Run: 2026-04-27-01KQ794JTCNBQ8NC81J1FNAY86

Run Details

Duration:
50.8s
Cost:
$0.014886
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots slipped on wet loam. I threw my weight forward and caught a gnarled root before my knees smashed the earth. The bright crimson gemstone at my throat burned. Not heat. Pressure. Like a thumb pressing against my sternum. I dragged myself upright and brushed dark soil from my jacket. The air tasted of crushed mint and rot. Tall oak standing stones marked the boundary of the clearing. Their bark peeled in long pale strips. Beyond the markers, the familiar London sprawl vanished. Replaced by thick hedges and paths that twisted at impossible angles. I checked my wrist. The watch face spun counter-clockwise. The hands blurred, then snapped forward. I blinked. The numbers settled on a time that felt three days ahead. The grove stole seconds and swallowed them whole. I kept my breathing steady. Panic burned my throat. I forced air out through my teeth. The pendant pulled harder. I followed the tug across the moss. Ferns parted at my ankles. Their leaves shimmered with an unnatural violet hue. A twig cracked behind my left shoulder. I froze. Scanned the tree line. Shadows stretched across the forest floor. Nothing moved. Just the quiet drag of wind through high branches. I turned my head away and kept walking. My boots sank into soft earth. The ground gave beneath my weight like wet clay. Right. Just follow the gem. Ignore the rest. My voice sounded thin. The grove swallowed the words before they reached the trees. I spotted a flash of white at the edge of my sight. A bird? The shape darted sideways. It moved in quick jerks between the trunks. I turned sharply. A dark stain marked the bark of a nearby beech. The mark pulsed. Slow. Rhythmic. Like a heartbeat trapped under skin. I traced the stain with my fingertip. The wood felt slick. Warm. My small crescent-shaped scar on my left wrist throbbed. It pulsed in time with the stone at my throat. I rubbed the scar through my sleeve. The pain grounded me. I kept moving. The path narrowed into a corridor of interlaced branches. Overhead, the canopy closed like a lid. Twilight bled through a gap high above. My phone buzzed in my pocket. A single vibration. I pulled it out. The screen flashed red warning symbols. No signal bars. The battery icon blinked once, then died. I shoved the device back into my coat. The grove did not play fair. It took what it wanted. A low hum vibrated through the soles of my boots. It rose in pitch. Drip-drop. Drip-drop. Water fell from somewhere above. I looked up. Clear liquid coated every leaf. It pooled on the moss in perfect circles. Each circle rippled inwards. The water vanished before it hit the ground. I crouched beside the nearest puddle. The surface reflected my face. Pale skin. Bright blue eyes wide enough to show the whites. My straight shoulder-length black hair hung in damp strands across my cheeks. The reflection moved a fraction of a second after I did. I leaned closer. The glassy surface darkened. Something stirred beneath the water. A long finger brushed my chin from below. I scrambled back. My elbow struck a root. I hit the ground hard. Air left my lungs in a sharp gasp. The puddle settled. Only my reflection remained. Normal timing. Cold water soaked through my trousers. I pushed myself up. Knees ached. The grove had shrunk. The standing stones loomed closer. Their surfaces carved with spirals that caught the light. The carvings shifted when I looked away. I stared until my eyes watered. The patterns stayed still. Waiting. The crystal flared inside my coat. Heat seared my skin through the fabric. I gripped the sturdy silver chain. The pull directed me toward the centre of the circle. A gap in the moss offered a shallow depression. Empty except for scattered pale petals. The petals matched the exact colour of the gemstone. I knelt. Reached for them. You brought it back. The voice came from everywhere. It layered over itself. Male. Female. Childlike. It vibrated in my teeth. I kept my hand hovering above the petals. I did not retreat. I kept my eyes fixed on the space behind the stones. Something stepped forward. The ground did not shift. No weight distributed. Just a figure resolving from the dark. Tall. Limbs too long. Face smooth as river glass. No eyes. Just deep hollows. I stood. The pendant burned against my collarbone. I kept my breathing even. My hand drifted towards my belt. No weapon. Just a sharp steel key from Silas' bar. I gripped it. The figure tilted its head. A sound like tearing silk filled the clearing. It took a step. The moss flattened instantly. Black veins spread from its boots. They reached for the roots. They coiled around my ankles. Cold metal bit my palm. I lifted my other foot. The vine tightened. I kicked hard. The stem snapped. Sap sprayed onto my cheek. It smelled of salt and iron. Leave this place. The words tasted like ash. The figure stepped closer. The hollow face tilted again. A voice scraped against my eardrum. Not spoken. Inserted. The gate drinks what you give. The ground shuddered. A low crack echoed through the soil. I looked down. The moss split open. Dark water surged upward. It carried fragments of bone. Human teeth. My watch face lay at the water's edge. The hands spun backwards. Fast. I backed away. The pull seared through my jacket. I reached for it. Fingers met cool metal. The figure raised a hand. Long joints unfolded. The hollow face opened. A wide mouth split the smooth surface. It exhaled. The air turned solid. I could not move. The dark water rose to my waist. Thick. Heavy. It pulled at my clothes. The figure stepped into the surge. The black veins lashed at my legs. They wrapped around my thighs. I fought. I drove my heel down. The bone teeth crunched under my boot. The water climbed higher. Cold fingers brushed my waist. The crystal flared white. Heat ripped through my chest. I gasped. The figure lunged.
created_at"2026-04-27T10:53:07.283Z" 4/27/2026, 10:53:07 AM
model"qwen/qwen3.6-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency861
moderation_latency(null)
generation_time50737
tokens_prompt4560
tokens_completion10054
native_tokens_prompt4403
native_tokens_completion9190
native_tokens_completion_images(null)
native_tokens_reasoning7858
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01488575
router(null)
provider_responses
0
endpoint_id"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id"chatcmpl-9669b193-fd18-9af5-a415-9d84caa31e4e"
is_byokfalse
latency861
model_permaslug"qwen/qwen3.6-flash"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777287187-XiH0p03fCKxKz6MyDZMQ"
session_id(null)
api_type"completions"
id"gen-1777287187-me49Yi8hYRWISc9xOIZm"
upstream_id"chatcmpl-9669b193-fd18-9af5-a415-9d84caa31e4e"
total_cost0.01488575
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1024
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1024
totalAiIsms21
found
0
word"weight"
count3
1
word"familiar"
count1
2
word"shimmered"
count1
3
word"scanned"
count1
4
word"pulsed"
count2
5
word"rhythmic"
count1
6
word"traced"
count1
7
word"throbbed"
count1
8
word"vibrated"
count2
9
word"perfect"
count1
10
word"loomed"
count1
11
word"crystal"
count2
12
word"sturdy"
count1
13
word"resolving"
count1
14
word"silk"
count1
15
word"echoed"
count1
highlights
0"weight"
1"familiar"
2"shimmered"
3"scanned"
4"pulsed"
5"rhythmic"
6"traced"
7"throbbed"
8"vibrated"
9"perfect"
10"loomed"
11"crystal"
12"sturdy"
13"resolving"
14"silk"
15"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences200
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences200
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences200
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen16
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1024
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions4
wordCount1022
uniqueNames2
maxNameDensity0.29
worstName"Cold"
maxWindowNameDensity1
worstWindowName"Cold"
discoveredNames
London1
Cold3
persons(empty)
places
0"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1024
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences200
matches(empty)
68.96% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs12
mean85.33
std33.39
cv0.391
sampleLengths
094
176
253
322
4118
548
6150
7100
876
999
1073
11115
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences200
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs197
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences200
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount769
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount20
adverbRatio0.02600780234070221
lyAdverbCount2
lyAdverbRatio0.002600780234070221
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences200
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences200
mean5.12
std2.7
cv0.526
sampleLengths
05
116
28
32
41
57
611
78
810
97
108
1111
124
135
146
152
1611
178
185
194
207
214
227
235
248
257
262
274
286
292
309
318
326
339
341
354
363
374
3810
3912
402
414
428
433
4410
453
461
471
486
497
44.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.305
totalSentences200
uniqueOpeners61
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences167
matches
0"Just the quiet drag of"
1"Just follow the gem."
2"Bright blue eyes wide enough"
3"Only my reflection remained."
4"Just a figure resolving from"
5"Just deep hollows."
6"Just a sharp steel key"
ratio0.042
76.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount60
totalSentences167
matches
0"I threw my weight forward"
1"I dragged myself upright and"
2"Their bark peeled in long"
3"I checked my wrist."
4"I kept my breathing steady."
5"I forced air out through"
6"I followed the tug across"
7"Their leaves shimmered with an"
8"I turned my head away"
9"My boots sank into soft"
10"My voice sounded thin."
11"I spotted a flash of"
12"It moved in quick jerks"
13"I turned sharply."
14"I traced the stain with"
15"My small crescent-shaped scar on"
16"It pulsed in time with"
17"I rubbed the scar through"
18"I kept moving."
19"My phone buzzed in my"
ratio0.359
49.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount137
totalSentences167
matches
0"Boots slipped on wet loam."
1"I threw my weight forward"
2"The bright crimson gemstone at"
3"I dragged myself upright and"
4"The air tasted of crushed"
5"Their bark peeled in long"
6"I checked my wrist."
7"The watch face spun counter-clockwise."
8"The hands blurred, then snapped"
9"The numbers settled on a"
10"The grove stole seconds and"
11"I kept my breathing steady."
12"I forced air out through"
13"The pendant pulled harder."
14"I followed the tug across"
15"Ferns parted at my ankles."
16"Their leaves shimmered with an"
17"A twig cracked behind my"
18"Shadows stretched across the forest"
19"I turned my head away"
ratio0.82
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences167
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.6172%