Run: 2026-05-01-01KQHRJYTVD14GNYWSQHV5X223

Run Details

Duration:
1m 1s
Cost:
$0.016392
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn lifted the twisted metal shard from the platform edge, its jagged tip slick with blood that failed to match the pooling stains farther along the rail. The shard bent at an impossible angle, as if forged to pierce rather than slice. She twisted it between her gloved fingers, noting the tiny runes hammered into the surface before any metallic sheen could catch the harsh beam of the scene lamp. "Fits the wound in the subclavian," Eva said. She knelt opposite the body, her worn leather satchel resting against one knee. "Single thrust from above. No defensive marks on the hands or forearms. The victim dropped where they stood." Quinn placed the shard beside the corpse's outstretched hand. The victim wore a faded coat whose hem trailed into the permanent puddle collecting under the disused escalator shaft. No wallet. No keys. Only a scattering of bone fragments ringed the neck like a broken choker. Quinn slid her left wrist higher to read the time on the worn leather strap. The positions of the fragments matched a pattern she had seen once before, three years prior, when DS Morris had stepped through a doorway and not returned. "That angle would require the attacker standing on air," Quinn murmured. She rose, her bearing straight as a drill instructor's, shoulders squared to the empty platforms on either side. The emergency lamps threw long shadows over faded posters peeling from the curved walls. Dampness clung to the bricks, carrying a trace of burnt herbs and something sharper, like heated copper. Eva adjusted her round glasses with one finger and tucked a stray curl of red hair behind her ear. "Or the victim fell against the rail after the strike. Gravity does the rest. Camden's transients use these tunnels as shortcuts. Maybe a turf dispute that spilled this far down." Quinn walked the length of the platform, boots echoing against the tiled floor. She paused at a crack where the tiles had lifted. Inside the fissure lay a small brass object, its casing dulled by verdigris and etched with faint protective marks that caught light only when turned at the exact right tilt. She recovered it without disturbing the surrounding dust. The compass needle inside, though bent, pointed steadily toward the far tunnel mouth rather than north. "Check the neck again," Quinn said. "The puncture shows three distinct entry points, not one. The middle one runs deeper than the sides." Eva leaned closer, her freckled fingers hovering. "Tool mark variation from a single implement. The bone chips could belong to a cheap necklace the victim wore. Nothing here registers as ritual." The needle on the compass quivered when Quinn held it level. It tracked the tunnel mouth as she stepped sideways, ignoring Eva's offered explanation. She recalled the supplier who had once described such a device in the restricted archives where Eva worked. The needle oriented to rifts. This one trembled toward the wall where cold air now seeped through the fissure. Quinn traced the wall with her free hand. Rough brick gave way to a smoother patch, no mortar between the stones. The surface felt cooler than the surrounding damp. A faint outline of interlocking lines appeared under the lamplight, the same triangle pattern as the shard. She pressed the centre. The outline sank inward with a click that reverberated farther than any ordinary mechanism should allow. "Projected engraving," Eva offered. "Kids spray-paint symbols down here. The bone fragments might belong to a dog that wandered in from the streets above. Forensics can confirm in the morning." Quinn slid the compass into her coat pocket. The needle resisted, still fighting to align itself with the wall. She moved instead toward the body once more, lifting the coat hem with a pen. Beneath lay a folded token carved from yellowish bone, its edges freshly nicked. The carving showed a market stall and crossed blades, identifiers she recognised from Morris's final case notes. No ordinary mugger carried such an item or left it behind. She straightened. The tunnel mouth drew her attention next. Footprints in the settled dust showed clear tread marks from new trainers, four sets at least, all leading inward and none returning. Eva had missed the overlap of the fourth set with the scrape of a heavier sole, military style, the same tread Quinn herself wore. Someone had lingered after the others departed. "The bone token," Quinn said. "It matches entries in the restricted files at the Museum. You would have read them." Eva tucked another curl behind her ear. "Curios from the Camden black market trade. Nothing proves this death ties to whatever stories circulate there. The market itself changes location. This station has been sealed for decades." Quinn stepped onto the track bed, careful to place her weight only on the sleepers. The chill increased as she neared the tunnel. The compass in her pocket vibrated once against her hip. She withdrew it. The bent needle now aimed directly at a section of track where rail ties appeared newer than the rest. Someone had replaced the wood recently. Fresh splinters lay scattered. She knelt and worked one splinter free. The end showed clean cuts from a saw, not weathering. Embedded in the grain was a single drop of the same dark fluid that coated the shard. When she raised it to the lamplight, the drop shimmered briefly before the surface skin tackened. Not blood. An alchemical residue. Eva remained on the platform. "We should bag the token and log the shard. The coroner will want the full set." Quinn set the splinter down and returned to the body. She lifted the victim's left sleeve. A forearm tattoo, fresh ink, showed the same triangle repeated inside a circle. The ink had not fully healed, and the skin around it bore small burns consistent with alchemical transfer rather than needle work. Eva viewed the mark as decorative. Quinn recognised the seal from an informant who had described the clique's entry rites before Morris vanished. "Move the lamp closer," Quinn ordered. She angled the beam to reveal additional residue under the tattoo, the same verdigris tint as the compass casing. The residue formed letters in reverse, readable only when the light hit at a narrow angle. Supply manifest. Veil Market. The date matched the previous full moon. Eva stepped down beside her. "Could still be costume ink. Some of these squatters play at occult themes for the tourists who pay to explore the abandoned lines." Quinn ignored the suggestion. The compass vibrated harder. She turned toward the track section she had cleared. The wood ties now showed a faint glow along their grain, lines tracing a rectangle wide enough for a person to pass. The glow pulsed once, slow, as if responding to the pocketed instrument. She reached for the rail and pulled upward on the tie nearest the glow. The wood lifted with surprising ease, revealing a narrow chute beneath. Inside sat a ledger page, edges crisp, ink still moist. The handwriting matched the arc and slant of the tattoo marks. Columns listed bone tokens, alchemical salts, and portal coordinates. One entry repeated: "Clique shipment 4414." Eva's student identification number from Oxford records. The pulse quickened. A low scrape sounded from the chute, followed by the click of shifting bone. Quinn withdrew her hand. The rectangle on the ties split further, air rushing upward and carrying the copper scent stronger now. "Back away," she said. The chute widened without mechanical sound. A figure emerged from the rectangle, coat identical to the victim's, face hidden by the angle of the lamp. The newcomer held a second bone token raised before them, its surface catching the light as the portal edges stabilised. The figure's free hand gripped a blade matching the bloodied shard now resting on the platform.
created_at"2026-05-01T12:35:31.299Z" 5/1/2026, 12:35:31 PM
model"x-ai/grok-4.3-20260430"
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cancelledfalse
latency42230
moderation_latency(null)
generation_time60935
tokens_prompt4671
tokens_completion2959
native_tokens_prompt4199
native_tokens_completion4484
native_tokens_completion_images(null)
native_tokens_reasoning2922
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.01639155
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provider_responses
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is_byokfalse
latency89
model_permaslug"x-ai/grok-4.3-20260430"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1303
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1303
totalAiIsms16
found
0
word"echoing"
count1
1
word"etched"
count1
2
word"quivered"
count1
3
word"trembled"
count1
4
word"traced"
count1
5
word"reverberated"
count1
6
word"weight"
count1
7
word"chill"
count1
8
word"vibrated"
count2
9
word"shimmered"
count1
10
word"tracing"
count1
11
word"pulsed"
count1
12
word"pulse"
count1
13
word"quickened"
count1
14
word"mechanical"
count1
highlights
0"echoing"
1"etched"
2"quivered"
3"trembled"
4"traced"
5"reverberated"
6"weight"
7"chill"
8"vibrated"
9"shimmered"
10"tracing"
11"pulsed"
12"pulse"
13"quickened"
14"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences96
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1303
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
70.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1072
uniqueNames5
maxNameDensity1.59
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Morris3
Eva12
Quinn17
Market1
Oxford1
persons
0"Morris"
1"Eva"
2"Quinn"
places
0"Oxford"
globalScore0.707
windowScore1
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount3
matches
0"appeared under the lamplight, the same triangle pattern as the shard"
1"appeared newer than the rest"
2"as if responding to the pocketed instrument"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1303
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
76.06% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean50.12
std20.86
cv0.416
sampleLengths
070
139
287
360
449
577
623
731
861
966
1030
1175
1262
1320
1436
1565
1655
1721
1874
1952
2028
2151
2268
2338
244
2561
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences96
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1072
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.026119402985074626
lyAdverbCount11
lyAdverbRatio0.010261194029850746
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean12.41
std7.1
cv0.572
sampleLengths
027
115
228
38
413
518
69
719
82
92
1013
1115
1227
1311
1418
1514
1617
1719
1830
1913
2010
2130
228
2316
246
2517
267
2724
2811
2913
3018
315
3214
338
3413
358
3617
374
3816
394
4026
418
4211
4315
4413
4517
4611
472
487
4922
54.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.3523809523809524
totalSentences105
uniqueOpeners37
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Only a scattering of bone"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences83
matches
0"She twisted it between her"
1"She knelt opposite the body,"
2"She rose, her bearing straight"
3"She paused at a crack"
4"She recovered it without disturbing"
5"It tracked the tunnel mouth"
6"She recalled the supplier who"
7"She pressed the centre."
8"She moved instead toward the"
9"She withdrew it."
10"She knelt and worked one"
11"She lifted the victim's left"
12"She angled the beam to"
13"She turned toward the track"
14"She reached for the rail"
ratio0.181
20.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences83
matches
0"Quinn lifted the twisted metal"
1"The shard bent at an"
2"She twisted it between her"
3"She knelt opposite the body,"
4"Quinn placed the shard beside"
5"The victim wore a faded"
6"Quinn slid her left wrist"
7"The positions of the fragments"
8"She rose, her bearing straight"
9"The emergency lamps threw long"
10"Dampness clung to the bricks,"
11"Eva adjusted her round glasses"
12"Quinn walked the length of"
13"She paused at a crack"
14"She recovered it without disturbing"
15"The compass needle inside, though"
16"Eva leaned closer, her freckled"
17"The needle on the compass"
18"It tracked the tunnel mouth"
19"She recalled the supplier who"
ratio0.88
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount3
matches
0"Inside the fissure lay a small brass object, its casing dulled by verdigris and etched with faint protective marks that caught light only when turned at the exa…"
1"The outline sank inward with a click that reverberated farther than any ordinary mechanism should allow."
2"The glow pulsed once, slow, as if responding to the pocketed instrument."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"Quinn murmured (murmur)"
1"Quinn ordered (order)"
2"entry repeated (repeat)"
dialogueSentences17
tagDensity0.412
leniency0.824
rawRatio0.429
effectiveRatio0.353
81.5510%