NC Bench
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Run: 2026-04-27-01KQ78Y21RQF6VQHFKQ285J930
Run Details
Model:
Qwen3.6 Max Preview
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
3m 55s
Cost:
$0.060527
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.93%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
22.26%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
96.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.63%
Sentence opener variety
(details)
89.69%
Adverb-first sentence starts
(details)
80.09%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.3201%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Branches snapped against her ribs
as Aurora forced her body between the thick ancient oak trunks.
The Heartstone Pendant burned against
her sternum.
She ignored the heat and
drove her boots forward.
The standing stones marked the
boundary exactly as the crumpled map promised.
She stepped over a tangle
of damp ivy and entered the clearing. Wildflowers carpeted the loam.
Bluebells and foxgloves stood rigid
in the heavy dark.
Their petals held a sickly
luminescence that defied the natural order.
Rory knelt and brushed her
fingertips over a cluster of primroses. The stems felt warm.
Veins pulsed beneath the green
flesh.
She pulled her hand back
and wiped the sticky sap on her jeans.
The pendant gave a sharp
throb
against her skin. A Hel portal sat close.
She unclasped the fine silver
chain and let the deep crimson gem rest in her palm. The faint inner glow brightened.
It cast long crooked shadows
across the flowerbeds.
A twig cracked to her
left. Rory froze. She turned her head
slowly
.
Nothing but the dense wall
of bracken and the towering oak
sentinels
. She counted her breaths. One. Two. Three. The
silence
returned. It carried
weight
now. It pressed against her eardrums.
She stood and adjusted her
grip on the heavy black torch in her right hand. She clicked it on. The beam cut through the pollen-thick air. Dust motes danced in the yellow cone.
They swirled in a tight
spiral. Wind did not
cause that pattern
. Something shuffled near the eastern stones. Leather dragged on soil. Rory swung the torch. The light caught only a shallow depression in the mud. Fresh. Five toes. Too long for a human. Too narrow for a dog. She stepped backwards.
Her heel sank into soft
earth. A wet click
echoed
from the canopy above. Then another. The rhythm matched her heartbeat.
She forced her breathing to
slow. Cool head. Assess. The grove sat in a pocket between realms. Time bent here. An hour inside could bleed into days outside. She checked her wristwatch. The second hand stuttered. It ticked backwards.
She slid the watch into
her pocket. Useless. She needed a reference point. She pulled a small white chalk nub from her jacket and marked the nearest oak trunk. A sharp horizontal line. She walked ten paces north. The pendant warmed again. She marked another tree. Ten paces east. Another mark. She repeated the pattern. A simple triangle to track distortion. She returned to the first oak. The chalk line sat three feet higher than she remembered. The ground had not shifted. The tree had grown. Or time had stretched. She pressed her tongue to her teeth. The copper taste grounded her. A rustle moved through the foxgloves. The flowers parted in a straight line. Something low crawled through the stems. Rory killed the torch. Darkness swallowed the clearing. She crouched behind a thick gnarled root system and listened. The crawling stopped. A new sound replaced it. A wet
rhythmic
smacking. Like lips peeling apart. Then a voice. It mimicked her own cadence
perfectly
. "Rory." The syllables dripped from the branches above. She kept still. The pendant
vibrated
against her palm. The heat climbed to a painful degree. She wrapped her fingers around the gem and squeezed. The silver chain bit into her flesh. The small crescent scar on her left wrist
throbbed
in sympathy. "You brought the stone." The voice came from ground level now. Ten feet away. She peered over the root. The wildflowers swayed without breeze. A pale shape drifted between the stalks. It moved with a disjointed gait. Knees bending backwards. Shoulders rolling like water. Rory shifted her
weight
. A dry leaf cracked under her boot. The shape stopped. The smacking sound ceased. "I see you." She did not run. Running triggered the chase instinct. She stayed low and slid her left hand into her canvas bag. Her fingers found the small glass bottle of industrial solvent she used for cleaning bike chains. She palmed it. The pendant flared. The crimson light spilled through her knuckles. It painted the clearing in bloody hues. The pale shape turned. It had no face.
Just a smooth concave depression
where features should sit. The depression rippled. A mouth split open vertically. Needle teeth lined the gullet. "Give it." Rory stood. She kept the torch off. She held the pendant out with her right hand. The left hand stayed hidden behind her thigh. The creature tilted its head. The vertical mouth widened. Saliva strung between the needle points. It took a step forward. The earth groaned. The ancient oak stones
vibrated
. A low hum filled the clearing. The air grew thick and sweet. Rotting honey. Rory forced her shoulders to relax. She projected calm. Predators read
tension
. They fed on panic. "Come and take it." The creature lunged. Rory sidestepped. She uncorked the solvent with her thumb and flung the contents straight into the vertical
maw
. The liquid hit the wet flesh. Steam hissed. The creature shrieked. The sound tore through the grove like grinding metal. It staggered backwards. Its limbs flailed. The needle teeth blackened. Rory did not wait. She clicked the torch on and aimed the beam at the creature's chest. The sudden brightness blinded it. It thrashed against the oak trunk. Bark splintered. The pendant burned her palm. She ignored the pain and sprinted towards the eastern boundary. The ground buckled. Roots erupted from the soil. They lashed like whips. One caught her ankle. She hit the dirt hard. The torch flew from her grip. It spun across the flowers and died. Darkness returned. The creature's shriek shifted into a wet gurgle. It recovered fast. Too fast. Rory rolled onto her back. She kicked at the root. The wood
felt like cold muscle
. It tightened. Bone ground against bone. She clawed at the dirt. Her fingers found a jagged grey flint. She slammed it against the root. Sap sprayed. The root loosened for a fraction of a second. She wrenched her leg free and scrambled backwards. The pale shape
loomed
over her. The solvent had melted half its jaw. Black fluid dripped onto her jacket. The stench of burnt sugar and bile filled her nose. The creature raised a long jointed arm. Three bone spurs extended from the wrist. They dripped with the same black fluid. Rory gripped the Heartstone Pendant. The crimson gem
pulsed
in time with the grove's hum. She felt the tear in the air behind her. The Hel portal. It sat inches from her spine. The heat radiated through her jacket. "Wrong move." She slammed the pendant against the nearest standing stone. The crimson gem
shattered
. A shockwave of red light exploded outwards. The air ripped open. The sound of tearing canvas drowned out the creature's roar. Wind howled through the rift. It pulled at her clothes. It pulled at the flowers. It pulled at the creature. The pale shape dug its bone spurs into the earth. The soil gave way. It slid towards the rift. Its vertical mouth stretched wide. It screamed her name again. The voice
fractured
into a dozen overlapping tones. Rory grabbed a thick oak root and held on. The rift widened. The grove folded in on itself. The ancient stones cracked. Wildflowers tore from the soil and vanished into the crimson vortex. The creature's fingers scraped her boot. Then its grip failed. It tumbled backwards into the light. The rift snapped shut. Silence crashed down. Rory lay in the dirt. Her chest heaved. The pendant hung as a broken husk on its silver chain. The grove stood still. The wildflowers lay flattened. The oak stones bore fresh fractures. She pushed herself up. Her ankle screamed. She ignored it and reached for the fallen torch. A shadow detached itself from the western tree line. Then another. Then three more. They stepped into the clearing. Tall. Symmetrical. Wearing long dark coats. Their faces remained hidden beneath wide brims. One of them raised a gloved hand. A silver lighter clicked open. The flame illuminated a
porcelain
mask. A smooth painted smile. "You broke the seal, Miss Carter." Rory tightened her grip on the flint. She shifted her
weight
onto her good leg. The man
flicked
the lighter shut. The darkness returned. Footsteps crunched on the broken stems. They fanned out. A circle formed around her. Steel whispered against leather. Blades caught the faint starlight. Rory smiled. She spat blood onto the flowers. "Took you long enough." The first blade swung.
created_at
"2026-04-27T10:49:33.505Z"
4/27/2026, 10:49:33 AM
model
"qwen/qwen3.6-max-preview-20260420"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1655
moderation_latency
(null)
generation_time
234472
tokens_prompt
4560
tokens_completion
7616
native_tokens_prompt
4403
native_tokens_completion
7026
native_tokens_completion_images
(null)
native_tokens_reasoning
5161
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0605267
router
(null)
provider_responses
0
endpoint_id
"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id
"chatcmpl-2ec31a1c-4d45-930d-9237-7e9702305172"
is_byok
false
latency
1655
model_permaslug
"qwen/qwen3.6-max-preview-20260420"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777286973-Y42ZR8WjOpafT3ohNogk"
session_id
(null)
api_type
"completions"
id
"gen-1777286973-gkiHOKZRunA0pHvHACo2"
upstream_id
"chatcmpl-2ec31a1c-4d45-930d-9237-7e9702305172"
total_cost
0.0605267
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
92.93%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1415
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"perfectly"
count
1
highlights
0
"slowly"
1
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
22.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1415
totalAiIsms
22
found
0
word
"pulsed"
count
2
1
word
"throb"
count
1
2
word
"sentinels"
count
1
3
word
"silence"
count
2
4
word
"weight"
count
3
5
word
"echoed"
count
1
6
word
"rhythmic"
count
1
7
word
"vibrated"
count
2
8
word
"throbbed"
count
1
9
word
"tension"
count
1
10
word
"maw"
count
1
11
word
"loomed"
count
1
12
word
"shattered"
count
1
13
word
"fractured"
count
1
14
word
"porcelain"
count
1
15
word
"flicked"
count
1
16
word
"footsteps"
count
1
highlights
0
"pulsed"
1
"throb"
2
"sentinels"
3
"silence"
4
"weight"
5
"echoed"
6
"rhythmic"
7
"vibrated"
8
"throbbed"
9
"tension"
10
"maw"
11
"loomed"
12
"shattered"
13
"fractured"
14
"porcelain"
15
"flicked"
16
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
247
matches
0
"d in sympathy"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
247
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
255
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
16
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1415
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
96.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
1389
uniqueNames
6
maxNameDensity
1.08
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Aurora
1
Heartstone
2
Pendant
2
Hel
2
Rory
15
One
3
persons
0
"Aurora"
1
"Pendant"
2
"Rory"
3
"One"
places
(empty)
globalScore
0.96
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
106
glossingSentenceCount
1
matches
0
"felt like cold muscle"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1415
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
255
matches
0
"cause that pattern"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
25
mean
56.6
std
44.54
cv
0.787
sampleLengths
0
56
1
101
2
89
3
108
4
94
5
62
6
1
7
50
8
4
9
58
10
3
11
87
12
2
13
82
14
4
15
96
16
108
17
89
18
2
19
144
20
106
21
6
22
55
23
4
24
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
247
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
259
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
255
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1390
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.02014388489208633
lyAdverbCount
6
lyAdverbRatio
0.004316546762589928
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
255
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
255
mean
5.55
std
2.96
cv
0.534
sampleLengths
0
16
1
7
2
9
3
12
4
12
5
4
6
9
7
11
8
11
9
4
10
6
11
13
12
9
13
5
14
16
15
5
16
8
17
6
18
2
19
5
20
12
21
4
22
1
23
1
24
1
25
3
26
4
27
5
28
15
29
4
30
7
31
7
32
6
33
6
34
6
35
4
36
4
37
10
38
1
39
2
40
5
41
5
42
3
43
6
44
8
45
2
46
5
47
6
48
2
49
1
38.63%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
29
diversityRatio
0.24313725490196078
totalSentences
255
uniqueOpeners
62
89.69%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
223
matches
0
"Too long for a human."
1
"Too narrow for a dog."
2
"Then a voice."
3
"Just a smooth concave depression"
4
"Then its grip failed."
5
"Then three more."
ratio
0.027
80.09%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
78
totalSentences
223
matches
0
"She ignored the heat and"
1
"She stepped over a tangle"
2
"Their petals held a sickly"
3
"She pulled her hand back"
4
"She unclasped the fine silver"
5
"It cast long crooked shadows"
6
"She turned her head slowly."
7
"She counted her breaths."
8
"It carried weight now."
9
"It pressed against her eardrums."
10
"She stood and adjusted her"
11
"She clicked it on."
12
"They swirled in a tight"
13
"She stepped backwards."
14
"Her heel sank into soft"
15
"She forced her breathing to"
16
"She checked her wristwatch."
17
"It ticked backwards."
18
"She slid the watch into"
19
"She needed a reference point."
ratio
0.35
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
207
totalSentences
223
matches
0
"Branches snapped against her ribs"
1
"The Heartstone Pendant burned against"
2
"She ignored the heat and"
3
"The standing stones marked the"
4
"She stepped over a tangle"
5
"Wildflowers carpeted the loam."
6
"Bluebells and foxgloves stood rigid"
7
"Their petals held a sickly"
8
"Rory knelt and brushed her"
9
"The stems felt warm."
10
"Veins pulsed beneath the green"
11
"She pulled her hand back"
12
"The pendant gave a sharp"
13
"A Hel portal sat close."
14
"She unclasped the fine silver"
15
"The faint inner glow brightened."
16
"It cast long crooked shadows"
17
"A twig cracked to her"
18
"She turned her head slowly."
19
"Nothing but the dense wall"
ratio
0.928
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
223
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.3201%