Run: 2026-04-27-01KQ79R5YVTHWNRCQH56V1324D

Run Details

Duration:
2m 59s
Cost:
$0.046782
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood slicked the rusted railway sleepers. Quinn stepped over the shredded police tape, her boots finding purchase on the damp concrete. She kept her weight centred, shoulders squared, moving with the rigid economy of eighteen years on the force. The tunnel air tasted of ozone and stale copper. She crouched beside the body. Male. Late thirties. Throat opened with a single, decisive stroke. No defensive wounds. No scuff marks on the soles of his expensive leather shoes. Gang initiation. Or a dealer who shorted the wrong supplier. DS Croft clicked his ballpoint pen, notebook already filled with tidy assumptions. Camden has been crawling with county lines runners. This fits the pattern. Quinn ignored him. She traced the edge of the wound with a gloved finger. Clean. Too clean. The blood spatter fanned out in perfect concentric arcs, defying the gentle slope of the track bed, pooling toward the higher ground. Physics did not work like that. Look at the drip line, Croft. What about it. It flows uphill. Croft shifted his weight. Leather soles scraped concrete. Gravity plays tricks in old tunnels. The bed settled. Pipes leak. You know this. I know water follows the path of least resistance. Blood does the same. Quinn stood, knees popping, and scanned the derelict platform. Peeling advertisement posters from the nineties curled like dead skin. Beyond the third pillar, the tunnel mouth swallowed the weak beam of the forensics torches. Something glinted near the victim's outstretched hand. Not a weapon. A token. Carved from dense, yellowed bone. Etched with a tight spiral that made her eyes water if she stared too long. She recognised it. Three years ago. DS Morris’s coat pocket. The same carving. The same unexplained chill in the air. The same case file that vanished into an evidence locker and never came out. Bag that, Croft said, pointing with his chin. Probably a gang sign. Or some pagan rubbish students are into now. Students do not carve femur bone with flint tools. Quinn slipped the token into a plastic evidence bag. The plastic fogged instantly. Condensation. Or breath. And they do not leave victims with empty wallets and full pockets. She patted down the dead man's jacket. Left breast pocket. Heavy. She pulled out a brass disc. Verdigris crusted the casing. Protective sigils covered the face, etched by a steady, inhuman hand. A needle floated behind cracked glass, trembling, refusing to settle on north. A compass. Croft snorted. Hipster navigation gear. Brilliant. We can add orienteering to the charge sheet. It does not point north. Quinn held it flat against her palm. The worn leather watch on her left wrist ticked a steady rhythm against the silence. The needle jerked left, then spun clockwise, locking onto the curved tunnel wall behind the ruined ticket barrier. It points to tears. Croft stopped writing. Tears in what. The fabric of reality. Quinn, you have been working cold cases too long. This is a blade job. Simple. Clean. Professional. Professional killers wipe their prints. They do not leave enchanted trinkets on the corpse. She stepped toward the wall the compass demanded. Damp brick. Faded graffiti. A waterlogged map of the Northern line. She ran her gloved hand over the mortar. Cold. Wrong cold. The kind that seeped into marrow and made teeth ache. Morris carried one of these. Croft's pen stopped scratching. Do not. Do not what. Do not mention the partner who vanished into a locked warehouse. Do not mention the case file that reads like a ghost story. She pressed her palm flat against the brick. The compass needle vibrated against the glass. A low hum resonated through her wrist, travelling up her radius, settling in her elbow. The blood did not pool uphill because of gravity, Croft. It pooled uphill because the floor tilted. Recently. Something heavy shifted here. Or something opened. She dug her fingers into a hairline crack. Mortar crumbled. Not cement. Ash. Grey, flaky, smelling of burnt rosemary and iron. She pulled. A brick slid back with a wet grind. Behind it, a hollow space. And a mechanism. A circular depression, perfectly sized for a bone token. Step away from the wall, Quinn. Croft's voice dropped. His hand drifted toward his radio. You are contaminating a primary scene with fairy tales. I am reading the scene you are too blind to see. She held up the evidence bag. The bone token rattled against the plastic. This is not a gang sign. It is a key. The underground market moves every full moon. Tonight is the moon. And we are standing in its foyer. You are suspended if you slot that thing into the wall. I am already suspended if I walk away. Quinn popped the bag open. The token hit her palm. Ice cold. Heavy. She aligned the spiral with the depression. Croft lunged. Harlow, stop. She pressed the bone into the stone. The tunnel groaned. Not metal. Not concrete. Something organic. The brickwork shuddered, mortar dissolving into black smoke. The compass needle slammed against the glass, spinning wild. Air rushed inward, tearing the forensics tarps from their stands. Croft's shout fractured into a wet gasp as the floor dropped six inches. Quinn braced against the shifting wall. The bricks parted like heavy curtains. Beyond them, stalls materialised from the gloom. Lanterns flared with cold blue flame. Shadows detached from the pillars, tall, lean, wearing tailored wool coats and polished porcelain masks. One stepped forward, a curved blade resting against his forearm. He tilted his head, eyes fixed on the compass in her hand. You brought a police badge to the Veil, he said, voice like grinding glass. How thoughtful. Quinn drew her service weapon. The safety clicked off. The man smiled. Behind him, a dozen more blades caught the lantern light. Drop it, Croft yelled, fumbling for his own gun. The masked man raised a hand. The tunnel lights died. Total black. Something cold wrapped around Quinn's ankle. Yanked. She fired blind. The muzzle flash painted the room white for a fraction of a second. The thing on her leg had too many joints. It pulled harder. Her boots slid across the wet concrete. She grabbed the doorframe. Fingers slipped. The compass flew from her hand, clattering into the dark. The needle's hum became a scream. The rift widened. And the market opened for business.
created_at"2026-04-27T11:03:49.475Z" 4/27/2026, 11:03:49 AM
model"qwen/qwen3.6-max-preview-20260420"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1631
moderation_latency(null)
generation_time179093
tokens_prompt4671
tokens_completion5817
native_tokens_prompt4516
native_tokens_completion5245
native_tokens_completion_images(null)
native_tokens_reasoning3816
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0467818
router(null)
provider_responses
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endpoint_id"ca7fc0c7-f23d-4ac5-b2e0-945be5b61787"
id"chatcmpl-35d3ce02-2406-9672-8a4d-bb0d7da8fe8d"
is_byokfalse
latency1630
model_permaslug"qwen/qwen3.6-max-preview-20260420"
provider_name"Alibaba"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
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provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1059
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1059
totalAiIsms15
found
0
word"weight"
count2
1
word"traced"
count1
2
word"perfect"
count1
3
word"scanned"
count1
4
word"etched"
count2
5
word"chill"
count1
6
word"silence"
count1
7
word"vibrated"
count1
8
word"resonated"
count1
9
word"aligned"
count1
10
word"fractured"
count1
11
word"gloom"
count1
12
word"porcelain"
count1
highlights
0"weight"
1"traced"
2"perfect"
3"scanned"
4"etched"
5"chill"
6"silence"
7"vibrated"
8"resonated"
9"aligned"
10"fractured"
11"gloom"
12"porcelain"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences174
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences174
filterMatches
0"know"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1059
ratio0
matches(empty)
0.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions3
matches
0"Bag that, Croft said, pointing with his chin."
1"You brought a police badge to the Veil, he said, voice like grinding glass."
2"Drop it, Croft yelled, fumbling for his own gun."
93.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1059
uniqueNames7
maxNameDensity1.13
worstName"Croft"
maxWindowNameDensity2
worstWindowName"Do"
discoveredNames
Croft12
Morris2
Northern1
Quinn11
Veil1
You4
Do4
persons
0"Croft"
1"Morris"
2"Quinn"
3"You"
places
0"Veil"
globalScore0.933
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1059
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences174
matches
0"slot that thing"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean32.09
std23.06
cv0.718
sampleLengths
077
134
245
36
43
53
622
779
834
920
1037
1144
1216
1349
1427
1559
166
1781
1848
1924
2052
2111
2228
234
247
2549
2662
2716
2822
299
3019
3157
329
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences174
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs188
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences174
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1059
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.02077431539187913
lyAdverbCount4
lyAdverbRatio0.003777148253068933
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean6.09
std4.06
cv0.667
sampleLengths
06
115
218
39
45
51
62
77
83
911
102
118
1212
138
144
153
1611
171
182
1922
206
216
223
233
244
254
266
273
282
293
309
314
329
3310
3415
357
363
372
385
3915
403
413
424
433
447
4514
468
474
488
499
63.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.4367816091954023
totalSentences174
uniqueOpeners76
24.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences137
matches
0"Probably a gang sign."
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences137
matches
0"She kept her weight centred,"
1"She crouched beside the body."
2"She traced the edge of"
3"It flows uphill."
4"You know this."
5"I know water follows the"
6"She recognised it."
7"She patted down the dead"
8"She pulled out a brass"
9"We can add orienteering to"
10"It does not point north."
11"It points to tears."
12"They do not leave enchanted"
13"She stepped toward the wall"
14"She ran her gloved hand"
15"She pressed her palm flat"
16"It pooled uphill because the"
17"She dug her fingers into"
18"His hand drifted toward his"
19"You are contaminating a primary"
ratio0.241
76.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences137
matches
0"Blood slicked the rusted railway"
1"Quinn stepped over the shredded"
2"She kept her weight centred,"
3"The tunnel air tasted of"
4"She crouched beside the body."
5"Throat opened with a single,"
6"DS Croft clicked his ballpoint"
7"Camden has been crawling with"
8"This fits the pattern."
9"Quinn ignored him."
10"She traced the edge of"
11"The blood spatter fanned out"
12"Physics did not work like"
13"It flows uphill."
14"Croft shifted his weight."
15"Leather soles scraped concrete."
16"Gravity plays tricks in old"
17"The bed settled."
18"You know this."
19"I know water follows the"
ratio0.766
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences137
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount1
matches
0"A low hum resonated through her wrist, travelling up her radius, settling in her elbow."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.0840%