NC Bench
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Run: 2026-04-27-01KQ794JTCNBQ8NC81J1FNAY86
Run Details
Model:
Qwen 3.6 Flash
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
50.8s
Cost:
$0.014886
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.12%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
68.96%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.33%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
76.29%
Pronoun-first sentence starts
(details)
49.82%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.6172%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots slipped on wet loam.
I threw my weight forward
and caught a gnarled root before my knees smashed the earth.
The bright crimson gemstone at
my throat burned. Not heat. Pressure. Like a thumb pressing against my sternum.
I dragged myself upright and
brushed dark soil from my jacket.
The air tasted of crushed
mint and rot. Tall oak standing stones marked the boundary of the clearing.
Their bark peeled in long
pale strips. Beyond the markers, the
familiar
London sprawl vanished. Replaced by thick hedges and paths that twisted at impossible angles. I checked my wrist. The
watch
face spun counter-clockwise.
The hands blurred, then snapped
forward. I blinked.
The numbers settled on a
time that felt three days ahead.
The grove stole seconds and
swallowed them whole. I kept my breathing steady. Panic burned my throat.
I forced air out through
my teeth. The pendant pulled harder.
I followed the tug across
the moss. Ferns parted at my ankles.
Their leaves shimmered with an
unnatural violet hue.
A twig cracked behind my
left shoulder. I froze. Scanned the tree line.
Shadows stretched across the forest
floor. Nothing moved.
Just the quiet drag of
wind through high branches.
I turned my head away
and kept walking.
My boots sank into soft
earth. The ground gave beneath my
weight
like wet clay. Right. Just follow the gem. Ignore the rest. My voice sounded thin. The grove swallowed the words before they reached the trees.
I spotted a flash of
white at the edge of my sight. A bird? The shape darted sideways.
It moved in quick jerks
between the trunks. I turned
sharply
. A dark stain marked the bark of a nearby beech. The mark
pulsed
. Slow. Rhythmic. Like a heartbeat trapped under skin.
I traced the stain with
my fingertip. The wood felt slick. Warm.
My small crescent-shaped scar on
my left wrist
throbbed
.
It pulsed in time with
the stone at my throat.
I rubbed the scar through
my sleeve. The pain grounded me. I kept moving. The path narrowed into a corridor of interlaced branches. Overhead, the canopy closed like a lid. Twilight bled through a gap high above.
My phone buzzed in my
pocket. A single vibration. I pulled it out. The screen flashed red warning symbols. No signal bars. The battery icon blinked once, then died. I shoved the device back into my coat. The grove did not play fair. It took what it wanted. A low hum
vibrated
through the soles of my boots. It rose in pitch. Drip-drop. Drip-drop. Water fell from somewhere above. I looked up. Clear liquid coated every leaf. It pooled on the moss in
perfect
circles. Each circle rippled inwards. The water vanished before it hit the ground. I crouched beside the nearest puddle. The surface reflected my face. Pale skin.
Bright blue eyes wide enough
to show the whites. My straight shoulder-length black hair hung in damp strands across my cheeks. The reflection moved a fraction of a second after I did. I leaned closer. The glassy surface darkened. Something stirred beneath the water. A long finger brushed my chin from below. I scrambled back. My elbow struck a root. I hit the ground hard. Air left my lungs in a sharp gasp. The puddle settled. Only my reflection remained. Normal timing. Cold water soaked through my trousers. I pushed myself up. Knees ached. The grove had shrunk. The standing stones
loomed
closer. Their surfaces carved with spirals that caught the light. The carvings shifted when I looked away. I stared until my eyes watered. The patterns stayed still. Waiting. The
crystal
flared inside my coat. Heat seared my skin through the fabric. I gripped the
sturdy
silver chain. The pull directed me toward the centre of the circle. A gap in the moss offered a shallow depression. Empty except for scattered pale petals. The petals matched the exact colour of the gemstone. I knelt. Reached for them. You brought it back. The voice came from everywhere. It layered over itself. Male. Female. Childlike. It
vibrated
in my teeth. I kept my hand hovering above the petals. I did not retreat. I kept my eyes fixed on the space behind the stones. Something stepped forward. The ground did not shift. No
weight
distributed.
Just a figure resolving from
the dark. Tall. Limbs too long. Face smooth as river glass. No eyes. Just deep hollows. I stood. The pendant burned against my collarbone. I kept my breathing even. My hand drifted towards my belt. No weapon.
Just a sharp steel key
from Silas' bar. I gripped it. The figure tilted its head. A sound like tearing
silk
filled the clearing. It took a step. The moss flattened instantly. Black veins spread from its boots. They reached for the roots. They coiled around my ankles. Cold metal bit my palm. I lifted my other foot. The vine tightened. I kicked hard. The stem snapped. Sap sprayed onto my cheek. It smelled of salt and iron. Leave this place. The words tasted like ash. The figure stepped closer. The hollow face tilted again. A voice scraped against my eardrum. Not spoken. Inserted. The gate drinks what you give. The ground shuddered. A low crack
echoed
through the soil. I looked down. The moss split open. Dark water surged upward. It carried fragments of bone. Human teeth. My
watch
face lay at the water's edge. The hands spun backwards. Fast. I backed away. The pull seared through my jacket. I reached for it. Fingers met cool metal. The figure raised a hand. Long joints unfolded. The hollow face opened. A wide mouth split the smooth surface. It exhaled. The air turned solid. I could not move. The dark water rose to my waist. Thick. Heavy. It pulled at my clothes. The figure stepped into the surge. The black veins lashed at my legs. They wrapped around my thighs. I fought. I drove my heel down. The bone teeth crunched under my boot. The water climbed higher. Cold fingers brushed my waist. The
crystal
flared white. Heat ripped through my chest. I gasped. The figure lunged.
created_at
"2026-04-27T10:53:07.283Z"
4/27/2026, 10:53:07 AM
model
"qwen/qwen3.6-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
861
moderation_latency
(null)
generation_time
50737
tokens_prompt
4560
tokens_completion
10054
native_tokens_prompt
4403
native_tokens_completion
9190
native_tokens_completion_images
(null)
native_tokens_reasoning
7858
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.01488575
router
(null)
provider_responses
0
endpoint_id
"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id
"chatcmpl-9669b193-fd18-9af5-a415-9d84caa31e4e"
is_byok
false
latency
861
model_permaslug
"qwen/qwen3.6-flash"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777287187-XiH0p03fCKxKz6MyDZMQ"
session_id
(null)
api_type
"completions"
id
"gen-1777287187-me49Yi8hYRWISc9xOIZm"
upstream_id
"chatcmpl-9669b193-fd18-9af5-a415-9d84caa31e4e"
total_cost
0.01488575
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
95.12%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1024
totalAiIsmAdverbs
1
found
0
adverb
"sharply"
count
1
highlights
0
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1024
totalAiIsms
21
found
0
word
"weight"
count
3
1
word
"familiar"
count
1
2
word
"shimmered"
count
1
3
word
"scanned"
count
1
4
word
"pulsed"
count
2
5
word
"rhythmic"
count
1
6
word
"traced"
count
1
7
word
"throbbed"
count
1
8
word
"vibrated"
count
2
9
word
"perfect"
count
1
10
word
"loomed"
count
1
11
word
"crystal"
count
2
12
word
"sturdy"
count
1
13
word
"resolving"
count
1
14
word
"silk"
count
1
15
word
"echoed"
count
1
highlights
0
"weight"
1
"familiar"
2
"shimmered"
3
"scanned"
4
"pulsed"
5
"rhythmic"
6
"traced"
7
"throbbed"
8
"vibrated"
9
"perfect"
10
"loomed"
11
"crystal"
12
"sturdy"
13
"resolving"
14
"silk"
15
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
200
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
200
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
200
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
16
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1024
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
4
wordCount
1022
uniqueNames
2
maxNameDensity
0.29
worstName
"Cold"
maxWindowNameDensity
1
worstWindowName
"Cold"
discoveredNames
London
1
Cold
3
persons
(empty)
places
0
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
77
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1024
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
200
matches
(empty)
68.96%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
12
mean
85.33
std
33.39
cv
0.391
sampleLengths
0
94
1
76
2
53
3
22
4
118
5
48
6
150
7
100
8
76
9
99
10
73
11
115
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
200
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
197
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
200
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
769
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
20
adverbRatio
0.02600780234070221
lyAdverbCount
2
lyAdverbRatio
0.002600780234070221
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
200
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
200
mean
5.12
std
2.7
cv
0.526
sampleLengths
0
5
1
16
2
8
3
2
4
1
5
7
6
11
7
8
8
10
9
7
10
8
11
11
12
4
13
5
14
6
15
2
16
11
17
8
18
5
19
4
20
7
21
4
22
7
23
5
24
8
25
7
26
2
27
4
28
6
29
2
30
9
31
8
32
6
33
9
34
1
35
4
36
3
37
4
38
10
39
12
40
2
41
4
42
8
43
3
44
10
45
3
46
1
47
1
48
6
49
7
44.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.305
totalSentences
200
uniqueOpeners
61
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
167
matches
0
"Just the quiet drag of"
1
"Just follow the gem."
2
"Bright blue eyes wide enough"
3
"Only my reflection remained."
4
"Just a figure resolving from"
5
"Just deep hollows."
6
"Just a sharp steel key"
ratio
0.042
76.29%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
60
totalSentences
167
matches
0
"I threw my weight forward"
1
"I dragged myself upright and"
2
"Their bark peeled in long"
3
"I checked my wrist."
4
"I kept my breathing steady."
5
"I forced air out through"
6
"I followed the tug across"
7
"Their leaves shimmered with an"
8
"I turned my head away"
9
"My boots sank into soft"
10
"My voice sounded thin."
11
"I spotted a flash of"
12
"It moved in quick jerks"
13
"I turned sharply."
14
"I traced the stain with"
15
"My small crescent-shaped scar on"
16
"It pulsed in time with"
17
"I rubbed the scar through"
18
"I kept moving."
19
"My phone buzzed in my"
ratio
0.359
49.82%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
137
totalSentences
167
matches
0
"Boots slipped on wet loam."
1
"I threw my weight forward"
2
"The bright crimson gemstone at"
3
"I dragged myself upright and"
4
"The air tasted of crushed"
5
"Their bark peeled in long"
6
"I checked my wrist."
7
"The watch face spun counter-clockwise."
8
"The hands blurred, then snapped"
9
"The numbers settled on a"
10
"The grove stole seconds and"
11
"I kept my breathing steady."
12
"I forced air out through"
13
"The pendant pulled harder."
14
"I followed the tug across"
15
"Ferns parted at my ankles."
16
"Their leaves shimmered with an"
17
"A twig cracked behind my"
18
"Shadows stretched across the forest"
19
"I turned my head away"
ratio
0.82
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
167
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
15
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.6172%