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Run: 2026-04-27-01KQ7873PPKG58RA55NKVV1ZTP
Run Details
Model:
Qwen3.6 Max Preview
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
3m 10s
Cost:
$0.051909
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
21.68%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
75.93%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.54%
Sentence opener variety
(details)
32.05%
Adverb-first sentence starts
(details)
95.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
32.35%
Dialogue tag variety (said vs. fancy)
(details)
83.2849%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Stone grated against bone as
Rory shoved through the crack in the standing oak. The world tilted. Gravity slipped sideways.
She caught herself on a
root that felt too warm, too soft, like sleeping flesh. "Breathe shallow," Nyx whispered.
The sound slid past her
ear like dry leaves over glass.
Their shadow stretched long and
thin across the moss, detaching from the ground to coil around a twisting branch. "The air here tastes of old vows and rotting honey."
Rory pressed a hand to
her chest.
The Heartstone pendant burned against
her sternum. Deep crimson light seeped through her jumper, pulsing in a slow, heavy rhythm. She drew the Fae-forged blade.
Moonsilver bit her palm with
familiar
cold.
The leaf-shaped edge caught no
light. It drank it. "We step where roots remember blood," Isolde said. She stood three paces ahead, silver hair floating as if suspended in still water.
Her bare feet left no
mark on the violet moss. Pale lavender eyes tracked something invisible. "Do not trust the sweet scents. They mask the teeth."
Rory wiped damp soil from
her cheek.
The air hung thick, carrying
the
weight
of crushed petals and fermenting grapes.
Vines thicker than her wrist
spiralled up obsidian pillars that rose from the ground like broken fingers. Flowers bloomed in impossible colours.
Petals shifted from polished copper
to bruised purple as she watched.
A low hum vibrated through
the soles of her boots. Not wind. Not insects. Something deeper. A heartbeat buried under centuries of compacted loam. "Time drags its feet here," Nyx murmured.
Their form flickered between solid
and smoke.
Faintly glowing violet eyes cut
through the
gloom
. "I taste the Veil fraying. Eight hundred years of stitched seams coming undone." Rory stepped forward. The moss yielded like fresh dough. She kept the blade low, edge angled outward. The pendant
throbbed
harder. Each
pulse
matched the hum in the ground. "Where are we?" "Between the cup and the lip," Isolde replied.
She traced a finger through
the air. The moss beneath her touch withered, then bloomed again in reverse. "The Courts planted seeds. Hel watered them with ambition. You walk the graft." A narrow path wound between the obsidian pillars. Crystalline fungi clustered along the base, glowing with a sickly amber light. The scent of overripe peaches and spiced wine grew stronger. Rory’s mouth watered. Her
stomach
twisted. She forced herself to swallow. "Gluttony bleeds through," Nyx said.
Their shadow hand brushed a
fungal cap. The light flared, then dimmed. "Belphegor’s orchards lie close. The Veil thinned. Roots drank from the wrong soil." Rory knelt.
She pressed two fingers to
the ground. Warmth radiated up her arm. The soil felt greasy, rich with something that was
not quite earth
. She scraped a layer aside. Beneath the moss, pale veins
pulsed
. They branched like capillaries.
They throbbed in time with
her pendant. "It’s alive." "Hungry," Isolde corrected. She tilted her head. Silver hair slipped over her shoulder. "The graft remembers what it consumes. It will offer you what you crave. Do not bite." A soft chime
echoed
through the pillars. Glass on glass. The sound came from everywhere and nowhere. Rory tightened her grip on the blade. The cold seeped into her wrist, grounding her. She rose. "Keep moving. We find the rift source. We seal it. We leave." Nyx drifted ahead.
Their silhouette melted into the
space between two pillars, then reformed on the other side. "The shadows here do not obey. They pool. They watch." Rory followed. The path narrowed. The obsidian pillars leaned inward, forming a crude archway. Beyond it, the ground dropped into a shallow basin. Terraced gardens spiralled down the slope. Each tier held strange flora. Trees with bark like cracked
porcelain
bore fruit that wept golden sap. Bushes sprouted leaves shaped like open palms. The warm amber sky above
shimmered
with a faint, oily distortion. The Veil. Torn wide open. Rory’s pendant flared. Heat scorched her skin.
She hissed and yanked the
silver chain over her head. The gemstone
pulsed
violently. Crimson light spilled across her palms. "It’s close. The tear is right below us." Isolde stood at the archway. She did not cross. Her lavender eyes fixed on the basin. "The gardener tends his plot. He prunes the weak. He feeds the strong. He waits for guests." "Who?" "The one who planted the seed. The one who wears a hundred faces and starves behind them all." Nyx’s shadow stretched down the slope. It rippled, then snapped back like a whipped cord. "Wards. Old ones. Fae silver and Hel iron braided together. They hum with hunger." Rory stepped under the arch. The air changed. It grew heavier, sweeter. The scent of roasted meat and caramelised sugar wrapped around her throat. Her mouth flooded with saliva. She
clenched her jaw
. The blade’s cold bit deeper. She focused on the pain. She descended the first terrace. The ground felt spongy. Her boots sank an inch. She pulled free. A sticky residue clung to the soles. She wiped it on a nearby trunk. The bark shivered. A slit opened. A single amber eye peered out. It blinked. The slit sealed. "Don't touch the trees." "They touch back," Nyx replied. Their form thinned, spreading across the terrace like spilled ink. "The wards are not meant to keep us out. They are meant to keep us in." Rory reached the second tier. The pendant burned her palm. She held it up. The crimson glow illuminated a circle of stones at the basin’s centre. Runes covered each face. They shifted as she watched. Elegant Fae script melted into jagged infernal glyphs. The stones formed a ring. Inside the ring, the air rippled like water over a hot road. The tear. "There. That’s the source." Isolde’s voice drifted down from the archway. "The circle drinks. The circle gives. Step inside and you become the vintage." Rory ignored her. She moved toward the stones. The hum in the ground grew louder. It
vibrated
in her teeth. The scent of wine and spice turned cloying. Her vision blurred at the edges. She shook her head. The blade’s cold kept her anchored. She reached the outer stone. The runes stopped shifting. They locked into place. A single word burned across the nearest face. Consume. The ground shuddered. Vines erupted from the soil. They lashed around Rory’s ankles. Thorns bit through her jeans. She swung the blade. Moonsilver sheared through the green flesh. Sap sprayed. It smelled of copper and burnt sugar. The vines recoiled. More surged from the terraces. They writhed like startled serpents. "Nyx!" Shadow exploded across the basin. Nyx’s form stretched wide, a living canopy of darkness. They slammed into the advancing vines. The plants hissed. Steam rose where shadow met sap. The vines thrashed, then turned on each other. Isolde stepped through the arch. Her feet still left no mark. She raised a hand. The air around her fingers crystallised. "The gardener wakes. He smells fresh meat." The rippling tear in the centre of the stones bulged. Something pressed against it from the other side. The surface stretched like a drumhead. A shape formed. Tall. Horned. Draped in robes of woven grapevines and charred bone. The pendant screamed in Rory’s hand. Heat blistered her skin. She dropped it. The gemstone hit the moss and rolled toward the circle. The tear
pulsed
. The shape behind it turned its head. Amber light flooded the basin. The ground split. Stone teeth rose from the soil. The circle was not a seal. It was a mouth. Rory braced her boots. She raised the blade. The thing behind the tear pushed through. A hand made of petrified wood and glowing embers clawed at the air. It grasped the edge of the rift. The Veil tore wider with a sound like ripping canvas. "Run," Isolde said. Her voice held no fear. Only certainty. "Or become the feast." The hand lunged. Rory met it with the blade. Moonsilver struck ember. Sparks showered the moss. The impact drove her to one knee. The force rattled her bones. She gritted her teeth and pushed back. Nyx’s shadow wrapped around the wooden wrist. They pulled. The thing shrieked. The sound
shattered
crystalline
fungi. Amber dust rained down. The ground heaved again. More hands breached the tear. They clawed at the stones. They dragged themselves into the basin. The scent of roasting meat and spiced wine turned to ash and blood. Rory wrenched the blade free. She rolled sideways. A wooden fist smashed the spot where she had knelt. Soil erupted. She came up swinging. The edge bit into a joint. Sap and fire sprayed. The hand recoiled. "The stones!" Nyx yelled. Their voice cracked like thunder. "Break the ring!" Rory sprinted for the nearest monolith. She raised the blade. She brought it down. The runes flared. The stone caught the edge. The blade stopped dead. A shockwave shot up her arms. Her shoulders screamed. The stone did not crack. It laughed. A low, grinding sound that
vibrated
in her ribs. The tear widened. The horned figure stepped through. Its eyes burned like molten gold. It opened its mouth. Rows of thorned teeth gleamed. "Little vintage," it rasped. The voice smelled of fermented plums and
grave
dirt. "You ripened nicely." Rory tightened her grip. She shifted her
weight
. She aimed for the gap between the stones. The figure raised a hand. The terraces exploded. Vines, trees, fungi, all surged downward. A tidal wave of hungry green and amber light crashed toward the circle. Rory planted her feet. She raised the blade. She
charged
.
created_at
"2026-04-27T10:37:01.54Z"
4/27/2026, 10:37:01 AM
model
"qwen/qwen3.6-max-preview-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2133
moderation_latency
(null)
generation_time
189966
tokens_prompt
5338
tokens_completion
6295
native_tokens_prompt
5244
native_tokens_completion
5781
native_tokens_completion_images
(null)
native_tokens_reasoning
3540
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.051909
router
(null)
provider_responses
0
endpoint_id
"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id
"chatcmpl-203a5a6b-74db-90e1-a4dd-ca6406ca5ea3"
is_byok
false
latency
2133
model_permaslug
"qwen/qwen3.6-max-preview-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777286221-GVI2rulwo7L7NzfAxcX6"
session_id
(null)
api_type
"completions"
id
"gen-1777286221-gZmPaEf0UgSAs0cbZuxT"
upstream_id
"chatcmpl-203a5a6b-74db-90e1-a4dd-ca6406ca5ea3"
total_cost
0.051909
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
34
tagDensity
0.294
leniency
0.588
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1596
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
21.68%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1596
totalAiIsms
25
found
0
word
"familiar"
count
1
1
word
"weight"
count
2
2
word
"vibrated"
count
3
3
word
"flickered"
count
1
4
word
"gloom"
count
1
5
word
"throbbed"
count
2
6
word
"pulse"
count
1
7
word
"traced"
count
1
8
word
"crystalline"
count
2
9
word
"stomach"
count
1
10
word
"warmth"
count
1
11
word
"pulsed"
count
3
12
word
"echoed"
count
1
13
word
"porcelain"
count
1
14
word
"shimmered"
count
1
15
word
"shattered"
count
1
16
word
"grave"
count
1
17
word
"charged"
count
1
highlights
0
"familiar"
1
"weight"
2
"vibrated"
3
"flickered"
4
"gloom"
5
"throbbed"
6
"pulse"
7
"traced"
8
"crystalline"
9
"stomach"
10
"warmth"
11
"pulsed"
12
"echoed"
13
"porcelain"
14
"shimmered"
15
"shattered"
16
"grave"
17
"charged"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"clenched jaw/fists"
count
1
highlights
0
"clenched her jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
236
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
236
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
260
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1596
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
75.93%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
48
wordCount
1350
uniqueNames
9
maxNameDensity
1.48
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Rory
20
Heartstone
1
Fae-forged
1
Veil
2
Fae
2
Nyx
9
Moonsilver
3
Isolde
7
Vines
3
persons
0
"Rory"
1
"Veil"
2
"Nyx"
3
"Moonsilver"
4
"Isolde"
5
"Vines"
places
(empty)
globalScore
0.759
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
101
glossingSentenceCount
1
matches
0
"not quite earth"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1596
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
260
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
55
mean
29.02
std
17.1
cv
0.589
sampleLengths
0
35
1
44
2
48
3
48
4
77
5
35
6
29
7
3
8
39
9
41
10
30
11
48
12
2
13
29
14
34
15
12
16
28
17
69
18
27
19
8
20
33
21
1
22
18
23
29
24
43
25
48
26
4
27
31
28
62
29
4
30
20
31
49
32
17
33
3
34
47
35
1
36
37
37
28
38
38
39
33
40
24
41
45
42
14
43
35
44
21
45
33
46
37
47
12
48
14
49
37
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
236
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
270
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
260
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1352
adjectiveStacks
0
stackExamples
(empty)
adverbCount
35
adverbRatio
0.025887573964497042
lyAdverbCount
5
lyAdverbRatio
0.0036982248520710057
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
260
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
260
mean
6.14
std
3.49
cv
0.568
sampleLengths
0
14
1
3
2
3
3
15
4
4
5
11
6
19
7
10
8
7
9
7
10
13
11
5
12
7
13
6
14
3
15
8
16
14
17
10
18
6
19
10
20
7
21
13
22
17
23
5
24
11
25
10
26
2
27
2
28
2
29
8
30
7
31
7
32
8
33
13
34
3
35
6
36
8
37
4
38
8
39
3
40
8
41
7
42
11
43
13
44
8
45
12
46
10
47
3
48
3
49
5
41.54%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
22
diversityRatio
0.27692307692307694
totalSentences
260
uniqueOpeners
72
32.05%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
208
matches
0
"Faintly glowing violet eyes cut"
1
"More surged from the terraces."
ratio
0.01
95.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
65
totalSentences
208
matches
0
"She caught herself on a"
1
"Their shadow stretched long and"
2
"She drew the Fae-forged blade."
3
"It drank it."
4
"She stood three paces ahead,"
5
"Her bare feet left no"
6
"Their form flickered between solid"
7
"She kept the blade low,"
8
"She traced a finger through"
9
"Her stomach twisted."
10
"She forced herself to swallow."
11
"Their shadow hand brushed a"
12
"She pressed two fingers to"
13
"She scraped a layer aside."
14
"They branched like capillaries."
15
"They throbbed in time with"
16
"She tilted her head."
17
"Their silhouette melted into the"
18
"She hissed and yanked the"
19
"She did not cross."
ratio
0.313
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
192
totalSentences
208
matches
0
"Stone grated against bone as"
1
"The world tilted."
2
"Gravity slipped sideways."
3
"She caught herself on a"
4
"The sound slid past her"
5
"Their shadow stretched long and"
6
"Rory pressed a hand to"
7
"The Heartstone pendant burned against"
8
"She drew the Fae-forged blade."
9
"Moonsilver bit her palm with"
10
"The leaf-shaped edge caught no"
11
"It drank it."
12
"She stood three paces ahead,"
13
"Her bare feet left no"
14
"Rory wiped damp soil from"
15
"The air hung thick, carrying"
16
"Vines thicker than her wrist"
17
"Flowers bloomed in impossible colours."
18
"Petals shifted from polished copper"
19
"A low hum vibrated through"
ratio
0.923
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
208
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
1
matches
0
"She stood three paces ahead, silver hair floating as if suspended in still water."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
32.35%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
4
fancyTags
0
"Nyx whispered (whisper)"
1
"Nyx murmured (murmur)"
2
"Isolde corrected (correct)"
3
"Nyx yelled (yell)"
dialogueSentences
34
tagDensity
0.265
leniency
0.529
rawRatio
0.444
effectiveRatio
0.235
83.2849%