Run: 2026-05-01-01KQHSPJKGJKPW1Z4VZH9BBJ5R

Run Details

Duration:
1m 25s
Cost:
$0.019110
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora staggered as the portal spat her out, heartstone pendant searing her palm like a brand. She caught herself against a trunk wider than a London bus, its bark oozing sap that smelled of roasted meat and regret. "Steady," Nyx whispered, the words brushing her ear like chilled silk. Their silhouette bled from her own shadow, violet eyes flickering. Isolde stepped through last, silver hair undisturbed, feet leaving the ground exactly as untouched as before. The half-fae tilted her head at the amber-tinged expanse stretching ahead. "Paths here wear many faces," she said. "Choose the one that does not smile." Aurora shook her hand until the pendant cooled. Its inner glow had settled into a sullen throb. Around them sprawled endless rows of vines heavy with clusters of fruit that shifted colour as she watched, deep indigo bleeding into gold then back again. Each orb pulsed in time with her heartbeat. She tightened her grip on the moonsilver dagger Isolde had given her. The blade stayed cold, reassuringly so, its leaf-shaped edge catching faint luminescence even without moonlight. The air lay thick on her tongue, sweet enough to rot teeth. She swallowed, throat clicking. "Smells like every takeaway I swore I'd never eat again," she said. Nyx drifted ahead, form flickering between solid legs and drifting smoke. "Gluttony remembers every promise broken at midnight. It keeps them pickled." They pressed deeper. The spongy ground gave beneath Aurora's boots with wet sighs, as though the earth itself digested each footfall. Wildflowers no, these were no flowers. Fat blossoms the size of dinner plates opened as the trio passed, revealing rows of tiny teeth that snapped at empty air. From their centres dripped nectar that hardened instantly into glossy sweets. One landed near Aurora's foot and immediately grew legs, scuttling away like a startled crab. She stopped. The small crescent scar on her wrist itched, an old echo from childhood tumbles that felt suddenly relevant. "None of this belongs on a plate," she said. "Yet all of it hungers to be," Isolde replied. She drifted beside a vine and murmured something too low to catch. The fruit nearest her shrank back, skins wrinkling as though scolded. Nyx paused where the orchard thinned into a garden of sculpted hedges. The hedges moved. Not wind. They reshaped themselves, topiary figures forming brief scenes of banquets before collapsing into new arrangements. A hedge-man lifted a hedge-fork to a hedge-mouth. The mouth opened wider, wider, until the entire figure devoured itself with a rustle of leaves. Aurora's stomach growled despite herself. She pressed a fist against it. "Stop that." "Hard to command what the realm already owns," Nyx observed. Their voice carried the faint creak of ancient floorboards. "Aldric once dined here. Before the summoning. Before the between claimed me." The admission hung between them. Aurora glanced sideways. Nyx rarely offered pieces of the sorcerer they had been. That they did so now sent unease crawling along her spine. Isolde traced a silver fingernail along a stone half-buried in the soft earth. Ancient marks covered it, spirals and feasting tables and figures with distended bellies. No footprints marred the soil around her. "What the stone forgets, the belly recalls," she murmured. Aurora crouched beside the marker. The carvings felt warm, almost feverish. She traced one spiral and snatched her hand back when the stone emitted a low belch of spiced air. "Charming. Real five-star welcome." They continued along a path that announced itself with flagstones shaped like tongues. Each step produced a different taste on the back of Aurora's tongue: caramel, then bitter herbs, then something metallic that might have been blood. She breathed through her mouth. The tactic failed. The air itself wanted to feed her. Deeper still the vineyards gave way to orchards whose trees bent low under the weight of impossible harvest. One tree bore tarts fully baked, crusts golden, berries bleeding syrup that sang tiny high notes as it fell. Another grew roasted birds complete with garnishes, wings still fluttering in weak protest. A third offered bottles of wine as fruit, glass skins gleaming, corks popping softly in the breeze. Aurora's mouth flooded. She thought of Eva back in London, of late-night deliveries for Yu-Fei Cheung, of normal things like rain on concrete and burnt toast. Normal felt very far. "Focus," she told herself aloud. Nyx glided closer. "Focus invites fixation. Better to drift." "Drifting is how one becomes dessert," Isolde warned. Her lavender eyes had gone distant, the way they did when visions pressed. "The prince keeps a special table for those who arrive uninvited." Aurora adjusted her grip on the dagger. The moonsilver remained cold, a small defiance against the cloying warmth. She spotted movement between the trees, helbound souls labouring in the gardens. Once human, perhaps. Now they wore chef's whites stained with centuries of grease. Their eyes held the dull shine of people who had eaten everything and still starved. One looked up, saw her, and smiled with too many teeth. "New ingredients," the soul called. His voice bubbled like simmering stock. "The prince will be pleased." "Not on the menu," Aurora snapped back. The soul laughed. The sound multiplied as others took it up until the entire orchard rang with wet, hungry mirth. Nyx flowed between the trees, scattering the souls like startled pigeons. Where the shade passed, shadows clung to the chefs' faces, blinding them momentarily. "We waste time. The heart of this place pulls stronger." The pendant agreed. Its pulse quickened again, tugging Aurora toward a rise in the land. She followed, boots slipping on ground now carpeted with discarded bones picked clean yet still moaning for more. Isolde walked atop the bones without sinking, silver hair brushing the tops of sugar-crystal bushes. At the crest they found the true wonder. A pavilion stretched farther than eyes could track, columns carved from what looked like solidified laughter. Beneath its roof lay a table so long it vanished into mist at both ends. Every conceivable food covered its surface. Whole roast beasts with apples in mouths still breathed. Pies shuffled about on pastry legs. Rivers of gravy flowed through silver channels, singing bawdy songs in pitches that made Aurora's ears itch. She tasted copper. Her own tongue had bitten down without permission. "This is no feast," she said quietly. "It's a sentence." "Sentences can be commuted," Isolde said. "For a price." Nyx solidified beside her, height stretching to full six feet two. The shadow-being stared at the table with something like recognition. "I sat here once. The wine spoke truths. The meat told lies. Both kept me at the bench until my soul forgot its own name." Aurora saw the danger then. The foods had noticed them. Platters slid closer to the edge nearest the trio. A roasted pheasant lifted its head, eyes black pearls, and let out a pleading coo. A bowl of chocolates opened like a mouth, releasing the scent of every comfort Aurora had ever denied herself after Evan. Her knees buckled. "No," she growled, driving the fae-forged blade into the ground. The cold metal bit deep. The pull lessened. Isolde's hand settled on her shoulder, weightless yet steady. "What gluttony offers, wisdom must refuse thrice." The table shuddered. Every dish upon it turned at once. Gravy rivers reversed course, flowing toward the intruders. The helbound chefs reappeared at the pavilion's edge carrying carving knives the length of Aurora's arm. Their smiles had widened further, splitting past where human jaws allowed. Nyx's form destabilised, edges fraying into agitated ribbons. "They come for the new flavours." Aurora yanked her blade free. Sap the colour of claret welled from the earth where it had pierced. The ground gave a burp of satisfaction. "Time to leave the tasting menu." But the path behind had closed. Vines had woven into a wall of thorns dripping syrup that hissed where it struck soil. The pendant flared so hot she dropped it inside her shirt. Its glow lit her ribs from within. Isolde lifted both hands, palms out. For the first time her voice lost its playful lilt. "The prince comes to greet his guests." A new sound rolled across the pavilion. Slow. Wet. The noise of something vast swallowing and finding the meal insufficient. The table itself began to sink, dishes tumbling into a newly opened maw at its centre. From that maw rose a shadow far larger than Nyx, far hungrier than anything Aurora had yet seen. Belphegor's herald, or perhaps the prince himself, unfolded jointed limbs made of silver cutlery and roasted flesh. Its eyes were peeled grapes. Aurora spun, blade raised, as the first wave of possessed food surged forward on hundreds of tiny pastry legs. The chefs charged behind them, knives flashing. "Any ideas that don't end with us as garnish?" she shouted. Nyx poured into her shadow again, voice thin and urgent. "Run perpendicular to desire." Isolde's riddling calm finally cracked. "Desire has already tasted us." The herald opened its mouth. Inside lay another table, smaller, set for three. Three plates. Three goblets already filled. Aurora's scar burned white-hot. The ground lurched again, hungry for its next course, and the entire pavilion lunged toward them in a single rolling heave of gluttonous earth.
created_at"2026-05-01T12:54:58.424Z" 5/1/2026, 12:54:58 PM
model"x-ai/grok-4.20-20260309"
app_id182717
external_user(null)
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cancelledfalse
latency49487
moderation_latency(null)
generation_time85317
tokens_prompt5338
tokens_completion3448
native_tokens_prompt4860
native_tokens_completion5241
native_tokens_completion_images(null)
native_tokens_reasoning3255
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0191103
router(null)
provider_responses
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endpoint_id"3ecee37f-b217-4093-87fb-aaf0afe307af"
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is_byokfalse
latency129
model_permaslug"x-ai/grok-4.20-20260309"
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status200
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total_cost0.0191103
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provider_name"xAI"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
78.79% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"Aurora snapped back [back]"
1"she said quietly [quietly]"
dialogueSentences33
tagDensity0.485
leniency0.97
rawRatio0.125
effectiveRatio0.121
90.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1540
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"softly"
count1
2
adverb"very"
count1
highlights
0"suddenly"
1"softly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1540
totalAiIsms25
found
0
word"searing"
count1
1
word"chilled"
count1
2
word"silk"
count1
3
word"tinged"
count1
4
word"throb"
count1
5
word"pulsed"
count1
6
word"footfall"
count1
7
word"echo"
count1
8
word"stomach"
count1
9
word"traced"
count2
10
word"weight"
count1
11
word"gleaming"
count1
12
word"warmth"
count1
13
word"simmering"
count1
14
word"pulse"
count1
15
word"quickened"
count1
16
word"crystal"
count1
17
word"lilt"
count1
18
word"maw"
count2
19
word"charged"
count1
20
word"desire"
count2
21
word"lurched"
count1
highlights
0"searing"
1"chilled"
2"silk"
3"tinged"
4"throb"
5"pulsed"
6"footfall"
7"echo"
8"stomach"
9"traced"
10"weight"
11"gleaming"
12"warmth"
13"simmering"
14"pulse"
15"quickened"
16"crystal"
17"lilt"
18"maw"
19"charged"
20"desire"
21"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences141
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences141
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences159
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1540
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
74.53% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1325
uniqueNames9
maxNameDensity1.51
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
London2
Aurora20
Isolde10
Nyx11
Eva1
Yu-Fei1
Cheung1
Evan1
One3
persons
0"Aurora"
1"Isolde"
2"Nyx"
3"Eva"
4"Yu-Fei"
5"Cheung"
6"Evan"
7"One"
places
0"London"
globalScore0.745
windowScore0.833
97.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount2
matches
0"looked like solidified laughter"
1"something like recognition"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1540
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences159
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean27.02
std19.74
cv0.731
sampleLengths
038
121
227
314
478
516
612
722
875
920
109
1132
1256
1311
142
1531
1629
1733
189
1930
204
2152
2267
2330
245
259
2632
2769
2816
297
3020
3134
3248
338
3469
3511
3610
379
3846
3958
4018
4116
4245
4314
4425
456
4640
4716
487
4954
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences141
matches
0"being stared"
1"were peeled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs257
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences159
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount855
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.03742690058479532
lyAdverbCount8
lyAdverbRatio0.00935672514619883
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences159
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences159
mean9.69
std5.52
cv0.57
sampleLengths
016
122
211
310
416
511
67
77
88
99
1026
118
1212
1315
1412
154
1612
1711
1811
193
2018
216
2222
2311
2415
252
2618
279
289
2912
3011
3112
323
332
3415
358
3616
375
386
392
4010
419
4212
435
443
4510
4611
4713
4813
497
66.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4276729559748428
totalSentences159
uniqueOpeners68
26.25% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences127
matches
0"Once human, perhaps."
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences127
matches
0"She caught herself against a"
1"Their silhouette bled from her"
2"Its inner glow had settled"
3"She tightened her grip on"
4"She swallowed, throat clicking."
5"They pressed deeper."
6"She drifted beside a vine"
7"They reshaped themselves, topiary figures"
8"She pressed a fist against"
9"Their voice carried the faint"
10"She traced one spiral and"
11"They continued along a path"
12"She breathed through her mouth."
13"She thought of Eva back"
14"she told herself aloud"
15"Her lavender eyes had gone"
16"She spotted movement between the"
17"Their eyes held the dull"
18"His voice bubbled like simmering"
19"Its pulse quickened again, tugging"
ratio0.228
42.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount106
totalSentences127
matches
0"Aurora staggered as the portal"
1"She caught herself against a"
2"Nyx whispered, the words brushing"
3"Their silhouette bled from her"
4"Isolde stepped through last, silver"
5"The half-fae tilted her head"
6"Aurora shook her hand until"
7"Its inner glow had settled"
8"Each orb pulsed in time"
9"She tightened her grip on"
10"The blade stayed cold, reassuringly"
11"The air lay thick on"
12"She swallowed, throat clicking."
13"Nyx drifted ahead, form flickering"
14"They pressed deeper."
15"The spongy ground gave beneath"
16"Wildflowers no, these were no"
17"The small crescent scar on"
18"She drifted beside a vine"
19"The fruit nearest her shrank"
ratio0.835
39.37% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences127
matches
0"Now they wore chef's whites"
ratio0.008
87.05% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount5
matches
0"She caught herself against a trunk wider than a London bus, its bark oozing sap that smelled of roasted meat and regret."
1"Around them sprawled endless rows of vines heavy with clusters of fruit that shifted colour as she watched, deep indigo bleeding into gold then back again."
2"Fat blossoms the size of dinner plates opened as the trio passed, revealing rows of tiny teeth that snapped at empty air."
3"The fruit nearest her shrank back, skins wrinkling as though scolded."
4"One tree bore tarts fully baked, crusts golden, berries bleeding syrup that sang tiny high notes as it fell."
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"Nyx whispered, the words brushing her ear like chilled silk"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount7
fancyTags
0"Nyx whispered (whisper)"
1"Nyx observed (observe)"
2"she murmured (murmur)"
3"Isolde warned (warn)"
4"Aurora snapped back (snap)"
5"she growled (growl)"
6"she shouted (shout)"
dialogueSentences33
tagDensity0.455
leniency0.909
rawRatio0.467
effectiveRatio0.424
83.8583%