NC Bench
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Run: 2026-04-27-01KQ79CFBR5PWWQYZJX53FE3KF
Run Details
Model:
Qwen 3.6 Flash
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
43.0s
Cost:
$0.011098
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.27%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
42.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
37.71%
Sentence opener variety
(details)
96.90%
Adverb-first sentence starts
(details)
54.88%
Pronoun-first sentence starts
(details)
21.05%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.1601%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn stepped over the fallen
body.
The water lapped against her
boots. Dark fluid stained the bricks.
It smelled of ozone and
burnt hair.
The uniformed constable by the
entrance clicked his torch off and down.
He wiped his hands on
his trousers and retreated toward the stairs. Quinn remained.
The corridor opened into a
waterlogged service tunnel.
Floodlights cast long, jagged shadows
against the damp stone.
The victim lay on his
back.
A single puncture wound marked
his throat.
The edges showed no blood
loss.
The collar of his grey
trench coat remained dry. Water reached his waist.
He could not have drowned
in that depth.
He could not have fallen
in that position. Something dragged him. Or pulled him.
The iron door behind him
showed no fresh scrape marks. No keyholes matched the depth of the water line. The seal held fast.
DS Ben Archer stood near
the tunnel mouth.
His young face reflected the
harsh LED glare.
He wore a crisp blue
windbreaker that looked entirely wrong for a damp, subterranean crime scene.
He tapped his pen against
the clipboard. 'Archer called it a clean job, Detective. No signs of a struggle inside. Just dropped dead.' Quinn crouched.
Her leather watch face caught
the torchlight.
She wiped a gloved finger
along the damp brick wall. The residue came away black. It left a greasy streak.
She rubbed it between her
fingers.
It crumbled into fine, grey
dust. She tasted the air. Copper. Ozone. Wet stone. No sewage. No decay. The ventilation shafts far above offered no fresh current. The air sat heavy and still. 'Check the door hinges,' Quinn said. 'Already done. Rust through. Hinges are original, probably sixty years old. No forced entry. No tool marks. The lock shows zero torque. He opened it, went in, died. Or someone opened it, dumped him, locked it from the outside, and walked away before the water rose.' 'The water didn't rise,' Quinn said. She stood.
Her boots planted firmly on
the submerged bricks. 'Look at the silt line.
It matches the tunnel floor
exactly. The water was already here before they laid out a body. It sat still for months. Maybe years.' Archer blinked. He shifted his
weight
. The clipboard creaked. 'Silt doesn't account for the flow marks on the ceiling pipes. The current must have shifted. Seasonal changes.' 'Seasonal changes don't leave parallel tracks in the muck,' Quinn said. She stepped toward the wall.
She ran a hand along
the black residue. It followed a diagonal path. It curved upward. It ended three feet from the floor, directly behind the dead man's head. The stone showed no cracks. No drill holes. The wall was solid Victorian brick, mortared tight. The residue sat on the surface, untouched by mortar or paint. It sat on something that had never existed in the records. Quinn moved deeper into the corridor. The brickwork shifted as her torch beam
traced
the arches. She passed a junction where three narrow passages converged. The central tunnel widened. The stonework here showed a strange, small, brass navigation instrument resting on a rusted valve wheel. She adjusted her grip on her sidearm. The air grew colder. The dampness clung to her jacket. She knelt beside the valve wheel. The metal bore
intricate
engravings. Circular patterns intersected with sharp, angular cuts. The craftsmanship belonged to a trade that didn't appear on any civil engineering ledger. The metal carried a patina of verdigris. The design
echoed
protective sigils found only in restricted museum archives. She
traced
the grooves with her thumbnail. The stone beneath felt smooth. Too smooth for aged masonry. No tool could carve stone that evenly without leaving diamond drill marks. This surface bore no machine cuts. It bore friction. Something had rubbed against it. Repeatedly. 'Doors don't need handles if they open through perception,' Quinn said. She watched the brass object. The needle
trembled
. It did not point north. It swung clockwise. Slow at first. Then faster. It locked onto the solid brick wall behind the dead man. 'You're chasing ghosts again, Harlow,' Archer said. His voice dropped half an octave. He used her first name
deliberately
. 'Three years without Morris. You're seeing patterns where there's only drainage.' Quinn didn't answer. She reached into her jacket pocket. Her fingers brushed the cold brass. She pulled out the Veil Compass. The casing carried a patina of verdigris. The face
etched
with protective sigils looked scratched and worn. The needle swung backward now. Then forward again. The air pressure dropped. Her ears popped. The water in the trench shivered. Ripples spread outward from the wall. 'Check the victim's pockets,' Quinn said. Archer sighed. He pulled on a fresh pair of latex gloves and knelt beside the body. He pushed aside the soaked fabric. He found a leather wallet. A Metrocard. A set of keys. He found a small paper packet tucked inside the inner lining. He extracted it
carefully
. The packet held seven smooth bones. Finger bones. Clean. Polished. White as calcium. 'Bone tokens,' Quinn said. 'Banned contraband. Underground currency. You don't carry those by accident.' 'Someone's smuggling relics,' Archer said. 'Paranormal collectors. The market's gone mad lately. We've seized half a dozen stashes in Camden alone. Just superstition. Dead-end cases.' 'The tokens don't pay for graves,' Quinn said. She watched the compass needle. It spun rapidly. The air smelled sharper. Burning wax. Iron. The dead man's body twitched. Not a spasm. A pull. The fabric of his coat strained. Something beneath the surface of the wall pushed outward. The bricks shifted. They didn't crack. They slid. Archer dropped his clipboard. It hit the wet floor with a heavy slap. 'What the hell...' 'Step back,' Quinn said. She unclipped her radio. She held it away from her body. The frequency crackled. Static hissed.
Then she tapped the device
against the wall. The sound
echoed
wrong. Hollow. Deep. It rang out like a struck bell. The
resonance
built. The black residue on the bricks
began to
vibrate. Dust fell from the ceiling tiles. Water climbed the wall in thin, upward rivulets. 'Harlow, stop touching the wall,' Archer said. His voice tightened. 'We need to secure the scene. Protocol requires containment before we proceed.' 'Protocol won't stop a rift opening in a flood-tunnel,' Quinn said. She stepped closer. The compass needle drove straight into the stone. The sigils on the face glowed faintly.
Pale green light seeped from
the
etched
grooves. The dead man's wallet burst open. Bones spilled out. They hit the floor and rolled toward the opening. The aperture
pulsed
. It stretched three feet wide. Four. Dark shapes moved inside. Long limbs. Too many joints. Shadows detached themselves from the deeper
gloom
. Archer fumbled for his radio. His thumbs mashed the transmit button. 'Base, we have a situation at the Camden service line, possibly a structural collapse, need immediate support.' The radio emitted a sound like grinding glass. The static dissolved into a low,
rhythmic
thumping. Tick-tock. Tick-tock. It matched the
pulse
in Quinn's ears. The shapes in the darkness stepped forward. One raised a hand. The fingers elongated. They pointed at Quinn. 'Don't move,' Quinn said. She drew her sidearm. She didn't aim at the wall. She aimed at the threshold. Her training kicked in. Joints locked. Shoulders squared. Breath steadied. The water around the victim's legs
began to
drain. It vanished into a sudden, dark aperture. The hole widened. Something else waited behind the threshold. Something vast. Air rushed outward. Cold and thick. It carried a voice. Not human. Not animal. It spoke directly in Quinn's skull. 'Quinn.' She didn't lower her gun. She didn't blink.
The water lapped against her
boots. The tunnel walls groaned. The thing in the dark took another step. It crossed the threshold.
created_at
"2026-04-27T10:57:25.89Z"
4/27/2026, 10:57:25 AM
model
"qwen/qwen3.6-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
850
moderation_latency
(null)
generation_time
42790
tokens_prompt
4671
tokens_completion
7313
native_tokens_prompt
4516
native_tokens_completion
6646
native_tokens_completion_images
(null)
native_tokens_reasoning
4881
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.011098
router
(null)
provider_responses
0
endpoint_id
"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id
"chatcmpl-278cecbb-05aa-9c50-9a9d-0225d07d14b2"
is_byok
false
latency
850
model_permaslug
"qwen/qwen3.6-flash"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777287445-uEiFE9vTTZiQTrepYS5I"
session_id
(null)
api_type
"completions"
id
"gen-1777287445-cOB2WJCmfV09c5q6foxy"
upstream_id
"chatcmpl-278cecbb-05aa-9c50-9a9d-0225d07d14b2"
total_cost
0.011098
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
0
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
92.27%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1293
totalAiIsmAdverbs
2
found
0
adverb
"deliberately"
count
1
1
adverb
"carefully"
count
1
highlights
0
"deliberately"
1
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
42.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1293
totalAiIsms
15
found
0
word
"firmly"
count
1
1
word
"weight"
count
1
2
word
"traced"
count
2
3
word
"intricate"
count
1
4
word
"echoed"
count
2
5
word
"trembled"
count
1
6
word
"etched"
count
2
7
word
"resonance"
count
1
8
word
"pulsed"
count
1
9
word
"gloom"
count
1
10
word
"rhythmic"
count
1
11
word
"pulse"
count
1
highlights
0
"firmly"
1
"weight"
2
"traced"
3
"intricate"
4
"echoed"
5
"trembled"
6
"etched"
7
"resonance"
8
"pulsed"
9
"gloom"
10
"rhythmic"
11
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
212
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
212
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
236
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1293
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
1135
uniqueNames
8
maxNameDensity
0.7
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Ben
1
Archer
5
Quinn
8
Victorian
1
Veil
1
Compass
1
Metrocard
1
Camden
1
persons
0
"Ben"
1
"Archer"
2
"Quinn"
places
0
"Camden"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
94
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1293
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
236
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
27
mean
47.89
std
37.01
cv
0.773
sampleLengths
0
144
1
39
2
16
3
68
4
6
5
46
6
45
7
27
8
83
9
156
10
43
11
30
12
65
13
6
14
61
15
14
16
25
17
56
18
16
19
67
20
22
21
80
22
28
23
43
24
76
25
1
26
30
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
212
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
215
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
236
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
183
adjectiveStacks
0
stackExamples
(empty)
adverbCount
2
adverbRatio
0.01092896174863388
lyAdverbCount
1
lyAdverbRatio
0.00546448087431694
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
236
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
236
mean
5.48
std
3.19
cv
0.582
sampleLengths
0
6
1
6
2
5
3
7
4
12
5
12
6
2
7
8
8
9
9
6
10
7
11
6
12
9
13
4
14
8
15
8
16
3
17
3
18
10
19
9
20
4
21
8
22
8
23
16
24
7
25
7
26
6
27
3
28
2
29
7
30
10
31
5
32
5
33
6
34
6
35
4
36
1
37
1
38
2
39
2
40
2
41
9
42
6
43
6
44
2
45
2
46
7
47
3
48
3
49
5
37.71%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
36
diversityRatio
0.3177966101694915
totalSentences
236
uniqueOpeners
75
96.90%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
172
matches
0
"Too smooth for aged masonry."
1
"Then forward again."
2
"Then she tapped the device"
3
"Pale green light seeped from"
4
"Too many joints."
ratio
0.029
54.88%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
71
totalSentences
172
matches
0
"It smelled of ozone and"
1
"He wiped his hands on"
2
"He could not have drowned"
3
"He could not have fallen"
4
"His young face reflected the"
5
"He wore a crisp blue"
6
"He tapped his pen against"
7
"Her leather watch face caught"
8
"She wiped a gloved finger"
9
"It left a greasy streak."
10
"She rubbed it between her"
11
"It crumbled into fine, grey"
12
"She tasted the air."
13
"He opened it, went in,"
14
"Her boots planted firmly on"
15
"It matches the tunnel floor"
16
"It sat still for months."
17
"He shifted his weight."
18
"She stepped toward the wall."
19
"She ran a hand along"
ratio
0.413
21.05%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
151
totalSentences
172
matches
0
"Quinn stepped over the fallen"
1
"The water lapped against her"
2
"It smelled of ozone and"
3
"The uniformed constable by the"
4
"He wiped his hands on"
5
"The corridor opened into a"
6
"Floodlights cast long, jagged shadows"
7
"The victim lay on his"
8
"A single puncture wound marked"
9
"The edges showed no blood"
10
"The collar of his grey"
11
"Water reached his waist."
12
"He could not have drowned"
13
"He could not have fallen"
14
"Something dragged him."
15
"The iron door behind him"
16
"The seal held fast."
17
"DS Ben Archer stood near"
18
"His young face reflected the"
19
"He wore a crisp blue"
ratio
0.878
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
172
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
18
technicalSentenceCount
1
matches
0
"He wore a crisp blue windbreaker that looked entirely wrong for a damp, subterranean crime scene."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
88.1601%