NC Bench
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Run: 2026-04-27-01KQ79FTBE64XRFTA3TKNPQ213
Run Details
Model:
Qwen 3.6 Flash
Test:
Bad Writing Habits
Scenario:
Romance: separated couple reunites
Duration:
56.5s
Cost:
$0.014820
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
55.65%
AI-ism word frequency
(details)
33.33%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
58.70%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
94.02%
Sentence opener variety
(details)
20.45%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
55.09%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.5750%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Romance genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4415" name="Lucien Moreau" aliases="Lucien, Luc, the Frenchman" pronouns="he/him" species="Half-Demon" storyRole="Ally"> <eyeColor>heterochromatic — one amber, one black</eyeColor> <hair>slicked-back platinum blond</hair> <height>5'11"</height> <age>32</age> <cane>ivory-handled cane that conceals a thin blade</cane> <dress>tailored charcoal suits</dress> <description>An impeccably dressed fixer and information broker in London's supernatural underworld. He speaks four languages fluently.</description> <backstory>Born in Marseille to a human mother and a demon father from the realm of Avaros.</backstory> </character> <location id="858" name="Eva's Flat" aliases="Eva's place, the flat on Brick Lane" realm="Earth"> <cat>tabby cat named Ptolemy</cat> <security>three deadbolts on the front door</security> <description>A cramped one-bedroom flat above a curry house on Brick Lane, East London. Every surface is covered with books, scrolls, and research notes.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the romance genre. Two people who parted on complicated terms are forced together again when one shows up unannounced at the other's flat. There's history between them — attraction, hurt, and things left unsaid. Write the scene from the moment the door opens. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The deadbolt clicked. I swung the door wide.
Lucien Moreau leaned against the
doorframe.
Ivory cane gripped in one
hand.
Blood smeared the lapel of
his tailored charcoal suit. Rain-soaked fabric clung to broad shoulders.
Platinum hair slicked back stuck
to his forehead. Heterochromatic eyes locked onto mine. One amber. One black. I didn't step back.
My hand hovered over the
deadbolt. "Go away, Lucien." "You look tired, Rory."
His voice curled through the
hallway like smoke. "I said go." He pushed past. Cane tip tapped the floorboards.
He forced me back into
my own home.
The scent of copper and
expensive cologne hit my nostrils. Heat radiated from his body. "You're bleeding on my rug." "The rug survived worse."
He dropped a leather satchel
at my feet. Thud.
Dust motes danced in the
dim light. "What is this?" "Insurance." Lucien stepped over the bag. Cane handle gleamed. Ivory carved with runic patterns.
He moved like a predator
in a high street. Unhurried. Relentless. "You have three seconds before I call Eva." "Eva's cat eats rats on Brick Lane. I doubt he'll answer."
He tapped the ivory handle
against my shoulder. Hard. "You never were good at lying, Laila." The nickname made my skin prickle. I hated it. "Where did you hear that name?" "You used it in the cellar beneath the cathedral. When you thought I couldn't reach you."
He reached out
. Hand brushed my jaw. Cold fingers. Warm skin. "Or did you think the shadows hid you in Cardiff?" I swatted his hand away. "I paid you off. The contract's done. Evan's gone. My past is buried." "Evan was a peasant. I meant you." Lucien's thumb
traced
the crescent scar on my left wrist. The mark ached. Childhood accident. Or so everyone believed. His touch burned. "You ran to London. To a flat above a noisy bar. To three deadbolts that mean nothing to my kin."
I grabbed a heavy glass
paperweight from the entry shelf. Swung it. He ducked. Wood clashed against plaster. Crack. Dust rained. "Put the toy down, Rory." "I'm not your project. I'm not your pet. You don't fix me. You don't keep me." "We all keep what matters. Even when we burn it down first."
He didn't flinch
. Didn't blink. Just watched me.
His cane slid from his
grip. Landed with a clack-clack on the floor. Thin blade extended from the ivory handle. Silver
glint
. "You stole from Avaros. The ring you took." My breath hitched. "I melted that ring." "You melted the copy. The original holds your signature." Lucien reached into his pocket. Drew out a twisted band of blackened metal. Tossed it. It hit my palm. Seared skin. I gasped, dropped it. It clattered on the floorboards. "Avaros claims what bears its mark. You belong to my realm now." "I'm human. I don't belong to demons." "Human enough to wear the ring. Human enough to sleep with me." He leaned in. Nose brushed my ear. Whisper grazed my skin. "The covenant binds blood, not species." I slammed my hand against the wall beside his head. Plaster dust rained. "You made a mistake, Moreau. You got what you wanted, and now you want to own me?" "Ownership implies I let go." He caught my wrist. Fingers warm. Calloused. Thumb pressed the scar. "You thought you escaped? You only moved the board. The game remains." Silence stretched. From the top of the bookshelf, Ptolemy the tabby hissed. Orange
eyes narrowed
. Fur bristled. The cat knew when to hide, but not when to leave. "Even Ptolemy knows you're poison." "The cat smells fear. And old magic." Lucien's gaze dropped to my mouth. Lips parted. Breath hitched. "You still taste like lies." I shoved his chest. Hard. He didn't budge. Solid wall of muscle and expensive wool. "What's in the bag?" Lucien tapped the leather satchel. "Proof you can't run from. Evan didn't just break your arm, Rory. He sold you. To the wrong people." "Liar." I grabbed my mobile from the counter. Screen lit up. Unknown number. Photo showed Evan in a cell. Bound. Bloodied. Text below: 'Delivery fee due. Or we send her sister.'
Lily
. Safe in Wales. Was safe. "Open the bag." "No." "Check the second message." My phone buzzed. Second tab. Video file. Timestamped tonight. I tapped play. Grainy footage showed a girl struggling in a van.
Lily
's jumper. Red striped. My
stomach
dropped. "Who is this?" "Your new landlord." Lucien stepped closer. Cane blade lowered. "I didn't come for money. I came to return the package. It's defective." "Defective?" "The ring is heating up. You can still feel it." I looked down. The blackened band
pulsed
. Hot. Veins crawled up my wrist. Black lines spread. Scar split open. Blood dripped onto the floor. Hiss. The drop burned through the carpet fibres. "What have you done?" "I tried to warn you." Lucien's hand flew to his side. Blood seeped through his charcoal suit. Dark. Iridescent. "You broke the seal when you touched it. You woke them." The walls shuddered. Dust fell from ceilings. The deadbolts rattled. Screamed. Metal groaned. Three locks shook in unison. Brass screws twisted. From the kitchen vents, a low growl
echoed
. Mechanical. Demonic. Claws clicked on the floorboards. Click-click. Behind me. Lucien spun. Cane blade raised. "Braxis! You're early." Standing in the kitchen archway: A figure. Seven feet tall. Horns curved from a helmet of bone. Eyes void of light. Smelled of sulfur and burnt sugar. Carried a jagged blade. Scarred metal. "Protection?" The figure laughed. Voice grinding stones. "You brought the wolf to the sheepfold, Frenchman. The ring calls. She comes." Braxis lunged. Cane met blade. Sparks flew. Lucien grunted. Force drove him back. Ribs cracked against the counter. He slid to the floor. Cane skittered away. Blade out of reach. "Rory, move!" Lucien screamed. I didn't freeze. Quick thinker. Eye
scanned
the room. Satchel. Ring. Gas hob. Ptolemy under the fridge. Braxis turned his void gaze on me. Grinned. Teeth jagged. Needle-point. "Not today, Lucien. She's mine." The satchel lid sprang open. Snapped. Something uncoiled inside. Scales scraped leather. Claws tore canvas. Shadow stretched across the room. Blotted out the hallway light. Scales glistened. Black as oil. Scent of rot and ozone hit. The box thing rose. Seven feet. Fur and scales. Eyes white. Pupil-less. Drool dripped. Acid. Burned through the floorboards. Pockmarks appeared. It sniffed the air. Tasted my scent. The ring flared. Veins reached my elbow. Heat flooded my blood. "Lionel," the creature drooled. Voice like grinding glass. "Mother's blood." Braxis cheered. "The beast chose. The Frenchman dies. The witch lives." Lucien dragged himself up. Blood pooled around his knees. Hand found a bone knife in his boot. Dug it out. Stood. Wobbled. "Rory, don't look at it. Don't acknowledge the name." Too late. The beast's head snapped toward me. Interest sparked. Jaw unhinged. Needle teeth gleamed. Muscles bunched. Spine arched. It crouched to spring. Braxis stepped forward. Heavy boots clomped. "Finish it. Or I take you both. Avaros waits for no one." Lucien threw himself between us. Bone knife raised. "Not today." Liony pounced. Landed on the kitchen table. Wood splintered. Bowls rattled. Knives clattered to the floor. Knocked Ptolemy from the counter. Cat yowled, scrambled under the fridge. Liony ignored Braxis. Focused on Lucien. And me. Liony's gaze locked on my face. Drool sizzled. Claws elongated. Steel hooks. Liony reached for us. Lucien slashed. Blade met fur. Sparks. Lyon backedhanded him. He flew across the room. Crashed into the bookshelf. Scrolls rained down. Books crushed his legs. Groan. I stood alone. Weaponless. Ring burning. Veins
pulsed
in time with the growling. Braxis drew his jagged blade. "Pathetic. You let the beast win." Lucien reached for me. Fingers scraped floor. "Rory, run!" I grabbed the lighter from the counter. Snap. Flame roared. I threw it onto the gas ring. Burner click-hiss. Gas flow started. Scent filled the air. Lucien's
eyes widened
. Amber one bled red. "Rory, no! It feeds on fire!" Liony crouched. Legs pumped. Air compressed. Muscles coiled like springs. Liony launched. Air compressed. I
flicked
the lighter. Flame leaped toward the gas vent.
created_at
"2026-04-27T10:59:15.447Z"
4/27/2026, 10:59:15 AM
model
"qwen/qwen3.6-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
826
moderation_latency
(null)
generation_time
56358
tokens_prompt
4556
tokens_completion
8853
native_tokens_prompt
4417
native_tokens_completion
9144
native_tokens_completion_images
(null)
native_tokens_reasoning
6988
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.01482025
router
(null)
provider_responses
0
endpoint_id
"2435bec9-c808-4f27-9fc8-12f3460d7b66"
id
"chatcmpl-2ee18198-8925-9dc4-a38f-4e931090c99e"
is_byok
false
latency
826
model_permaslug
"qwen/qwen3.6-flash"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1777287555-QcNtaoLLDCVzmPfypgTz"
session_id
(null)
api_type
"completions"
id
"gen-1777287555-u7V20vBUYYVO6e6tMNJE"
upstream_id
"chatcmpl-2ee18198-8925-9dc4-a38f-4e931090c99e"
total_cost
0.01482025
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
60
tagDensity
0.283
leniency
0.567
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1353
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Lily"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
55.65%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1353
totalAiIsms
12
found
0
word
"predator"
count
1
1
word
"traced"
count
1
2
word
"glint"
count
1
3
word
"whisper"
count
1
4
word
"silence"
count
1
5
word
"stomach"
count
1
6
word
"pulsed"
count
2
7
word
"echoed"
count
1
8
word
"mechanical"
count
1
9
word
"scanned"
count
1
10
word
"flicked"
count
1
highlights
0
"predator"
1
"traced"
2
"glint"
3
"whisper"
4
"silence"
5
"stomach"
6
"pulsed"
7
"echoed"
8
"mechanical"
9
"scanned"
10
"flicked"
33.33%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
3
maxInWindow
3
found
0
label
"eyes widened/narrowed"
count
2
1
label
"stomach dropped/sank"
count
1
highlights
0
"eyes narrowed"
1
"eyes widened"
2
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
257
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
257
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
301
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1353
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
58.70%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
70
wordCount
931
uniqueNames
23
maxNameDensity
1.83
worstName
"Lucien"
maxWindowNameDensity
3
worstWindowName
"Lucien"
discoveredNames
Moreau
1
Thud
1
Hard
2
Hand
2
Didn
1
Drew
1
Nose
1
Fingers
2
Ptolemy
3
Lips
1
Screen
1
Evan
1
Lily
2
Wales
1
Cane
6
Blood
4
Voice
2
Braxis
6
Lucien
17
Dust
3
Veins
3
Claws
3
Liony
6
persons
0
"Moreau"
1
"Hand"
2
"Drew"
3
"Fingers"
4
"Lips"
5
"Screen"
6
"Evan"
7
"Lily"
8
"Cane"
9
"Blood"
10
"Voice"
11
"Braxis"
12
"Lucien"
13
"Dust"
14
"Veins"
15
"Claws"
16
"Liony"
places
0
"Wales"
globalScore
0.587
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
45
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1353
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
301
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
83
mean
16.3
std
12.21
cv
0.749
sampleLengths
0
8
1
44
2
10
3
3
4
12
5
3
6
31
7
5
8
20
9
3
10
1
11
24
12
8
13
27
14
15
15
37
16
18
17
49
18
21
19
5
20
16
21
50
22
7
23
51
24
7
25
29
26
30
27
28
28
28
29
5
30
22
31
19
32
24
33
31
34
6
35
3
36
1
37
4
38
28
39
3
40
22
41
1
42
10
43
32
44
4
45
30
46
21
47
10
48
8
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
257
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
220
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
301
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
483
adjectiveStacks
0
stackExamples
(empty)
adverbCount
5
adverbRatio
0.010351966873706004
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
301
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
301
mean
4.5
std
3.56
cv
0.791
sampleLengths
0
3
1
5
2
6
3
6
4
9
5
6
6
8
7
5
8
2
9
2
10
4
11
6
12
3
13
12
14
3
15
3
16
5
17
8
18
10
19
5
20
5
21
12
22
1
23
7
24
3
25
1
26
5
27
3
28
5
29
9
30
1
31
1
32
8
33
19
34
1
35
7
36
6
37
3
38
6
39
19
40
4
41
2
42
2
43
10
44
5
45
13
46
17
47
3
48
2
49
4
94.02%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.5681063122923588
totalSentences
301
uniqueOpeners
171
20.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
163
matches
0
"Just watched me."
ratio
0.006
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
39
totalSentences
163
matches
0
"I swung the door wide."
1
"I didn't step back."
2
"My hand hovered over the"
3
"His voice curled through the"
4
"He pushed past."
5
"He forced me back into"
6
"He dropped a leather satchel"
7
"He moved like a predator"
8
"He tapped the ivory handle"
9
"I hated it."
10
"He reached out"
11
"I swatted his hand away."
12
"His touch burned."
13
"I grabbed a heavy glass"
14
"He didn't flinch"
15
"His cane slid from his"
16
"My breath hitched."
17
"It hit my palm."
18
"I gasped, dropped it."
19
"It clattered on the floorboards."
ratio
0.239
55.09%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
132
totalSentences
163
matches
0
"The deadbolt clicked."
1
"I swung the door wide."
2
"Lucien Moreau leaned against the"
3
"Ivory cane gripped in one"
4
"Blood smeared the lapel of"
5
"Platinum hair slicked back stuck"
6
"I didn't step back."
7
"My hand hovered over the"
8
"His voice curled through the"
9
"He pushed past."
10
"Cane tip tapped the floorboards."
11
"He forced me back into"
12
"The scent of copper and"
13
"Heat radiated from his body."
14
"He dropped a leather satchel"
15
"Dust motes danced in the"
16
"Lucien stepped over the bag."
17
"Cane handle gleamed."
18
"Ivory carved with runic patterns."
19
"He moved like a predator"
ratio
0.81
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
163
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
5
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"The figure laughed (laugh)"
1
"Lucien screamed (scream)"
dialogueSentences
60
tagDensity
0.033
leniency
0.067
rawRatio
1
effectiveRatio
0.067
86.5750%