NC Bench
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Run: 2026-04-27-01KQ78V4ECGZ4PNT83FT3RM53K
Run Details
Model:
Qwen3.6 Max Preview
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 41s
Cost:
$0.041868
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.94%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
11.29%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
68.76%
Sentence opener variety
(details)
45.98%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
60.00%
Subject-first sentence starts
(details)
34.48%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.8594%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boot leather crunched over shattered
glass and dried blood.
Quinn dropped to one knee
beside the chalk outline.
The body lay twisted against
a rusted ticket barrier, throat opened wide, but the concrete beneath it stayed suspiciously clean. No pooling. No spray.
Just a dark, crystalline residue
that caught the halogen work lights like crushed beetles.
DS Croft stepped over the
cordon, notebook flapping against his thigh. Gang dispute.
Knife work matches the Camden
blades.
We found three lads with
matching tattoos running toward the high street. Uniform's bringing them in now.
Quinn ran a gloved finger
near the residue, stopping a millimetre short.
The air tasted of ozone
and burnt copper.
She checked the worn leather
watch
on her left wrist, then tilted her head. Three lads. One victim. Zero blood on the floor. Drainage grate's right there.
Croft pointed his pen toward
a rusted iron grid. Washed it away before we arrived.
Blood doesn't wash itself into
geometric patterns.
Quinn traced the air above
the stain. Hexagonal fractures branched outward from the corpse's spine. And knives don't cauterise.
A scuff of shoes echoed
from the tiled archway.
Eva Kowalski ducked under the
yellow tape, round glasses slipping down her freckled nose.
She tucked a curly red
strand behind her left ear and dropped a heavy leather satchel onto a relatively clean patch of concrete.
The bag hit with a
solid thud.
You called in a museum
researcher for a street stabbing. Croft flipped a page. Brilliant use of the budget.
I called her because your
street stabbing happened inside a black market that doesn't exist on any Transport for London map. Quinn stood, knees popping. What am I looking at, Evie? Eva knelt, ignoring Croft entirely.
She pulled a pair of
brass tweezers from her satchel and lifted a sliver of the dark residue.
It pulsed faintly in the
light. Not blood. Alchemical slag. High-grade. Someone
tried to
bind a rupture and failed. Croft snorted. Right. Magic potion spill.
I'll put that in the
report next to the fairy dust. Put whatever you like in your report. Quinn stepped past him, boots
echoing
against the curved ceramic tiles. The abandoned Camden Town deep-level shelter stretched into darkness, its original wartime purpose long buried beneath decades of illicit trade. Wooden stalls lined the platform, now overturned and splintered. Silk tarps hung torn from iron rafters. Glass vials lay
shattered
across the tracks, leaking iridescent fluids that hissed against the dead third rail. The place stank of myrrh, stale tobacco, and something
sharply
metallic. Every surface bore the grime of a hundred hurried transactions.
She moved toward a collapsed
vendor table. Bone tokens scattered across the concrete like dropped coins. Each one carved with a single eye. Entry chips for a market that moved with the lunar cycle. Tonight should have been empty. The full moon passed three days ago. Market's supposed to be gone. Quinn said. Why are the stalls still standing? Squatters. Croft said. Or a pop-up drug den. Same difference. Eva adjusted her glasses, fingers trembling
slightly
as she sorted through a pile of torn
velvet
cloth. The Veil Market doesn't leave traces. When it moves, it takes everything. Walls, floors, the dust in the cracks. This isn't a leftover setup. This is an anchor point. Someone forced it to stay. Quinn crouched beside a
shattered
display case. Inside lay a small brass compass, its casing bloomed with verdigris. Protective sigils covered the face,
etched
deep into the metal. She recognised the craftsmanship. Shade artisan work. Delicate. Precise. Illegal in three jurisdictions. She lifted it. The needle spun wildly, then locked onto a bearing that pointed straight down through the concrete platform. What's that? Croft asked. A direction. Quinn tapped the glass face. The needle shuddered but held firm.
Your gang dispute theory just
developed a structural flaw. It's a broken compass. Points down because the mechanism's jammed. It points toward a rift. Eva's voice tightened.
She tucked her hair behind
her ear again, knuckles white around her tweezers.
If someone anchored the Market
here, they needed a power source. A tear in the veil. That compass tracks supernatural
resonance
.
It's reading something directly beneath
us. Croft closed his notebook with a sharp snap.
I'm writing this up as
a gang execution.
You two can chase your
ghost stories on your own time.
I have a superintendent breathing
down my neck for a clean arrest. Clean arrests don't explain the cauterised wound. Quinn slipped the compass into her coat pocket. The brass felt unnaturally warm against her ribs.
They don't explain why a
market that vanishes every full moon decided to materialise in a decommissioned Tube station three days off cycle. And they certainly don't explain why the victim's pockets are stuffed with bone tokens carved from human femurs. She turned back to the body. The chalk outline seemed too neat. Too deliberate. She knelt again, pressing her palm flat against the concrete beside the corpse's shoulder. The stone
vibrated
. A low,
rhythmic
thrum travelled up her wrist. Not machinery. Not train lines. Something organic. Something breathing. Morris felt a vibration like this. she said, voice low. Three years ago. Right before the warehouse collapsed. Eva went still. Harlow. Don't. He said the floor hummed. Said it
felt like standing on a ribcage
. Quinn pressed harder. The thrumming intensified. Dust sifted from the ceiling arches. We called it seismic activity. We were wrong. Croft stepped forward, hand resting on his radio. Quinn. Step away from the body. You're compromising the scene. The scene's already compromised. Quinn stood, drawing her service weapon in one fluid motion. She aimed it at the drainage grate Croft had mentioned earlier. You said blood washed down there. Standard drainage. So what? So the grate's welded shut. Quinn fired a single round into the iron. The bullet sparked against fresh weld marks. And the hum's getting louder. The concrete beneath their feet groaned. Hairline fractures spiderwebbed outward from the corpse's position, following the exact hexagonal pattern of the alchemical slag. The halogen work lights
flickered
. A low whistle
echoed
through the tunnel, rising in pitch until it drilled into the teeth. Eva scrambled backward, satchel straps tangling around her arms. It's not an anchor point. It's a seal. And we're standing on the lid. Croft drew his own weapon, eyes darting between the cracks and the dark tunnel mouth. What the hell is happening? Quinn checked the compass again. The needle
vibrated
so hard it blurred. She looked at the body, then at the fractures, then at the welded grate. The pieces clicked into place with cold,
mechanical
certainty. The victim wasn't murdered. He
was sacrificed
. The wound wasn't from a knife. It was a release valve. And the three lads running toward the high street
weren't fleeing
suspects. They were bait. Everybody move! Quinn lunged for Eva, grabbing her by the satchel strap just as the concrete imploded. The platform
shattered
. Cold air blasted upward, carrying the stench of wet earth and rotting flowers. The halogen lights died. Gunfire erupted from the tunnel darkness, muzzle flashes painting the collapsing ceiling in strobe-light bursts. Something heavy and multi-limbed scraped against the broken concrete edge. A voice
echoed
from the pit, distorted and
familiar
, calling a name Quinn hadn't heard in three years. Morris. She fired blind into the dark, dragging Eva toward the emergency exit stairs as the tunnel walls
began to
bleed.
created_at
"2026-04-27T10:47:57.654Z"
4/27/2026, 10:47:57 AM
model
"qwen/qwen3.6-max-preview-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1666
moderation_latency
(null)
generation_time
160775
tokens_prompt
4671
tokens_completion
5319
native_tokens_prompt
4516
native_tokens_completion
4615
native_tokens_completion_images
(null)
native_tokens_reasoning
2931
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0418678
router
(null)
provider_responses
0
endpoint_id
"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id
"chatcmpl-4783352d-d638-911e-b349-4bc4e3f70172"
is_byok
false
latency
1666
model_permaslug
"qwen/qwen3.6-max-preview-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
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request_id
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session_id
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api_type
"completions"
id
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upstream_id
"chatcmpl-4783352d-d638-911e-b349-4bc4e3f70172"
total_cost
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cache_discount
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upstream_inference_cost
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provider_name
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response_cache_source_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
91.94%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1240
totalAiIsmAdverbs
2
found
0
adverb
"sharply"
count
1
1
adverb
"slightly"
count
1
highlights
0
"sharply"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
11.29%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1240
totalAiIsms
22
found
0
word
"shattered"
count
4
1
word
"crystalline"
count
1
2
word
"traced"
count
1
3
word
"echoed"
count
3
4
word
"pulsed"
count
1
5
word
"echoing"
count
1
6
word
"silk"
count
1
7
word
"velvet"
count
1
8
word
"etched"
count
1
9
word
"resonance"
count
1
10
word
"vibrated"
count
2
11
word
"rhythmic"
count
1
12
word
"standard"
count
1
13
word
"flickered"
count
1
14
word
"mechanical"
count
1
15
word
"familiar"
count
1
highlights
0
"shattered"
1
"crystalline"
2
"traced"
3
"echoed"
4
"pulsed"
5
"echoing"
6
"silk"
7
"velvet"
8
"etched"
9
"resonance"
10
"vibrated"
11
"rhythmic"
12
"standard"
13
"flickered"
14
"mechanical"
15
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
175
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
175
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
1
"seemed to"
2
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
175
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1240
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
51
wordCount
1240
uniqueNames
13
maxNameDensity
1.29
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Croft
11
Camden
2
Kowalski
1
Transport
1
London
1
Evie
1
Town
1
Veil
1
Market
3
Tube
1
Eva
8
Quinn
16
You
4
persons
0
"Croft"
1
"Kowalski"
2
"Evie"
3
"Market"
4
"Eva"
5
"Quinn"
6
"You"
places
0
"Camden"
1
"London"
2
"Town"
3
"Veil"
globalScore
0.855
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
93
glossingSentenceCount
1
matches
0
"felt like standing on a ribcage"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1240
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
175
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
44
mean
28.18
std
18.74
cv
0.665
sampleLengths
0
56
1
11
2
25
3
34
4
9
5
19
6
26
7
53
8
19
9
31
10
29
11
13
12
17
13
18
14
74
15
46
16
13
17
10
18
51
19
41
20
20
21
4
22
22
23
10
24
48
25
39
26
64
27
48
28
18
29
5
30
33
31
18
32
31
33
4
34
25
35
44
36
23
37
20
38
65
39
3
40
17
41
63
42
1
43
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
175
matches
0
"was sacrificed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
230
matches
0
"weren't fleeing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
175
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1244
adjectiveStacks
0
stackExamples
(empty)
adverbCount
35
adverbRatio
0.028135048231511254
lyAdverbCount
11
lyAdverbRatio
0.008842443729903537
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
175
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
175
mean
7.09
std
4.91
cv
0.693
sampleLengths
0
9
1
9
2
20
3
2
4
2
5
14
6
11
7
2
8
6
9
12
10
5
11
12
12
8
13
14
14
2
15
2
16
5
17
4
18
9
19
6
20
7
21
7
22
8
23
4
24
9
25
14
26
23
27
7
28
10
29
4
30
5
31
21
32
4
33
6
34
5
35
18
36
6
37
2
38
2
39
1
40
8
41
2
42
1
43
3
44
11
45
7
46
11
47
20
48
9
49
7
68.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.44
totalSentences
175
uniqueOpeners
77
45.98%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
145
matches
0
"Just a dark, crystalline residue"
1
"Right before the warehouse collapsed."
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
145
matches
0
"We found three lads with"
1
"She checked the worn leather"
2
"She tucked a curly red"
3
"You called in a museum"
4
"I called her because your"
5
"She pulled a pair of"
6
"It pulsed faintly in the"
7
"I'll put that in the"
8
"She moved toward a collapsed"
9
"She recognised the craftsmanship."
10
"She lifted it."
11
"Your gang dispute theory just"
12
"It's a broken compass."
13
"It points toward a rift."
14
"She tucked her hair behind"
15
"It's reading something directly beneath"
16
"I'm writing this up as"
17
"You two can chase your"
18
"I have a superintendent breathing"
19
"They don't explain why a"
ratio
0.248
60.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
116
totalSentences
145
matches
0
"Boot leather crunched over shattered"
1
"Quinn dropped to one knee"
2
"The body lay twisted against"
3
"DS Croft stepped over the"
4
"Knife work matches the Camden"
5
"We found three lads with"
6
"Uniform's bringing them in now."
7
"Quinn ran a gloved finger"
8
"The air tasted of ozone"
9
"She checked the worn leather"
10
"Drainage grate's right there."
11
"Croft pointed his pen toward"
12
"Blood doesn't wash itself into"
13
"Quinn traced the air above"
14
"A scuff of shoes echoed"
15
"Eva Kowalski ducked under the"
16
"She tucked a curly red"
17
"The bag hit with a"
18
"You called in a museum"
19
"Croft flipped a page."
ratio
0.8
34.48%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
145
matches
0
"If someone anchored the Market"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
2
matches
0
"I called her because your street stabbing happened inside a black market that doesn't exist on any Transport for London map."
1
"Glass vials lay shattered across the tracks, leaking iridescent fluids that hissed against the dead third rail."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.8594%