Run: 2026-04-27-01KQ77W17Q3NSRD9K91G9F5WJE

Run Details

Duration:
3m 18s
Cost:
$0.048523
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain bit into her collarbone as the Heartstone flared hot against her skin. Rory shoved through a curtain of briar, thorns catching the sleeve of her jacket. She tore free and stumbled into the clearing. The ancient oak standing stones rose around her like broken teeth. Wildflowers carpeted the ground, their petals unnaturally vivid in the dark. She pressed two fingers to the pendant. It pulsed in a steady, arrhythmic throb. A Hel portal sat close. She crouched. Damp earth clung to her boots. The air tasted of ozone and crushed mint. Too sweet. Too heavy. She checked her phone. Dead screen. Not drained. Just dead. She slipped it back into her pocket and straightened. The grove held its breath. No wind. No distant traffic from Richmond. Just a low hum vibrating through her molars. A twig cracked to her left. She turned. Nothing but the gnarled trunk of an oak and a drift of bluebell leaves. She counted her breaths. One. Two. Three. Another crack. Closer. The rhythm matched her footsteps from thirty seconds ago. An echo that arrived late. She stepped towards the nearest standing stone. Bark peeled away from the wood in long, wet strips. The grain swirled into patterns that resembled knuckles. She ran her thumb over the crescent scar on her left wrist. The skin there prickled. The pendant burned hotter. Something tall slipped between the far stones. No footfalls. Just a displacement of air that made the wildflowers shiver. Rory froze. She tracked the gap between two oaks. The darkness there thickened. It pooled. It breathed. She unclipped the small torch from her belt. The beam cut a pale cylinder through the gloom. It caught pollen drifting like ash. It caught the edge of a shadow that refused to align with the trees. The shadow stretched. It bent at an angle that defied the light source. It leaned towards her. She clicked the torch off. Darkness rushed back. Her eyes adjusted. The wrongness settled into her bones. She was not alone. The grove had closed behind her. The path she tore through the briar had knit itself shut. She could smell the sap sealing the gaps. She needed an exit. She needed a reference point. She dropped to one knee and pressed her palm flat against the soil. The ground vibrated. Not from footsteps. From something moving beneath the roots. She scraped away a layer of loam. Pale threads pulsed under her fingers. Mycelium. Or veins. They throbbed in time with the Heartstone. She stood and backed towards the centre of the clearing. The standing stones formed a rough circle. Twelve of them. She counted again. Thirteen. The extra stone stood where empty space had been a moment ago. Its surface glistened. It wept a thick, amber resin that pooled around its base. A sound drifted from the tree line. A wet click. Then a whisper that wore her own voice. Rory. She did not answer. She shifted her weight to the balls of her feet. She kept her hands loose at her sides. The whisper came again. Closer. It dragged over the flowers like a blade through grass. Rory. Turn around. She faced the weeping stone. She kept her breathing shallow. She listened past the mimicry. She caught the real sound. The scrape of chitin on bark. The flex of joints that bent backwards. It circled her. It stayed just outside her direct vision. Every time she turned her head, it slid into her blind spot. It herded her towards the centre. She reached into her jacket pocket. Her fingers closed around a small glass vial. Salt and iron filings. A delivery tip from a paranoid regular at Silas’s bar. She popped the cork with her thumb. She poured a thin line across the moss. The grains hissed. The soil recoiled. A narrow trench opened where the mixture fell. The circling stopped. The grove went rigid. The hum in her teeth spiked into a whine. Something dropped from the canopy. It landed without a sound. It stood at the edge of her salt line. Tall. Impossibly thin. Its limbs hung too low. Its head tilted at a sharp angle. Pale skin stretched tight over a framework of sharp ridges. It had no eyes. Just a smooth, concave hollow where a face should be. The hollow pulsed. It drank the faint crimson glow spilling from her pendant. Rory stepped back. Her heel caught a root. She steadied herself. The creature’s fingers twitched. Long. Jointed in too many places. They tapped against the air. A rhythm. A count. It stepped over the salt. The line blackened under its foot. The iron filings turned to rust in a breath. The barrier meant nothing. She broke left. She sprinted towards the gap between the two largest oaks. Branches whipped down. They moved with intent. They lashed at her shoulders. She ducked. She rolled. She came up running. The wildflowers tangled around her ankles. They pulled. They held. She tore free. Petals shredded under her boots. The creature did not chase. It unfolded. Its spine cracked. Its arms elongated. It covered the distance in three fluid strides. It cut off her path. It planted itself between her and the tree line. The hollow face dipped. A sound emerged. Not a whisper. A wet, rattling inhale. It tasted the air around her. It tasted the fear she refused to show. She backed towards the weeping stone. The resin pooled deeper. It reflected the pendant’s glow. The light bent. It fractured. It revealed shapes moving inside the amber. Hands. Faces. Mouths open in silent screams. Trapped. Preserved. The creature raised a hand. It pointed a single, tapered finger at her chest. At the Heartstone. Mine. The voice did not come from the hollow face. It vibrated from the stones. From the roots. From the air itself. Rory gripped the pendant. The silver chain seared her palm. The gem flared. Heat shot up her arm. It burned through her veins. It lit up the crescent scar on her wrist. The scar split. Not blood. Light. Cold, blue light spilled from the old wound. It clashed with the crimson glow. The grove shuddered. The standing stones groaned. Cracks spiderwebbed across the bark. The creature recoiled. Its smooth face rippled. A mouth tore open. Rows of needle teeth glistened. It hissed. It lunged. Rory sidestepped. She swung the pendant like a flail. The crimson gem struck the creature’s shoulder. Flesh sizzled. Black smoke curled into the air. The creature shrieked. The sound shattered the stillness. It echoed off the oaks. It multiplied. A dozen voices answered from the dark. The wildflowers parted. More shapes detached from the shadows. Tall. Thin. Hollow-faced. They stepped into the clearing. They formed a ring. They closed the gaps between the stones. Rory backed against the weeping monolith. The resin soaked through her jacket. It clung to her spine. It pulled. She twisted. She ripped free. She faced the circle. She raised the pendant. The blue light from her wrist bled into the crimson stone. The colours swirled. They pulsed. They matched the rhythm of her heartbeat. The lead creature crouched. Its joints popped. It coiled like a spring. The others mirrored it. A dozen predators. A dozen empty faces. They waited for a signal. The signal came from the ground. The roots erupted. They snaked around her ankles. They yanked her down. She hit the moss hard. The pendant flew from her grip. It skittered across the stones. It spun. It settled at the lead creature’s feet. The creature bent. It reached for the gem. Rory lunged. She grabbed a fistful of wet soil. She hurled it at the hollow face. The dirt struck the concave hollow. It bought a second. She scrambled forward. She snatched the pendant. She rolled onto her back. She raised the stone high. The creature’s hand closed around her throat. Cold fingers squeezed. Air cut off. Her vision spotted. She kicked. Her boot connected with a knee. The joint bent backwards. It adjusted. The grip tightened. She jammed the Heartstone against the creature’s palm. The gem flared white. The flesh burned. The creature jerked back. Its fingers tore free. She gasped. She sucked in air that tasted of copper and rot. The circle stepped inward. The stones leaned closer. The canopy blotted out the sky. The grove contracted. The air grew thick. Heavy. Suffocating. The lead creature tilted its head. The mouth widened. It spoke again. The voice cracked through her ribs. Open the door. Rory pushed herself up. Her knees shook. She wiped blood from her lip. She looked at the pendant. She looked at the scar on her wrist. The blue light still bled. It pulsed in time with the gem. She understood. The pendant did not just detect portals. It keyed them. Her blood woke the lock. The creatures crouched lower. They prepared to spring. The roots writhed. They rose like spears. The standing stones hummed. The frequency climbed. It pressed against her eardrums. It threatened to split her skull. She pressed the Heartstone to her wrist. She dragged the sharp edge across the crescent scar. The skin parted. Blood welled. It met the gem. The stone drank. The crimson light exploded. It washed over the clearing. It bleached the shadows. It revealed the truth. The oaks were not trees. They were ribs. The wildflowers were not flowers. They were eyes. The grove was not a place. It was a throat. The lead creature leapt. The others followed. The roots struck. The stones slammed shut. Rory raised the pendant. She screamed into the blinding light. The portal tore open beneath her feet. The ground vanished. She fell. The creatures fell with her. The dark swallowed them whole. The last thing she heard was the sound of a thousand jaws snapping shut. Then the wind howled. Then the drop took her. Then the world broke.
created_at"2026-04-27T10:30:58.561Z" 4/27/2026, 10:30:58 AM
model"qwen/qwen3.6-max-preview-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1668
moderation_latency(null)
generation_time197002
tokens_prompt4560
tokens_completion6035
native_tokens_prompt4403
native_tokens_completion5487
native_tokens_completion_images(null)
native_tokens_reasoning3248
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0485225
router(null)
provider_responses
0
endpoint_id"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id"chatcmpl-f6d44e48-5cd8-975a-bafe-e2e109406433"
is_byokfalse
latency1668
model_permaslug"qwen/qwen3.6-max-preview-20260420"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777285858-aIXmtlDOxssuGofICkRF"
session_id(null)
api_type"completions"
id"gen-1777285858-TQVxjJfbsJ9lwqRk0b5a"
upstream_id"chatcmpl-f6d44e48-5cd8-975a-bafe-e2e109406433"
total_cost0.0485225
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1657
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1657
totalAiIsms22
found
0
word"pulsed"
count5
1
word"throb"
count1
2
word"footsteps"
count2
3
word"echo"
count1
4
word"gloom"
count1
5
word"vibrated"
count2
6
word"throbbed"
count1
7
word"whisper"
count3
8
word"weight"
count1
9
word"framework"
count1
10
word"fractured"
count1
11
word"shattered"
count1
12
word"echoed"
count1
13
word"the last thing"
count1
highlights
0"pulsed"
1"throb"
2"footsteps"
3"echo"
4"gloom"
5"vibrated"
6"throbbed"
7"whisper"
8"weight"
9"framework"
10"fractured"
11"shattered"
12"echoed"
13"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences340
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences340
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences340
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen15
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1657
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1657
uniqueNames5
maxNameDensity0.66
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone5
Hel1
Richmond1
Silas1
Rory11
persons
0"Silas"
1"Rory"
places
0"Richmond"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences111
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1657
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences340
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean37.66
std19.13
cv0.508
sampleLengths
078
159
246
345
436
554
646
757
850
918
101
1137
123
1361
1457
1516
1671
1730
1824
1951
2063
2136
2217
2322
2464
2520
2646
2728
2855
2928
3043
318
3243
3333
3435
3523
3618
373
3855
3933
4045
4126
4214
4359
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences340
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs321
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences340
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1658
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.023522316043425813
lyAdverbCount2
lyAdverbRatio0.0012062726176115801
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences340
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences340
mean4.87
std2.76
cv0.565
sampleLengths
015
114
28
311
411
57
67
75
82
96
108
112
122
134
142
152
162
179
185
192
205
218
226
232
2414
254
261
271
281
292
301
319
325
337
3410
358
3612
374
384
397
402
4110
422
437
444
452
462
478
489
496
25.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats85
diversityRatio0.18529411764705883
totalSentences340
uniqueOpeners63
84.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences277
matches
0"Just a low hum vibrating"
1"Just a displacement of air"
2"Then a whisper that wore"
3"Just a smooth, concave hollow"
4"Then the wind howled."
5"Then the drop took her."
6"Then the world broke."
ratio0.025
36.61% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount127
totalSentences277
matches
0"She tore free and stumbled"
1"She pressed two fingers to"
2"It pulsed in a steady,"
3"She checked her phone."
4"She slipped it back into"
5"She counted her breaths."
6"She stepped towards the nearest"
7"She ran her thumb over"
8"She tracked the gap between"
9"She unclipped the small torch"
10"It caught pollen drifting like"
11"It caught the edge of"
12"It bent at an angle"
13"It leaned towards her."
14"She clicked the torch off."
15"Her eyes adjusted."
16"She was not alone."
17"She could smell the sap"
18"She needed an exit."
19"She needed a reference point."
ratio0.458
3.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount253
totalSentences277
matches
0"The silver chain bit into"
1"Rory shoved through a curtain"
2"She tore free and stumbled"
3"The ancient oak standing stones"
4"Wildflowers carpeted the ground, their"
5"She pressed two fingers to"
6"It pulsed in a steady,"
7"A Hel portal sat close."
8"The air tasted of ozone"
9"She checked her phone."
10"She slipped it back into"
11"The grove held its breath."
12"A twig cracked to her"
13"Nothing but the gnarled trunk"
14"She counted her breaths."
15"The rhythm matched her footsteps"
16"An echo that arrived late."
17"She stepped towards the nearest"
18"Bark peeled away from the"
19"The grain swirled into patterns"
ratio0.913
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences277
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount1
matches
0"It wept a thick, amber resin that pooled around its base."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.0926%