Run: 2026-04-27-01KQ790NGGP5DEQ60WJ7CQZTW7

Run Details

Duration:
34.8s
Cost:
$0.009829
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Stone cracked under Rory’s boot. She hit the ground rolling, shoulder scraping against bark that tasted of burnt cinnamon and iron. Nyx materialised beside her, a ripple of ink pulling itself together into a six-foot silhouette. Isolde simply stepped forward. Her bare feet left no mark on the loamy floor. Steady. Nyx murmured. The voice came from everywhere and nowhere, brushing against Rory’s ribs like a cold draft. I’m fine. Rory pushed herself upright. The air hung thick and sweet, heavy with roasted game and spilled wine. Amber light bled through a canopy of towering trees whose leaves chimed clink clack against the wind. Isolde glided ahead. Pale lavender eyes caught the dim glow. We walk where hunger builds its throne. Good. I’m starving. Rory checked the silver chain against her collarbone. The heartstone pendant pulsed against her skin, steady and warm. Where does it point? Toward the orchard. The shadows stretch long. The feast awaits those who bring their own appetites. That’s not helpful. Rory muttered. She drew the Fae-forged blade from its sheath. The metal stayed cold, a sharp contrast to the humid air. It hummed against her palm, a low vibration that matched the pendant’s rhythm. They moved deeper. The path widened into a trodden track packed with crushed petals and scattered bone. Rory counted three ribs, a curved spine, and a porcelain plate cracked clean down the middle. The scent of overripe peaches mixed with copper. Heat radiated from the soil. Helbound souls. Contracted. Probably running this place. Nyx drifted closer. The shadow edges flittered and fluttered into mist. Not all chains bind the body. Some bind the will. The trees thinned. Light flooded the clearing. Rory stopped dead. A sprawling estate rose from the earth, built from blackened timber and veins of raw copper. Terraced staircases spiralled around giant fruit trees heavy with crimson orbs. The orbs wept sweet sap that pooled in stone troughs. Below, workers in tattered linen hauled baskets through the mud. Their eyes stayed fixed on the ground. Iron collars locked tight around their necks. Bronze plaques hung from each collar, etched with names that shifted when Rory looked away. The metal plates ticked and tocked against the iron as they walked. Pretty. Isolde whispered. The seer’s lips parted. A garden that feeds upon itself. It’s a plantation. Rory kept her voice low. Dymas. Or close enough. Nyx’s form flickered. Prince Belphegor watches from the high terrace. He never misses a harvest. We’re not here for the scenery. Rory tapped the pendant. The warmth spiked, then cooled. The portal anchor is close. Follow the scent of cardamom and old blood. They slipped past a line of hauling souls. The air grew heavier. Sounds bloomed around them: clinking glass, low chanting, the crackle of open flames. A wide bridge of polished obsidian spanned a dry moat. Beyond it, a grand hall stretched into the amber haze. Tables groaned under silver platters. Goblets overflowed with dark wine. Servants moved in a pitter-patter rhythm. Then the chanting stopped. Every head turned. The bronze collars clicked against each other as two hundred helbound souls looked up in unison. Run. Nyx said. The shadow voice dropped to a whisper carried on the wind. Rory didn’t hesitate. She broke into a sprint. The Fae blade cleared leather in one smooth stroke. She cut the first man’s tether just as the iron collar sparked. The bronze plaque fell. The name on it burned into her sight: ELIAS THORNE. Cardiff. Pre-Law. Fled London. Two years ago. A hand clamped onto her shoulder. Cold. Heavy. Metal. She twisted free. The collar bit into her own skin. She drove the blade sideways. Silver bit through iron. The grip shattered. She rolled under a serving table as a massive shape crashed down. A demon in a chef’s coat stood where the table had been. Its face was a mask of cracked porcelain, eyes burning like embers in a hearth. A carving knife the size of a forearm rested in its grip. The blade gleamed with runes that drank the light. Uninvited. The demon rumbled. The voice shook the glass on the tables. They taste bitter. The uninvited always do. Isolde stepped forward. The seer’s silver hair caught the firelight. The vine bears fruit before the branch breaks. Quiet. The demon snapped. It lunged. Rory sidestepped. The knife cleaved wood. Splinters sprayed her face. She drove the blade upward, aiming for the porcelain mask’s seam. The metal shrieked. Sparks flew. The guard staggered back. Nyx dissolved into the floor. Shadows poured from the cracks, wrapping around the demon’s boots. Chains of darkness tightened. The guard roared. The porcelain mask cracked down the centre. More. The demon hissed. It slammed its free hand against the obsidian floor. Cracks raced outward. The ground shuddered. Rory grabbed Isolde’s wrist. Move. The seer nodded. Her feet stayed planted. The feast begins when the table bleeds. A horn blew. Low. Vibrating. The sound rolled over them like a wave. From the high terrace above, a second figure emerged. Tall. Cloaked in tatters that hung like dried vines. A crown of rotten fruit perched upon a skull-like brow. The Prince of Hel leaned on a staff carved from a single human femur. Belphegor looked down. His eyes took in Rory, Isolde, Nyx, and the struggling guard. They took in the scattered souls, the spilled wine, the broken chains. Well. The prince purred. The voice slithered across the courtyard, coating everything in silk and rot. We do not often receive guests who bring their own ingredients. The demon guard straightened. The shadow chains melted away like ash in water. The porcelain mask sealed itself. The prince’s staff hit the stone. The sound echoed twice. Two hundred bronze collars flared red. Dishes. Belphegor whispered. Are prepared. The chains snapped taut. Not on the souls. On the ground around Rory’s boots. Metal teeth bit into the loam. The earth split open. A trench opened at her feet. The shadow of a massive wing swept over the courtyard. Amber sky darkened. The guard raised the carving knife. The prince’s staff touched the floor.
created_at"2026-04-27T10:50:58.97Z" 4/27/2026, 10:50:58 AM
model"qwen/qwen3.6-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency866
moderation_latency(null)
generation_time34629
tokens_prompt5338
tokens_completion6111
native_tokens_prompt5244
native_tokens_completion5679
native_tokens_completion_images(null)
native_tokens_reasoning4247
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0098295
router(null)
provider_responses
0
endpoint_id"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id"chatcmpl-30d3f818-14a5-9c38-a4a5-c9ef6db026ef"
is_byokfalse
latency866
model_permaslug"qwen/qwen3.6-flash"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777287058-gBooNlZuG8XTGvdpEygs"
session_id(null)
api_type"completions"
id"gen-1777287058-ZNRugSOOoP4rwO5bPiJN"
upstream_id"chatcmpl-30d3f818-14a5-9c38-a4a5-c9ef6db026ef"
total_cost0.0098295
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1020
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1020
totalAiIsms15
found
0
word"pulsed"
count1
1
word"porcelain"
count5
2
word"fluttered"
count1
3
word"etched"
count1
4
word"flickered"
count1
5
word"warmth"
count1
6
word"whisper"
count1
7
word"shattered"
count1
8
word"raced"
count1
9
word"silk"
count1
10
word"echoed"
count1
highlights
0"pulsed"
1"porcelain"
2"fluttered"
3"etched"
4"flickered"
5"warmth"
6"whisper"
7"shattered"
8"raced"
9"silk"
10"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences173
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences173
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences173
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1020
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
76.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1020
uniqueNames9
maxNameDensity1.47
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory15
Fae-forged1
Belphegor3
Fae2
London1
Isolde6
Prince2
Hel1
Nyx7
persons
0"Rory"
1"Belphegor"
2"Isolde"
3"Prince"
4"Hel"
5"Nyx"
places
0"London"
globalScore0.765
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1020
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences173
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean25.5
std18.71
cv0.734
sampleLengths
050
118
236
317
425
516
637
746
87
921
1010
1188
1213
1312
1415
1528
1661
174
183
1916
2014
2150
229
2334
2448
2519
2618
276
2830
2929
3019
315
3214
3355
3426
3527
3628
376
385
3955
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences173
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs192
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences173
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1024
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.01953125
lyAdverbCount2
lyAdverbRatio0.001953125
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences173
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences173
mean5.9
std4.07
cv0.69
sampleLengths
05
116
215
34
410
51
62
715
82
94
1013
1117
123
137
147
151
162
178
1810
194
203
214
229
233
242
258
2611
2713
283
2914
3016
318
325
332
341
354
363
378
386
394
403
414
423
4316
4411
4510
4610
477
487
4915
64.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4277456647398844
totalSentences173
uniqueOpeners74
47.62% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences140
matches
0"Probably running this place."
1"Then the chanting stopped."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences140
matches
0"She hit the ground rolling,"
1"Her bare feet left no"
2"We walk where hunger builds"
3"She drew the Fae-forged blade"
4"It hummed against her palm,"
5"They moved deeper."
6"Their eyes stayed fixed on"
7"It’s a plantation."
8"He never misses a harvest."
9"We’re not here for the"
10"They slipped past a line"
11"She broke into a sprint."
12"She cut the first man’s"
13"She twisted free."
14"She drove the blade sideways."
15"She rolled under a serving"
16"Its face was a mask"
17"They taste bitter."
18"She drove the blade upward,"
19"It slammed its free hand"
ratio0.171
27.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount121
totalSentences140
matches
0"Stone cracked under Rory’s boot."
1"She hit the ground rolling,"
2"Nyx materialised beside her, a"
3"Isolde simply stepped forward."
4"Her bare feet left no"
5"The voice came from everywhere"
6"Rory pushed herself upright."
7"The air hung thick and"
8"Amber light bled through a"
9"Isolde glided ahead."
10"We walk where hunger builds"
11"Rory checked the silver chain"
12"The heartstone pendant pulsed against"
13"The shadows stretch long."
14"The feast awaits those who"
15"That’s not helpful."
16"She drew the Fae-forged blade"
17"The metal stayed cold, a"
18"It hummed against her palm,"
19"They moved deeper."
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences140
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"She hit the ground rolling, shoulder scraping against bark that tasted of burnt cinnamon and iron."
1"It hummed against her palm, a low vibration that matched the pendant’s rhythm."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.0924%