Run: 2026-04-27-01KQ7A2Y8NM4TB3WEB3W97XKDK

Run Details

Duration:
2m 46s
Cost:
$0.045682
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood pooled in the shape of a perfect crescent. Quinn knelt, her knees cracking against the damp concrete. She pressed two fingers to the victim’s carotid. Cold. The skin carried the waxy stiffness of a corpse left out for hours, yet steam still rose from the open throat wound. Boots scuffed the tiled wall behind her. Eva dropped a heavy leather satchel onto a rusted bench. The clasp snapped open. Books spilled out, their spines cracked and pages yellowed. "Metropolitan Police cordoned the street level." Eva pushed her round glasses up her nose. "They think it is a gang execution. The knife work looks professional to them." "It looks theatrical to me." Quinn stood, brushing grit from her trousers. Her worn leather watch caught the dim emergency light. "Arterial spray hits the ceiling. Drips fall straight down. Physics does not take a night off, Kowalski. This blood moved after it left the body." Eva tucked a curl of red hair behind her left ear. She stepped closer, her freckled face pale in the gloom. "Or something pulled it." Quinn walked past the yellow tape, deeper into the abandoned Camden Town underground station. Victorian tiles peeled away in long, sickly strips. The air tasted of ozone and stale copper. Rust eaten turnstiles stood like sentinels along the concourse. Graffiti covered the advertising boards, but the tags stopped abruptly at the platform edge. Beyond that point, the darkness felt thick. Heavy. It swallowed the beam of her torch. "You brought me to a hole in the ground." Quinn kept her voice flat. "Why." "Because the hole moves." Eva knelt beside the crescent of blood. She pulled a small brass object from her coat pocket. Verdigris crusted the casing. Protective sigils covered the face. "The market shifts every full moon. Tonight it sits beneath us. Or it did." Quinn recognised the device. A Veil Compass. Shade craftsmanship. The needle spun in lazy, erratic circles. "Your museum clearance does not cover active crime scenes." Quinn adjusted her stance, shoulders square. "You are consulting. Unofficially." "I am reading the room." Eva tapped the compass glass. The needle shuddered. "Standard forensics will bag the knife. They will swab the saliva. They will miss the token." Quinn crouched again. She followed Eva’s pointing finger. Tucked beneath the victim’s stiffened hand lay a flat disc of polished bone. Carved runes ringed the edge. Entry chit. "Black market toll," Quinn said. "Admission price." Eva opened a thick ledger from her satchel. Pages rustled. "The Veil Market trades in alchemical contraband and stolen memories. This man bought passage. He never made it through the turnstile." Quinn rolled the bone token between her thumb and forefinger. The surface felt warm. Wrong. Dead flesh should not radiate heat. She glanced at the throat wound again. Clean edges. No hesitation marks. The killer knew anatomy. Or they knew rituals. "Your gang theory holds water if you ignore the geometry." Quinn stood, her sharp jaw tightening. "Look at the footprints. Size ten trainers. Rubber soles. They circle the body three times. Clockwise. Then they vanish." "Vanish how." "No scuff marks leading away. No drag trails. The killer stepped into the blood, walked the perimeter, and dissolved." Quinn holstered her torch. "Or the floor opened." Eva flipped a page. Her green eyes scanned cramped handwritten notes. "Rift anchors require a blood tithe. Three circuits bind the threshold. The killer did not flee. They crossed over." "With what." "With whatever this man carried." Eva closed the book. The sound echoed off the curved tunnel walls. "The compass points to the nearest tear in the fabric. Watch the needle." Quinn looked down. The brass needle stopped spinning. It locked onto a rusted service door marked HIGH VOLTAGE. The metal groaned. Frost crept across the rivets in jagged, white veins. "That door leads to the old Northern line maintenance shaft," Quinn said. "Sealed in nineteen ninety two." "Sealed by council order." Eva slipped the compass back into her pocket. Her hands trembled. She tucked another stray curl behind her ear. "Not sealed by what lives down there." Quinn drew her sidearm. The weight felt familiar. Comforting. Eighteen years on the force taught her to trust steel over sigils. Yet the memory of DS Morris flashed behind her eyes. A dark alley. A sound like tearing canvas. An empty coat on the pavement. She pushed the image down. Focus on the geometry. Focus on the facts. "Stay behind the tape," Quinn said. "The tape is cotton and dye." Eva shouldered her satchel. "It stops tourists. It does not stop shades." Quinn ignored her. She advanced on the service door. Her boots crunched over broken glass and dried leaves. The frost thickened. Her breath plumed in the sudden cold. She reached for the handle. The metal burned her palm. She gritted her teeth and turned it. The lock shattered. Not from force. From pressure. The door swung inward on screaming hinges. Black water flooded the threshold. It surged over Quinn’s boots, thick and oily. It smelled of petrichor and burnt sugar. The beam of her torch cut through the murk. Concrete steps descended into absolute dark. The water rippled. Something moved beneath the surface. Pale. Long. Jointed wrong. "Quinn." Eva’s voice cracked. "The compass." Quinn glanced back. Eva held the brass device out. The needle spun backwards. The protective sigils on the face glowed a sickly, phosphorescent green. "It is not pointing to a rift anymore," Eva whispered. "It is pointing at you." The water erupted. A limb, slick and bone white, shot from the flood. It wrapped around Quinn’s ankle. The grip crushed leather and flesh. She fired twice. The muzzle flash lit the tunnel in stark, strobing bursts. The bullets passed through the limb like smoke. The thing yanked. Quinn hit the concrete hard. Her gun skittered across the tiles. She clawed at the wet floor. The current dragged her towards the open door. Towards the dark. Eva lunged. Her satchel strap snapped. Books scattered into the rising water. She grabbed Quinn’s outstretched hand. Her fingers slipped on the wet wool of Quinn’s coat. "Let go," Quinn shouted. "It will take you too." "It wants the token," Eva yelled back. Her glasses fogged. "Drop the bone." Quinn fumbled in her pocket. Her fingers found the warm disc. The water rose to her chest. The pale limb tightened. Bones ground together. She ripped the token free and hurled it into the black flood. The water stopped. The limb went rigid. A sound like grinding millstones echoed from the shaft below. The current reversed. It pulled away from the door, dragging the token down into the deep. The grip on Quinn’s ankle loosened. She kicked free. She scrambled backwards, gasping, her back hitting the rusted turnstile. Eva collapsed beside her. Chest heaving. Round glasses askew. Quinn stared at the open door. The black water receded, leaving a slick, iridescent film on the concrete. The silence stretched. Thick. Heavy. Then the service door slammed shut. The lock clicked. Fresh frost bloomed across the metal in the shape of a handprint. "It took the toll," Eva said. Her voice trembled. "The market accepts the payment." Quinn pushed herself up. Her ankle throbbed. She reached for her radio. Dead static. She looked at the compass in Eva’s hand. The needle pointed straight down. Through the floor. Through the earth. "We are not done," Quinn said. The tiles beneath their feet cracked. A hairline fracture split the concourse. It raced towards the platform edge. Dust rained from the ceiling. The emergency lights flickered and died. Total dark swallowed the station. Something heavy landed on the tracks below. Metal shrieked. A train whistle blew. Long. Low. Wrong. No trains ran on this line. Not for decades. Headlights cut through the black. Twin beams of bruised purple light swept up the tunnel walls. The wind hit them first. It carried the scent of ozone and old graves. The whistle blew again. Closer. Quinn drew her backup knife. The steel felt useless. She stepped in front of Eva. The purple light blinded them. The wind howled. The train doors hissed open. "Tickets," a voice rasped from the dark carriage. "All aboard."
created_at"2026-04-27T11:09:42.048Z" 4/27/2026, 11:09:42 AM
model"qwen/qwen3.6-max-preview-20260420"
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latency7897
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generation_time165511
tokens_prompt4671
tokens_completion5711
native_tokens_prompt4516
native_tokens_completion5104
native_tokens_completion_images(null)
native_tokens_reasoning3198
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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is_byokfalse
latency7897
model_permaslug"qwen/qwen3.6-max-preview-20260420"
provider_name"Alibaba"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount1
adverbTags
0"Eva yelled back [back]"
dialogueSentences45
tagDensity0.489
leniency0.978
rawRatio0.045
effectiveRatio0.044
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1364
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1364
totalAiIsms18
found
0
word"perfect"
count1
1
word"gloom"
count1
2
word"sentinels"
count1
3
word"standard"
count1
4
word"scanned"
count1
5
word"echoed"
count2
6
word"trembled"
count2
7
word"weight"
count1
8
word"familiar"
count1
9
word"comforting"
count1
10
word"shattered"
count1
11
word"stark"
count1
12
word"silence"
count1
13
word"throbbed"
count1
14
word"raced"
count1
15
word"flickered"
count1
highlights
0"perfect"
1"gloom"
2"sentinels"
3"standard"
4"scanned"
5"echoed"
6"trembled"
7"weight"
8"familiar"
9"comforting"
10"shattered"
11"stark"
12"silence"
13"throbbed"
14"raced"
15"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences191
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences191
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences214
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1364
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions55
wordCount1039
uniqueNames8
maxNameDensity2.79
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Quinn29
Camden1
Town1
Eva20
Veil1
Compass1
Pages1
Morris1
persons
0"Quinn"
1"Eva"
2"Pages"
3"Morris"
places
0"Camden"
1"Town"
globalScore0.104
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1364
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences214
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean26.75
std16.37
cv0.612
sampleLengths
049
130
228
346
425
568
615
744
816
919
1029
1128
125
1333
1441
1535
162
1727
1830
192
2030
2130
2217
2330
2458
256
2618
2745
2815
2947
306
3124
3215
3376
3427
359
3613
3736
3852
399
4023
4121
4214
4333
446
4534
4625
4735
4815
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences191
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs197
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences214
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1039
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.012512030798845043
lyAdverbCount4
lyAdverbRatio0.0038498556304138597
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences214
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences214
mean6.37
std4.3
cv0.675
sampleLengths
09
19
28
31
422
57
610
74
89
914
1014
1112
129
1325
1411
1510
164
1714
188
198
209
2114
227
231
247
2514
261
2711
2810
294
305
3114
324
333
342
357
3615
374
3810
393
4016
413
425
4313
445
452
465
4710
482
4921
53.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.3691588785046729
totalSentences214
uniqueOpeners79
20.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences162
matches
0"Then the service door slammed"
ratio0.006
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences162
matches
0"She pressed two fingers to"
1"Her worn leather watch caught"
2"She stepped closer, her freckled"
3"It swallowed the beam of"
4"She pulled a small brass"
5"She followed Eva’s pointing finger."
6"She glanced at the throat"
7"Her green eyes scanned cramped"
8"It locked onto a rusted"
9"Her hands trembled."
10"She tucked another stray curl"
11"She pushed the image down."
12"She advanced on the service"
13"Her boots crunched over broken"
14"Her breath plumed in the"
15"She reached for the handle."
16"She gritted her teeth and"
17"It surged over Quinn’s boots,"
18"It smelled of petrichor and"
19"It wrapped around Quinn’s ankle."
ratio0.241
37.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount137
totalSentences162
matches
0"Blood pooled in the shape"
1"Quinn knelt, her knees cracking"
2"She pressed two fingers to"
3"The skin carried the waxy"
4"Boots scuffed the tiled wall"
5"Eva dropped a heavy leather"
6"The clasp snapped open."
7"Books spilled out, their spines"
8"Eva pushed her round glasses"
9"Quinn stood, brushing grit from"
10"Her worn leather watch caught"
11"Eva tucked a curl of"
12"She stepped closer, her freckled"
13"Quinn walked past the yellow"
14"Victorian tiles peeled away in"
15"The air tasted of ozone"
16"Rust eaten turnstiles stood like"
17"Graffiti covered the advertising boards,"
18"It swallowed the beam of"
19"Quinn kept her voice flat"
ratio0.846
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences162
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount1
matches
0"Quinn stood, her sharp jaw tightening"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Eva whispered (whisper)"
1"Quinn shouted (shout)"
2"Eva yelled back (yell)"
dialogueSentences45
tagDensity0.178
leniency0.356
rawRatio0.375
effectiveRatio0.133
84.2734%