Run: 2026-04-27-01KQ7914ZN0YKCAE0X594FT96H

Run Details

Duration:
3m 14s
Cost:
$0.051072
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The torch beam caught the blood before it caught the body. Dark, viscous, pooling in the grooves of the abandoned platform tiles. Quinn stepped over the yellow police tape, her boots crushing shattered ceramic and dried rat bones. The air down here tasted of stale ozone and copper. She kept her posture rigid, shoulders squared, eyes scanning the tunnel mouth. Eighteen years on the force taught her to read a room before she read the corpse. This room lied. "Turf war." Croft stood near the third rail, his cheap grey suit jacket draped over a rusted signal box. He tapped his pen against a notepad. "Two rival county lines crews. Meeting went sour. Blades came out. Standard." Quinn ignored him. She knelt beside the victim. Male. Late thirties. Throat opened ear to ear. But the blood flow defied gravity. It crept sideways along the tile grout, forming deliberate, intersecting lines. Not a spill. A channel. "Look at the angles, Croft." "Gravity works differently on a slope, Harlow." "The platform is level." She pressed two fingers to the victim’s wrist. Cold. Stiff. Dead for hours. Yet the blood still moved. Slow. Purposeful. She traced the pattern with her gaze. It fed into a shallow depression near the track edge. A circle. Etched into the concrete. Filled with crushed white powder and something that smelled like burnt hair and frankincense. "It is not a circle." A voice echoed from the tunnel archway. Eva Kowalski stepped into the torch light, her worn brown leather satchel slung across her chest. She tucked a strand of curly red hair behind her left ear, her round glasses catching the beam. "It is a binding seal. Poorly drawn. The artisan rushed the outer curve." Croft straightened. "Civilian needs to stay behind the tape." "She stays." Quinn did not look up. "Museum archives sent her. You requested an expert on unconventional graffiti." "I requested someone who reads spray paint. Not a librarian with a satchel full of fairy tales." Eva knelt on the opposite side of the body. She opened her bag, pulled out a small brass instrument, and set it on the concrete. The casing wore a thick green patina. Protective sigils covered the face. The needle twitched, then locked onto the tunnel darkness. "Veil Compass," Eva said. "Points toward active rifts. Or recent tears. The needle is trembling. Something opened here. Recently." Croft snorted. "Compass is broken. Underground interferes with magnets. Basic physics." "Basic physics does not explain the bone tokens." Quinn reached into the victim’s coat pocket. Her gloved fingers closed around three smooth, carved objects. She pulled them out. Knuckle bones. Drilled through the centre. Strung on braided horsehair. "Entry chits. You do not carry these for a county lines meet." She stood, rolling the bones in her palm. The market moved every full moon. The abandoned Camden station sat empty for a decade, yet the dust on the platform showed heavy, recent foot traffic. Multiple sets. All pointing toward the tunnel mouth. None leading back. The victim’s shoes were clean. Too clean for a man who walked through a derelict tube station. He did not walk here. He was carried. Or dropped. "Croft. Check his soles." Croft flipped the victim’s foot. Pristine leather. Scuffed only at the heel. "Dropped from a vehicle. Near the entrance." "No vehicle fits down the service ramp." Quinn pointed her torch at the ceiling. Soot stains formed perfect handprints along the ventilation shaft. "He came from above. Through the maintenance hatch. Someone lowered him. Dead weight leaves drag marks. These are grip marks. Four sets. They held him. They placed him here. After the blood started flowing." Eva adjusted her glasses. Her fingers trembled as she traced the air above the chalk circle. "The seal pulls energy inward. It is a siphon. They did not kill him for territory. They killed him for fuel. The market trades in enchanted goods. Banned alchemical substances. Information. Sometimes it trades in life." "Rubbish." Croft snapped his notebook shut. "We have a body. We have a blade wound. We process the scene. We check CCTV on Camden High Street. We find the lads who did this. We do not chase ghost stories." Quinn stepped over the chalk line. Her worn leather watch caught the torch light. The second hand ticked. Steady. Mechanical. Normal. Everything else down here bent the rules. She crouched near the compass. The needle swung hard left. Away from the tunnel. Toward the tiled wall behind the signal box. "The wall is false." Croft frowned. "It is load bearing brick. Station plans confirm it." "Station plans predate the war." Quinn ran her knuckles along the grout. The tiles felt warm. Humming. A low frequency vibrated through her gloves. She pressed her palm flat against the ceramic. It gave. A fraction. A hidden hinge. "The market moves. It needs anchors. This is not a crime scene. It is a doorway. And we are standing on the threshold." Eva’s breath hitched. "Harlow. Step back." Quinn ignored her. She found the seam. Dug her fingers into the grout. Pulled. The tiles groaned. Dust rained from the ceiling. The wall shifted inward, revealing a narrow passage lined with black iron shelves. Jars glowed with sickly green fluid. Dried herbs hung in tight bundles. Ledger books sat stacked in neat rows. A shop. Hidden. Stocked. Recently used. Croft drew his baton. "Jesus. Smugglers den." "Not smugglers." Eva stepped closer, her satchel brushing Quinn’s arm. "Look at the ledgers. The ink is iron gall. The script is Enochian. They catalogued transactions. Dates. Names. Prices paid in memory. In years. In blood." Quinn flipped open the nearest book. The pages felt like dried skin. Names filled the columns. Some crossed out. Some circled. One name stopped her cold. Morris. Her partner. Three years gone. Case file sealed. Circumstances unexplained. The official report listed a heart attack. The coroner noted strange bruising. She never believed it. Her thumb traced the ink. Fresh. Not three years old. Three days. "He is alive." The words left her mouth before she could stop them. Croft grabbed her shoulder. "Harlow. Morris is dead. You identified the body. You buried him." "I buried a shell." She slammed the ledger shut. Dust plumed. "They took him. They kept him. They used him." The compass needle spun wild. A sharp crack echoed from the tunnel. Not gunfire. Stone splitting. The platform trembled. The chalk circle flared white. The blood in the grooves reversed direction. It rushed back toward the body. The victim’s chest hitched. Eva stumbled back. "The siphon broke. It is feeding backwards." Croft raised his radio. "Control, we need medical. We have a pulse. I repeat, we have a pulse." Quinn dropped to her knees. She pressed her ear to the victim’s mouth. Air hissed out. Not a breath. A word. Guttural. Warped. "Quinn." She froze. The voice did not belong to the dead man. It belonged to Morris. The victim’s eyes snapped open. Pupils swallowed the irises. Black. Depthless. His jaw unhinged. Tendons stretched like wire. He grabbed Quinn’s wrist. His grip crushed bone. The leather watch strap snapped. The face cracked. "Run," the thing wearing the dead man said. The tunnel lights exploded. Darkness swallowed the platform. Something heavy dragged across the tracks. Scales scraped concrete. A low, wet growl vibrated through the floorboards. Quinn drew her sidearm. The safety clicked off. She aimed into the black. "Croft. Flare." "I lost the bag." "Eva. The compass." "It is pointing at us." The growl sharpened. Closer. Three metres. Two. Quinn felt the heat radiating off it. Smelled sulphur and rotting meat. She tightened her finger on the trigger. The darkness lunged.
created_at"2026-04-27T10:51:14.813Z" 4/27/2026, 10:51:14 AM
model"qwen/qwen3.6-max-preview-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2823
moderation_latency(null)
generation_time194330
tokens_prompt4671
tokens_completion6252
native_tokens_prompt4516
native_tokens_completion5795
native_tokens_completion_images(null)
native_tokens_reasoning3959
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0510718
router(null)
provider_responses
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endpoint_id"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id"chatcmpl-e0b19563-dd2c-94c4-91ad-b869745ff00e"
is_byokfalse
latency2823
model_permaslug"qwen/qwen3.6-max-preview-20260420"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777287074-MPCk3qEImwEFlOcNauQg"
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api_type"completions"
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upstream_id"chatcmpl-e0b19563-dd2c-94c4-91ad-b869745ff00e"
total_cost0.0510718
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.302
leniency0.605
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1280
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1280
totalAiIsms19
found
0
word"shattered"
count1
1
word"scanning"
count1
2
word"standard"
count1
3
word"traced"
count3
4
word"etched"
count1
5
word"echoed"
count2
6
word"pristine"
count1
7
word"perfect"
count1
8
word"weight"
count1
9
word"trembled"
count2
10
word"mechanical"
count1
11
word"vibrated"
count2
12
word"pulse"
count2
highlights
0"shattered"
1"scanning"
2"standard"
3"traced"
4"etched"
5"echoed"
6"pristine"
7"perfect"
8"weight"
9"trembled"
10"mechanical"
11"vibrated"
12"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences174
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences174
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences204
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1280
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount888
uniqueNames10
maxNameDensity1.58
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Cold1
Eva7
Kowalski1
Croft9
Camden1
Soot1
Quinn14
Dust2
Morris2
Three3
persons
0"Eva"
1"Kowalski"
2"Croft"
3"Soot"
4"Quinn"
5"Dust"
6"Morris"
places(empty)
globalScore0.712
windowScore0.667
63.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount2
matches
0"smelled like burnt hair and frankincense"
1"felt like dried skin"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1280
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences204
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean25.1
std20.69
cv0.824
sampleLengths
079
138
238
35
47
561
659
79
818
917
1046
1119
1211
1350
1472
154
1619
1757
1852
1939
2050
214
2211
2362
246
2514
2646
277
2836
2926
301
3126
3212
3313
3415
3520
3641
3710
3818
3923
401
4115
4234
438
4438
452
464
473
485
4926
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences174
matches
0"was carried"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs163
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences204
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount888
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.018018018018018018
lyAdverbCount4
lyAdverbRatio0.0045045045045045045
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences204
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences204
mean6.27
std5.64
cv0.899
sampleLengths
011
111
216
310
412
516
63
719
87
912
103
115
121
132
145
156
1611
173
182
195
207
2112
221
231
243
255
261
271
287
2910
302
314
3214
3312
3416
3518
3613
372
387
397
4011
4117
429
4316
447
455
469
474
4815
492
74.84% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.47549019607843135
totalSentences204
uniqueOpeners97
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences129
matches
0"Dark, viscous, pooling in the"
1"All pointing toward the tunnel"
2"Too clean for a man"
3"Away from the tunnel."
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences129
matches
0"She kept her posture rigid,"
1"He tapped his pen against"
2"She knelt beside the victim."
3"It crept sideways along the"
4"She pressed two fingers to"
5"She traced the pattern with"
6"It fed into a shallow"
7"She tucked a strand of"
8"She opened her bag, pulled"
9"Her gloved fingers closed around"
10"She pulled them out."
11"She stood, rolling the bones"
12"He did not walk here."
13"He was carried."
14"Her fingers trembled as she"
15"Her worn leather watch caught"
16"She crouched near the compass."
17"She pressed her palm flat"
18"She found the seam."
19"She never believed it."
ratio0.233
45.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences129
matches
0"The torch beam caught the"
1"Quinn stepped over the yellow"
2"The air down here tasted"
3"She kept her posture rigid,"
4"This room lied."
5"Croft stood near the third"
6"He tapped his pen against"
7"Quinn ignored him."
8"She knelt beside the victim."
9"Throat opened ear to ear."
10"It crept sideways along the"
11"She pressed two fingers to"
12"She traced the pattern with"
13"It fed into a shallow"
14"A voice echoed from the"
15"Eva Kowalski stepped into the"
16"She tucked a strand of"
17"Quinn did not look up"
18"Eva knelt on the opposite"
19"She opened her bag, pulled"
ratio0.829
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences129
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount1
matches
0"Filled with crushed white powder and something that smelled like burnt hair and frankincense."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"Eva stepped, her satchel brushing Quinn’s arm"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"She pressed (press)"
1"Croft snapped (snap)"
dialogueSentences43
tagDensity0.07
leniency0.14
rawRatio0.667
effectiveRatio0.093
88.7034%