Run: 2026-04-27-01KQ79463GMZ07KFQCSGVWTPWV

Run Details

Duration:
40.4s
Cost:
$0.010048
Provider:
Alibaba

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal swallowed the last remnants of Richmond Park damp earth and ejected them into amber light. Air hit Aurora first, thick with crushed peppercorns and struck flint. She planted her boots on a floor that functioned as cooled glass. Heat radiated upward, baking her socks. Sweat traced the line of her spine. Nyx drifted past her shoulders, a smear of living dusk against the brilliance. The shade’s violet eyes caught the ambient glow and scattered it across the chamber walls. The shadow’s voice threaded the air like wind through cracked timber. Cold places usually smell like rot. This reeks of kitchens that never stop burning. Isolde stepped from the light. No footprints marked the smooth expanse. Silver hair fell like spun wire over her shoulders. She tilted her head, pale lavender irises tracking a ceiling lost to shadow. The stone breathes. Listen to the ribs of the world. Aurora pulled the Heartstone Pendant from her coat. The crimson gem pressed against her sternum burned through her shirt. She rubbed the crescent scar on her left wrist and followed the seer toward a corridor flanked by arches wrought from twisted, petrified vines. The vegetation fused into copper and bone. Etched grooves spiraled up the columns, shifting when Aurora held her gaze too long. They moved deeper. The chamber opened into a vast nave. Stalactites hung like frozen honeycombs, dripping slow, iridescent fluid that pooled in shallow basins without sound. A dais carved from a single obsidian slab stood at the center. Resting atop it sat a massive brass astrolabe. Interlocked rings rotated in silent harmony. Gears meshed without friction. Dust motes danced in amber beams slicing through high arched windows that displayed a swirling tapestry of clouds and impossible terrain. Aurora approached the dais. Her boots made no echo. The air hummed against her skin, vibration settling into her teeth. She withdrew the Fae-Forged Blade from her satchel. The moonsilver dagger gleamed, cold enough to frost her fingertips. She pointed the blade at the nearest astrolabe ring. The metal flared with pale blue luminescence. A low chime rang out, sharp as struck bell glass. It answers to cold. Isolde glided forward. The seer’s shadow stretched long and thin, detaching from her heels to pool around the dais like spilled ink. Metal remembers the dark. Nyx materialized beside the stone. Their form solidified only at the shoulders and jaw. The rest bled into the background light. The rings are keys. Or locks. Hard to tell when the architecture dreams. Aurora traced the grooves on the astrolabe’s outer ring. Sharp angles replaced numbers. Interlocking circles formed a stylized eye. She aligned the first ring with a notch marked by a crescent. The mechanism shuddered. A section of the obsidian floor split, revealing a descending staircase carved directly into the living rock. Heat rushed upward, carrying woodsmoke, charred sugar, and heavy ripe wine. Hel’s pantry. Nyx whispered. The shade’s form flickered, momentarily translucent before solidifying again. Dymas eats through the foundations. No wonder the Veil frays at the seams. Isolde stepped onto the first stair. Bare feet left no impression on the worn stone. The threshold hungers. It offers. It takes. Do not eat what bleeds. Do not drink what sings. Aurora holstered the blade. The crimson stone against her chest pulsed in time with the stairs’ descent. We don’t have a choice. The rift is widening. If we follow the conduit, we find the anchor point. The stairs spiraled down into a cavernous gullet. Walls lined with carved rock shelves. Ceramic jars, glass vessels, woven baskets stacked to the vanishing point. Some glowed faintly. Others wept slow viscous sap. The ceiling arched high into mist. Distant sounds trickled down. Crackling open flames. Clatter of heavy metal. Low voices speaking a language that made Aurora’s molars ache. They reached a landing. A massive brass door studded with iron and carved with feasting scenes blocked the path. Figures held goblets aloft. Banquets stretched across endless tables. The carving bled into three dimensions. A stone bowl on a miniature table overflowed with carved fruit that released saffron and burning honey. Nyx reached out but stopped an inch from the wood. Fingers passed through the surface, then solidified. The shadow cannot touch the feast. The hunger repels what isn’t flesh. The Heartstone grew hot against Aurora’s ribs. She pressed her palm flat against the door center. Heat seeped through her coat. The carved figures turned their heads. Air grew thick and syrupy. Pressure built behind her eyes. Riddles first. Isolde murmured. Lavender gaze fixed on the iron studs. Stone speaks when gold yields. Hunger opens when the table turns empty. Aurora scanned the door. No keyhole. No visible hinges. Iron studs arranged in concentric circles. She tapped one. Dull. She tapped another. A faint chime echoed inward. She remembered the astrolabe’s rings. Alignment. Not strength. She found a stud near the top, slightly loose. Twisted it clockwise. The mechanism groaned. She found a second stud near the bottom. Counter-clockwise. Grinding intensified. Stone scraped against stone deep within the wall. Nyx watched the shadows pool at Isolde’s feet. The space between the studs. It’s a map. Aurora leaned in. The iron studs formed constellations against the dark metal. She matched the pattern to the spiraling grooves on the upper archway. Three studs formed a triangle pointing downward. She pressed them simultaneously. Scar ached. Heat from the Heartstone flared, searing through her shirt. The doors blew inward with a rush of hot, spiced air. Beyond lay a sprawling banquet hall that defied geometry. Tables stretched into impossible distances, warped by a curvature in the room itself. Servers dressed in ash-grey linen moved with jerky unnatural grace. Faces smooth and featureless except for wide staring eyes. Platters of roasted meats steamed. Steam formed shapes. Faces. Hands. Grasping vines. Floor packed earth, scattered with bones that gleamed like polished marble. Isolde glided toward a central table. Silver platter held a single loaf of bread, split open to reveal a hollow core filled with swirling grey mist. It feeds on want. The seer murmured. The stone remembers every mouth that passed. Every throat that thirsted. Nyx solidified fully, shoulders hunched, violet eyes tracking the featureless servers. They don’t walk. They drift. The floor holds them. Aurora stepped over a pile of shattered ceramic. Heat radiated from the walls, baking her lips. She withdrew the Fae blade. Moonsilver caught the ambient glow, casting a long sharp shadow that cut straight through a drifting server. The creature faltered, then moved around the blade’s path, unfazed. The blade didn’t kill. It just carved space. Wards. Aurora muttered, watching the servers ignore the cold metal. Protect the reserves. Keep the hungry out. The Heartstone pulsed violently, dragging her gaze toward the far end of the hall. A massive iron cage hung from a crumbling archway. Inside, suspended in midair, floated a sphere of crackling amber light. Veins of dark energy pulsed through it, syncing with the Heartstone’s rhythm. Air around the cage warped. Heat and cold fought for dominance. Droplets of condensation formed and froze instantly, shattering on the floor. Isolde stopped. Pale lavender eyes widened. The anchor breathes. It waits for the thread to pull taut. Nyx drifted closer, the shade between realms stretching thin. The boundary thins here. I can feel the spaces between the stones. They’re unraveling. Aurora tightened her grip on the hilt. Blade’s surface fanned frost. She looked at the cage, the sphere, the endless tables receding into warped distance. Servers turned in unison, featureless faces orienting toward her. Distant clatter of pans stopped. Hall held its breath. She stepped onto the packed earth. Ground gave slightly under her weight, soft as peat. Air tasted of iron and overripe plums. She reached the first table. Bowl of dark berries sat on the wood. Touched one. It ruptured under her fingertip, bleeding thick violet sap that hissed on contact. Wiped hand on trousers. Stone against chest burned hot enough to blister. Isolde stood beside her, silver hair catching fractured light. The path divides. One way leads to the feast. One leads to the bone. Nyx’s whisper brushed Aurora’s ear. Neither path feeds what we carry. Amber sphere inside the cage flickered. Hairline crack appeared on its surface. Dust sifted from the archway above. Servers took a synchronized step forward. Aurora’s scar throbbed. She unholstered the Fae blade. Cold bit through her glove. Drew breath that tasted of smoke and old magic, and moved toward the cage.
created_at"2026-04-27T10:52:54.262Z" 4/27/2026, 10:52:54 AM
model"qwen/qwen3.6-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency694
moderation_latency(null)
generation_time40302
tokens_prompt1816
tokens_completion7150
native_tokens_prompt1828
native_tokens_completion6394
native_tokens_completion_images(null)
native_tokens_reasoning4426
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.010048
router(null)
provider_responses
0
endpoint_id"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id"chatcmpl-65a9126e-4f5c-9bde-a578-3519026276ec"
is_byokfalse
latency694
model_permaslug"qwen/qwen3.6-flash"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777287174-sNK8w5Pxk1sYdBh3HJRA"
session_id(null)
api_type"completions"
id"gen-1777287174-pvuZuXiIrBjbbdr2cYBF"
upstream_id"chatcmpl-65a9126e-4f5c-9bde-a578-3519026276ec"
total_cost0.010048
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
92.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1415
totalAiIsmAdverbs2
found
0
adverb"slightly"
count2
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1415
totalAiIsms22
found
0
word"traced"
count2
1
word"etched"
count1
2
word"tapestry"
count1
3
word"echo"
count1
4
word"aligned"
count1
5
word"flickered"
count2
6
word"pulsed"
count3
7
word"scanned"
count1
8
word"echoed"
count1
9
word"searing"
count1
10
word"marble"
count1
11
word"shattered"
count1
12
word"unraveling"
count1
13
word"weight"
count1
14
word"fractured"
count1
15
word"whisper"
count1
16
word"synchronized"
count1
17
word"throbbed"
count1
highlights
0"traced"
1"etched"
2"tapestry"
3"echo"
4"aligned"
5"flickered"
6"pulsed"
7"scanned"
8"echoed"
9"searing"
10"marble"
11"shattered"
12"unraveling"
13"weight"
14"fractured"
15"whisper"
16"synchronized"
17"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences206
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences206
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences206
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1415
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
96.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions62
wordCount1413
uniqueNames15
maxNameDensity1.06
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
Aurora15
Heartstone5
Pendant1
Fae-Forged1
Blade2
Veil1
Isolde8
Fae3
Air4
Heat6
Nyx8
Stone3
Servers3
persons
0"Aurora"
1"Heartstone"
2"Blade"
3"Isolde"
4"Air"
5"Heat"
6"Nyx"
7"Stone"
8"Servers"
places
0"Richmond"
1"Park"
globalScore0.969
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences113
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1415
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences206
matches(empty)
84.76% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean41.62
std18.59
cv0.447
sampleLengths
053
153
243
364
477
564
630
734
862
926
1032
1136
1260
1351
1429
1537
1623
1769
1816
1957
2064
2144
2220
2356
2417
2568
2617
2723
2843
2962
3023
3111
3224
3327
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences206
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs280
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences206
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount554
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.02707581227436823
lyAdverbCount4
lyAdverbRatio0.007220216606498195
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences206
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences206
mean6.87
std4.14
cv0.603
sampleLengths
017
111
212
36
47
513
615
711
86
98
105
116
129
1313
143
157
168
1711
1824
197
2014
213
227
2316
2412
258
266
274
2821
294
305
3111
328
3310
349
357
3610
374
383
3919
404
415
429
437
444
452
467
479
484
496
67.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4368932038834951
totalSentences206
uniqueOpeners90
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences184
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences184
matches
0"She planted her boots on"
1"She tilted her head, pale"
2"She rubbed the crescent scar"
3"They moved deeper."
4"Her boots made no echo."
5"She withdrew the Fae-Forged Blade"
6"She pointed the blade at"
7"It answers to cold."
8"Their form solidified only at"
9"She aligned the first ring"
10"We don’t have a choice."
11"They reached a landing."
12"She pressed her palm flat"
13"She tapped one."
14"She tapped another."
15"She remembered the astrolabe’s rings."
16"She found a stud near"
17"She found a second stud"
18"It’s a map."
19"She matched the pattern to"
ratio0.174
55.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount149
totalSentences184
matches
0"The portal swallowed the last"
1"Air hit Aurora first, thick"
2"She planted her boots on"
3"Heat radiated upward, baking her"
4"Sweat traced the line of"
5"Nyx drifted past her shoulders,"
6"The shade’s violet eyes caught"
7"The shadow’s voice threaded the"
8"This reeks of kitchens that"
9"Isolde stepped from the light."
10"She tilted her head, pale"
11"The stone breathes."
12"Aurora pulled the Heartstone Pendant"
13"The crimson gem pressed against"
14"She rubbed the crescent scar"
15"The vegetation fused into copper"
16"They moved deeper."
17"The chamber opened into a"
18"Stalactites hung like frozen honeycombs,"
19"A dais carved from a"
ratio0.81
27.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences184
matches
0"If we follow the conduit,"
ratio0.005
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"Stalactites hung like frozen honeycombs, dripping slow, iridescent fluid that pooled in shallow basins without sound."
1"Dust motes danced in amber beams slicing through high arched windows that displayed a swirling tapestry of clouds and impossible terrain."
2"It ruptured under her fingertip, bleeding thick violet sap that hissed on contact."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.9489%