NC Bench
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Run: 2026-04-27-01KQ7998RYHQGT58V52TE8XQYH
Run Details
Model:
Qwen 3.6 Flash
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
48.1s
Cost:
$0.013105
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
68.07%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
11.11%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.10%
Sentence opener variety
(details)
49.38%
Adverb-first sentence starts
(details)
77.78%
Pronoun-first sentence starts
(details)
22.96%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.5798%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The bramble tore her jacket
sleeve and snagged on the scar at her wrist.
She yanked backward and left
a strip of black cotton hanging in the thorned dark.
Her boots slipped on wet
roots. She kept moving.
The Heartstone pendant burned against
her sternum. Thin silver chain rubbed her collarbone.
The crimson gem pulsed a
slow, steady rhythm.
Each beat matched the thudding
at her ribs.
Richmond Park never sounded like
this.
The usual rustle of foxes
and wind through birch trees vanished.
The air felt thick, like
walking through cool glass. Yellow crocuses pushed through the loam despite the season.
They smelled of copper and
crushed mint.
She stepped over a fallen
log.
The bark peeled back to
reveal black wood underneath. It looked freshly cut. Saps dripped without drying. Her phone screen showed nothing. No signal. No map.
Just a frozen time stamp
that refused to update.
She tucked the dead device
into her pocket.
Pre-law taught her to read
boundaries.
The ancient oak stones marked
the perimeter. Their surfaces bore knife-cut runes.
She ran a gloved finger
along the grooves. The wood hummed. The vibration travelled up her arm and settled in her teeth. A chime rang. Clear. Metal. Out of place. She froze. The sound didn't come from above. It came from the ground. She
scanned
the undergrowth. Branches swayed without wind. A shadow detached from the nearest oak trunk. It stretched across the moss. It reached toward her boots. She stepped backward. The shadow slipped back into the bark. "Wrong turn," a voice said. Low. Rough. Shaped like human speech but missing the breath behind it. She pivoted. A tall figure stood between two standing stones. He wore a charcoal overcoat. Wool trousers. Polished leather shoes. His face carried no features.
Just smooth skin and two
hollows where eyes should sit.
He held a silver pocket
watch
. The lid clicked open. The hands spun clockwise then reversed. Tick-tack. Tick-tack. "I know the boundary," Aurora said. Her voice stayed level.
She adjusted her grip on
her bag. "I followed the markers." "Markers shift," the figure replied. "Time slips. You walk in hours. You leave in seasons." "I need the portal." "Portals demand tolls." He took a step forward. Moss crunched under his polished boots. "You carry a heavy stone. It points to the seam. It burns for the dead." "It burns for the living when they need passage." "Passage requires a trade." He tilted his head. The hollows faced her. "Give us your name. Give us a memory. Give us the
weight
of your fear." "I don't trade in pieces." She tapped her wrist scar. "I trade in contracts. I have terms. I have protections. The stone proves I carry a grant." "Grants expire." He closed the
watch
. The click
sounded like a bone snapping
. "Your grant arrived by post. By hand. By blood. The signatory is gone. The paper rots." "The stone remains." She pulled the pendant higher. The crimson gem flared. Warmth spread through her chest. "It marks a temporary alliance. It buys me until sunrise." "Sunrise means nothing past the stones." He gestured to the clearing. The wildflowers turned in unison. Their petals faced her. Their stamens opened. Spores drifted like grey snow. "The Grove drinks. The Grove remembers. You brought a key. You walked into the lock." Aurora kept her eyes on his face. She mapped the exits. Three clear paths. One blocked by fallen timber. One obscured by fog. One leading straight to the deepest stand of stones. She weighed the odds. Her legs stayed ready. Her hands stayed clear of her bag. "I didn't bring a key," she said. "I brought a summons. I know where the Hel seam bleeds. I know what happens when it stays open. I need to seal it. I need the counter-
weight
." The figure laughed. It sounded like dry leaves dragging over stone. "Seal a wound with your bare hands? You ask the earth to swallow its own blood. You ask the root to mend the knife cut. You carry a shard of a dead god's heart. It screams when you walk. It whines when you stand still." "It does exactly what it's told." "It tells you to run." He stepped closer. The silver chain around his neck clinked. He wore a matching pendant. Dull. Cracked. Dead. "You think the living laws bind the in-between? You think your pre-law lectures and your university degrees stop the dark from chewing through the soil?" "Laws stop people. I'm not here for people." "People bleed. People break. You break. We
watch
you break." The spores settled on her shoulders. She brushed them away. They left faint grey trails on her black coat. The pendant
pulsed
faster. Deep crimson light seeped through the metal clasp. The hum in the stones grew louder. It
vibrated
the soles of her boots. It rattled her teeth. "I have until dawn," she said. "The grant holds. The stone guides. I move forward. You stand aside." "Dawn never comes in the hollows." He raised a pale hand. His fingers curved. They dragged through the air. A line of silver dust hung where his fingers passed. "The seam widens. The dead press close. You step one more pace and the stones drink." Aurora didn't hesitate. She stepped forward. Her boot hit the moss. The ground gave way. Roots wrapped around her ankles. Cold wood bit into her skin. She yanked her leg free. The roots hissed. They coiled tighter. The heartstone flared. Blinding crimson light filled the clearing. The flowers screamed. A high, thin sound that scraped her eardrums. The standing stones cracked. White light bled from the fissures. The air tasted of ozone and rot. The figure's hollow eyes filled with dark fluid. Black tears tracked down his smooth cheeks. "You break the bargain," he whispered. "You break the bargain." The first stone split with a crack like a snapping jaw. Dark air poured out. It caught her ankle. The roots dug deeper. The ground shuddered. The pendant burned against her chest. It pulled her forward. The fissure widened. Something pale pressed against the opening. Long fingers. Thin joints. Unblinking eyes. The flesh stretched. The skin tore. The fingers reached. The grip clamped around her wrist. The scar caught the bone. The flesh burned. The dark air poured higher. The second stone splintered. The third stone bowed. The thing pulled. The earth gave way. The roots snapped. The ground fell. The dark poured in. The fingers tightened. The jaw cracked open. The teeth flashed white in the crimson light.
created_at
"2026-04-27T10:55:40.84Z"
4/27/2026, 10:55:40 AM
model
"qwen/qwen3.6-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
663
moderation_latency
(null)
generation_time
47385
tokens_prompt
4560
tokens_completion
8630
native_tokens_prompt
4403
native_tokens_completion
8003
native_tokens_completion_images
(null)
native_tokens_reasoning
6515
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.01310525
router
(null)
provider_responses
0
endpoint_id
"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id
"chatcmpl-02f6b8bd-389a-92f5-be48-61952e3f3fa9"
is_byok
false
latency
663
model_permaslug
"qwen/qwen3.6-flash"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777287340-704E4j3fuTSwiZtkhnBh"
session_id
(null)
api_type
"completions"
id
"gen-1777287340-DcdkNhOPRdiKzKuroZ1U"
upstream_id
"chatcmpl-02f6b8bd-389a-92f5-be48-61952e3f3fa9"
total_cost
0.01310525
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
33
tagDensity
0.424
leniency
0.848
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1096
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
68.07%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1096
totalAiIsms
7
found
0
word
"pulsed"
count
2
1
word
"scanned"
count
1
2
word
"weight"
count
2
3
word
"warmth"
count
1
4
word
"vibrated"
count
1
highlights
0
"pulsed"
1
"scanned"
2
"weight"
3
"warmth"
4
"vibrated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
156
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
156
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
175
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
45
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1096
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
10
wordCount
772
uniqueNames
6
maxNameDensity
0.39
worstName
"Aurora"
maxWindowNameDensity
1.5
worstWindowName
"One"
discoveredNames
Heartstone
1
Park
1
Low
1
Moss
1
Aurora
3
One
3
persons
0
"Heartstone"
1
"Moss"
2
"Aurora"
3
"One"
places
0
"Park"
globalScore
1
windowScore
1
11.11%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
54
glossingSentenceCount
3
matches
0
"sounded like this"
1
"sounded like a bone snapping"
2
"sounded like dry leaves dragging over ston"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1096
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
175
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
31
mean
35.35
std
23.9
cv
0.676
sampleLengths
0
67
1
65
2
66
3
8
4
49
5
17
6
53
7
21
8
15
9
4
10
29
11
9
12
27
13
27
14
29
15
27
16
43
17
47
18
35
19
56
20
6
21
48
22
8
23
10
24
49
25
18
26
45
27
37
28
37
29
25
30
119
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
156
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
153
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
175
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
776
adjectiveStacks
0
stackExamples
(empty)
adverbCount
14
adverbRatio
0.01804123711340206
lyAdverbCount
1
lyAdverbRatio
0.001288659793814433
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
175
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
175
mean
6.26
std
4.9
cv
0.783
sampleLengths
0
14
1
15
2
6
3
3
4
7
5
6
6
8
7
8
8
6
9
11
10
9
11
9
12
7
13
6
14
9
15
4
16
4
17
5
18
2
19
2
20
9
21
8
22
6
23
7
24
5
25
8
26
3
27
11
28
3
29
1
30
1
31
3
32
2
33
6
34
5
35
4
36
4
37
8
38
5
39
5
40
3
41
7
42
5
43
1
44
1
45
10
46
2
47
8
48
5
49
2
38.10%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
35
diversityRatio
0.3485714285714286
totalSentences
175
uniqueOpeners
61
49.38%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
135
matches
0
"Just a frozen time stamp"
1
"Just smooth skin and two"
ratio
0.015
77.78%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
48
totalSentences
135
matches
0
"She yanked backward and left"
1
"Her boots slipped on wet"
2
"She kept moving."
3
"They smelled of copper and"
4
"She stepped over a fallen"
5
"It looked freshly cut."
6
"Her phone screen showed nothing."
7
"She tucked the dead device"
8
"Their surfaces bore knife-cut runes."
9
"She ran a gloved finger"
10
"It came from the ground."
11
"She scanned the undergrowth."
12
"It stretched across the moss."
13
"It reached toward her boots."
14
"She stepped backward."
15
"He wore a charcoal overcoat."
16
"His face carried no features."
17
"He held a silver pocket"
18
"Her voice stayed level."
19
"She adjusted her grip on"
ratio
0.356
22.96%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
118
totalSentences
135
matches
0
"The bramble tore her jacket"
1
"She yanked backward and left"
2
"Her boots slipped on wet"
3
"She kept moving."
4
"The Heartstone pendant burned against"
5
"The crimson gem pulsed a"
6
"Each beat matched the thudding"
7
"Richmond Park never sounded like"
8
"The usual rustle of foxes"
9
"The air felt thick, like"
10
"They smelled of copper and"
11
"She stepped over a fallen"
12
"The bark peeled back to"
13
"It looked freshly cut."
14
"Saps dripped without drying."
15
"Her phone screen showed nothing."
16
"She tucked the dead device"
17
"Pre-law taught her to read"
18
"The ancient oak stones marked"
19
"Their surfaces bore knife-cut runes."
ratio
0.874
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
135
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
8
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
1
fancyTags
0
"he whispered (whisper)"
dialogueSentences
33
tagDensity
0.182
leniency
0.364
rawRatio
0.167
effectiveRatio
0.061
85.5798%