Run: 2026-05-01-01KQHR62JY5VPQKA9YJ1116FRN

Run Details

Duration:
49.5s
Cost:
$0.016790
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory slashed the Fae-forged blade at the vine that coiled around her boot. The moonsilver edge sliced clean through, and the plant recoiled with a wet hiss, spraying sap that smelled of overripe cherries and old blood. “These bloody things have teeth.” She shook the crimson droplets from the slender leaf-shaped dagger and scanned the twisting rows ahead. The Heartstone Pendant burned against her sternum, each pulse dragging her further into the amber-lit realm. Nyx coalesced beside her, a taller silhouette of living shadow, violet eyes flickering like distant stars. “Dymas does not welcome. It digests.” Isolde drifted past them both, silver hair brushing the leaves yet bending none. Her bare feet left no prints on the soft earth. “One bite satisfies the tongue, three bind the soul. Choose with care, Carter girl.” Rory swallowed the sudden flood of saliva. The air hung heavy with fermentation, sweet enough to coat her tongue and sharp enough to sting her eyes. She forced her gaze away from the swollen grapes that pulsed in time with her pendant. “We’re not here for the buffet. Find the tear in the Veil, close it, get out. Simple.” “Simple.” Nyx’s whisper carried the rustle of dry leaves. “Nothing here is simple.” They pressed deeper. The vineyard rows curved like ribs around an enormous ribcage, each plant thicker than the last. Rory’s fingers brushed a stem and felt it thrum, warm as living flesh. She jerked back. Ahead, the ground sloped toward a sunken garden where trees bore fruit shaped like tiny hands, fingers curled as though begging. One fruit opened its palm, revealing seeds that glistened like wet eyes. She tasted iron at the back of her throat. “Tell me that’s not what I think it is,” she muttered. Isolde tilted her head, pale lavender eyes fixed on the macabre orchard. “What grows here remembers every meal it once was. The orchard keeps its recipes.” Nyx slid between the trunks, incorporeal now, slipping through bark and leaf without disturbance. “Belphegor’s chefs contract the damned for rarer ingredients. These trees were once guests who overstayed.” Rory’s stomach clenched, yet her mouth still watered. The pendant tugged harder, a rhythmic heat that matched the distant beat of drums. She gripped the silver chain and followed. Each step released puffs of spice from the ground: clove, cinnamon, something darker like charred marrow. The scents wrapped around her thoughts, coaxing memories of her mother’s Sunday roasts, of Eva’s stolen bottles of red wine shared on the fire escape above Silas’s bar. Her hand drifted toward a low-hanging fig the colour of fresh bruises. Nyx’s shadow hand caught her wrist, cold as winter iron. “ Hunger is the first chain.” She exhaled sharply. “I’m fine. Just… the smell.” “Smells lie.” Isolde’s voice floated back. She had moved ahead without seeming to walk, now standing at the crest of the next hill. “As do sights. Look.” Below them stretched a vast pavilion carved from a single vein of pale stone that gleamed like fat. Long tables ran in concentric rings, each groaning under silver platters. Roasted beasts with too many legs turned on spits tended by gaunt figures in stained aprons. Their eyes had been replaced by glossy berries that wept juice down hollow cheeks. Laughter rose from the feasters, rich and rolling, yet beneath it Rory caught the wet sounds of chewing that never slowed, jaws working long after plates should have emptied. She crouched behind a fallen column overtaken by flowering vines. The flowers opened as she neared, revealing tiny teeth inside each bloom. “How are they still eating? There’s no end to it.” “Gluttony permits no end,” Nyx whispered, form solidifying enough to crouch beside her. Their faint violet eyes narrowed. “The souls contract for one more taste. One more. Eternity grants the request.” Isolde remained standing in plain view, untouched by the reaching vines. “The prince feeds his court on want. What they swallow fills them until their skin splits, yet the split only lets in more hunger.” A feasters nearest them, a once-human woman with cheeks stretched taut as drum skins, lifted a goblet. Wine the colour of molten amber poured down her throat and immediately bubbled back up through fresh cracks along her collarbone. She laughed louder, plunging her face into a platter of glistening livers. Rory looked away, bile rising. The pendant flared so hot she gasped. “It’s pulling toward the centre table. Something there.” They skirted the outer ring, keeping to the shadows Nyx provided by stretching taller, blotting out patches of amber light. The ground grew softer, each footfall leaving temporary prints that filled with dark syrup. Rory’s boots made sticky sounds she tried to ignore. The air thickened, carrying notes of roasted garlic, seared meat, and underneath it all the copper tang of recent violence. At the innermost table a single silver dish rested untouched. On it lay a heart the size of a fist, still beating, deep crimson matching her pendant. Tiny roots extended from its base into the platter, anchoring it. Rory’s breath caught. “That’s what the stone wants. I can feel it.” Nyx became incorporeal again, circling the dish like smoke. “A Heartstone calls to its sibling. This one still lives. If you take it, Dymas will notice.” Isolde spoke softly, words drifting on the spice-laden breeze. “To claim the beat is to join the feast. To leave it is to starve the realm of one more voice. Both plates break the same teeth.” Rory wiped sweat from her brow. The laughter around them had changed pitch, growing expectant. Several heads turned in their direction, berry eyes glistening. The gaunt chefs paused in their carving, knives hovering. One lifted a long nose and sniffed, tongue flicking out to taste the air. “Company,” Nyx murmured. Rory tightened her grip on the cold blade. She could feel the pull in her bones now, the pendant vibrating against her ribs like a second heart trying to sync with the one on the plate. Part of her wanted to snatch it and run. Another part, quieter but insistent, wanted to sit at the table, to lift one of the overflowing goblets and drink until the ache in her chest from Evan, from leaving Cardiff, from every wrong choice simply dissolved in sugar and spice. She shook her head hard. “We take it and we leave. Now.” Isolde’s silver brows lifted a fraction. “The Grove’s gift cuts wards, not gluttony. Some hungers follow.” Rory lunged forward anyway. Her fingers closed around the beating heart. It was warm, slick, and it squirmed like a living thing trying to burrow into her palm. The instant she lifted it from the platter, every drum in the pavilion stopped. Silence crashed down, heavier than any noise. Every head swivelled toward them. The chefs dropped their spits with wet clangs. From the vineyard beyond came the sound of thousands of vines slithering across soil, drawn by the disturbance like sharks to blood. Nyx expanded, becoming a wall of shadow between Rory and the nearest feasters. “Run, Carter.” She shoved the pulsing heart into her jacket pocket where it continued to thump against her own ribs in nauseating counterpoint. The pendant flared so brightly she saw red through her shirt. Isolde was already moving, gliding toward a narrow path between two tables that hadn’t existed moments before. The first chef reached them, apron dripping, mouth stretched impossibly wide to reveal rows of grinding molars where teeth should have stopped at the usual count. Rory slashed the Fae-forged blade across his reaching arm. The moonsilver parted flesh and ward alike. Black ichor sprayed, hissing where it landed on the stone. The chef screamed in delight. “More!” he bellowed, voice thick with syrup. “Fresh spices!” Rory sprinted after Isolde, boots sliding on the syrup-slick floor. Nyx swept along beside her, occasionally solidifying to shove obstacles into the path of their pursuers. A table overturned, spilling platters that continued to sizzle and pop even upside down. Fruit rolled after them, splitting open to reveal rows of tiny legs. The path narrowed, vines closing in from both sides. Rory’s lungs burned with the thick sweetness of the air. Behind them the laughter resumed, louder, layered with the wet sounds of bodies squeezing between tables in pursuit. Isolde reached a set of ancient standing stones half-buried in a mound of flowering nightshade. The flowers turned their toothed heads toward the oncoming horde. “Here,” she called, voice still calm as a winter lake. “The tear remembers its shape.” Rory skidded to a halt beside her. The heart in her pocket beat faster, frantic. She could feel it trying to crawl upward toward her throat. Nyx poured into the gap between the stones, becoming a swirling vortex of darkness that widened the shimmer she now saw, the faint distortion of the Veil torn open once more. The first wave of feasters crashed into the nightshade. Petals snapped shut around limbs. Screams of ecstasy rose as thorns drank deep. Rory grabbed Isolde’s arm and leapt through the shadow vortex just as a vine thicker than her thigh whipped out and coiled around her ankle. It yanked hard, dragging her back toward the tables where new places had already been set. Nyx’s whisper cut through the chaos. “We do not leave without her.” The shadow being surged outward, wrapping the vine in cold darkness. The plant shrieked, a sound like tearing meat. Rory kicked free, heart hammering against the stolen organ in her pocket, and tumbled through the rift. Isolde followed without footprint or sound. Behind them the pavilion erupted in a single unified roar of denied hunger that shook the very stones. The last thing Rory saw before the Veil snapped shut was Prince Belphegor’s chefs turning their berry eyes toward the closing tear, knives raised high, smiling with too many teeth. The heart in her jacket gave one final, triumphant beat.
created_at"2026-05-01T12:28:29.158Z" 5/1/2026, 12:28:29 PM
model"x-ai/grok-4.20-20260309"
app_id182717
external_user(null)
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cancelledfalse
latency22226
moderation_latency(null)
generation_time49376
tokens_prompt5338
tokens_completion3297
native_tokens_prompt4860
native_tokens_completion4313
native_tokens_completion_images(null)
native_tokens_reasoning2212
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0167903
router(null)
provider_responses
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endpoint_id"3ecee37f-b217-4093-87fb-aaf0afe307af"
id"79b9c874-0a15-bbfa-eca8-84a1256958e0"
is_byokfalse
latency97
model_permaslug"x-ai/grok-4.20-20260309"
provider_name"xAI"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"Isolde’s voice floated back [back]"
dialogueSentences30
tagDensity0.267
leniency0.533
rawRatio0.125
effectiveRatio0.067
90.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1654
totalAiIsmAdverbs3
found
0
adverb"sharply"
count1
1
adverb"softly"
count1
2
adverb"very"
count1
highlights
0"sharply"
1"softly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1654
totalAiIsms15
found
0
word"scanned"
count1
1
word"pulse"
count1
2
word"pulsed"
count1
3
word"whisper"
count2
4
word"macabre"
count1
5
word"stomach"
count1
6
word"rhythmic"
count1
7
word"glistening"
count2
8
word"footfall"
count1
9
word"could feel"
count2
10
word"silence"
count1
11
word"the last thing"
count1
highlights
0"scanned"
1"pulse"
2"pulsed"
3"whisper"
4"macabre"
5"stomach"
6"rhythmic"
7"glistening"
8"footfall"
9"could feel"
10"silence"
11"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences114
matches
0"d in delight"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences114
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1654
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
82.62% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1410
uniqueNames15
maxNameDensity1.35
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Fae-forged2
Heartstone1
Pendant1
Isolde11
Sunday1
Eva1
Silas1
Hunger1
Rory19
Nyx12
Evan1
Cardiff1
Veil2
Prince1
Belphegor1
persons
0"Pendant"
1"Isolde"
2"Eva"
3"Silas"
4"Rory"
5"Nyx"
6"Evan"
7"Veil"
8"Prince"
9"Belphegor"
places
0"Cardiff"
globalScore0.826
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences99
glossingSentenceCount1
matches
0"as though begging"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1654
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean32.43
std21.06
cv0.649
sampleLengths
037
137
222
337
459
513
668
79
811
926
1029
1185
1216
138
1427
1588
1632
1731
1835
1950
2020
2163
2238
2312
2426
2536
2647
273
2886
2912
3016
3142
327
3335
3415
3549
3652
375
389
3952
4037
4125
4215
4357
4422
4541
4612
4719
4841
4930
99.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences114
matches
0"been replaced"
1"being surged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs250
matches
0"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount488
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger"
adverbCount17
adverbRatio0.03483606557377049
lyAdverbCount1
lyAdverbRatio0.0020491803278688526
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean12.25
std6.82
cv0.557
sampleLengths
013
124
221
316
416
56
613
710
814
97
1019
1116
1217
139
144
153
1616
1713
183
1921
2012
219
2211
2312
2414
2514
2615
278
2814
297
3016
3128
3212
3310
346
353
365
376
3817
394
4018
4111
4216
4314
4429
4510
4612
4710
4813
495
63.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3925925925925926
totalSentences135
uniqueOpeners53
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences112
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences112
matches
0"She shook the crimson droplets"
1"Her bare feet left no"
2"She forced her gaze away"
3"They pressed deeper."
4"She jerked back."
5"She tasted iron at the"
6"She gripped the silver chain"
7"Her hand drifted toward a"
8"She exhaled sharply."
9"She had moved ahead without"
10"Their eyes had been replaced"
11"She crouched behind a fallen"
12"Their faint violet eyes narrowed."
13"She laughed louder, plunging her"
14"They skirted the outer ring,"
15"She could feel the pull"
16"She shook her head hard."
17"Her fingers closed around the"
18"It was warm, slick, and"
19"She shoved the pulsing heart"
ratio0.214
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences112
matches
0"Rory slashed the Fae-forged blade"
1"The moonsilver edge sliced clean"
2"She shook the crimson droplets"
3"The Heartstone Pendant burned against"
4"Nyx coalesced beside her, a"
5"Isolde drifted past them both,"
6"Her bare feet left no"
7"Rory swallowed the sudden flood"
8"The air hung heavy with"
9"She forced her gaze away"
10"Nyx’s whisper carried the rustle"
11"They pressed deeper."
12"The vineyard rows curved like"
13"Rory’s fingers brushed a stem"
14"She jerked back."
15"She tasted iron at the"
16"Isolde tilted her head, pale"
17"Nyx slid between the trunks,"
18"Rory’s stomach clenched, yet her"
19"The pendant tugged harder, a"
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences112
matches(empty)
ratio0
69.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences68
technicalSentenceCount7
matches
0"Rory slashed the Fae-forged blade at the vine that coiled around her boot."
1"The moonsilver edge sliced clean through, and the plant recoiled with a wet hiss, spraying sap that smelled of overripe cherries and old blood."
2"One fruit opened its palm, revealing seeds that glistened like wet eyes."
3"Below them stretched a vast pavilion carved from a single vein of pale stone that gleamed like fat."
4"The ground grew softer, each footfall leaving temporary prints that filled with dark syrup."
5"A table overturned, spilling platters that continued to sizzle and pop even upside down."
6"Nyx poured into the gap between the stones, becoming a swirling vortex of darkness that widened the shimmer she now saw, the faint distortion of the Veil torn o…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"he bellowed, voice thick with syrup"
1"she called, voice still calm as a winter lake"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"she muttered (mutter)"
1"Nyx whispered (whisper)"
2"Nyx murmured (murmur)"
3"he bellowed (bellow)"
dialogueSentences30
tagDensity0.167
leniency0.333
rawRatio0.8
effectiveRatio0.267
79.7921%