shadow of their form lashed out, striking a cluster of white blossoms. The flowers shrieked. Petals split to reveal rows of needle-thin teeth, snapping at the air before curling back into innocence. Sap like blood dripped from the wounded stems. "Flora with appetites." Nyx drifted higher, avoiding the ground. "Dymasian influence. Gluttony seeps through the floorboards of reality." Rory watched the flowers. Every step felt risky. The beauty masked teeth. The scent of fermentation grew stronger, turning to the stench of a banquet gone sour. Roast meat and rot. Grease and decay. "Belphegor's reach extends far." Rory muttered. "Why here?" "Hunger finds the hollow places." Isolde stopped before a pool of water black as oil. "Look." Rory approached. The surface showed no reflection.
Instead, images swirled in the
depths
. A sprawling vineyard under an amber sky. Tables groaning with food that writhed. Souls with distended bellies crawled toward platters that turned to ash at their touch. Laughter
echoed
from the water, wet and choking. "A window." Rory's
stomach
turned. "Dymas." "A wound." Isolde corrected. "The Prince of Sloth and Gluttony grows bold. He feeds on the Veil's weakness." The Heartstone burned. Rory gasped, batting the chain away from her skin. A blister formed on her collarbone. The gem
pulsed
violently, casting long, jerky shadows across the grove. "It's not just a window." Rory backed away. "The stone's reacting to proximity. The portal isn't distant. It's here." The black water rippled. Bubbles rose, bursting with wet pops that released puffs of amber vapour. The vapour smelled of spiced wine and open graves. Nyx expanded, shadows lengthening into jagged spikes. "Movement below. Heavy. Multiple heartbeats." "Isolde." Rory levelled the blade at the Seer. "You brought us to a breach." "I brought you to the truth." Isolde's voice chimed like
crystal
. "You sought the source of the rot. Here it blooms." "You omitted the part about walking into a demon's larder." "Truth has many edges. I gave you the sharpest." The pool exploded. Water turned to gelatinous slime, lashing out in thick tendrils. Rory dove left, rolling through the predatory flowers. Thorns raked her jacket, seeking flesh. Fabric tore. Skin stung. A shape hauled itself from the muck. Porcine and swollen, skin the colour of bruised plums. Multiple mouths opened across its torso, each gnashing with bone-white teeth.
It wore the tattered remnants
of a chef's apron, stained with gore and grease. Fingers like sausages ended in rusted hooks. "Fresh ingredients!"
the thing gurgled, voices overlapping in a chorus of starvation
. "The Mistress promised fresh ingredients!" Nyx slammed into the creature, shadows solidifying into a hammer of darkness. The impact threw the beast back, but the slime caught Nyx's form, sizzling. The Shade screamed, a sound like tearing
silk
. Smoke poured from their silhouette where the muck clung. "It binds!" Nyx writhed, violet eyes flaring. "The slime anchors me!" Rory scrambled up. The Heartstone blazed, illuminating the grove in blood-red light. More shapes
churned
in the pool. Hands. Claws. The gluttonous horde of Dymas clawed toward the breach. The water level rose, spilling slime onto the grass. Where it touched, the flowers grew fat and burst, spraying seeds that skittered like insects. The creature lunged, a tendril whipping toward Rory's throat.
She parried with the moonsilver
blade. The metal sheared through the flesh, spraying hot, foul ichor. The limb fell, twitching, then the stump split into two new tendrils, thicker than before. "Regeneration." Rory cursed. "Isolde! How do we kill it?" Isolde stood untouched by the chaos, wildflowers bowing away from her hem. Her expression remained serene, distant. "You cannot starve a hunger that eats itself," she called. "You must feed it the right poison." The creature's main mouth widened, revealing a gullet that swirled with amber fire.
It inhaled, and the suction
dragged Rory's boots across the grass. Flowers uprooted and flew into the
maw
. Stones scraped. Rory dug her heels in, knees buckling. The dagger grew icy in her hand. The Heartstone
pulsed
against her chest, matching the rhythm of the amber fire in the beast's throat. Connection. The stone wasn't just a detector. It was a key. Or a lure. The creature's eyes locked onto the pendant. Greed overrode hunger.
It stretched, jaws gaping wide
enough to swallow her whole. Saliva dripped, sizzling where it hit the ground. "Rory!" Nyx's voice frayed. "The Veil tears!" The standing stones groaned. Cracks spiderwebbed across the ancient oaks. Amber light bled from the fissures, drowning the grove in the colours of Dymas. The sky above warped, turning a sickly warm amber. The creature leapt. Rory raised the blade,
not to strike, but to catch the light
.
She ripped the Heartstone from
her neck and hurled it straight into the open gullet. "Choke on this." The gem vanished down the throat. Silence hung for a heartbeat.
Then the creature's belly glowed
crimson. The light intensified, burning through the purple flesh. The beast shrieked, clutching its
stomach
as the internal fire warred with the Heartstone's power. Smoke billowed from its mouths.
It staggered, hooks digging into
the earth. The pool erupted. A hand the size of a carriage, clad in jewelled rings, thrust through the slime, grasping for the edge of the breach. The fingers crushed the standing stones to dust. A voice boomed, shaking the leaves from the trees, rich with indolence and malice. "Who steals from my table?" Rory stared at the colossal hand. The Veil shredded around the fingers. Prince Belphegor
was coming
through. And the Fae blade in her hand turned black.
created_at
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4/27/2026, 10:29:41 AM
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0
endpoint_id
"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id
"chatcmpl-04198163-4d70-9fd5-862b-970674568804"
is_byok
false
latency
1719
model_permaslug
"qwen/qwen3.6-max-preview-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777285781-k0yv9d4f55AyDlr9BAWp"
session_id
(null)
api_type
"completions"
id
"gen-1777285781-95UICVhJEiVMtZoFTHww"
upstream_id
"chatcmpl-04198163-4d70-9fd5-862b-970674568804"
total_cost
0.0495846
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
22
adverbTagCount
1
adverbTags
0
"Isolde's voice chimed like [like]"
dialogueSentences
50
tagDensity
0.44
leniency
0.88
rawRatio
0.045
effectiveRatio
0.04
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1355
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.89%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1355
totalAiIsms
19
found
0
word
"flickered"
count
1
1
word
"silence"
count
2
2
word
"pulsed"
count
4
3
word
"velvet"
count
1
4
word
"shimmered"
count
1
5
word
"warmth"
count
2
6
word
"depths"
count
1
7
word
"echoed"
count
1
8
word
"stomach"
count
2
9
word
"crystal"
count
1
10
word
"silk"
count
1
11
word
"churned"
count
1
12
word
"maw"
count
1
highlights
0
"flickered"
1
"silence"
2
"pulsed"
3
"velvet"
4
"shimmered"
5
"warmth"
6
"depths"
7
"echoed"
8
"stomach"
9
"crystal"
10
"silk"
11
"churned"
12
"maw"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
150
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
150
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
177
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1355
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
60
wordCount
1100
uniqueNames
13
maxNameDensity
2.27
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Rory
25
Fae-forged
1
Muscles
1
Isolde
8
Park
1
Heartstone
6
Nyx
10
Seer
1
Shade
1
Dymas
2
Veil
1
Belphegor
1
Fae
2
persons
0
"Rory"
1
"Muscles"
2
"Isolde"
3
"Heartstone"
4
"Nyx"
5
"Shade"
6
"Dymas"
7
"Veil"
8
"Belphegor"
places
0
"Park"
1
"Seer"
globalScore
0.364
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.738
wordCount
1355
matches
0
"not to strike, but to catch the light"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
177
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
62
mean
21.85
std
12.99
cv
0.594
sampleLengths
0
53
1
21
2
13
3
21
4
20
5
25
6
22
7
28
8
31
9
35
10
21
11
20
12
24
13
24
14
27
15
17
16
29
17
43
18
18
19
34
20
8
21
16
22
48
23
6
24
18
25
29
26
19
27
25
28
12
29
14
30
21
31
10
32
9
33
3
34
28
35
48
36
17
37
42
38
11
39
53
40
40
41
9
42
17
43
17
44
40
45
24
46
1
47
13
48
28
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
150
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
218
matches
0
"was coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
177
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1105
adjectiveStacks
0
stackExamples
(empty)
adverbCount
19
adverbRatio
0.017194570135746608
lyAdverbCount
3
lyAdverbRatio
0.0027149321266968325
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
177
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
177
mean
7.66
std
4.39
cv
0.573
sampleLengths
0
4
1
8
2
17
3
4
4
8
5
12
6
18
7
3
8
8
9
2
10
3
11
16
12
5
13
6
14
4
15
10
16
18
17
7
18
13
19
3
20
6
21
3
22
14
23
2
24
1
25
8
26
8
27
4
28
3
29
16
30
7
31
8
32
10
33
10
34
3
35
10
36
8
37
10
38
10
39
9
40
11
41
2
42
2
43
17
44
7
45
5
46
12
47
1
48
1
49
8
70.62%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.4745762711864407
totalSentences
177
uniqueOpeners
84
50.51%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
132
matches
0
"Instead, images swirled in the"
1
"Then the creature's belly glowed"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
10
totalSentences
132
matches
0
"She twisted the dagger."
1
"They stepped through the arch"
2
"It wore the tattered remnants"
3
"She parried with the moonsilver"
4
"Her expression remained serene, distant."
5
"It inhaled, and the suction"
6
"It was a key."
7
"It stretched, jaws gaping wide"
8
"She ripped the Heartstone from"
9
"It staggered, hooks digging into"
ratio
0.076
5.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
120
totalSentences
132
matches
0
"Moonsilver bit the air."
1
"Resistance shuddered up Rory's arm,"
2
"The invisible wall buckled, weeping"
3
"She twisted the dagger."
4
"The Fae-forged blade drank the"
5
"Nyx's voice drifted from the"
6
"Rory gritted her teeth"
7
"Nyx's form flickered, a humanoid"
8
"Isolde stood by the standing"
9
"Isolde murmured, pale lavender eyes"
10
"Rory shoved the hilt forward"
11
"The barrier snapped."
12
"Silence rushed in, heavy and"
13
"London's grime vanished."
14
"Scents of crushed petals and"
15
"The air tasted sweet enough"
16
"They stepped through the arch"
17
"Richmond Park fell away."
18
"City sounds died."
19
"Birdsong replaced traffic, but the"
ratio
0.909
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
132
matches
(empty)
ratio
0
84.94%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
3
matches
0
"The invisible wall buckled, weeping sparks of violet light that hissed against the leather of her jacket."
1
"Souls with distended bellies crawled toward platters that turned to ash at their touch."
2
"The creature's main mouth widened, revealing a gullet that swirled with amber fire."
34.09%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
22
uselessAdditionCount
4
matches
0
"Nyx's form flickered, a humanoid silhouette bleeding smoke at the edges"
1
"Isolde glided, her feet skimming the grass without bending a blade"
2
"Isolde tilted, a smile touching her lips that held no warmth"
3
"the thing gurgled, voices overlapping in a chorus of starvation"
70.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
4
fancyTags
0
"Isolde murmured (murmur)"
1
"Rory muttered (mutter)"
2
"Isolde corrected (correct)"
3
"Isolde's voice chimed like (chime)"
dialogueSentences
50
tagDensity
0.1
leniency
0.2
rawRatio
0.8
effectiveRatio
0.16
82.6279%