Run: 2026-04-27-01KQ79E9APT920RS4JVEVHE0CA

Run Details

Duration:
43.2s
Cost:
$0.010809
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory shoved past a curtain of ivy and tripped over a protruding tree root. She caught her weight against a moss-slicked standing stone and steadied her breathing. The air tasted of damp earth and crushed violets. Too clean. Too still. She pulled the silver chain from her jumper and let the heartstone pendant fall into her palm. The crimson gem sat dead weight. No warmth. No glow. Perfect. She had expected nothing. The map in her head, drawn from three cryptic delivery notes and two sleepless nights, led straight to this pocket of Richmond Park. The oak boundary markers loomed behind her, their bark scarred by centuries. The spirals carved into the wood looked fresh. The grooves held no moss. She stepped forward. The soil gave way to a carpet of wildflowers. Bluebells, foxgloves, poppies. All in full bloom. All wrong for November. She counted seven distinct species and filed the anomaly away. Her mind worked like a ledger. Input. Output. Pattern recognised. A twig snapped. Left flank. Forty paces out. She froze. Listened. The forest held its breath. Then a second snap. Closer. Right side. Thirty paces. Rory drew a small metal letter opener from her jacket. Useless against whatever hunted in the dark, but the weight grounded her hands. She turned slowly, scanning the tree line. Nothing but shadows and the low sweep of the oak stones. The wind should have been blowing. It wasn’t. The leaves didn’t tremble. They waited. "This isn’t working," she said. Her voice sounded flat, absorbed by the damp air. She waited for an echo. None came. Just the rhythmic drip of condensation somewhere off to her left. She took one step backward. Her boot heel caught on something hard. She bent down, wiped the mud away, and exposed a flat stone tablet. Carved symbols ran down its face. Geometric. Deliberate. Not Welsh. Not English. She traced one with her thumb. The metal tip chilled her skin. The pendant warmed. A thin thread of heat climbed the silver chain. She lifted it, and the crimson stone threw a pale light onto the tablet. The carved lines brightened, tracing a path from her feet to the far edge of the clearing. A route. A warning. She followed the light. The ground sloped downward. The flowers thickened, their stems weaving together into a living curtain. She pushed through, branches whipping her cheeks, and stepped into a lower hollow. The air grew heavier. Denser. Time felt like wading through cold syrup. She checked her watch. The second hand swept backwards. She closed her fingers around it. The glass cracked. A sound echoed. Not an animal. Not machinery. A hum. Low, resonant, vibrating in her sternum. It matched the rhythm of her own heartbeat, then slowed. She stopped breathing. The hum slowed with her. She exhaled. The hum surged forward. Rory’s pulse hammered against her ribs. She backed away, heel hitting a root. She spun, facing the way she came. The path was gone. Replaced by a thicket of thorned bramble, slick with dew. She tested a branch. It snapping clean off, releasing a puff of silver spores. Her eyes watered. She coughed, waved the air clear, and turned around again. The hollow widened. The standing stones formed a perfect circle around her. Twelve of them. She counted them twice. The stones shifted. Barely. An inch to the left. A fraction of a degree toward the centre. She blinked. The alignment corrected. Or she imagined it. The distinction felt irrelevant. "I didn’t come here looking for you," she said. The pendant pulsed. Stronger this time. A steady thrum against her collarbone. The crimson stone flared, casting long, jagged shadows against the stone faces. The shadows didn’t mimic her posture. They stretched backward, independent of the light source. They pointed deeper into the circle. Toward a gap between two moss-covered oaks. Rory stepped forward. Her jacket zipper caught on the chain. She fumbled with it, fingers slick with cold sweat. The metal tagged against her knuckles. She freed the chain and kept moving. A leaf detached from the canopy above. It fell in spirals. Not drifting. Rotating. Deliberate. It landed on her shoulder. She peeled it off. The vein pattern matched the carvings on her tablet. Identical. She dropped the leaf. Brushed her sleeve. Looked up. The gap between the stones had widened. A doorway. Blackness beyond it. No depth perception. Just an absence of light. A throat. She took a step toward it. The ground trembled. Not an earthquake. A footfall. Massive. Distant. Synchronous with her own pace. She stopped. The footfall stopped. She turned left. The footfall shifted left. She turned right. It shifted right. "Stop following me," she said. Her voice cracked on the last word. She cleared her throat. "I have my own business here." The pendant grew hot. She hissed, pulling it away from her skin. The silver chain seared a red line across her collarbone. She dropped it. It hit the mud with a dull thud. The crimson stone stopped glowing. The hum ceased. The forest exhaled. Silence returned. Heavy. Expectant. Rory stared at the stone. She crouched, reached for it, and stopped. The mud around the gem rippled. Without wind. Without touch. The liquid pulled inward, drawing the chain into the earth. She grabbed the silver link. It slipped. Her fingers closed around cold metal. She pulled. The stone didn’t budge. It sank deeper. A twig broke behind her. She didn’t turn. She knew the rhythm now. The footfall matched her breathing. It never had before. "You want me to stay," she said. The pendant vanished beneath the mud. The hole sealed itself. Smooth. Unbroken. Rory stood. Her jacket whispered. Her boots shifted in the muck. She faced the tree line. The shadows had moved. They pooled around her ankles. Cold. Solid. Wrapping. She reached into her back pocket. Pulled out the letter opener. Held it low. The blade caught the faint light from the stones. Reflected in the black pool at the edge of her vision. Something blinked. Not an eye. A slit of pale light. Opening wide. Opening wider. The ground gave way. Roots erupted from the soil. Thick. Twisted. Snaking upward. She leapt backward, but the ground surged forward. The roots crossed her shins, locked around her calves, and dragged her down. She slammed onto her back. Mud filled her mouth. She spat, rolled, and drove the opener into the thickest vine. Metal bit deep. Black sap oozed out. It hissed. It burned through her glove. The roots tightened. Bone cracked. She screamed, but the sound died in the damp air. The clearing closed in. The standing stones leaned inward. The wildflowers turned their faces toward her. Petals uncurled. Revealing stamens that dripped red. The pale light in the shadows snapped open fully. A face. Elongated. Featureless save for that single, vertical slit. It stepped out of the dark. Boots of woven bark hit the mud. It held a staff of bleached antlers. It raised it. Pointed it at her chest. The roots yanked her upright. She hung suspended, knees buckling, fingers scrabbling against empty air. The creature tilted its head. The slit widened. A voice scraped out of it. Not words. Pressure. Intent. A demand. It took one step forward. The roots crushed her ribs. She gasped. Blood bubbled past her lips. The creature raised the staff higher. The tip split open. A blade of obsidian slid out. It dropped toward her throat. She twisted. The staff caught her shoulder. Fabric tore. Skin split. The blade kissed her neck. Hot. Sharp. Alive. The creature leaned in. The slit pressed against her collarbone. It exhaled. The air smelled of copper and old graves. It pulled back. Dropped the staff. The roots released her. She collapsed into the mud. Coughing. Bleeding. Broken. The creature turned. Walked toward the gap between the stones. It paused. Looked back. The slit narrowed. It stepped into the dark. The gap sealed. The stones clicked together. The wildflowers snapped shut. The forest held its breath. A twig snapped. Behind her. Left flank. Forty paces out. She didn’t move. She didn’t breathe. The roots began to rise again.
created_at"2026-04-27T10:58:25.249Z" 4/27/2026, 10:58:25 AM
model"qwen/qwen3.6-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency941
moderation_latency(null)
generation_time42535
tokens_prompt4560
tokens_completion7025
native_tokens_prompt4403
native_tokens_completion6472
native_tokens_completion_images(null)
native_tokens_reasoning4566
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01080875
router(null)
provider_responses
0
endpoint_id"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id"chatcmpl-68e5ee5e-ba43-95e1-a366-5658258ae34a"
is_byokfalse
latency941
model_permaslug"qwen/qwen3.6-flash"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1777287505-rIqQYGlROGc8xXXrEZFe"
session_id(null)
api_type"completions"
id"gen-1777287505-UREZEhuvLwVQxdZ2WPXO"
upstream_id"chatcmpl-68e5ee5e-ba43-95e1-a366-5658258ae34a"
total_cost0.01080875
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.8
leniency1
rawRatio0
effectiveRatio0
96.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1363
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
11.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1363
totalAiIsms24
found
0
word"weight"
count3
1
word"warmth"
count1
2
word"perfect"
count2
3
word"loomed"
count1
4
word"input"
count1
5
word"output"
count1
6
word"scanning"
count1
7
word"echo"
count1
8
word"rhythmic"
count1
9
word"traced"
count1
10
word"chilled"
count1
11
word"tracing"
count1
12
word"echoed"
count1
13
word"pulse"
count1
14
word"pulsed"
count1
15
word"trembled"
count1
16
word"footfall"
count4
17
word"silence"
count1
highlights
0"weight"
1"warmth"
2"perfect"
3"loomed"
4"input"
5"output"
6"scanning"
7"echo"
8"rhythmic"
9"traced"
10"chilled"
11"tracing"
12"echoed"
13"pulse"
14"pulsed"
15"trembled"
16"footfall"
17"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences290
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences290
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences291
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1363
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount1339
uniqueNames6
maxNameDensity0.45
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
November1
Welsh1
English1
Rory6
persons
0"Rory"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount1
matches
0"felt like wading through cold syrup"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1363
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences291
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean27.26
std21.25
cv0.779
sampleLengths
040
180
243
38
43
514
655
75
876
93
1044
1162
1234
136
1461
1549
169
1751
1832
1934
209
2122
2239
235
2411
256
2644
274
2854
295
3017
317
3212
3328
3448
354
3664
3738
3847
3935
405
4133
4219
4320
4418
4517
4621
4710
486
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences290
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs259
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences291
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1341
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.023117076808351976
lyAdverbCount4
lyAdverbRatio0.002982848620432513
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences291
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences291
mean4.68
std3.27
cv0.698
sampleLengths
014
113
29
32
42
517
66
72
82
91
104
1123
1212
138
145
153
169
173
184
194
2010
216
221
231
242
253
262
273
282
291
305
314
321
332
342
3510
3613
377
3811
396
402
414
422
435
449
455
462
4711
485
497
42.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats33
diversityRatio0.3230240549828179
totalSentences291
uniqueOpeners94
65.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences203
matches
0"All wrong for November."
1"Then a second snap."
2"Just the rhythmic drip of"
3"Just an absence of light."
ratio0.02
76.16% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount73
totalSentences203
matches
0"She caught her weight against"
1"She pulled the silver chain"
2"She had expected nothing."
3"She stepped forward."
4"She counted seven distinct species"
5"Her mind worked like a"
6"She turned slowly, scanning the"
7"Her voice sounded flat, absorbed"
8"She waited for an echo."
9"She took one step backward."
10"Her boot heel caught on"
11"She bent down, wiped the"
12"She traced one with her"
13"She lifted it, and the"
14"She followed the light."
15"She pushed through, branches whipping"
16"She checked her watch."
17"She closed her fingers around"
18"It matched the rhythm of"
19"She stopped breathing."
ratio0.36
33.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount173
totalSentences203
matches
0"Rory shoved past a curtain"
1"She caught her weight against"
2"The air tasted of damp"
3"She pulled the silver chain"
4"The crimson gem sat dead"
5"She had expected nothing."
6"The map in her head,"
7"The oak boundary markers loomed"
8"The spirals carved into the"
9"The grooves held no moss."
10"She stepped forward."
11"The soil gave way to"
12"Bluebells, foxgloves, poppies."
13"She counted seven distinct species"
14"Her mind worked like a"
15"A twig snapped."
16"The forest held its breath."
17"Rory drew a small metal"
18"She turned slowly, scanning the"
19"Nothing but shadows and the"
ratio0.852
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences203
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences5
tagDensity0.8
leniency1
rawRatio0
effectiveRatio0
87.5506%