Run: 2026-04-27-01KQ78APMNW9WNK8VA8R1D8SZK

Run Details

Duration:
45.2s
Cost:
$0.011554
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn pressed her palm against the damp brickwork. Mortar crumbled to grey paste beneath her fingertips. Her worn leather watch ticked against her left wrist. Three seconds between heartbeats. Two seconds between the drip of condensation and the splash on the concrete floor. She counted them anyway. Routine kept the panic at bay. She shifted her weight and tapped the heel of her boot against a ring of dried crimson. The stain soaked into the porous stone like a bruise blooming under skin. Standard homicide procedure demanded she bag the residue, photograph the trajectory, and wait for the lab to run their gas tests. The procedure died somewhere past the first two steps. The blood sat too high. Capillary action pulled fluid downward. Gravity performed its job, yet the stain climbed the brickwork in a thin, deliberate line. The scuff of polished brogues broke the rhythm. DS Aris Thorne stepped into her peripheral vision and kept his gaze fixed on the corridor ahead. He carried a plastic evidence sheet and a look that suggested he would sooner argue with a brick wall than question his own conclusions. "Clear to the left junction," he said. "Leave the right tunnel untouched." "The boys already swept it. Nothing but rats and discarded needles." "Noted the needle marks. Not the rats." Quinn kept her eyes on the climbing stain. She marked the perimeter with a chalk pencil and circled the outer edge. "This isn't a defensive spray. It arcs. It hesitates. Someone held a blade steady and pressed." "Pressing a blade in and out. Slashing wounds match." "Slashing wounds leave drag marks. Drag marks follow gravity. This line walks straight up the wall." She capped the pencil and stood. Knees popped in reply. "Check the shoulders. Look for pressure bruising under the epaulettes." Thorne grunted and moved past her. His torch beam cut through the stagnant air and caught the body slumped against the track bed. The victim wore a heavy wool coat and thick leather boots. The boots carried deep treads designed for muddy fields. The man stood on clean concrete beneath Camden. Quinn knelt again and examined the soles. They held a fine, glittering dust that caught the torch light like crushed glass. She scraped a sample onto a glass slide. The dust clung to her nail. It carried a metallic tang that sat behind the eyes and caused a slow throb. "Market drag," Thorne said. He pointed the torch at the victim's chest. "Someone caught him trying to fence stolen tech. Cut his throat right here." "Cutting a throat draws blood downward. This draw pulls it up. Check the coat lining." Quinn tapped the heavy fabric. "Weighted hem. Designed to swing and mask a strike from below." "Below? He lies flat." "He lies flat because gravity finally won. Someone pulled him down by the back straps." Quinn stood and brushed the dust from her trousers. "This place hosts an illicit trade. Bone tokens. Salt vials. Banned alchemical salts. The local thugs know the price of a single drop of concentrated wolfsbane. They charge double when the moon shifts." "You're hunting ghosts again, Quinn. Morris was too soft. He chased shadows until the shadows caught him." "I'm chasing evidence. Evidence doesn't care about shadows." She turned toward the rusted iron grate set into the floor. The grate covered a maintenance shaft. The shaft descended into absolute black. Her torch beam died before it found the bottom. She knelt and brushed a layer of grime from a brass object wedged between two sleepers. The casing carried a thick patina of verdigris. Etched sigils spiralled across the face like frozen frost. A glass lens covered the needle. The needle pointed straight down. "Compass," Thorne said. He crouched opposite her and kept a careful distance. "Tourist junk. Probably fell off a market stall." "Brass casing. Protective sigils. Needle points downward." Quinn tapped the glass lens. The sound rang hollow. "Standard magnetic fields pull needles north. This needle pulls south and down. It tracks subterranean energy." "Subterranean energy translates to a leaky pipe and old iron." Thorne stood and stretched his shoulders. "Bag it with the body. Send it to the lab." "The lab runs spectrometers, not divination." Quinn pulled a pair of cotton gloves from her pocket and donned them with sharp, precise flicks. "This instrument maps rifts. It points to torn reality. The needle locked before we arrived. It locked on the shaft." "Shadows trick the eyes. Sleep deprivation tricks the mind. You've been awake forty eight hours." "I've been awake long enough to notice the dust pattern shifts around the grate. Footprints enter clockwise. They leave counter clockwise. Whoever set this compass wanted an anchor. They wanted something to hold the thread." Quinn pressed her boots against the cold concrete and leaned toward the black square. "The thread just snapped." A low groan echoed from the shaft. Stone scraped against stone. The air pressure dropped and popped in their ears. Dust sifted from the tunnel ceiling in a steady rain. The compass needle spun tick-tock before snapping back to vertical. The needle vibrated and whined. A fine crack appeared across the glass face. "Back away from the grate," Thorne said. He unfastened his holster and drew his service weapon. "Look at the blood trail." Quinn ignored the warning. She stepped toward the climbing stain and ran her gloved fingers along the mortar line. The brickwork felt warm. Vaguely alive. "The stain doesn't follow random capillary action. It traces a protective ward. Reverse sigil. Incomplete. The killer broke the drawing mid-stroke and ran. Someone finished it." "Finished what with a bloody stairwell?" "The barrier. A minor rift seals itself with salt and iron shavings. The victim dropped his supply pouch. He spilled the salt. He tried to redraw the circle backwards to stop the pull. He failed." Quinn crouched by the edge of the grate. "This compass didn't fall. It was placed there deliberately. The artisan who forged it understands harmonic resonance. It acts as a tuning fork for unstable spatial seams. The needle didn't point down because of magnetism. It pointed down because the ground beneath us opened." Thorne racked the slide of his pistol. "You're speaking in riddles again. I'm calling for forensic support. We secure the scene and wait for the proper team." "We don't have a proper team." Quinn tapped the vibrating brass face. "We have a leaking seam and a man who got dragged into it. If the barrier broke, the pressure has to equalise. Equalisation draws matter toward the void." A wet tearing sound echoed from the darkness. The iron grate shuddered and lifted an inch. Rust flaked off the hinges in thick flakes. Thorne fired a warning shot. The report boomed through the narrow corridor and rebounded in a chaotic echo. The shot struck the tunnel wall. Plaster snowed down on his boots. "Don't shoot the supports," Quinn snapped. She pressed her ear to the fresh gap. The rhythm of the compass needle matched the sound from below. Four pulls. Three pauses. Four pulls. "It's not just a tear. It's a draw. Something is pushing against the stone from the other side." Thorne aimed at the black square. "Stand back, Quinn. I'm sealing the shaft." "You'll trigger a collapse." Quinn stepped between him and the opening. "The lattice structure here is Victorian. Overstressed. One more charge brings the roof down on our heads." "We need protocol." "Protocol leaves dead officers." Quinn placed both palms on the heavy iron plate. The metal burned through her gloves. Heat radiated from the gap. "I'm opening it wider. The draw weakens when the pressure equalises. We control the bleed." "Quinn, that's insane." "It's physics. Air moves from high pressure to low pressure. The tunnel holds higher pressure. We create an outlet." She wedged her shoulder under the plate and pushed. Muscles locked. Tendons pulled. The grate groaned and tilted sideways. Cold air rushed out and carried a sharp, acrid scent. Copper and ozone. Dried blood and burnt hair. The torch beam slipped from Thorne's grip and rolled across the floor. It came to rest at her boots. The light sliced into the shaft and caught a glint of pale skin three metres down. Pale skin. Strained tendons. Long, angular fingers gripping the stone ledge. The fingers flexed. The knuckles cracked like gunshots. The compass needle shattered. Glass sprayed across Quinn's boots. A low hum vibrated through the concrete. It climbed in pitch until it rattled her teeth. "Secure your weapon," Quinn said. Her voice stayed level. Steady. "It's coming through." The stone ledge split. A jagged crack raced across the tunnel wall. Plaster peeled away in thick sheets. The figure pulled itself upward. It moved with a jerky, unnatural gait. Joints bent at wrong angles. Shoulders rolled forward like a marionette with tangled strings. The torch beam caught a flash of silver chain and a glint of yellowish, scaled skin. The figure paused. It tilted its head toward Quinn. Darkness swallowed the corridor whole. The hum dropped to a guttural thrum. Heavy footsteps crunched on the concrete. Boots. Human boots. Counted them. One. Two. Three. Closing. Thorne fired twice. The muzzle flashes lit the tunnel in stark, blinding bursts. The rounds struck stone. Sparks flew upward. The dark figure didn't flinch. It stepped past the shattered compass. It stepped into the corridor. The wet breathing stopped. A voice rasped from the shadows. It spoke her name. It spoke Morris's name. "Harlow," the voice hissed. The tunnel lights flickered and died. The hum peaked. The compass casing melted in Quinn's gloved hand. She dropped the slag and stumbled backward. Her heel caught the edge of the evidence tape. She hit the concrete hard. Copper filled her mouth. The figure lunged. A silver blade flashed in the emergency strip lighting. Steel met steel. The impact rattled her bones. She rolled left and kicked upward. Her boot connected with a hard knee. The figure staggered. Thorne fired again. The shot went wide. Sparks showered the wall. The blade swung back toward her neck. Quinn parried and drove her shoulder into the attacker's chest. Bone cracked. The figure threw her across the corridor. She slammed into the brickwork. Bricks crumbled. Dust choked her lungs. The figure rose from the dust. It drew another blade. It stepped toward her. Thorne moved to intercept. The tunnel walls began to bleed black fluid.
created_at"2026-04-27T10:38:59.233Z" 4/27/2026, 10:38:59 AM
model"qwen/qwen3.6-flash"
app_id182717
external_user(null)
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cancelledfalse
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generation_time45093
tokens_prompt4671
tokens_completion7719
native_tokens_prompt4516
native_tokens_completion6950
native_tokens_completion_images(null)
native_tokens_reasoning4631
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.011554
router(null)
provider_responses
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endpoint_id"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id"chatcmpl-725b6e3c-0c10-9c35-b4f8-a1ea0abe9de7"
is_byokfalse
latency850
model_permaslug"qwen/qwen3.6-flash"
provider_name"Alibaba"
status200
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provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.44
leniency0.88
rawRatio0
effectiveRatio0
97.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1735
totalAiIsmAdverbs1
found
0
adverb"deliberately"
count1
highlights
0"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1735
totalAiIsms22
found
0
word"weight"
count1
1
word"standard"
count2
2
word"throb"
count1
3
word"etched"
count1
4
word"magnetic"
count1
5
word"echoed"
count2
6
word"vibrated"
count2
7
word"resonance"
count1
8
word"chaotic"
count1
9
word"echo"
count1
10
word"structure"
count1
11
word"glint"
count2
12
word"shattered"
count2
13
word"raced"
count1
14
word"footsteps"
count1
15
word"stark"
count1
16
word"flickered"
count1
highlights
0"weight"
1"standard"
2"throb"
3"etched"
4"magnetic"
5"echoed"
6"vibrated"
7"resonance"
8"chaotic"
9"echo"
10"structure"
11"glint"
12"shattered"
13"raced"
14"footsteps"
15"stark"
16"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences169
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences169
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences197
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1735
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
65.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1130
uniqueNames8
maxNameDensity1.68
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Aris1
Thorne13
Quinn19
Knees1
Camden1
Muscles1
Morris1
Three3
persons
0"Thorne"
1"Quinn"
2"Knees"
3"Muscles"
4"Morris"
places(empty)
globalScore0.659
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1735
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences197
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean38.56
std29.97
cv0.777
sampleLengths
053
185
249
37
45
511
644
79
836
9101
1025
1131
124
1357
1417
1584
1620
1732
1826
1943
2015
2153
2253
2316
2456
256
2687
2727
2840
2954
3049
3113
3228
333
3439
353
3656
3746
3833
3913
4069
4127
4254
434
44152
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences169
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs219
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences197
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1131
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.014146772767462422
lyAdverbCount2
lyAdverbRatio0.0017683465959328027
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences197
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences197
mean8.81
std7.38
cv0.838
sampleLengths
08
18
29
34
414
54
66
717
813
921
109
115
125
1315
148
1517
1624
177
185
1911
2015
2113
2216
239
2422
254
2610
276
2817
2911
309
318
327
3314
348
356
3615
374
388
3913
4020
4111
424
4324
4433
4517
4619
476
486
499
58.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.4010152284263959
totalSentences197
uniqueOpeners79
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences145
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences145
matches
0"Her worn leather watch ticked"
1"She counted them anyway."
2"She shifted her weight and"
3"He carried a plastic evidence"
4"She marked the perimeter with"
5"She capped the pencil and"
6"His torch beam cut through"
7"They held a fine, glittering"
8"She scraped a sample onto"
9"It carried a metallic tang"
10"He pointed the torch at"
11"She turned toward the rusted"
12"Her torch beam died before"
13"She knelt and brushed a"
14"He crouched opposite her and"
15"He unfastened his holster and"
16"She stepped toward the climbing"
17"She pressed her ear to"
18"She wedged her shoulder under"
19"It came to rest at"
ratio0.248
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount136
totalSentences145
matches
0"Quinn pressed her palm against"
1"Mortar crumbled to grey paste"
2"Her worn leather watch ticked"
3"She counted them anyway."
4"Routine kept the panic at"
5"She shifted her weight and"
6"The stain soaked into the"
7"The procedure died somewhere past"
8"The blood sat too high."
9"Gravity performed its job, yet"
10"The scuff of polished brogues"
11"DS Aris Thorne stepped into"
12"He carried a plastic evidence"
13"Quinn kept her eyes on"
14"She marked the perimeter with"
15"She capped the pencil and"
16"Knees popped in reply."
17"Thorne grunted and moved past"
18"His torch beam cut through"
19"The victim wore a heavy"
ratio0.938
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences145
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount1
matches
0"They held a fine, glittering dust that caught the torch light like crushed glass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount0
matches(empty)
90.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Quinn pressed (press)"
1"Quinn snapped (snap)"
2"the voice hissed (hiss)"
dialogueSentences50
tagDensity0.16
leniency0.32
rawRatio0.375
effectiveRatio0.12
84.9454%