Run: 2026-05-01-01KQHSJJWATYGMWYD9PCCT5RB6

Run Details

Duration:
2m 2s
Cost:
$0.017826
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn crouched beside the body on the disused platform and raised the left arm. The limb resisted at the shoulder yet gave way at the elbow without the expected resistance. No defensive marks scored the palms. Instead circular burns ringed each fingertip in precise, bubbled rings. Eva Kowalski adjusted her round glasses and directed her own light toward the chest. "The puncture suggests a narrow blade. The blood has pooled low, so the attacker forced him down." Quinn lowered the arm and parted the coat. The single wound gaped without an exit tear, and the fabric edges around it curled black as if heat had sealed the cloth to skin. "No blade draws that pattern. The burns extend inward. The attacker held something hot against the entry point after the strike." She stood and swept her torch across the curved brick walls. Peeling posters flapped in the faint draft from the main tunnel. Old cables drooped like severed veins. The damp air carried iron from the blood yet no scent of gunpowder or fresh smoke. Eva tucked a curl of red hair behind her left ear. Her satchel strap dug into one shoulder as she shifted her weight. "Local crews carry heated pipes when they settle disputes. It explains the pattern without extra actors." Quinn moved three paces to the left where the blood trail terminated abruptly. The spatters ended in a clean edge as though the victim had floated the last distance. She knelt again and pressed a gloved finger to the tile. No drag marks scored the surface. "The body arrived here already injured. Someone lifted him. The ceiling offers no purchase and the walls show no rope burns." She straightened and followed the platform edge toward the side passage. Eva kept pace behind her. Their footsteps echoed singly then doubled in the narrow throat. Rats scattered ahead of the lights, claws ticking against concrete. At the mouth of the passage Quinn paused. A cluster of small objects lay half-buried near the wall. She picked through them with the tip of her torch. One item caught the beam, a small brass compass. Verdigris mottled the casing in even patches. Sigils ringed the glass face where numbers should have sat. She lifted the instrument. The needle ignored magnetic north and swung instead toward the eastern wall of the passage. Quinn turned on the spot. The needle tracked her movement and settled once more on the same patch of brick. She advanced ten strides. The needle shifted with her and locked onto an archway partially bricked up years earlier. Mortar lines around one section appeared fresher than the rest. Eva stopped at her shoulder. "Camden collectors pick through these stations for scrap. That piece came from a market stall along with the rest of the junk." Quinn pressed the compass closer to the bricks. The needle remained fixed. She reached for the arch and traced a finger along the mortar seams. Parallel grooves ran straight from floor to the spring of the arch, evenly spaced as if someone had chiselled a frame. No recent dust showed on the floor beneath them. She drew a small bone fragment the size of a half-crown from the dust at the base of the wall. One side bore shallow carvings of crossed lines. She held it beside the compass. The needle twitched as though drawn by both objects at once. Eva's freckled hands tightened on the strap of her satchel. "Animal remains from the original construction. Builders used bone in the mortar for a traditional bond." Quinn pocketed the fragment and placed her palm flat against the central brick again. The surface flexed by a fraction under steady pressure. Cold air leaked through the seam around her fingertips. She withdrew her hand. A low vibration travelled up her arm and settled in the brass casing she held. The compass needle began to spin without direction. The bricks before the arch shimmered in the torchlight as though a sheet of water had appeared between them. A narrow gap opened. Beyond it rows of crowded stalls stood beneath hanging lamps. Dark figures moved between the displays, their outlines blurred by the half-light. A sharp scent of resin and heated metal drifted through the opening. Indistinct syllables rose and fell in a rhythm that matched no known tongue. The gap widened another finger's width. One stall displayed rows of small bottles that glowed faintly green. Quinn held the torch steady. The military set of her shoulders remained fixed even as the vibration intensified through the compass. She watched the movement inside the gap. A tall figure turned toward the rift and paused, head cocked as though listening. Eva stepped forward and reached toward the shimmer. "The light plays tricks in tunnels. We should mark the body and call the technicians before the next shift arrives." Quinn shifted her weight so her body blocked the smaller woman. "The carvings on the bone match the markings on the compass. Both objects point to this exact patch of wall. The blood trail ends where the frame begins." She pressed the brick a second time. The gap snapped wider. A single voice carried through, clear enough to distinguish individual syllables though the words remained unknown. The figure beyond moved closer to the opening. Quinn eased her hand away. The gap collapsed with a soft click. The bricks returned to their previous alignment. The compass needle fell still and pointed north once more. The tunnel air felt heavier than before. She turned back toward the main platform. Footsteps sounded from the tunnel mouth they had used to enter, two sets now instead of the single pair they had left behind. The sounds approached without hesitation. Quinn switched off her torch and let the darkness settle around them. "The same crew who left the bone may be returning for their token."
created_at"2026-05-01T12:52:47.634Z" 5/1/2026, 12:52:47 PM
model"x-ai/grok-4.3-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency100270
moderation_latency(null)
generation_time122067
tokens_prompt4671
tokens_completion3338
native_tokens_prompt4199
native_tokens_completion6778
native_tokens_completion_images(null)
native_tokens_reasoning5644
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.01782575
router(null)
provider_responses
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endpoint_id"45623cb8-18e5-4b32-8fc4-85d05439982d"
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is_byokfalse
latency131
model_permaslug"x-ai/grok-4.3-20260430"
provider_name"xAI"
status200
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request_id"req-1777639967-01ZfPGmfWo9A1Qi4vuVA"
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total_cost0.01782575
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provider_name"xAI"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount978
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount978
totalAiIsms8
found
0
word"weight"
count2
1
word"footsteps"
count2
2
word"echoed"
count1
3
word"magnetic"
count1
4
word"traced"
count1
5
word"shimmered"
count1
highlights
0"weight"
1"footsteps"
2"echoed"
3"magnetic"
4"traced"
5"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences78
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords978
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
81.59% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount804
uniqueNames4
maxNameDensity1.37
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Kowalski1
Quinn11
Eva6
One3
persons
0"Kowalski"
1"Quinn"
2"Eva"
places
0"One"
globalScore0.816
windowScore1
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"appeared fresher than the rest"
1"as though listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount978
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences87
matches(empty)
39.41% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean42.52
std12.24
cv0.288
sampleLengths
046
131
254
344
439
567
636
773
849
927
1055
1145
1226
1351
1453
1542
1642
1728
1839
1935
2036
2135
2225
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs134
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences87
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount807
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.030978934324659233
lyAdverbCount5
lyAdverbRatio0.006195786864931847
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean11.24
std5.29
cv0.471
sampleLengths
014
116
26
310
414
517
68
725
821
911
1011
116
1216
1311
1412
1516
1613
1716
1811
196
2021
2111
225
2310
2410
258
2610
2710
289
297
3010
314
3215
335
3415
354
3615
3710
385
3922
408
414
4213
4321
449
4520
468
476
4811
4910
45.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.2988505747126437
totalSentences87
uniqueOpeners26
42.74% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences78
matches
0"Instead circular burns ringed each"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences78
matches
0"She stood and swept her"
1"Her satchel strap dug into"
2"She knelt again and pressed"
3"She straightened and followed the"
4"Their footsteps echoed singly then"
5"She picked through them with"
6"She lifted the instrument."
7"She advanced ten strides."
8"She reached for the arch"
9"She drew a small bone"
10"She held it beside the"
11"She withdrew her hand."
12"She watched the movement inside"
13"She pressed the brick a"
14"She turned back toward the"
ratio0.192
49.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences78
matches
0"Quinn crouched beside the body"
1"The limb resisted at the"
2"Eva Kowalski adjusted her round"
3"Quinn lowered the arm and"
4"The single wound gaped without"
5"She stood and swept her"
6"The damp air carried iron"
7"Eva tucked a curl of"
8"Her satchel strap dug into"
9"Quinn moved three paces to"
10"The spatters ended in a"
11"She knelt again and pressed"
12"She straightened and followed the"
13"Eva kept pace behind her."
14"Their footsteps echoed singly then"
15"Rats scattered ahead of the"
16"A cluster of small objects"
17"She picked through them with"
18"Verdigris mottled the casing in"
19"Sigils ringed the glass face"
ratio0.821
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.4075%