Run: 2026-05-01-01KQHR1QP3V0694FWBS3JHN7EY

Run Details

Duration:
1m 9s
Cost:
$0.019758
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora stumbled as the boundary clawed at her skin, the heartstone pendant searing a circle against her sternum. She caught her balance on a low branch, its bark pulsing like a vein. "First blood always claims the bold." Isolde glided ahead, silver hair trailing behind her like mist. No prints marked her passage through the carpet of wildflowers. Nyx uncoiled from the shadows of the standing stones, violet eyes cutting through their own silhouette. "The grove tastes your fear, Rory. Best not season the meal." She shook her wrist where the crescent scar flared hot. The fae-forged blade weighed heavy in her other hand, moonsilver leaf shape already luminescent though no moonlight reached this place. "Then tell the grove to chew on someone else. I came for answers, not metaphors." Isolde's pale lavender eyes flicked back, unblinking. "Answers grow where questions bleed." The path swallowed their words. Aurora pressed forward, boots sinking into soil that yielded too readily, like flesh. Wildflowers in violent purples and venomous greens turned their faces as one, petals unfolding with soft clicks that sounded disturbingly like knuckles cracking. Their scent flooded her mouth, honeyed rot layered beneath. She swallowed hard and kept moving. Nyx drifted alongside, form flickering between solid and smoke. Where the shade touched the ground, the flowers recoiled, stems curling into tight spirals. "Old bargains linger here. I smell them on the wind between worlds." "Wind?" Aurora snorted. "There's no wind." "Precisely." They descended into a hollow where trees arched overhead, leaves shimmering like beaten silver. Each trunk bore carvings that shifted when unobserved, runes becoming faces, faces becoming screaming mouths, mouths becoming silence. Aurora slowed beside one particularly gnarled oak. Its bark wept sap that ran upward, collecting in impossible droplets that hovered and spun. She reached out. Isolde's hand closed on her wrist with surprising strength. "Some thirsts drown the drinker." Aurora pulled away but respected the warning. Her skin prickled. The pendant throbbed faster now, its deep crimson glow bright enough to cast bloody shadows across the silver leaves. "This wasn't just a shortcut through Richmond Park, was it? The Veil feels thinner than tissue paper." "The Veil is a suggestion," Isolde replied. "Suggestions can be ignored." Nyx spiralled up a trunk, incorporeal form spreading thin as ink in water. From that height their whisper carried down like falling leaves. "Something watches from the spaces between the trunks. It wears your face, Rory. Several of them." Aurora's grip tightened on the blade until her knuckles blanched. She refused to look. Instead she focused on the next discovery, a ring of mushrooms taller than her head, their caps broad as dinner plates and veined with liquid gold. Spores drifted from their gills in lazy spirals, each particle glowing before winking out. One spore landed on her sleeve and burned a perfect circle through the fabric before dying. "Charming." She brushed the remnants away. "Remind me why I let Eva talk me into any of this madness back in Cardiff." Isolde tilted her head, listening to something only she could hear. "Because the alternative still wears your old bruises. Evan sends his regards through every shadow you refuse to check." The name struck harder than expected. Aurora kept her face blank, but the scar on her wrist flared again, a sharp spike of phantom pain. She pushed past the mushrooms, deeper still. The trees thinned. A clearing opened ahead, ringed by stones older than the oaks, their surfaces etched with spiralling patterns that hurt to follow for long. In the centre stood a single tree, its trunk split down the middle to reveal a hollow large enough for three people to stand inside. Within the hollow, fireflies danced in formations that almost resembled words. Nyx coalesced at her shoulder, suddenly solid enough to cast a true shadow. The violet eyes dimmed. "The fireflies remember Aldric. They remember the ritual that tore me from flesh and left this." A tendril of darkness flicked toward the pendant. "That stone came from the other side. Hel's hunger leaks through cracks like these." Aurora lifted the heartstone. Its inner glow synchronised with the fireflies now, a nauseating harmony. "You never mentioned it was connected to this place." "You never asked the right questions." Isolde drifted to the split tree and placed both palms against its inner bark. Where her hands touched, tiny white flowers erupted instantly, blooming and dying in heartbeats. "The grove offers three truths to those who enter. Most beg for the first and die before the second. You, Aurora Carter, wear curiosity like a blade between your teeth." Aurora joined her at the tree, careful not to touch. The hollow exhaled warm air that smelled of her mother's old kitchen in Cardiff, bread and bergamot, undercut with the metallic tang of blood. Her stomach twisted. "I see my flat above Silas's bar in there. The delivery bike from Golden Empress is parked in the corner. But the walls are bleeding." Nyx slipped into the hollow, form stretching thin to fit. Their voice echoed strangely, layered over itself. "Not bleeding. Feeding. The grove grows strong on what visitors leave behind. Memories. Regrets. The taste of almost-forgotten curry from late night runs." A low vibration started under their feet. The wildflowers around the clearing flattened as if pressed by an unseen hand. Aurora's blade flared brighter, its edge now singing a single clear note that made her teeth ache. She spun, scanning the treeline where shadows gathered too thickly, too purposefully. Isolde remained serene, though her silver hair lifted as though underwater. "The third truth approaches wearing borrowed skins. It has worn mine before. It has worn yours." The vibration became a rumble. From between the silver trees poured shapes, fluid and wrong, wearing the faces of people Aurora had delivered food to over the past month. Mrs Patel from flat 4C smiled with too many teeth. The postman who always flirted waved with fingers that bent backward. They moved with liquid grace, feet never quite touching the ground, leaving trails of blooming flowers that immediately withered to black. Aurora brought the fae blade up. "Nyx. Any helpful ancient sorcerer advice?" "Run straight and they learn. Run crooked and they remember." The shade's form condensed into a blade-like spear of darkness beside her. "But they already remember. Look at their eyes." Each borrowed face held a pair of faintly glowing violet eyes. Nyx's eyes. The realisation landed like a punch. Isolde stepped between Aurora and the approaching horde, arms spread. For the first time her voice lost its musical quality and became sharp as shattered glass. "These are echoes of the failed summoning. The grove keeps what it breaks. It wants the pendant, the blade, and the woman who carries both. It believes they will make excellent fertilizer." The first echo lunged, Mrs Patel's kind face splitting vertically to reveal a maw lined with silver leaves. Aurora slashed instinctively. The fae-forged blade met no resistance, slicing through the apparition as though it were smoke. The echo shrieked in Nyx's stolen voice and dissolved into a shower of black petals that stung where they touched skin. More came. Dozens. Aurora's heart hammered against the pendant as the ground began to split beneath them, roots rising like pale serpents through the wildflower carpet. The fireflies inside the tree swarmed out in a frenzied cloud, spelling a single word over and over in the air between blinks. HUNGER. Nyx roared, the sound like a thousand whispers suddenly given volume, and slammed into the nearest cluster of echoes. Solid and incorporeal forms collided with a sound like shattering obsidian. Aurora grabbed Isolde's arm. "Time to give me that third truth before we become part of the landscaping." The half-fae smiled, serene even as roots coiled around her ankles. "The third truth is simple, child. The grove does not want to eat you." She looked down at the roots now drawing blood. "It already has." A root thicker than Aurora's thigh burst from the earth directly beneath her, barbs glinting with stolen firefly light. It wrapped her leg, thorns piercing denim and flesh alike. Pain lanced upward as the ground yawned wider, revealing a throat-like tunnel lined with teeth made of standing stones. Nyx spun toward her, violet eyes wide. "Rory, the pendant, use the." The root wrenched her downward. Soil filled her mouth. The last thing she saw before darkness claimed her was Isolde standing untouched amid the chaos, silver hair unstirred, watching with the patient expression of someone who had already seen how the story ended.
created_at"2026-05-01T12:26:06.923Z" 5/1/2026, 12:26:06 PM
model"x-ai/grok-4.20-20260309"
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moderation_latency(null)
generation_time69300
tokens_prompt5338
tokens_completion3386
native_tokens_prompt4860
native_tokens_completion5500
native_tokens_completion_images(null)
native_tokens_reasoning3674
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0197578
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provider_responses
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endpoint_id"3ecee37f-b217-4093-87fb-aaf0afe307af"
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latency83
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.219
leniency0.438
rawRatio0
effectiveRatio0
89.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1429
totalAiIsmAdverbs3
found
0
adverb"precisely"
count1
1
adverb"suddenly"
count2
highlights
0"precisely"
1"suddenly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1429
totalAiIsms19
found
0
word"searing"
count1
1
word"flicked"
count2
2
word"silence"
count1
3
word"throbbed"
count1
4
word"whisper"
count1
5
word"perfect"
count1
6
word"etched"
count1
7
word"stomach"
count1
8
word"echoed"
count1
9
word"scanning"
count1
10
word"shattered"
count1
11
word"echoes"
count2
12
word"echo"
count2
13
word"maw"
count1
14
word"glinting"
count1
15
word"the last thing"
count1
highlights
0"searing"
1"flicked"
2"silence"
3"throbbed"
4"whisper"
5"perfect"
6"etched"
7"stomach"
8"echoed"
9"scanning"
10"shattered"
11"echoes"
12"echo"
13"maw"
14"glinting"
15"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences92
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1429
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
69.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1061
uniqueNames6
maxNameDensity1.6
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Nyx9
Isolde10
Aurora17
Cardiff1
Patel2
Mrs2
persons
0"Nyx"
1"Isolde"
2"Aurora"
3"Patel"
4"Mrs"
places
0"Cardiff"
globalScore0.699
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1429
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean34.02
std21.84
cv0.642
sampleLengths
032
126
227
345
412
556
635
76
81
954
103
1114
1246
1311
1439
1570
1622
1730
1894
1955
2024
216
2258
2362
2440
2549
2627
2771
2812
2930
3019
3158
3257
333
3446
351
3630
3718
3837
3948
4012
4143
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences92
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs202
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
97.99% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1064
adjectiveStacks0
stackExamples(empty)
adverbCount45
adverbRatio0.042293233082706765
lyAdverbCount16
lyAdverbRatio0.015037593984962405
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean12.21
std7.33
cv0.6
sampleLengths
018
114
216
310
416
511
610
720
815
97
105
115
1213
1323
149
156
169
1714
1812
193
203
211
2214
2318
247
2515
263
279
285
297
303
3119
3217
337
344
3513
3610
3716
3810
394
4026
4114
4216
436
4416
4511
4619
476
4819
497
69.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4444444444444444
totalSentences117
uniqueOpeners52
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Instead she focused on the"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences86
matches
0"She caught her balance on"
1"She shook her wrist where"
2"Their scent flooded her mouth,"
3"She swallowed hard and kept"
4"They descended into a hollow"
5"Its bark wept sap that"
6"She reached out."
7"Her skin prickled."
8"She refused to look."
9"She brushed the remnants away"
10"She pushed past the mushrooms,"
11"Its inner glow synchronised with"
12"Her stomach twisted."
13"Their voice echoed strangely, layered"
14"She spun, scanning the treeline"
15"They moved with liquid grace,"
16"She looked down at the"
17"It wrapped her leg, thorns"
ratio0.209
23.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences86
matches
0"Aurora stumbled as the boundary"
1"She caught her balance on"
2"Isolde glided ahead, silver hair"
3"Nyx uncoiled from the shadows"
4"She shook her wrist where"
5"The fae-forged blade weighed heavy"
6"Isolde's pale lavender eyes flicked"
7"The path swallowed their words."
8"Aurora pressed forward, boots sinking"
9"Wildflowers in violent purples and"
10"Their scent flooded her mouth,"
11"She swallowed hard and kept"
12"Nyx drifted alongside, form flickering"
13"They descended into a hollow"
14"Each trunk bore carvings that"
15"Aurora slowed beside one particularly"
16"Its bark wept sap that"
17"She reached out."
18"Isolde's hand closed on her"
19"Aurora pulled away but respected"
ratio0.872
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount9
matches
0"Wildflowers in violent purples and venomous greens turned their faces as one, petals unfolding with soft clicks that sounded disturbingly like knuckles cracking…"
1"Each trunk bore carvings that shifted when unobserved, runes becoming faces, faces becoming screaming mouths, mouths becoming silence."
2"Its bark wept sap that ran upward, collecting in impossible droplets that hovered and spun."
3"A clearing opened ahead, ringed by stones older than the oaks, their surfaces etched with spiralling patterns that hurt to follow for long."
4"The hollow exhaled warm air that smelled of her mother's old kitchen in Cardiff, bread and bergamot, undercut with the metallic tang of blood."
5"Aurora's blade flared brighter, its edge now singing a single clear note that made her teeth ache."
6"Isolde remained serene, though her silver hair lifted as though underwater."
7"The fae-forged blade met no resistance, slicing through the apparition as though it were smoke."
8"The last thing she saw before darkness claimed her was Isolde standing untouched amid the chaos, silver hair unstirred, watching with the patient expression of …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences32
tagDensity0.031
leniency0.063
rawRatio0
effectiveRatio0
84.2409%