NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-04-27-01KQ79F8XJFN3TY4EFT3DJNM75
Run Details
Model:
Qwen 3.6 Flash
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
46.9s
Cost:
$0.012253
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.82%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
20.58%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
51.81%
Sentence opener variety
(details)
82.64%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
77.77%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.3209%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow ducked under the yellow
tension
tape and stepped into the flooded stairwell.
Water lapped against the rubber
soles of her boots.
She dragged her torch through
the stagnant air.
The beam caught the edge
of a canvas sheet slung over a metal gurney. Miller stood by the wall, peeling back the fabric with latex gloves.
The stairwell descended into the
forgotten levels of Camden station. Crumbling brick walls met sagging steel arches. Loose cables hung from the ceiling like dead vines.
The air tasted of rust
and old damp. Dust coated every surface.
The space felt abandoned long
before the modern city built over it.
Miller pulled the sheet back
completely
. The body lay face up.
A charcoal wool suit covered
the frame.
A platinum watch secured the
left wrist.
The throat bore a single
precise slice. Standard execution. Cash for jewels, obviously. Look at the feet. Miller glanced down. Polished Italian Oxfords rested on the concrete. Not a scuff marked the leather toe.
Footwear specialist already checked the
soles. Dry. No mud.
Then why is he standing
in ankle-deep water? Miller rubbed his neck. Plumbing leak. Old infrastructure. Harlow crouched beside the gurney.
She traced a finger along
the wooden floorboards. Dry.
The water pooled around the
gurney legs, but the timber remained parched. Capillary action would have stained the wood within minutes. It did not. You are watching the water. Ignore it. Look at the walls. Miller followed her gaze. Black streaks ran up the brickwork. Too thin for soot. Too deliberate for graffiti. They zigzagged toward the ceiling, forming a jagged crown shape. Graffiti. No paint residue on the floor. No droplets. No brush marks. Harlow pressed her palm against the brick. Cold. The mortar around the streaks flaked at her touch. The stain seeped from within the masonry. Chemical runoff? Too precise. This isn't a leak. It is a signature. Or a kid with a spray can and too much time. Miller crossed his arms. Look, Harlow. Victim is Julian Vance. Property developer. Fencing land for the new canal tunnel. Security logs show two men left the building at midnight. CCTV went down at 0100.
We pull access cards, we
find the hit squad. This is a job gone wrong, not a witchcraft convention. Harlow straightened.
Her aged leather watch ticked
against her wrist. Steady. Measured. Two men left at midnight. Three bodies found. Same suit. Same
watch
. Miller winced.
You are reading into shadows
again.
I am reading a timeline
that does not match the crime scene.
She walked to the far
wall. A rusted service door stood half open. Darkness waited behind it.
She pulled the Veil Compass
from her coat pocket. The small brass instrument carried a heavy verdigris patina. Protective sigils lined the glass face. The needle
trembled
. Where are you going? Miller asked. Past the door. Command said no further entry until forensics clears the lower tunnels. Command sees a developer and a dead body. I
see
a staging ground. Harlow pushed the rusted hinges. The metal shrieked. The beam of her torch cut through the
gloom
. Cobwebs draped across steel shelving. Empty glass bottles lined the racks. The smell of ozone and copper filled the narrow passage. Blood. Recent. Miller followed her in, muttering about jurisdiction.
He kept half a step
behind. Harlow advanced past the shelving. The floor dropped away. A spiral staircase carved into the bedrock descended into the dark. The compass needle swung north. Then south. Then locked east.
It is pointing at the
old ticket barrier. Miller glanced at the glass. Old construction. Sealed since nineteen ninety-eight. The needle does not lie. Harlow descended. Each step
echoed
. The compass hummed in her palm. Vibrations traveled up her fingertips. She reached the barrier. The metal gates lay twisted. Bent inward. Like something heavy struck the
structure
from below. Improvised explosive. Miller guessed. Too clean. No blasting powder. No scorch marks. Harlow knelt.
She scraped the stone with
her knife. The surface remained smooth. Unbroken. But the alignment of the tiles shifted by a millimetre. A hairline crack ran beneath the third brick from the left. You are reading floor plans. Miller sighed. It is a structural fault. Settlement over time. Settlement leaves dust. This leaves a seal. Harlow pressed the edge of the brick. It gave way. A shallow compartment opened. Inside sat a bone token. Carved into a spiral shape. Smooth edges. Worn by handling. Miller leaned over her shoulder. A trinket? An entry requirement. For what? Harlow turned the token over. Intricate grooves
etched
into the surface. Not decorative. Functional. Mechanical. She pushed two corresponding ridges together. The stone clicked. The floor beneath the barrier groaned. Dust sifted from the cracks. A low hum
vibrated
through the soles of her boots. You just tripped a trap. Miller said. I just opened a door. The ground shuddered. Concrete slabs shifted. A narrow passage split open in the bedrock. Cold air rushed out, carrying the scent of petrichor and burnt sage. Back up. Harlow ordered. You are cracking me up, Quinn. It is just a maintenance tunnel. The compass needle spun wildly. The glass face fogged. Condensation dripped down the brass casing. The harmonic hum deepened into a
rhythmic
pulse
. Tick. Tock. Tick. Tock. Like a massive clock winding in the earth below. Miller stepped forward. He raised his torch. Well. Let us
see
what is down there. Do not move your light. He ignored her. He swept the beam into the new passage. The light caught something on the far wall. Fresh boot prints. Mud. Fresh blood smeared on the stone. The prints pointed toward the darkness. And they belonged to a man wearing size ten combat boots. Security size ten. The exact model used by the private security firm that guarded Vance properties. That is my man. Miller said. Finally. Those prints are wet. Harlow said. The floor is dry except for the spill. Water has not pooled here in months. Yet the mud retains the exact tread pattern. Freshly stepped. Freshly dried. Impossible. Drying agents. Chemicals. No chemical smell. Just ozone. Harlow grabbed Miller shoulder and yanked him backward. The beam caught the ceiling directly above their heads. A dark shape detached from the shadows and dropped. Miller fired. The shot cracked through the narrow space. The shape hit the ground and rolled. A figure in a dark coat landed in a crouch. No weapon drawn.
Just a long, jagged knife
in one hand. The figure face was half hidden by a wide-brimmed hat. Hands where I can
see
them. Miller shouted. His pistol
trembled
. The figure did not move. He tilted his head. The compass in Harlow pocket burned hot against her hip. The needle slammed into stillness. Pointing straight at the intruder. You are not with security. The figure said. His voice carried a layered accent. Foreign. Older. I said hands. Now. The circle is broken. The figure replied. He ignored the gun. He looked straight at Harlow. She brought the key. What key? Harlow asked. The spiral bone. The door opens. The figure raised his knife. The blade caught the torchlight. The edge
shimmered
with an unnatural sheen. Not steel. Glass? Resin? Drop it. Harlow said. It is already drawn. The gate wakes. The figure slashed the air between them. The compass detonated in her hand. Not an explosion. A
pulse
. White light erupted from the glass face. Heat washed over Harlow skin. The ground bucked. Miller stumbled. The figure dropped the knife and backed into the new passage. Run. Harlow snapped. He is fleeing. I am chasing. Miller broke cover. He sprinted toward the darkness. That is not a suspect! Harlow lunged for his jacket. Her fingers caught the wool. The fabric tore. The sound rang out like tearing metal. The passage behind the figure erupted in a rush of freezing wind. Shadows stretched. Thick. Liquid. They poured from the crack in the earth like spilled ink. Miller torch
flickered
. The beam bent. Refracted through the dark sludge. The ink hit his boots and solidified. Frost crystallised on his trousers. He fired twice. The bullets vanished into the mass. No impact. No muzzle flash. Just
silence
. Miller! Harlow grabbed his arm and hauled him back. The frost climbed his jacket. His
eyes widened
. The compass needle
shattered
the glass face. Brass shards bit into her palm. Blood mixed with the patina. The needle kept spinning. Faster. Hysterical. The ink pulled harder. Miller feet left the ground. He kicked. He drew his sidearm and aimed at the ceiling. Let go, Quinn! he yelled. Not an inch. Harlow jammed her boot against a support beam. The metal groaned. She braced her
weight
. The compass
pulsed
against her bleeding hand. The rhythm matched her heartbeat. Synced. Aligned. The passage below widened. The stone walls peeled back. Gears turned. Massive, rusted, grinding against centuries of neglect. The sound
vibrated
through the floorboards. Shook her teeth. Miller screamed as his grip slipped. Harlow fingers tore across his suit sleeve. She dropped to one knee and jammed her torch handle under his belt loop. It held. Barely. Pull me up! I cannot! The gears locked. The passage halted. A heavy thud
echoed
from below. Something massive struck the stone ramparts. Dust rained from the ceiling. The compass needle froze. Pointing straight down into the dark.
Then the floor beneath Harlow
other foot cracked. Straight down. Straight into the opening.
created_at
"2026-04-27T10:58:57.596Z"
4/27/2026, 10:58:57 AM
model
"qwen/qwen3.6-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
719
moderation_latency
(null)
generation_time
46791
tokens_prompt
4671
tokens_completion
8095
native_tokens_prompt
4516
native_tokens_completion
7416
native_tokens_completion_images
(null)
native_tokens_reasoning
5229
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.012253
router
(null)
provider_responses
0
endpoint_id
"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id
"chatcmpl-e5974120-73fa-92c5-a87b-e1f34eb6d3f3"
is_byok
false
latency
719
model_permaslug
"qwen/qwen3.6-flash"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777287537-2g4kUhtcrDlwSaWptSra"
session_id
(null)
api_type
"completions"
id
"gen-1777287537-MT6IPqxnjsgwJYZ8Ylf1"
upstream_id
"chatcmpl-e5974120-73fa-92c5-a87b-e1f34eb6d3f3"
total_cost
0.012253
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.82%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1574
totalAiIsmAdverbs
1
found
0
adverb
"completely"
count
1
highlights
0
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
20.58%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1574
totalAiIsms
25
found
0
word
"tension"
count
1
1
word
"standard"
count
1
2
word
"traced"
count
1
3
word
"measured"
count
1
4
word
"trembled"
count
2
5
word
"gloom"
count
1
6
word
"echoed"
count
2
7
word
"structure"
count
1
8
word
"intricate"
count
1
9
word
"etched"
count
1
10
word
"mechanical"
count
1
11
word
"vibrated"
count
2
12
word
"rhythmic"
count
1
13
word
"pulse"
count
2
14
word
"shimmered"
count
1
15
word
"flickered"
count
1
16
word
"silence"
count
1
17
word
"shattered"
count
1
18
word
"weight"
count
1
19
word
"pulsed"
count
1
20
word
"aligned"
count
1
highlights
0
"tension"
1
"standard"
2
"traced"
3
"measured"
4
"trembled"
5
"gloom"
6
"echoed"
7
"structure"
8
"intricate"
9
"etched"
10
"mechanical"
11
"vibrated"
12
"rhythmic"
13
"pulse"
14
"shimmered"
15
"flickered"
16
"silence"
17
"shattered"
18
"weight"
19
"pulsed"
20
"aligned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
332
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
4
hedgeCount
0
narrationSentences
332
filterMatches
0
"watch"
1
"see"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
332
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
14
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1574
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
72
wordCount
1574
uniqueNames
13
maxNameDensity
1.59
worstName
"Harlow"
maxWindowNameDensity
3.5
worstWindowName
"Harlow"
discoveredNames
Camden
1
Italian
1
Oxfords
1
Harlow
25
Julian
1
Vance
2
Veil
1
Compass
1
Quinn
2
Miller
25
Dust
3
Look
3
You
6
persons
0
"Oxfords"
1
"Harlow"
2
"Julian"
3
"Vance"
4
"Compass"
5
"Quinn"
6
"Miller"
7
"Dust"
8
"You"
places
(empty)
globalScore
0.706
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
112
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1574
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
332
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
76
mean
20.71
std
16.95
cv
0.818
sampleLengths
0
56
1
50
2
32
3
6
4
4
5
17
6
9
7
8
8
8
9
38
10
11
11
28
12
1
13
35
14
2
15
10
16
64
17
12
18
12
19
8
20
56
21
6
22
3
23
11
24
53
25
13
26
30
27
19
28
21
29
19
30
4
31
43
32
15
33
36
34
7
35
3
36
2
37
45
38
7
39
5
40
26
41
4
42
12
43
36
44
15
45
5
46
62
47
7
48
34
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
332
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
306
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
332
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1577
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.020291693088142042
lyAdverbCount
8
lyAdverbRatio
0.0050729232720355105
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
332
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
332
mean
4.74
std
2.93
cv
0.617
sampleLengths
0
13
1
9
2
8
3
14
4
12
5
10
6
7
7
9
8
8
9
4
10
12
11
6
12
5
13
7
14
7
15
7
16
2
17
4
18
4
19
3
20
7
21
7
22
6
23
1
24
2
25
8
26
4
27
2
28
2
29
5
30
8
31
1
32
12
33
9
34
3
35
5
36
2
37
4
38
4
39
6
40
4
41
4
42
10
43
1
44
6
45
2
46
3
47
7
48
1
49
9
51.81%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
33
diversityRatio
0.3704819277108434
totalSentences
332
uniqueOpeners
123
82.64%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
242
matches
0
"Then why is he standing"
1
"Too thin for soot."
2
"Too deliberate for graffiti."
3
"Then locked east."
4
"Just a long, jagged knife"
5
"Then the floor beneath Harlow"
ratio
0.025
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
47
totalSentences
242
matches
0
"She dragged her torch through"
1
"She traced a finger along"
2
"It did not."
3
"You are watching the water."
4
"They zigzagged toward the ceiling,"
5
"It is a signature."
6
"We pull access cards, we"
7
"Her aged leather watch ticked"
8
"You are reading into shadows"
9
"I am reading a timeline"
10
"She walked to the far"
11
"She pulled the Veil Compass"
12
"I see a staging ground."
13
"He kept half a step"
14
"It is pointing at the"
15
"She reached the barrier."
16
"She scraped the stone with"
17
"You are reading floor plans."
18
"It is a structural fault."
19
"It gave way."
ratio
0.194
77.77%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
185
totalSentences
242
matches
0
"Harlow ducked under the yellow"
1
"Water lapped against the rubber"
2
"She dragged her torch through"
3
"The beam caught the edge"
4
"Miller stood by the wall,"
5
"The stairwell descended into the"
6
"The air tasted of rust"
7
"Dust coated every surface."
8
"The space felt abandoned long"
9
"Miller pulled the sheet back"
10
"The body lay face up."
11
"A charcoal wool suit covered"
12
"A platinum watch secured the"
13
"The throat bore a single"
14
"Miller glanced down."
15
"Footwear specialist already checked the"
16
"Miller rubbed his neck."
17
"Harlow crouched beside the gurney."
18
"She traced a finger along"
19
"The water pooled around the"
ratio
0.764
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
242
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
27
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.3209%